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Originally from Fort Lauderdale 🇺🇸, lived many years in Vienna 🇦🇹, now living in Setúbal 🇵🇹. Software engineer specialized in Apple platforms. 🌎

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They released like a 30 second teaser clip that just showed some random landscape and then the logo. Nothing of substance at all.


You can run UWP executables! If you publish to the MS store, distribution on Xbox is automatic unless you opt-out. But you’re right that you can’t run an arbitrary exe.


I mean, the current Xbox is already hiding Windows under the hood. Always has, hence the original project name „DirectX Box“ ;)


You can’t sell endless in-game micro transactions in a single player game. Gotta get to work on League of Fortnight: Apex of Duty



Console manufacturers will have to adapt and liberalize self-publishing to stay relevant. AAA gaming continues to enshittify, and indie games / smaller studios are the ones releasing the good titles.

Valve knows this, and the ease for developers to release on Steam means they’re well positioned to ride out the transition. By comparison, releasing on console means signing license agreements, getting access to proprietary SDKs, submitting your game through an approval process, getting each update reviewed, etc etc. The barriers make releasing on console very unappealing for smaller developers.

So IMO if the consoles want to ride out the decline of AAA games, they will need to reinvent their image and how they interact with smaller studios and indies.



Yes you can run windows games fairly easily on Mac and Linux these days but it’s never quite as good as a native build.


Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.

Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.



It does go on sale from time to time. I picked it up on Xbox last year for 60% off if I recall correctly.



Surprising, however they announced existing owners can upgrade for $10, so perhaps the move is to raise the price for new buyers to make it equivalent to buying the full price remaster, while making it cheap to existing owners.


Yup. Piracy is bad so make sure to avoid that. Specifically, do not search for “Yuzu 1734” and combine it with “Firmware 18.1” and “Prod keys 18.1”, because if you did that you would be all set to pirate switch games. So to repeat, definitely don’t search for these things. Now you know what to avoid.




COD 1 & 2 were excellent games. Man, how far they have fallen.



Literally every company’s “corporate culture” right here. Assemble a room full of people who know what they’re doing, then boss man dictates what should be done with his very limited information, all the while not listening to said people who know what they’re doing, because ThE pRoJeCt, or the ScHeDuLe, or the shareholders, or fucking whatever. Truly, American capitalism cannot be perfected upon.


Kinda wonder if the RCS push from apple and google is too little, too late. Doesn’t everyone talk to their whole crew on messenger apps these days? 90% of my contacts are on telegram and the rest use whatsapp. what possible incentive is there to use sms?


Does this just mean they want to be only fans and basically paywall all the porn subreddits?


It tell us quite a lot actually; the native PlayStation game was running on a POSIX system, on x86(-64), and Vulkan/OpenGL. Ergo, it took extra work to port the game to Windows, when the original title ran on something very close to a Linux desktop.


This is especially egregious when you remember the PS4 and PS5 operating system are themselves based on FreeBSD, meaning the original game was natively targeting a Unix-like OS to begin with. So to then say it won’t run on Linux is a huge middle finger.


I mean, can you elaborate, or at least link something?





Technically not really, I just said WebKit to avoid breaking down the whole fork situation in my comment. Blink isn’t that different in reality so, WebKit for simplicity. Safari and Chrome are much closer to one another than Firefox is to either, so 🤷‍♂️


I mean… yes? If you’re saying that Chrome sucks now, then why would you want to switch on some platforms but not others?


There are a ton of other WebKit/Blink based browsers to choose from! Safari, Vivaldi, Brave… not to mention good old Firefox and Gecko!



Sure it does, you just open the dev console on your computer.

The criteria for the original comment was not “which is the best browser” but rather “which browsers aren’t adware”. As Apple doesn’t monetise user data the way Google and Microsoft do, it belongs on the short list with Firefox. Is Firefox better? Yes.


I don’t trust anything but Firefox or Safari anymore. Every other browser vendor has an ulterior motive to steal your data or serve you ads.


Windows is just not meant for a tiny 7” display or whatever. Bad UI experience.


Short version: PS5 version eeks out slightly higher frame rates (a few fps) but not meaningfully so, runs well on both consoles


Some do, but what Google rolled out in Android Messages is their own implementation unrelated to the carriers. Ostensibly so it works regardless of carrier, but what they rolled out is a semi-proprietary implementation that only works on their app. Ergo if you use a third party texting app, no RCS. So it’s a sort of “Android iMsssage” thing anyway. Apple plans to implement Google’s version, again sidestepping the carriers.


Nothing doesn’t have anything real - it’s a Mac in the cloud with some janky scripting puppeting Messages.app. They haven’t figured out how to plug in at a protocol level or anything.


iMessage is a rich communication layer backed by HTTPS and web sockets so think something like WhatsApp or Telegram; you can send 2 gig files, embed maps and other rich content, etc etc. SMS is well… SMS. So the blue versus green bubble is a dumb reductionist view but the practical impact is visible in say video messaging, where an iMessage can attach a 50mb 4K H.265 clip same as a real messaging app, whereas an MMS will be a 256k 3gpp potato.


In theory anyone can host an RCS endpoint but in practice that means carriers (historically) or OS vendors (in modernity). So in effect yes all RCS messages will pass through Google servers, but mostly because Apple to Apple texts will remain on iMessage. But any texts starting or ending on Android will go through Google. Note that this doesn’t really change much as Google’s privacy policy for Android users already discloses the bulk ingestion, scanning and processing of communications, including text messages.