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Cake day: Jun 16, 2023

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Ah, the magical words that make me lose any interest in a game immediately.


Yep, at this point, never actually releasing the game is part of the business model.


She’s chugging potions and using Witcher spells like Igni, so she must have gone through the trial at some point. But that could actually be a plot point shown in flashbacks.

I’m curious if her own teleporting powers are affected by the trial though. That electric thing she does in the trailer doesn’t look like any of the known Witcher tricks.


They will cyberpunk this, because they also witchered Cyberpunk. As in “delivered less than promised and then mostly fixed it with patches”.




Not OP, but it’s a very good game that gets better the longer you play it. It more like Mass Effect than Dragon Age in many ways though, but the final stretch especially was almost on the same level as the suicide mission of ME2 IMO. Characters and gameplay are great, dialogue and level design could have been better and the only element that really sucked for me are the godawful outfits and weapons and lack of variation thereof.


So, padded with a lot of “free this camp” and “clear this part of the map”.




I just upgraded Alan Wake 2 to play the expansions, which are AWEsome. I played all expansions for Alan Wake and Control as well and enjoyed them a lot. Remedy is one of the few developers that I would play a game from on day one or even preorder. Bethesda, not so much. I can still remember being unable to play Skyrim for months on PS3.


For what it’s worth, even the bad reviews agree that it’s bug-free and feature-complete at launch. It also seems to be at least competent as an action RPG, although not doing anything new with the genre. Where opinions wildly diverge is whether it’s a good Bioware and more specifically Dragon Age game.


I would say do every actual sidequest but don’t bother clearing the map of all question marks. Hunting for Witcher school gear is also just mostly cosmetic and optional, but they’re the coolest armors and swords.

Also, if you’re not playing on the lowest difficulty, read the infos in your journal regarding the creatures and prepare accordingly.


I don’t doubt that it looks amazing on a good PC, but it’s also one of the best looking games on the PS5 and runs very well.


Yep, they also made me want to rewatch X-Files and Twin Peaks, two obvious inspirations (plus Stephen King particularly The Dark Tower, another kind of house that is the linchpin of universes).

I can also recommend The Lost Room mystery series from 2006. It’s use of magical, but mundane objects and a timeless hotel room also seems to have been a direct inspiration.


I never played Alan Wake through to the end until recently when I got the second one.

Then I played through the first one, followed by Control including the DLCs and then Alan Wake 2. I can’t recommend this enough, it’s an incredible ride.




It’s relentlessly bleak and cruel but fun and entertaining at the same time (at least the first one).

It’s also really not all that hard once you figure out what’s most important to grow the city.


Yeah, Avatar was the same to me. Probably one of the most beautiful environments in an open world game, but every character was a walking cliché and the dialogue cringy and boring. Which is at least on brand for Avatar I guess.


It completely looks like those fake College Humor or SNL trailers. You know, like this? https://m.youtube.com/watch?v=UiIRlg4Xr5w


About 100 million. Probably more, since they had a whole thing with animated episodes to tell the lore already produced.


The characters look absolutely boring design-wise too, with muted colors for some reason, giving off strong “We have Guardians of the Galaxy at home” vibes. In a hero shooter.


“Clearly, the game would have worked if the characters would have looked like monkeys!”


Videogame execs: Nobody wants singleplayer games! Let’s greenlight another PvP shooter!


Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).


I think it’s a little odd the article omits the fact that Yanis Varoufakis was also the Greek minister of finance for quite a while.


The interactivity and freedom of the world is still something you don’t see very often to this day. NPCs actually having daily routines, eating, sleeping, working and reacting to your behaviour and clothes. There is a concert in the original game that you miss if you aren’t in the right place at the right time. I also hope you can still walk everywhere right from the beginning, even the orc stronghold where you’re getting killed immediately if you are on a low level.


I mean, Cosmic Ghost Rider is also a thing. Although he’s actually the Punisher with the power of the Ghost Rider and also the power of a herald of Galactus.




The campaign of the first one is pretty short (once you figured out good strategies for your people’s survival).


Yes, I really like them as well. And I bet the game will be good too. I just worry about the game not selling good enough and with Microsoft’s current track record of shutting studios down, Obsidian being shut down as well.


Between Fable and Dragon Age, which both look pretty good, I’m afraid this game will have problems not tanking.


Execs call that “next CEO’s problem” while they plan how to spend the money from their golden parachutes.


This is the guy that’s largely responsible for reality TV taking over all channels Discovery owns, so yeah. This was sadly to be expected.


Sounds a lot like Avengers, a good 10 hour campaign weighed down by grindy bullshit.


That got hamstrung by the “next gen” update, unless Bethesda releases another large update of FO4 in the future (unlikely), they should be fine.


Someone should remind them that they didn’t do it the last hundred years or so because the alternative was angry mobs trying to kill them.


AI is the new procedural generation, in that it will be touted as making the games more real and immersive but really only makes them boring and repetitive, thus stressing the importance of genuine creative handcrafting. I’m looking forward to smaller studios selling their games with a “no AI” pitch in a few years.