
You are in essence gatekeeping enjoying a video game as a concept. Like people must enjoy them the way you envision.
What an incredibly inaccurate statement. I love modding video games, I spend more time modding video games than I spend playing video games. I understand that the vision developers have doesn’t often align with what I want from their product.
I don’t agree that developers should be spending dev cycles making a game functional for a user that turns off any configuration of gameplay mechanics.
Saying you can just set a variable from “true to false” is so laughably misunderstanding what goes into software development much less game development that it sounds entitled. What gameplay mechanics are you even saying should be configurable? All of them? Just turn off the combat in a fighting game? At what point is a gameplay mechanic integral to the genre/experience? And who is the person or persons that decide?
Developers should be free to create what they want, and the end user is free to mod it however they want. That includes, for the devs, not purposefully obfuscating things so that modding is more diffcult.

I disagree because it solely approaches games as some sort of “electronic commodity” and outright despises a development group’s artistry.
Sure, not every game is trying to be art. But games have long gone beyond the realm of simply “entertain me”. That opinion is like saying “books should be made in a way that allows users to change the story whenever and however they want.” It is something you can do but there’s no imperative to cater to it.

Whoa, what the hell. How are you throwing Totalbiscuit and the entirety of GamerGate’s scandals and social furor into the same, offhand pile?
John was strongly opinionated and enjoyed being a bit of a smug ass as his online persona, but he was mainly about making games more accessible by advocating for more, and more inclusive, settings for all the games he played.
Once again, we have lawmakers just making spurious if not outright false statements with no repercussions. When your words decide people’s reality, you should be afraid of what you say. And I don’t see that fear in legislators.
They just say whatever the fuck incorrect bullshit they wish, and walk it back at their leisure when the effect is already resolved in throughout news media. The world’s gotten their soundclip, the base started foaming when they heard their whistles, and then the politican quietly amends “oh, I obviously didn’t mean that.” If more politicans shut the fuck up because they were scared of the repercussions of walking their statements back, then maybe there’d be more reporting on what they’ve done then the inflammatorily idiotic shit they spew every other day.

Yeah, it’s not trendy but I don’t think we can do trendy unless we do like I said and derive from standout games with identifiable suites of mechanics. You just have to be descriptive or accept heavy overlap.
“Auto shooter” is not very descriptive. In 10 years, someone would be having this same conversation about that term. Asteroids is basically an auto shooter because there’s no reason to not always be shooting, it’s effectively a QOL change. Some bullet hells too.

Video game genres are one of the few fields in which I’m not a prescriptivist. But survivorlikes only aren’t called RPGs because Vampire Survivor is embossed on the whole subgenre. The suite of mechanics rose to high prominence on the back of one game (or franchise, in the case of Soulslikes) rather than refined through years of experimentation.
We aren’t going to get more, simple names unless they’re similarly derived from a single, famous ancestor like your “Soulslike”. But you can always just be descriptive. Diablo/PoE are “top-down gear-grind RPGs”; it’s jargony but all subgenres are.

That’s the kind of competition I want. Not a plucky newcomer with fresh ideas, but an industry titan able to burn more money than some companies ever see in an attempt to undercut the competition. They surely aren’t factoring this as a deficit to recoup when they pull a massive reversal after securing market dominance. That’s never happened in the history of capitalism.
Epic can huff my huffables.

What’s the problem with staying in early access? It’s not like the games are squatting on welfare. Do they get anything from Steam beyond a placard that says “my game ain’t finished”?
The only thing is people deflecting criticism because of the “early access” tag. But if you want to introduce arbitrary term limits so you can win internet arguments about video game developer malfeasance, then you’ve lost me.
I don’t understand why we let Civ get away with amputating gameplay from the end-of-lifecycle previous game to repackage as new DLC again? If they hit upon great ideas in an expansion, why is that not folded into the core product like most decent games do with sequels?
They started with a triangle for 6, slowly carved it down to a semi-smooth, functional circle, then turned around for 7 and said “how about a cube this time?” Stop reinventing the wheel and finish refining it.
Honestly, the development mirrors my playthroughs of 4Xs: start with something funky and a lil different, struggle to make it work, and then restart when I’m close to done.

The discussion was of a common trope in video games, the person I replied to referenced an unspecific element in video game storytelling, and you expect the primary understanding of the subsequent label to be talking to a sub-section of a sub-section of all gamers?
Either you are reading a far too charitable (and unrealistic) interpretation of the previous comment, or the original comment needs signficant revision.
Even if we take your reading as valid, how would the attention span of a minor fraction of all gamers move the needle, in terms of game design, enough to bring about the tropes previously discussed?
You also didn’t hear about it because it’s not great. I watched a stream of it: the gameplay looks uninspired, like a student project to mimic Burnout, and the visuals would have looked dated in 2010.
But it was functional. So it’s neither good nor bad enough to rave about. You just say “huh”, flip a coin, and either uninstall forever or play every 7 months when you remember it’s on your hard drive.