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Nothing about that screenshot is “the most impressive” anything tbh.
Why does Hayden look like he wants to consume my magical items?
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I’m not a stardew fan but “this game is legit insane” is not a phrase that would get me excited for any game.
closed source, early access, available only through steam. Far from being impressive
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Don’t give up and don’t mind the idiots
I do agree that being closed source is a detractor to the game, but Stardew is also closed source. The comment, to me, implied that Stardew is open source, lol. The point seems orthogonal to a comparison critique of the inspiration game. Unless we are implying that games should be open source, complete, and available through other platforms generally and critique games from that point of view. I’m curious if there is any games that exist that fit that description? A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam? That would be a game to behold. Perhaps if the developers see this traction, they may choose to implement some of these ideas. I think the game looks cute. I’ll have to take a look.
This is the thread title i’ve no idea about stardew
Plenty
https://libregaming.org/play-libre-games/
Plenty? Okay, name me one open source farming games that have feature parity to this game/Harvest Moon/Stardew Valley.
There’s plenty of foss games, idk any about farming
I don’t see plenty or any in there that match this
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Yeah… by these bizarre stipulations, there are few dozen games ranging from decent enough to poor quality that even pass the first hurdle of being “impressive”.
All i said is that a closed source, early access, available only through steam game that is presented as “one of the most impressive games I’ve ever played” is far from being impressive. You sound like a bigger zealot for reply like that honestly.
You should try them, they all work perfectly and are free to try.
“It is also one of the best-selling games of all time, selling 30 million by 2024.”
Poor devs, it would really be bad if someone compile his own version of the game instead of pirating binaries.
Lemmy devs should follow suit and close source their platform not to feed AI.
Ah yes, closed source, such a dealbreaker, as if 99% of the other games weren’t.
Don’t get me wrong, I have nothing against open source games, it’s just not a viable monetization strategy for most projects, and people gotta eat. There’s reason why most open source games are either passion projects or old games that have been open sourced simply as an act of kindness towards the community since they generate pretty much no revenue.
You can charge for your software even when the source code is available and you can get away without paying even when the source code is not available.
If you make something just to bring food into the table following market strategies and relying on nasty business models, no offense but allow me to dispute someone claim that your work is some of the most impressive.
Yours is a flawed, extremist view.
How impressive something is has nothing to do with whether or not its source is available. What, if they release it to the public it suddenly becomes impressive?
You can disagree with the method of distribution, but it doesn’t affect the quality of the game.
Piracy being a thing isn’t a strong argument for open sourcing everything, since the barrier of entry is higher than you may expect for non technical people, a barrier that would definitely be lower if any game was freely available and compilable by anyone. Someone will make a free, one click installer, guaranteed.
Now, can you charge for open source software? Definitely.
Will it generate significant revenue in most circumstances? No.
Open source software relies on two methods for funding:
The former isn’t something one can stably rely on, the latter just isn’t applicable to games.
Again, that model can work for some high profile projects, but in the vast majority of cases, it won’t. Especially not for games.
One can make works of passion and still want to be compensated, that’s what artists do and games are a form of art. You clearly never had to put food on the table with the art you make.
Your vision of everything being open source is a utopia. A noble idea, for sure, but reality is much more bleak.
Go back to reddit that’s where you belong
Very mature
I think for many content heavy games, an open source engine and copyrighted content could work financially. Someone would still have to buy the game, but the game mechanics and platform support can be enhanced and engine bugs fixed by the community.
I could see that being a thing, but the line between the engine and the game itself is a bit blurry in this context. Copyrighting just the assets and content would often not be enough. There will always be a good chunk of game code which isn’t strictly part of the engine but under this model should remain closed source, otherwise people could just bring their own assets.
Frankly I’d be satisfied with companies open sourcing their games after they stop supporting and/or selling them, mostly for preservation and all that. I think that would be a great middle-ground.
Sure, depends on the engine, but very often there is a “scripting” part, be it quests, dialog, etc. and the where those scripting functions/library and language is implemented. The first are part of content, while the latter is part of the engine.
Also games have data tables, where the individual value for each record are part of content and the implementation of what each attribute does is implemented in the engine or some specific scripting.
Engines tent to have a clear split, because different kind of developers have different processes, and engines are often reused for multiple games.
IMO, that means that the whole game would be sources available (for the end user), while the central engine is open source.
This is just somewhat of a wishful thinking, not a requirement or whatever.
And sure, game devs releasing an engine/game as open source after they are done with it, would be great too. But I like to dream big ;)
Just open sourcing the actual engine wouldn’t do much. At best, you’d be able to make it work on newer hardware if problems arise, or port it to other OSs. Great stuff, but not enough when it comes to improving the game, preserving multiplayer, and so on.
There’s a great amount of scaffolding on top of the base engine that any moderately sized game implements, be it through scripting or native code. That’s what I meant by the line between the engine and the game being blurry. If you want to make meaningful changes to the game, you need access to that framework portion, but releasing it would allow for easy reverse engineering of everything else. It’s a difficult balance to achieve.
I am thinking of OpenMW for instance. Through reverse engineering, they where able to create an open source engine that runs the game with modern features. You still have to own those games in order to play the original levels/content.
Sure for games, which are game mechanic driven there is difficulty in separating if from the content, but in many content heavy games, it is more about the world, explorations, the story, characters etc, than the just the runtime, rendering, physics etc.
In many games the big chunks of the engine is sort of source available already, because they are written in a scripting or managed language (.Net or Java).
Making the stuff that isn’t written in such a language available to the player as well, would be great. Because that would lessen the reverse engineering burden of modders. And the next step would be to open source parts of it.
The reasons for this are the same for many commercial products to use open source lower levels of their software stack and open source their common code as well. Improving your own product by cooperating with others would be great in gaming as well.
What a bizarrely restrictive set of criteria that focus on distribution logistics, rather than game.
Go back to reddit i’ve heard it’s an impressive platform
If that man could live on snark alone.
This is why people don’t like Lemmy.
Watched the trailer, looks pretty good! Too bad it’s still in early access. There’s a TONS of farming/dating sim coming out and a lot of them looks…okay i think. Hope it get to 1.0.
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Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.
Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.
It’s not a high end game, so it should be fine to use emulation like proton and wine.
Obligatory, and please please take this as the most silly of jokes: pushes up glasses UUUMMMMM akchually WINE is a compatibility layer, not an emulator, its name literally stands for Wine Is Not an Emulator.
Again, it’s just kind of a running bit in the Wine community. The same thing is right at the top of the projects home page if my memory serves, and it is definitely easier to refer to it as an emulator. “Compatibility layer” just doesn’t have the same ring to it lol
Yeah, just hard to explain that to a layman, whereas “emulator” is a commonly known word. I get the difference, but most people don’t.
What do you mean? Native Linux isn’t that relevant these days. Most games run well through Proton, and some even better than on Windows. Judging by the protondb entry, you wouldn’t notice on Linux that this was a windows game: https://www.protondb.com/app/2142790
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Yes you can run windows games fairly easily on Mac and Linux these days but it’s never quite as good as a native build.
I have had proton stuff run better than native. But it was probably a shitty native build.
This game works flawlessly on the Steam Deck, which, in almost all cases, means it will work on Steam for Linux through Proton, which is an emulation layer built-in to Steam
I‘ve been playing it for like 12 hours so far, runs smooth on Deck, I’ve encountered no bugs so far, and I‘m not even in my first fall. If it didn‘t say early access, I wouldn‘t have been able to tell yet. I haven‘t regreted my purchase and it‘s honestly cheap even without a discount.
The camera scrolls so stupidly smooth it‘s a joy, played a bunch of pixel games lately and it‘s sadly not a given (Potion Permit and its random stutters and sudden CPU load increases).
this game is fucking lovely, and i appreciate that the early access has about an ingame year of content. really excited to see it come out in full before i play through it all
Looks like yet another generic harvest moon/ star dew like?
Well that’s definitely a pick-up line.
It’s on my wishlist too. I love the cow designs and how you can swim in some parts.
You can swim? I love pixel games that let you swim!
Played it and loved it. I know I should hold off and wait until it’s complete before I play again, bit it’s going to be tough not loading it up the second there’s another update.
Did you finally look through other games on Steam to find this one?
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Im waiting for it to come out! Looks like a fun game.
Is the artist behind this a Stardew modder? The animals look a lot like Elle’s animals