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Cake day: Jul 01, 2023

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It’s a foil in Majora’s Mask but, after a little bit, a kind of ally in this one.

You find yourself waiting for it, as it enables you to move on to the next jaunt you’re going to make.

The entire game is one giant puzzle rather than MM where it’s alot of smaller ones that the mechanic gets in the way of.


I went and edited more into the answer. Trying to capture the feeling about it so that they aren’t afraid of being annoyed. Hopefully I handled it gingerly enough.


The one mechanic is similar, yes. But the gameplay and exploration are drastically different.

I can’t praise the game enough… it’s just so good.

For example. You’re in a dungeon and then it happens and you go back.

In some ways something happens when you’re pulling on some thread. There’s no dungeons, no goal (explicitly). You are exploring and as you learn more you realize there’s areas to check out because they’ll answer some question you have about what happened or why something is the way it is.

In this case perhaps the mechanic occurs and you find yourself briefly annoyed. But then you go back to the spot, this time things are in a different place and state and you realize something happens that allows you to go further which leads to another thread/mystery.

And then you’re off. As time goes on you learn to accept and then even invite it. More and more you unravel deeper mysteries, learning what and why and then seeing earlier conclusions in a new light.

Why it’s happening, how it’s happening, what can be done and can’t, etc. it’s really a one of a kind experience.


What’s crazy is that I loved the steam world titles (quest and build were ok).

But I didn’t even know Heist 2 came out. I’ve already wishlisted it for later.



The hassle and delay is part of how it works. If there was a seamless catch all then it wouldn’t be feasible to make it secure.

Having a second physical factor, as much as it can be a hassle, is much better than any single factor.

Your password can be breached, brute forced, bypassed if there’s an issue somewhere.

Your biometrics can’t be changed so anything that breaks them (such as the breach of finger prints in databases, etc) makes them moot.

A single physical token can be stolen and/or potentially cloned by some attack in physical proximity (or breach of an upstream certificate authority)

But doing multiple of those at the same time. That’s inordinately much harder to do.

I will say the point/gist of the article is a good one. The variety of types some used here and others used there does make it a hassle to try to wrangle all the various accounts/logins. Especially in their corporate and managed deployment which isn’t saving passwords and has a explicit expiration of credential cache (all good things)


Oh no. They published Outer Wilds, Stray and alot of other great titles.

It’s sad to see this happen to another publisher and I worry about what happens to such great IP’s going forward.


HL Alyx is probably all we’ll get and you know what? It was good. I’ll take it.

Better that than that last Duke Nukem and countless other games that were just better off staying unreleased.



It is fantastic. Just wonderful experience that you can only truly ever have once.

I somewhat joke with my spouse that if I ever have temporary ambesia to have me play it so I can experience afresh again



It’s great. And if you ever get stuck just pull on another thread since many of them overlap.

Feel free to ping me and I’ll do my best to give non spoiler hints if you ever feel truly stuck.


Outer Wilds. Every time it’s on sale I buy a copy as a gift for a friend of mine.

It’s an absolutely impactful experience. One best played blind since the unlocks/progression is knowledge based.

A masterpiece of mystery, story telling and exploration gameplay.



Wishlisted it. Annapurna has an eye for truly compelling games that blur the line between art and entertainment.

Outer Wilds was published by them which is my all time favorite game. I’ve also purchased and enjoyed these other titles each unique in their own way: Stray, Cocoon, What remains of Edith Finch, The Unfinished Swan, Journey, Gorogoa.

And I’m a huge fan of The Stanley Parable, The Beginners Guide as well as Gone Home. Truly an all star team working on this one.


That movie was bonkers… and then they made a game inspired by it? That’s…. Weird


This is how EA should be used. As a way to iron out issues


I remember seeing tactical pause on the steam page video.

Barring some PVP mode that’s something if really want in a game line this myself


Nice to see Displaced Gamers getting some much deserved attention.

Some great videos of his not only show old unused code but also, in some cases, game genie codes that can be used with cartridges.

The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code



Is this a new game or another remake of the old ones?


It’s really good. Amazingly fits inside the first games story seamlessly.

It can be challenging sometimes too and I’m happy to help with soft hints if you ever find you need them


Outer Wilds. For a few friends who don’t have it yet. I’ve already bought it a couple times.

I already own it… but it’s just that good. So good I vicariously try to relive the game by watching livestreams and Eelis’ recaps of other live-streamers.

It really is something you have to experience blind. Since the entire game progression is knowledge based and pulling threads on the mysteries until the mosaic of the story and experience unfolds is truly something you can experience once.


Another Pirate Software Stream? Oh, it’s a game


Maybe for private key/cert validation checks when there isn’t a way to NTP to sync time?





That and Ellis doing recaps of YouTubers and Twitch Streamers let’s plays


Directly, probably not. But if you work on an engine team or on a game and there’s some future lawsuit implying that the methods and techniques match their stuff then it will be costly. Companies would rather just avoid the potential liability.

Here’s an article discussing some aspects of Nintendo leaks being risky for those who work on emulators

https://www.vice.com/en/article/g5pxjx/using-leaked-nintendo-source-code-poses-serious-legal-risk-to-emulators

"Such dumps wouldn’t be of use to the project due to it being illegal to obtain and use code contained within said dumps,” they said via Twitter DM. “Using code from dumps like that can taint the project and be active grounds for Nintendo to pursue legal action against it.”

“Having a 16 plus year old emulator project go up in smoke isn’t something I’d want to happen. I’ve already seen a few comments on Reddit saying something along the lines of, ‘Well, why don’t you just make use of it but change it up a little before using it’, which, uhh, is a profound lack of perspective,” Lioncache said. “Legally, you generally don’t get a second chance about these sorts of things if legal action actually gets taken.”


Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.

And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.


Again for anybody working on their own games or who does software. Avoid this like the plague.


It truly is something special. Every time it’s on sale I end up buying a key and giving it to somebody I know just so they can experience it.


Outer wilds. It can be longer for some but finishing it in a single sitting or two it hits best. A deep emotional experience that you can only ever truly experience truly the first time. So avoid spoilers at all costs.

Also Firewatch


There’s some you play on iOS already. For example storyteller and Into the Breach. It basically checks that you have a Netflix account and then you can play the game.


I think you’re saying it showed it could work. Where others are saying a success on the sense of a viable product that can make enough money to operate and, ideally, to be profitable.

And unfortunately when it comes to a service that requires servers, bandwidth and staff to maintain and operate it then there has to be a certain threshold of users to make it profitable or else it is doomed to fail.


Add this with AI being used to generate nude photos from images of people and they’re just setting themselves up for a ton of legal ramifications not to mention serious ethical ones.


Cocoon - short with no dialog but really enjoyed the puzzles

The Talos Principle 2 - great puzzles and well done story. Really enjoyed it.

Far - Lone Sales - the start wasn’t super intuitive but didn’t take long. Short, no dialog. Ok puzzles. Fair enough especially on sale

Dave the Diver - Really good. Didn’t finish since I played it enough that it didn’t drive me anymore. That’s not the games fault since I tend to do that and rarely play longer games much with my schedule.

I expect you to die 2 - short and alright. Loved the first one, second wasn’t as good but not bad either

Stray - I really enjoyed this one. Fantastic world setting and ambiance even though it’s too short for some people’s taste I found it to be really good.

Gorogoa - Really weird and really good. I love deeper narratives revealed over time and this one hit me like Rime


I think so.

“We recorded this dialog for these levels and things but play testing just wasn’t feeling it so we used some of the dialog here and scrapped the rest.” Kind of thing