
I think I read a different article because there are some key factors here:
I’m not trying to trash Valve, and FUCK child abuse, but I definitely think Valve should have handled this more fairly. Given the established premise of the game, I don’t think the existence of that scene in an unfinished state was a move consistent with “hey let’s make a pedo game”.
I’ll admit that 100%ing (or rather “100%”ing it - iykyk) it can get pretty tiresome, but I actually found that the backtracking wasn’t too bad because the castle map was so good. For some reason I was able to remember a lot of routes in it, but I couldn’t find my way through the later games for the life of me without checking the map screen every five seconds.
There really isn’t a remaster, just ports. There’s very little to improve.
I think there may have been some voice re-recordings here or there, but otherwise most versions are pretty much the same. I think the Xbox 360 Live Arcade version is missing some unimportant FMVs and some other minor details, but it’s still completely decent.
It was a secret unlockable in the PSP game Castlevania: The Dracula X Chronicles with an added character and other stuff, but then you have to deal with the PSP emulation or whatever.
I’d suggest either emulating the original or getting it as a PSOne Classic on PlayStation Store unless some other route is more convenient.

It’s possible you’re right, but strategically, I think the Xbox brand is a lost cause on its own. PlayStation is just beating it up and stealing its lunch money at this point. On the PC side, Steam rules the roost and makes money hand over fist running other people’s games on other people’s operating systems. So it looks to me like the only valid move is to see if the combined PC/Xbox ecosystem can compete with either of them or, optimistically, both.
The catch will be that they need to position it properly and we all know how awesome they are at that coughxboxonecough. If they sell it as “buy an Xbox like you always have and it’ll play tens of thousands of PC games too OR buy a Windows PC and it can play Xbox games natively or with backwards compatibility now” then I think they have a shot.
I mean, imagine being able to play every Steam Deck-compatible game on your Xbox console OR your Xbox handheld by default, even if you bought it from Steam. That’s a goddamn value proposition if I ever saw one. Then they just need to try and win market share from Steam through distribution and ecosystem, which would be their next big battle.
Of course, I say all this as though they aren’t going to epically deuce the futon like they always do.

I don’t think they’ll scuttle the brand, I think they’ll make Xbox a standard for compatibility backed up by custom hardware targets. Like the generation after next might be System X and System S, but you could have a custom PC build that certifies as “exceeds System S” and thus any app can reliably run at that level of quality as a guaranteed minimum. You could still buy an Xbox, but it would be more like a Steam Machine. And a handheld would simply be “any System S certified handheld, including the Xbox first party device”.
I used to sing Sub Terrania’s praises long before it was cool. That game is a gem. The development team was a bunch of demoscene madmen who were able to wring miracles out of the Genesis and eventually created IO Interactive, which went on to make Hitman and the upcoming 007 game.
Their later game, Red Zone, is a technological flex like nothing else.

The actual hardware is irrelevant to their success unless they can pull off a Surface Pro type of innovative market lead (which we all know they can’t do anymore).
The only thing that matters is the ecosystem. Make every Windows machine an Xbox. Make the OS lean and portable. Run the same OS and games on PCs, laptops, handhelds, and set-top boxes. That’s it. Then console generations are obsolete and Sony is playing catch up.

If you like Horrified, you should try and track down the Ravensburger Wonder Woman game. Similar style but has an awesome mechanic to prevent coop quarterbacking.
Players strategize using a set of face up cards, but receive some face down cards afterward and have to program 3 actions using the whole set without communicating, adapting plans based on the newly revealed cards. Then each action plays out simultaneously for all players. It makes sense in action and is really quite elegant. I’m a big fan.
Binding of Isaac is some OG classic stuff if you haven’t played that one, and Neon Abyss is a fun side-scrolling game on a similar vibe. Rogue Legacy 1 (very OG) and 2 and Dead Cells are also side scrolling , with a dash of Metroidvania.
If you like Slay the Spire, Astrea is the same thing but with dice, and Monster Train also scratches the same itch.
Right. I’m not saying anything like “Steam must allow all content because free speech” - I’m just saying if someone is trying to make a game with complex or even weird themes, Valve should at least participate in a conversation instead of dealing out irrevocable absolute judgments based on content that isn’t even finished.