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Disco Elysium is a fantastic one. There are an insane amount of choices that shape how you go about the investigation of the hanged man and ultimately what happens beyond that investigation. Choices of who to side with, how to side (openly or playing multiple sides, etc.), choices that ultimately define what kind of detective you are (by-the-book boring, superstar douchebag, violent tough guy, Sherlock Holmes-esque genius, etc., including my favorite: Twin Peaks Lynchian detective that bases their decisions off of dreams, intuition and imaginary conversations with the dead body), and even how failing or succeeding at something can lead to progress in very different ways. If you fail to hit that person you tried to punch, or miss that shot with your gun, or utterly fail to convince someone to help you, you progress through in very different ways so that failing your way to the truth is just as satisfying and entertaining as succeeding your checks to get there.
And of course Fallout: New Vegas. Whether you choose to support the New California Republic, Caesar’s Legion, Mr. House, or a truly independent New Vegas, none of them are perfect. Each succeeds in an ideal society in some ways but completely fails at others, leaving you to decide which imperfect system you feel is the right one for the world instead of shoving an obvious answer in your face.
Or maybe I am some kind of supercop… 🤔
Disco: Elysium really is an absolutely fantastic game. Hard to describe how much it moved the goal post for these games.
If you want more cinematic games, the Quantic Dream portfolio has a couple. Heavy Rain and Detroit: Become Human are both notable examples. I remember having some serious anxiety playing Heavy Rain, in the best way.
I can’t speak for the other games mentioned in this thread, but in the case of Heavy Rain it was very enjoyable that often you had to make quick decisions or the game would choose for you
I agree! If by “enjoyable” you mean “incredibly stressful and intense”!
Few games have given me the same sense of “ohgodohgodohgod” as Heavy Rain did.
Hahahahaha, you’re right. My choice of words is very debatable, but it’s true that the moment you had to make a choice was implemented well and I was very concentrated in the heat of the moment
No it’s definitely enjoyable, I’m just kidding around. It’s that it’s the complex kind of enjoyable that is fueled by adrenaline and harmless anxiety. I’m a big horror fan, so it feels familiar to that fandom.
Yes. I was just gonna suggest Heavy Rain.
I actually liked Beyond 2 Souls, too. Didn’t age well at all especially with the naked model allegations and all, but playing it at the time there were some intense moments in there.
I considered calling that one out but I never got very far in it so I couldn’t speak for the decision making depth. But thanks for the input!
Also, I think it’s important to note that we don’t talk about Fahrenheit/Indigo “Super Saiyan zombie fight against the internet” Prophecy.
The Banner Saga 1-3 has you leading an army and offers many difficult narrative decisions that don’t necessarily affect the story outcome but absolutely can make or break your next battle or just generally make you feel bad. Battles are turn-bases tactical style.
I’m not sure I’ve seen it posted here, a little older, but the TellTale Walking Dead games are killer. You make full choices that affect your game later. Tons of fun, not a ton of action gameplay but the stories told are next level IMO
I’m a big fan of Tyranny by Obsidian Entertainment. Classic CRPG, isomorphic for the majority of it. The game starts with you making decisions that set the initial state of the world as you lead the army that finishes your evil overlord’s conquest of the world. Then the game truly starts and goes on to be one of my favourite CRPGs of all time.
One of the few games where I gravitated towards the lawful evil route because it just felt so natural. It’s such a shame we will probably never see a sequel.
Popped in to mention Tyranny, saw it was the first comment.
Absolutely LOVE Tyranny, its got so many morally questionable choices to make! I really, really hope Obsidian makes a sequel!
The word you’re looking for there is ‘isometric.’
Mass Effect 3.
Choosing between the 3 primary colors was the toughest choice of my life.
God damnit.
I’d completely forgotten about that shit. What a let down after a years long multi game play through.
Every choice made in every game led to none of it mattering.
Baldur’s Gate 3 has a lot of really hard hitting decisions, and I’m in awe at how they’re able to make the story work with just how many choices there are.
removed by mod
You made choices and got the results of those choices. The alternative results are different.
Frankly, based on your description, it sounds like you made a bunch of lame decisions. There’s neat endings and then the middling one you got.
Did you miss the “no spoilers, please” bit in the OP? That’s a dick move.
Witcher 3
The ending choice of the Yennefer romance is underrated. You get to decide the meaning of their long, tumultuous story. Both the heart break and the happily ever after are cathartic, satisfying conclusions.
Though maybe you need to read the books for the full weight of it to land, especially for the heart break option.
I think Witcher 1 actually did it better.
The gameplay is a tough sell though.
That’s why I’m waiting for the remake!
The X-COM series is pretty much these choices all the time, though less in a moral sense and more a strategic risk and reward sense. What do you use your limited time and resources on, how much do you risk when the stakes are high, etc. It’s a little different than the sorts of decisions you’re thinking of, but quite interesting.
And on a similar note, Massive Chalice is a Kingdom under attack from an otherworldly source. Do you choose to defend point A and let point B and C receive corruption points? Do you take your party of developed, well leveled but older than dirt characters into the fight to guarantee success, ensuring they die of old age while your young upstarts grow old and feeble from lack of combat experience?
I would second Xcom and add: unlike other strategy games, where each character is a nameless unit, Xcom names your units. Not a big deal, but it is a big enough change where you start to create your own stories, even in your head, for the characters. Playing the game in a not easy game mode, causes you to lose soldier from time to time. This really heightens tension when certain characters die, whom you remember, and when some miraculously live. Its a very small, yet somehow meaningful addition to what would otherwise be an endless sea of soldiers.
Are names unusual? The only other tactical game like that that I’ve played is Final Fantasy Tactics and they all have names.
But I agree. In XCom you just accept that you’ll have losses. But they still hurt. My first run-in with Chryssalids was especially brutal. I escaped with two of my men and a failed mission. The rest were one-shotted or eaten by their own.
You bring up a good point, what I was lacking in my post was the combination of names, permanent death, and the very real threat of death. Not certain if Tactics works in a similar way.
It does work the same. The biggest difference is that there’s one or two player characters at any time that will give you a game over if they perma-die. But most of your crew are blank slates (with a name) that you build up, give a specific role, and can perma-die. The roles are more distinct, and there are more roles, so losing them feels like losing a party of your team. Like, your summoner might die, and that was the only summoner you had. You have to put in some effort to replace them.
Now, there is a difference of feel. Random mobs feel like they are for grinding rather than an actual threat. So deaths outside of the story feel like you should just reload your last save to save you the trouble. XCom generally felt like a person died, but it was easier to replace their role with the next man up.
Sounds pretty much exactly like real life
The 3 series is the best at this.
The first game in the series is Mass Effect 3, which is followed by Witcher 3 and the sequel to that is Baldur’s Gate 3.
Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.
Wait, what did you just say? So Half Life 3 is confirmed! Yay!
I haven’t finished it, but I’d say Vampyr makes you make some difficult choices
Does it though? Do I om nom and gain power or do I not isnt really that deep.
I mean it also fucks up the city if you kill the community pillars.
Yeah, tanking a district makes that area harder and doesnt feel great; however, if you don’t kill any of them, the combat is really hard because you’re under levelled. So you have to make moral judgements and choose who is “best” to kill.
I mainly remember totally fucking up helping that nurse save that homeless guy, and I tried to go back so I could do it right and the game specifically tells you to live with your choices.
I like it. Roll with the consequences of your actions, be they accidental or not, but I can see how that can be frustrating for some
Spec Ops: The Line is a pretty decent pick when it comes to having “morally ambiguous choices”. the game itself states that there are no “real good choices” and thus, you must pick between the two evils.
I saved your post to try out the game. Sadly, it appears that it’s being erased from the Internet.
“Spec Ops: The Line … has been delisted from Steam, with other online stores to follow.”
that’s very unfortunate, curse you, licensing shenanigans!
The right choice is to just stop, but this is a phenomenal game that should be experienced by more people. Just don’t let kids play it, it’s very much an adult game.
That was what I was going to recommend as well!
I scrolled too much to see this one.
Prey.
Prey gives you the choices up front, tells you they don’t matter, then gives you a really good game to play.
plot twist
The way you play is entirely up to you, but that’s the point. Are you who you say you are? It’s easy to say whether you’ll flip a switch or push a person when you’re answering questions at a desk, but it’s suddenly much harder when you’re actually faced with the problem. What will you choose?
I find games that have genuine path branching to be most satisfying for me in the “choices matter” department. Some games that come to mind for this are Tactics Ogre Reborn (or the PSP version), The Witcher 2, Triangle Strategy, and Baldur’s Gate 3.
There are others that have interesting decisions (especially ending/late-game ones) like Deus Ex, The Witcher 3, and Life is Strange, but I’m not sure if those quite have the scope you’re looking for.