It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.


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Unreal Engine did some amazing things at a technical level but doesn’t really seem to be ready for consumers. I somewhat don’t even blame the developers for assuming that UE5 would be the right choice considering all the marketing Epic did to make it sound like a magical wand for free performance.
They also advertised some stuff wrong. Like their AA solution only having 2 static images as a comparison.