I mean, if someone creates a game with all the options there and you just use AI as a replacement for a complex UI, it could kinda work. A game like scribblenauts could theorically implement an AI based stage creation option with the current tech already. The problem with that is that the AI wouldn’t be able to guarantee that the stage has a proper challenge level (or even that is possible to complete it), so it would also need to implement an AI that tries to beat the level as well and then keep iterating over the two until a proper stage is found.
In short: doable, for very niche cases and probably taking a very long time to complete a prompt (possibly hours).
I wonder how that’s going. When the devs started they were clearly overpromising things that they thought would be cool to have without any idea of how long it would take to implement them. I always suspected it would remain in development for many many years, but apparently it’ll be playable next year.
I was pretty much the opposite lol. Really loved the quest system on the first one and strongly disliked the cast of the second. The third is generally my favorite.
I got xenogears as a kid who didn’t even speak English after returning a non-functional Medievel 2 and picking xenogears as a replacement simply because it was more expensive and I realized the salesman at the store wouldn’t check the price as long as I was trading one game by another. I didn’t understand most of the game but I still fell in love with it back then. To this day it is still the first game I think of when someone ask me what my favorite is.
Did people pay for the game before or after the developer removed any references to it being an MMO?
If they made something that is not an MMO it’s only natural that they won’t want it to be presented as if it was one, even if they originally intended to create the game as an MMO.
I don’t think the game deserves to be cruficied just for failing to reach the goals the devs had in mind, as long as it is not being sold as if it had. Folks can buy the game, realize it’s not what they hoped for, refund and move on. Or better yet, hopefully they can realize it’s not the game they were expecting based on the store page and not even buy it in the first place.
Now if the dev is misleading people about what the game is, or if people paid for one thing long ago and received another in the end, then nevermind me and carry on.
I think they’re just talking about the game being open world in a full planet that you can clearly see is a planet and is large and diverse enough to actually feel like a full planet.
Still not the first at that either. Valheim for example is a round planet and open world and has several biomes. But there the world isn’t really impressive, so maybe that’s what they are trying to be the first of?
Based on the trailer they are clearly trying to be the first game to actually achieve something but it’s hard to define what that something really is.
I just had a revolutionary idea: what if every time you reach a new point in a game, it showed you a certain sequence of icons related to that point in the game. Then, if you ever want to play that part of the game again you can just insert that same sequence of icons into an option of the game and it’ll play from there.
Then people could also share the sequences they discover with their friends, allowing said friends to skip part of the game if they want to.
Tldr: “Colossal Order took a gamble on Unity’s new and shiny tech, and in some ways it paid off massively and in others it caused them a lot of headache.”
Said new tech made the game much lighter on the CPU and able to simulate things with much more detail, but Unity never integrated it properly with everything else in the engine, so Cities’ devs had to basically fill in a lot of gaps, with a lot less expertise in engine making. It turned out understandably inefficient.
When New World came out, ignoring all the other issues, a lot of the people who were playing it really wanted mounts. They said it was absurd the game didn’t have it. I missed being able to move faster too, but just by looking at the game I could tell that the only thing stopping me from getting to max level in three days was that it took time to go from point from the quest givers to the quest locations and then back. If it had mounts that would completely break the progression and they would need to make us have to kill a lot more enemies or collect a lot more items to complete quests or get exp.
I heard they added mounts in a recent update. I wonder how they ended up doing it. A couple years later getting to the end game pretty quick is probably no longer an issue so they may have done nothing.
Nice! Earlier this year I skipped on a game I had been wanting for a long time, and I skipped it because of Denuvo. I might as well buy this one just to support the removal this time.