The one mechanic is similar, yes. But the gameplay and exploration are drastically different.
I can’t praise the game enough… it’s just so good.
For example. You’re in a dungeon and then it happens and you go back.
In some ways something happens when you’re pulling on some thread. There’s no dungeons, no goal (explicitly). You are exploring and as you learn more you realize there’s areas to check out because they’ll answer some question you have about what happened or why something is the way it is.
In this case perhaps the mechanic occurs and you find yourself briefly annoyed. But then you go back to the spot, this time things are in a different place and state and you realize something happens that allows you to go further which leads to another thread/mystery.
And then you’re off. As time goes on you learn to accept and then even invite it. More and more you unravel deeper mysteries, learning what and why and then seeing earlier conclusions in a new light.
Why it’s happening, how it’s happening, what can be done and can’t, etc. it’s really a one of a kind experience.
The hassle and delay is part of how it works. If there was a seamless catch all then it wouldn’t be feasible to make it secure.
Having a second physical factor, as much as it can be a hassle, is much better than any single factor.
Your password can be breached, brute forced, bypassed if there’s an issue somewhere.
Your biometrics can’t be changed so anything that breaks them (such as the breach of finger prints in databases, etc) makes them moot.
A single physical token can be stolen and/or potentially cloned by some attack in physical proximity (or breach of an upstream certificate authority)
But doing multiple of those at the same time. That’s inordinately much harder to do.
I will say the point/gist of the article is a good one. The variety of types some used here and others used there does make it a hassle to try to wrangle all the various accounts/logins. Especially in their corporate and managed deployment which isn’t saving passwords and has a explicit expiration of credential cache (all good things)
Wishlisted it. Annapurna has an eye for truly compelling games that blur the line between art and entertainment.
Outer Wilds was published by them which is my all time favorite game. I’ve also purchased and enjoyed these other titles each unique in their own way: Stray, Cocoon, What remains of Edith Finch, The Unfinished Swan, Journey, Gorogoa.
And I’m a huge fan of The Stanley Parable, The Beginners Guide as well as Gone Home. Truly an all star team working on this one.
Nice to see Displaced Gamers getting some much deserved attention.
Some great videos of his not only show old unused code but also, in some cases, game genie codes that can be used with cartridges.
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Outer Wilds. For a few friends who don’t have it yet. I’ve already bought it a couple times.
I already own it… but it’s just that good. So good I vicariously try to relive the game by watching livestreams and Eelis’ recaps of other live-streamers.
It really is something you have to experience blind. Since the entire game progression is knowledge based and pulling threads on the mysteries until the mosaic of the story and experience unfolds is truly something you can experience once.
Directly, probably not. But if you work on an engine team or on a game and there’s some future lawsuit implying that the methods and techniques match their stuff then it will be costly. Companies would rather just avoid the potential liability.
Here’s an article discussing some aspects of Nintendo leaks being risky for those who work on emulators
"Such dumps wouldn’t be of use to the project due to it being illegal to obtain and use code contained within said dumps,” they said via Twitter DM. “Using code from dumps like that can taint the project and be active grounds for Nintendo to pursue legal action against it.”
“Having a 16 plus year old emulator project go up in smoke isn’t something I’d want to happen. I’ve already seen a few comments on Reddit saying something along the lines of, ‘Well, why don’t you just make use of it but change it up a little before using it’, which, uhh, is a profound lack of perspective,” Lioncache said. “Legally, you generally don’t get a second chance about these sorts of things if legal action actually gets taken.”
Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.
And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.
I think you’re saying it showed it could work. Where others are saying a success on the sense of a viable product that can make enough money to operate and, ideally, to be profitable.
And unfortunately when it comes to a service that requires servers, bandwidth and staff to maintain and operate it then there has to be a certain threshold of users to make it profitable or else it is doomed to fail.
Cocoon - short with no dialog but really enjoyed the puzzles
The Talos Principle 2 - great puzzles and well done story. Really enjoyed it.
Far - Lone Sales - the start wasn’t super intuitive but didn’t take long. Short, no dialog. Ok puzzles. Fair enough especially on sale
Dave the Diver - Really good. Didn’t finish since I played it enough that it didn’t drive me anymore. That’s not the games fault since I tend to do that and rarely play longer games much with my schedule.
I expect you to die 2 - short and alright. Loved the first one, second wasn’t as good but not bad either
Stray - I really enjoyed this one. Fantastic world setting and ambiance even though it’s too short for some people’s taste I found it to be really good.
Gorogoa - Really weird and really good. I love deeper narratives revealed over time and this one hit me like Rime
Just like movies. The sheer number of takes compared to what’s used.
I find Stephen Merchant talking about the process for recording lines for Wheatley in Portal 2
It’s a foil in Majora’s Mask but, after a little bit, a kind of ally in this one.
You find yourself waiting for it, as it enables you to move on to the next jaunt you’re going to make.
The entire game is one giant puzzle rather than MM where it’s alot of smaller ones that the mechanic gets in the way of.