
Donations are donations, though.
If you’re coming across mods locked behind donations, they’re not donations. Perhaps this is your confusion.
If you want to reference the old days, you should no doubt remember old PayPal buttons in kod descs.
Content locked behind Patreon is not accessed with donation. It’s literal purchase.

I get it. It sets a precedent that mods shouldn’t eventually be a capital environment. Mods have always been passion projects and have always been paid for with donations.
If there were a hypothetically good balance, it’d be that the developer gets their initial income for the game, worthy of support for continued good quality games from them. Then, rather then releasing shitty DLC for gamers to waste money on, redirect that towards modders with promotions, reminding the audience that they deserve donations. Leading fundraaising events like “modder packs” that’s nothing but a $5, $10, $15 things to pay for with not content attached, for the audience to buy, where the total kitty is distributed to the modding community for their part of carrying the game on.
The last thing I’d like to see is mod slop because once the precedent is set, given a few years later it’s the norm to only get mods after paying for them. This would ruin modding communities and the longevity of games long after they’re developed.
The main quest was terrible. Should never center the plot on the player when there’s custom creation and open world. It’s forcing a backstory or behaviour onto the player even if they don’t want it.
I played a big Michael Clarke Duncan brute rolling melee as Idiot Savant. The intro and main quest was entirely incompatible with character, full of things they wouldn’t have done, would do, or should do.

It’s really easy and quick to install a distro so you can just test them out. Get three you think you’d like, try em out, you’ll probably like all of them, but you get to pick your fav.
There is no “best”, just “best for you”.
If gaming is your focus and you just want to go into Linux without research, I’d start with Ubuntu or Mint for a couple weeks. If you’re liking it, check out some others, but don’t be surprised if you go back to Ubuntu or Mint simply because you found them easy and working just fine. There’s no wrong choice, just lots of good ones. It is all up to how you like it with no anxiety of making a bad choice 😁

Getting news off Lemmy is a shit-for-brains idea. It’s 70% bias saturated US politics links. I have no.idea how people keep lapping it up, but I hear that’s the culture of Americans being told what to believe and do based on their feeds.
You can block keywords, though, so if anyone posts any interesting news, you may even get to see it.

No, no. Let’s pat them on the back for drawing a line in the samd—all by their own initiative—and sticking to it. We all know how hard it is to develop a game with offline mode these days. I salute them for sticking to their promise.
I’m glad they’re testing too. It must be so hard to figure out how to overcome IP checks to launch a game and have it run. True heroes of the industry. No doubt we’ll see indie games follow with offline options too.
Unpopular opinion, but I actually didn’t like Bioshock. Loading it up first time it was initially cool and all, but after a while of playing, I realised it lacked or fell short in a lot of areas. Lots of things were “almost there” so overall it was quite annoying to experience. I only completed it because I’d gotten far enough in, may as well.

lol, imagine a studio developing a game for half a decade and then just sharing it out.
“Don’t tell our staff, but it was a labour of love and they’re all being let go because we’re out of investor funds. Also don’t tell the investors. Or the publisher. In fact don’t say anything until we’ve made it to Montenegro.”

BG3 is the same as any of the other games previously. A D&D game with an amazing DM. Immersive story and characters, great system at the foundation, and excellent gameplay to channel the story and system through.
I think BG3 spent most of their time saying no to dull or shallow ideas, rather than reinventing the wheel. And of course it worked incredibly.

PEGI and many other groups are private groups. They’re not an authority of any form. They’re not associated with government, public regulation, or public election. They’re a group of people that create their own standards outside of the ISO or any actual regulation representing the public.
Some countries do have actual public systems, but many just have these private groups that know best.
The story I hated.
I made my character based around John Coffey from Green Mile, but like he’s the bad ass everyone thinks he is. I knew I wanted to drop INT and CHA for brute strength and constitution. I was ready to do everything possible to dominate the Wastelands… But that intro… Just the character creation…
It’s like, if you weren’t drawn toward making a character bio based around the white nuclear family, you were never going to enjoy the intro at all, and you’d put off the main quest as long as possible to go do all the crazy shit you hit the wastelands for.
“It’s time to find Shaun.”
“But-”
“No. You’ve murdered everything, you’re an absolute beast. You are all that is chaotic-neutral in the wastelands. It’s time to finally start quest 2 of the main quest.”
“But I’m not a family man! He’s not even mine! I only met that bitch at the bar the night before!!”
“Well, that’s not what the game says-”
UNINSTALL
6.5/10
I tried, I really did. But a few hours in, I just didn’t like the gameplay even though I thought I would’ve loved it and the other new games I had waiting won.
Maybe I should grind through. Is there a point where it suddenly gets good a few hours in? Or is it just not for me, despite everything on the book’s cover?
Sounds really good, actually.