Hello Games have announced Light No Fire, the Guildford, UK-based developer's most ambitious new game since 2016's spac…
@[email protected]
link
fedilink
English
3
edit-2
2Y

For me, they STILL haven’t fixed the most important issue with No Mans Sky, which is actually occupying the planets with interesting POIs instead of copy and pasting the same damn thing or just having nothing at all. Hence why I get so fucking bored 15 hours in. Plus the lack of any biomes, just a single biome across every freaking planet with the same fauna and flora so you know exactly what to expect.

So I’m curious to see how they tackle those issues beforehand. Regardless, PR has never been their strongsuit so I’ll be sticking far away from them for the time being. We’ll see how this goes.

I Cast Fist
link
fedilink
English
12Y

To me, the UI jank is what they should’ve fixed in these 7 years, but never did. Holding E for a second gets old fast. Interacting with stuff that’s outside your field of view because the aim thinks that’s what you should interact with is extra stupid.

Oh, and stop with the auto holstering of the weapon if you don’t shoot after 2 seconds, especially when in combat. Terrible “feature”

@[email protected]
link
fedilink
English
12Y

Tbf I believe they did make it an option in settings to disable holding E and just making it a press. If I remember correctly. I played about 6 months ago.

@[email protected]
link
fedilink
English
12Y

I held off on playing NMS until last year, I have a lot of experience with similar games on PC like Empyrion and had my expectations set by that game. Boy you couldn’t be more right about the planets, just about actual planet size, but nothing interesting but cloned points of interest. Empryion’s world generation is fantastic, very believable and smooth, transitioning between biomes and having those features being visible from space.

I got around 10ish or 15ish hours out of NMS, and I just noped out when I realized the best way to get a ship was to buy it from a random NPC who just landed, found a ship I liked, bought it, didn’t like the color and found I couldn’t repaint it (at that time, maybe that changed). Between all the stuff we’ve mentioned, plus weird bugs like ships warping into atmosphere but then glitching through the ground. Meh.

Light No Fire looks interesting, but my gut feeling is, it’ll be a huuuuge world, largely full of nothing worth while. I’ll keep an eye on it to see how it develops, and how it’s received at launch. My default position is … cautiously optimistic.

@[email protected]
link
fedilink
English
2
edit-2
2Y

I’m a bit surprised they haven’t joined forces with Peter Molyneux. They clearly need someone with a bit more experience at the PR side of things so they don’t over-promise!

@[email protected]
link
fedilink
English
42Y

Black and white flashback.

@[email protected]
link
fedilink
English
42Y

Hell, Fable flashback!

@[email protected]
link
fedilink
English
32Y

This look great! When come out? Cannot wait.

@[email protected]
link
fedilink
English
142Y

I was curious if they’d be working with a publisher or going indie this time. The article didn’t say. So I went straight to their website and their newsfeed hasn’t been updated in like a year.

So I think it’s safe to say they haven’t gotten much better at PR 😂

verysoft
link
fedilink
-5
edit-2
2Y

Spending money on advertisements without an actual PR team is a red flag to me.

BolexForSoup
link
fedilink
6
edit-2
2Y

Most studios do not have a dedicated PR team. That’s a larger developer/publisher luxury. Often they just hack away at it together as a group or maybe if they’re lucky have one dedicated “social media manager“ who functions for basically anything remotely related to PR and marketing.

verysoft
link
fedilink
12Y

Most studios do not spend large amounts of money to appear on advertising shows either and with Hello Games’ history they should defo have a qualified PR manager or at least some serious consultation about it.

Neato
link
fedilink
12Y

They could contract PR out to a firm or team on a part-time basis. They absolutely need someone in PR and marketing. They released a trailer on the fucking Game Awards and the single thing they are most known for is lying to players about their product.

BolexForSoup
link
fedilink
12Y

I’m talking about developers writ large, but sure I would expect more from hello games at this point.

HarkMahlberg
link
fedilink
82Y

“Whatever you do, don’t let Sean go on Colbert again!”

The Assman
link
fedilink
English
102Y

https://lightnofire.com/press

Hello Games is an independent video games developer based in Guildford, United Kingdom.

We are developers and publishers of Light No Fire, Joe Danger, The Last Campfire and No Man’s Sky.

@[email protected]
link
fedilink
English
12Y

I love Joe Danger and I want to play it without a subscription on a modern console 😞

@[email protected]
link
fedilink
English
202Y

Really excited for this! Hope they learned their lesson this time and aren’t gonna over promise.

Even though it looks really polished already considering it’s all in game footage, I hope they’ll give it a few more years before it comes out.

@[email protected]
link
fedilink
English
131
edit-2
2Y

Remember: no preorder. No matter how good No Man’s Sky turned out eventually, this will only be their second game of the open-world survival genre and it might need to go through the same engoodening. I just hope Sean leaves the PR to people who can do PR.

@[email protected]
link
fedilink
English
162Y

Speaking of which, do we have a Lemmy version of r/patientgamers? I miss that place

@[email protected]
link
fedilink
English
292Y

deleted by creator

@[email protected]
link
fedilink
English
102Y

Thank you, I just subscribed.

balderdash
link
fedilink
English
362Y

@[email protected]
link
fedilink
English
132Y

I don’t see the problem. He’s scaling back from over 200 galaxies with trillions of planets to a single planet.

@[email protected]
link
fedilink
English
72Y

That’s actually hilarious

@[email protected]
link
fedilink
English
172Y

“you can always fix it later” says the cyberpunk team lol, that can’t be real

@[email protected]
link
fedilink
English
12Y

deleted by creator

@[email protected]
link
fedilink
English
42Y

hello games famously never overpromises on their games before release

@[email protected]
link
fedilink
English
172Y

What is the goal in this game? Watching the trailer just shows people running around different areas on foot or on creatures. Is this another “explore” game like No Mans Sky, or is there a mystery to solve, or is it an FPS?

XbSuper
link
fedilink
English
52Y

This is my biggest question as well. I need a game to have direction.

NMS was mostly an open exploration game, but it did have a questline, albeit basically just forcing you to explore. So I’m expecting something similar here (though the fighting looked better).

@[email protected]
link
fedilink
English
42Y

Based on the trailer, it reminded me of Valheim. So a progression of zones/materials, but an ‘open’ game. But how knows, maybe they’ll add a story element?

@[email protected]
link
fedilink
English
1
edit-2
2Y

Speculation, but he said his goal was to make the first actually explorable open world, world.

So I’m guessing they’re trying to make an entire world for you to explore, whether you enjoy that or not is going to be up to you and the type of games you look for.

Personally, I was never able to get into the Minecraft types so this probably won’t be for me, but if it’s good I’ll likely still give it a go.

@[email protected]
link
fedilink
English
-5
edit-2
2Y

deleted by creator

@[email protected]
link
fedilink
English
352Y

Definitely interested. Hello Games may have stumbled on the NMS launch, but they’ve more than proven themselves since then!

@[email protected]
link
fedilink
English
02Y

Blatantly lying about whether you game actually has netcode is not “stumbled”.

Kes
link
fedilink
English
22Y

Hence why the trailer made sure to show gameplay of multiplayer working

@[email protected]
link
fedilink
English
92Y

would be real awkward if they mess it up twice

@[email protected]
link
fedilink
English
62Y

At least this time they’re not starting from scratch. I’m sure a lot of systems can be transferred over from NMS, excluding the ones that either weren’t well received or don’t make sense in a fantasy setting. Although we know Sean Murray is the king of overhyping even if they eventually delivered a good game. Almost as bad as Peter Molynieux

YeetPics
link
fedilink
English
42Y

It releases tomorrow and won’t be playable for 5 years

@[email protected]
link
fedilink
English
202Y

Open world survival game with crafting mechanics. But the world is bigger or something and procedural generation.

Yawn.

@[email protected]
link
fedilink
English
72Y

If we’re to believe his new marketing spiel, I think that the catch or the draw is that the entire world actually happens to be explorable this time.

@[email protected]
link
fedilink
English
52Y

And that would be interesting because?

@[email protected]
link
fedilink
English
52Y

Yeah, I feel like we so easily forget that bigger does not mean better. If it’s larger than what the development team is capable of touching by hand, then more often than not it’s just empty or uninteresting space.

lorez
link
fedilink
English
22Y

Make the mechanics interesting and even the traversal could be fun. I’ll wait on this one tho. Also cos I got a lot of backlog.

@[email protected]
link
fedilink
English
292Y

No pressure.

@[email protected]
link
fedilink
English
122Y

This looks amazing. I love space, but fantasy is much more up my alley. I keep hearing how amazing NMS is, so I just hope they learned their lessons

Bleki
link
fedilink
English
22Y

It really does look amazing, just hope it holds up

HubertManne
link
fedilink
22Y

I was wondering if there would be magic or something

@[email protected]
link
fedilink
English
12Y

I just hope it has decent enemy variety. Even after nearly a decade of massive updates NMS has less than a dozen enemy types, and only three are any fun to fight after the first few times (the two walker robots and capital ships, and those were only added properly this year!).

Create a post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

  • 1 user online
  • 115 users / day
  • 363 users / week
  • 700 users / month
  • 3.11K users / 6 months
  • 1 subscriber
  • 13.5K Posts
  • 97.4K Comments
  • Modlog