• 0 Posts
  • 66 Comments
Joined 2Y ago
cake
Cake day: Jun 26, 2023

help-circle
rss

Worked on a personal game for 7 years nearly every day. Signed with a publisher and gave up on the project the following year.


I kinda agree with you to some extent. At the time my general reaction was something like: “everything it does, it does wonderfully. But I wish it did more”.

When TotK came out, my first impression was “I guess I’m never playing BotW again”. Mostly because they kind of overlap with each other in many aspects.

But I still thought BotW was a great game, before TotK existed.


I’ve gone through all tabs of the eShop and don’t see any filter like that anywhere.


Is there any third party game on switch 2 that wasn’t on the first switch? Looking at the Nintendo store I can’t even tell.



I got the game from some magazine, in a time I didn’t have many choices for games. I didn’t speak much English yet at the time so I had trouble getting past some stuff and didn’t get very far. I even named my first dog after the robot dog in the game.

I picked it up on steam a few years ago and tried it again. I think I got much farther than I had back in the day, but still didn’t finish it. I think I might try it again on deck now.


Sir, there’s something wrong here. I spent 20 years believing I was the only person who ever played Septerra Core, and it’s too long to change my mind now.


You probably have different gaming habits than me, or a hell of a memory. I’ve likely played over 4 thousand different games over the course of my life so far.

… Now I want to use one of those tools to try to figure out this number.


As usual, if you want to make something for Mac, Apple requires you to make it FOR Mac, with several little things on top of just being able to run the game. And you need to pay Apple for the privilege of making something for their platform too.

Then there’s also all several tech stacks that they outright forbid even if it could run just fine. And many security layers you need to navigate and document in order to not got some random API call blocked that ends up breaking your whole code (something that you can’t even test properly because the blocks occur randomly and only when the game is downloaded from their [mandatory?] app store).

Most devs work with windows as their target platform and depending on their tech stack, supporting Linux might be as simple as running a separate build script (nowadays not even that as users can just figure out for themselves how to run the windows version of the game). Testing your game on your own mac (for a limited time) might be just as easy, but Apple adds so many extra layers to the process of releasing a game for their platform that in general it’s just not worth it.

There’s a bunch of people out there desperate for anything to play, but the best option for making your game run on macs these days is to add it to some service like GeForce Now.


Apple is constantly trying to shun gamedevs away from its platform, then from time to time they’ll be like “why won’t people make games for macs?” and do something like this to try to get them back, but shortly after it’ll go right back to screwing devs all over again.


Oh yeah I played Elden Ring too. Avowed I tried but didn’t like; the other two really aren’t my type of game.


Any such experiences in the last few years? I think the last AAA games I’ve played where RDR2 and Spider Man.


This is mostly so they can auto close support threads from “can’t get Autocad to run on it” to “system rebooted in the middle of a work presentation and I got fired, I demand compensation”


We already have too few options to pick from and these days it’s often the case that we don’t even get to choose for ourselves.

The company I work for has a new device security policy that states you need direct approval from the CTO to use anything other than a Mac for work - and even with the approval you’re restricted to Windows or three specific Debian distros.

I tried looking for a new job and from the first three companies I spoke to, two of them also mandated the use of Macs.


And the Ooblets dev was also the one who mocked people who lost interest in the game after it became epic-only - adding a second reason to skip it.


Now that you mention it, I remember that I would play it with mouse + controller for some reason (back at 1.0), not sure why I picked that as the best way to play but there was probably something bad about using the keyboard and also something bad about not using a mouse.


The slow movement is what kept me from playing it forever. I know there’s mods that improve it, but I wish the base speed would be higher.

Back at 1.0 launch it also had a bug where walking diagonally was even slower, so that may have affected my judgment as well - it was fixed after a week or so.


They could simply have the pals hold on to gliders that the players can use and nothing would change in the gameplay…


I did not expect to see the joycon working as a mouse and I imagine it’s probably very uncomfortable, but damn if it isn’t a genius move.


Nice! Earlier this year I skipped on a game I had been wanting for a long time, and I skipped it because of Denuvo. I might as well buy this one just to support the removal this time.


Squaresoft games were so good that there was a weird full decade there where the name Square Enix still managed to get me interested into checking out games, but the games themselves never did. Eventually this too died out and I finally don’t care at all about square anymore.



In a parallel universe where epic came out with the Deck instead of Valve, things are probably quite different. But no, Valve announces steam deck and the first thing epic does is drop their already small support for Linux.


I still use cheat-o-matic to this day. When it doesn’t work I try the similar options on cheat engine




And to think that this all started because Gabe was afraid that microsoft’s “app store” would hurt Steam so he decided to fully embrace Linux to in preparation. I bet not even Gabe expected back then that the situation would be as it is today.


Still on poe2 for now. Over 250 hours in by now and don’t feel like stopping any time soon. I took time off from work when it launched and I’m getting back tomorrow so will have to learn how to balance the two now.


Poe2 in a single week managed to reach top25. It’d probably get top5 if they had counted one more week.


And it used to work better on Linux, until the Steam Deck got announced.


So just buy the pixel first and then the iPhone?


Two games I was looking forward to, both launching on the same day. One has Denuvo (civ 7), the other has not (KCD2). Guess which one I’m going to be playing.



Did not expect to see a Croc game ever again. Now all we’re missing is Gex.


That’s not my experience with steam at all. Only one or two options of the steam store tend to show AAA games over indie games. If you browse by category or using the dynamic recommendation you’ll see plenty of good games.


I mean, if someone creates a game with all the options there and you just use AI as a replacement for a complex UI, it could kinda work. A game like scribblenauts could theorically implement an AI based stage creation option with the current tech already. The problem with that is that the AI wouldn’t be able to guarantee that the stage has a proper challenge level (or even that is possible to complete it), so it would also need to implement an AI that tries to beat the level as well and then keep iterating over the two until a proper stage is found.

In short: doable, for very niche cases and probably taking a very long time to complete a prompt (possibly hours).


It looks like you’re writing a letter. Would you like to use the letter template?



I wonder how that’s going. When the devs started they were clearly overpromising things that they thought would be cool to have without any idea of how long it would take to implement them. I always suspected it would remain in development for many many years, but apparently it’ll be playable next year.