trash
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[email protected]
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6M

Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.

Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.

@[email protected]
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76M

What do you mean? Native Linux isn’t that relevant these days. Most games run well through Proton, and some even better than on Windows. Judging by the protondb entry, you wouldn’t notice on Linux that this was a windows game: https://www.protondb.com/app/2142790

@[email protected]
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66M

This game works flawlessly on the Steam Deck, which, in almost all cases, means it will work on Steam for Linux through Proton, which is an emulation layer built-in to Steam

@[email protected]
creator
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deleted by creator

[email protected]
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06M

Yes you can run windows games fairly easily on Mac and Linux these days but it’s never quite as good as a native build.

@[email protected]
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I have had proton stuff run better than native. But it was probably a shitty native build.

irotsoma
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26M

It’s not a high end game, so it should be fine to use emulation like proton and wine.

Arkhive (they/she)
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36M

Obligatory, and please please take this as the most silly of jokes: pushes up glasses UUUMMMMM akchually WINE is a compatibility layer, not an emulator, its name literally stands for Wine Is Not an Emulator.

Again, it’s just kind of a running bit in the Wine community. The same thing is right at the top of the projects home page if my memory serves, and it is definitely easier to refer to it as an emulator. “Compatibility layer” just doesn’t have the same ring to it lol

irotsoma
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46M

Yeah, just hard to explain that to a layman, whereas “emulator” is a commonly known word. I get the difference, but most people don’t.

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