Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

@[email protected]
link
fedilink
English
44M

Is this the fastest video game death of all time?

It’s a live service game. Any other game they’d say “Well most of the work is done already” but in this case it requires regular ongoing investment.

Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

The Day Before only made it 4 days.

On 11 December, four days after The Day Before launched to widespread criticism, Fntastic announced their closure, stating that as their game had “failed financially” they could not afford to continue operating. The Day Before was removed from sale on Steam later that day.

Something Burger 🍔
link
fedilink
English
354M

It remained online for six weeks, though.

Altima NEO
link
fedilink
English
114M

And they didn’t have quite the same budget

@[email protected]
link
fedilink
English
224M

Day Before was basically a scam though, and they kept the servers up for a few weeks.

By all accounts this was a real game. It’s just that nobody wanted to play it.

In the last 2 years we’ve seen these live-service games fail at launch time and time and time again. The execs need to just accept that Fortnite already exists and you can’t force that kind of success.

Maven (famous)
link
fedilink
English
54M

The Culling 2 shut down completely in just 2 days

@[email protected]
link
fedilink
English
34M

360 noscope tool-assisted speedrun

@[email protected]
link
fedilink
English
454M

it really lasted less time than liz truss

@[email protected]
link
fedilink
English
194M

i think it’s exactly 1 scaramucci

Scrubbles
link
fedilink
English
164M

I’m really happy that the one time I got to visit the UK was during Liz Truss’ time in office. It was wild seeing the protestors, and when I landed back at home I heard she was gone.

Rob T Firefly
link
fedilink
English
44M

It’s like the UK decided to be welcoming by putting up a whole Chaotic Prime Minister just for the benefit of your visit.

Jo Miran
link
fedilink
English
144M

Lawbreakers was an excellent game that was killed by executive stupidity.

@[email protected]
link
fedilink
English
54M

I thought it was killed by having stupid design around game objectives and not letting you tweak those rules yourself.

Jo Miran
link
fedilink
English
10
edit-2
4M

Don’t forget the fact that is was a free-to-play game with a $30 price-tag.

@[email protected]
link
fedilink
English
14M

How does a f2p game cost $30?

@[email protected]
link
fedilink
English
14M

It was originally advertised as f2p, at some point they changed their minds and decided to charge for it, clearly it didn’t go well since people already associated it with free.

Jo Miran
link
fedilink
English
74M

Executive said, “Fuck it, we’re charging $30”. He thought people would pay that even though its main competitors were f2p.

@[email protected]
link
fedilink
English
14M

So it’s not f2p then?

Jo Miran
link
fedilink
English
24M

Ultimately, no. It was going to be at first but prior to release, it changed models and ultimately stayed at $30 until it died.

@[email protected]
link
fedilink
English
64M

You know what f2p means to me? It means you can play the game for free but the experience is guaranteed to be miserable because you’re going to have relentless ads crammed down your throat for skins and other bullshit I couldn’t give a single fuck about, and no matter how much you pay it never stops.

So if it’s between that and just paying $30 for the game, I’ll take the $30 every time. I avoid f2p games like the plague.

@[email protected]
link
fedilink
English
54M

That’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.

@[email protected]
link
fedilink
English
14M

All ten of them

@[email protected]
link
fedilink
English
54M

1000273899

@[email protected]
link
fedilink
English
154M

It’s a shame. This was exactly the game my husband was looking for - Overwatch minus Blizzard

@[email protected]
link
fedilink
English
24M

Oh don’t worry, there’s going to be more.

A lot of companies are working on live service games in hope of being the next overwatch/destiny.

Some even have multiple (like Sony) in the hope that even one of them takes off.

@[email protected]
link
fedilink
English
84M

Have him try deadlock. Valve is a much better option.

Sourav Satvaya
link
fedilink
English
134M

Spawn killed

@[email protected]
link
fedilink
English
254M

I didn’t know it existed until a popular streamer begrudgingly “reviewed” it at the last minute. Found it strange that there was zero marketing for such an expensive and long developed investment.

@[email protected]
link
fedilink
English
134M

My guess is that they knew it was going to be a shit game, but realized too deep in the development phase. So they just released it as soon as possible and didn’t waste more money on it (marketing). My guess is that the released it instead of cancel just in case they were wrong and people actually liked it.

@[email protected]
link
fedilink
English
134M

The only reason I can think to release it as it was, was for tax write odd purposes with how much money it was going to lose.

@[email protected]
link
fedilink
English
34M

The Uwe Boll strat

@[email protected]
link
fedilink
English
1784M

Every game executive and investor wants a Fortnight. That’s why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

@[email protected]
link
fedilink
English
12
edit-2
4M

You just made me realise I’m a gamer, not a Fortniter. But I probably should’ve realised that based on my Steam "years of service* and disgustingly large catalogue.

I’m a proven guaranteed money pot, publishers! Make me something good and I give the moneys!

ExFed
link
fedilink
English
44M

The challenge is that requires creativity. Creativity isn’t a stable investment.

Viva La indie game studio!

Altima NEO
link
fedilink
English
364M

Problem with trying to get a Fortnite was that Epic was wanting to get it’s own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.

Concord should have seen the writing on the wall early on and pivoted it’s game into something else thats flavor of the month.

@[email protected]
link
fedilink
English
17
edit-2
4M

Wait wasn’t the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.

2xsaiko
link
fedilink
English
134M

People paid for that original game too, it wasn’t free. I don’t assume they got refunded. It was basically a massive bait and switch.

@[email protected]
link
fedilink
English
8
edit-2
4M

I was a sucker and my friend convinced me to get and pay for the orginal game. I think it was only like 3-4 weeks after the game was available when they shoehorned battle royal mode in. It wasn’t long after that before they switched to free to play and gave us I think in game currency that was worth the $60 or whatever the game costed at launch. I stopped playing altogether because I paid for a co-op PvE tower defense game, not a free to play PvP battle royal game.

@[email protected]
link
fedilink
English
24M

Yea I recall it being like 20 something. That’s why I never pre-order. Without having poof I would assume they got refunded if it stopped development, it’s epic games. I do recall it did get released eventually but I had lost interest by them.

Altima NEO
link
fedilink
English
10
edit-2
4M

Yeah, the original trailer made it clear they were trying to go after the Minecraft style of gathering resources, building up a base and fortifying it, then defending from zombie mobs at night, like the Minecraft mobs.

Maybe not so much the pixel/block graphics, but the ideas behind Minecraft, with an actual objective, which Minecraft lacked.

https://youtu.be/hHTE5xg9E-g

@[email protected]
link
fedilink
English
14M

That reminds me of hypixel.

ThoGot
link
fedilink
English
54M

Yeah the tower defense part of it was actually quite fun

missingno
link
fedilink
184M

It’s not like gamers are rejecting live services as a whole, because there are still quite a lot of successful live service games. And when a live service is successful, it’s really successful. So much so that it’s worth it to investors to keep gambling on them, one hit can compensate for a dozen flops.

@[email protected]
link
fedilink
English
94M

Can they stay solvent through a dozen flops when each one costs them hundreds of millions of dollars?

@[email protected]
link
fedilink
English
54M

Usually they don’t completely flop though, they just underwhelm expectations but if they can stay active long enough with the right amount of whales and fish they can usually break even or make a small profit. Concord is just a high profile legitimate flop that was turned off before it could do anything.

@[email protected]
link
fedilink
English
44M

Its trajectory was that it was going to continue to burn money. Sega didn’t even launch Hyenas because they realized they’d only lose money by letting it rock. A lot of these games chasing the live service trend are spending so much money that they need to hit hard in order to turn that profit, like Avengers, Suicide Squad, Concord, the forthcoming Marathon and Fairgame$, etc. The Finals was huge at launch, lost most of its playerbase in the next couple of months (which, btw, happens for nearly every video game ever, live service or otherwise), and because it was so expensive, it’s not looking long for this world. Compared to something like Path of Exile or Warframe or The Hunt: Showdown, that launched a leaner game at the start and scaled up responsibly, they didn’t need to be the biggest thing in the world in order for it to make financial sense.

To be clear, I hate all of this shit, even when it’s a sound business strategy, but the risk involved in a project like Concord is visible from space, and the chances of it making up that cost are so clearly small when they’re not the first one of these to market.

@[email protected]
link
fedilink
English
54M

This is the truth people don’t want to admit, but Final Fantasy XIV being successful carried square enix through their darkest days when everything wasn’t making a profit. Cygames using all the money they got from the granblue gacha to finance an action rpg and a fighting game, etc.

They serve as a safety net, we lost mimimi last year, I don’t think anyone would say they made bad games, but they just didn’t sell enough so they closed.

@[email protected]
link
fedilink
English
24M

What about Anthem?

@[email protected]
link
fedilink
English
174M

Anthem kept the servers going longer, it got some updates and EA even promised an entire rework akin to No Man’s Sky, but EA being EA they never delivered it and just cancelled everything lol.

@[email protected]
link
fedilink
English
54M

TLDR; EA executives did not see the monetization return (microtransactions) of investing additional funds into Anthem via a free update.

@[email protected]
link
fedilink
English
114M

Neither did Hello games when they continued to work on NMS, it didn’t have any monetization beyond buying the game, but they still did it in the end and it paid off.

@[email protected]
link
fedilink
English
84M

Well…that’s the difference with literally anyone else and fuckin EA

Scott
link
fedilink
English
404M

All 15 of them

@[email protected]
link
fedilink
English
294M

Being a little generous there, bud

The Snark Urge
link
fedilink
English
54M

Freegunners never die, hell yeah 😎 fucking cool tweet

@[email protected]
link
fedilink
English
104M

Honestly. I kinda would have liked to try concord, but I sure as shit wasn’t going to pay to try it.

@[email protected]
link
fedilink
English
04M

The game had an open beta and only 2 thousand people played it, no one cared.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 132 users / day
  • 748 users / week
  • 2.28K users / month
  • 6.3K users / 6 months
  • 1 subscriber
  • 4.88K Posts
  • 100K Comments
  • Modlog