She’s chugging potions and using Witcher spells like Igni, so she must have gone through the trial at some point. But that could actually be a plot point shown in flashbacks.
I’m curious if her own teleporting powers are affected by the trial though. That electric thing she does in the trailer doesn’t look like any of the known Witcher tricks.
Not OP, but it’s a very good game that gets better the longer you play it. It more like Mass Effect than Dragon Age in many ways though, but the final stretch especially was almost on the same level as the suicide mission of ME2 IMO. Characters and gameplay are great, dialogue and level design could have been better and the only element that really sucked for me are the godawful outfits and weapons and lack of variation thereof.
I just upgraded Alan Wake 2 to play the expansions, which are AWEsome. I played all expansions for Alan Wake and Control as well and enjoyed them a lot. Remedy is one of the few developers that I would play a game from on day one or even preorder. Bethesda, not so much. I can still remember being unable to play Skyrim for months on PS3.
For what it’s worth, even the bad reviews agree that it’s bug-free and feature-complete at launch. It also seems to be at least competent as an action RPG, although not doing anything new with the genre. Where opinions wildly diverge is whether it’s a good Bioware and more specifically Dragon Age game.
I would say do every actual sidequest but don’t bother clearing the map of all question marks. Hunting for Witcher school gear is also just mostly cosmetic and optional, but they’re the coolest armors and swords.
Also, if you’re not playing on the lowest difficulty, read the infos in your journal regarding the creatures and prepare accordingly.
Yep, they also made me want to rewatch X-Files and Twin Peaks, two obvious inspirations (plus Stephen King particularly The Dark Tower, another kind of house that is the linchpin of universes).
I can also recommend The Lost Room mystery series from 2006. It’s use of magical, but mundane objects and a timeless hotel room also seems to have been a direct inspiration.
It completely looks like those fake College Humor or SNL trailers. You know, like this? https://m.youtube.com/watch?v=UiIRlg4Xr5w
The interactivity and freedom of the world is still something you don’t see very often to this day. NPCs actually having daily routines, eating, sleeping, working and reacting to your behaviour and clothes. There is a concert in the original game that you miss if you aren’t in the right place at the right time. I also hope you can still walk everywhere right from the beginning, even the orc stronghold where you’re getting killed immediately if you are on a low level.
AI is the new procedural generation, in that it will be touted as making the games more real and immersive but really only makes them boring and repetitive, thus stressing the importance of genuine creative handcrafting. I’m looking forward to smaller studios selling their games with a “no AI” pitch in a few years.
Ah, the magical words that make me lose any interest in a game immediately.