Programmer and Airplane Enthusiast.
“You just don’t know how AI works” earns you a block.
Added toggle for ‘Reduced Motion’, removing the swirly background and gyrating card motion
Judging by other comments online people seem to love the aesthetic, but I IMMEDIATELY turned off the CRT, scanlines, and screen shaking settings. It was just too much for me. I’m so happy they’re letting me take out the last thing that is fucking with my vision after a long play session.
Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
I think this is a good change too. Might still be a little RNG reliant, but this definitely helps when more often than not, I restart the run after taking a look at the first couple of shops.
Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
Also a worthy change.
Changed Fibonacci - costs $8 instead of $7, because Fibonacci
lol
Changed Seance - Now uncommon and $6, was rare and $7
Awww, I’m disappointed that the Magic TCG reference is now a little less on the nose.
Overall there’s a LOT of balance changes in here. I’m a little concerned that LocalThunk might have bitten off more than he could chew. Especially given that the blinds’ base values have been reduced to make the game easier. Though, is it to make it “easier” or “less RNG heavy?” I guess we’ll find out soon enough.
So they just have to make good enough games to avoid two complete flops in a row. Which is impossible
BG3 made a lot of committed repeat customers for Larian, I don’t think it’s impossible their next game will sell very well based on name recognition and good will alone. A guarantee? No. But a safe bet.
It’s the equivalent of the rich billionaires saying if you want a house just work hard and buy one. It’s not hard! Why are the poor people complaining?
If this is the source of your rage posting, that’s a lot of misguided anger to point it toward Larian. Are we gonna complain about the one-man developer who quit his job to develop Balatro? Yes he was privileged enough to have savings to dig into, but neither him nor Larian are anywhere in the same ballpark as EA, Microsoft, Ubisoft, etc. They’re just the wrong people to get mad at.
Your other comments which are the same comment repeated to everyone. I also don’t see any logic, just ragebait.
This is effectively how Kakao argued against Tachiyomi: they provided extensions to websites where pirated manga could be hosted, even if they weren’t running the sites themselves. They facilitated piracy, even if they didn’t host any pirated content.
I have a profound respect for how RPCS3 has been able to stay above water. They police the community heavily, AND they have a list of games that are persona non grata to even talk about, let alone ask how to get them to work.
I’m hardly a Sony Stan, but you can call me one if it makes you feel better when I say… I have no idea what you’re talking about.
hardware component shortages that were notably specific
What was specific to the PS5 that wasn’t shared by the XSX? The specs of are almost identical. Same AMD processor, same generation and architecture, same amount and type of memory. Any supply chain woes that affected one almost certainly affected the other.
Except for that insane proprietary memory expansion card that Xbox uses that cost $200 per TB. It took them 3 years to come up with cheaper options. Meanwhile Sony just uses off the shelf NVME drives whose price has been slowly decreasing ever since the pandemic.
The PS3 was underpowered
It is well documented that the PS3’s weakness was the complexity of it’s design not necessarily how powerful it was.
the PS5 enabled and enriched scalpers
This is such a confusing statement, it’s Not Even Wrong. You make it sound like Sony built scalpability into the PS5. You’re angry at the inanimate object? Not what the awful people did with it? People scalped the PS5 because it was in higher demand, not because it was made of gold.
For what it’s worth, I have a machine with less than the recommended specs, and as long as you don’t mind spending a little time downgrading settings to Medium/Low, I have a fairly playable framerate, usually between 30 and 50. I’ve only built a couple cities up to 25,000 population, but it’s still been fun.
You won’t be disappointed by the road tools, they are everything they promised and more. In 15 minutes I can make interchanges that look like I pulled them out of a mod pack. It’s obscene. Traffic control is decent for vanilla, but if you were a power user of TMPE in CS1, you might be a bit underwhelmed.
Overall though, there is a desperate shortage of maps and unique assets. As for the game’s systems - economy, education, land value, industry - I can see how they were intended to work, but it seems like a lot of boilerplate was added to make the game playable at release. With time - and mod support, Dear Lord - I think it will greatly improve.
Edit: Infrastructurist is a great showing of how the game still has legs.
Epic chose to spend it’s money buying exclusivity deals for games and pissing off consumers, rather than using it to build an actual competitor to Steam as a storefront/game launcher/mod manager/chat application.
Your point about pokemon disobeying your orders is given more structure in the games, where if you don’t have the required gym badges, your higher-leveled pokemon don’t see you as a person worth obeying. Then when you get that badge, they fall in line. The point being… might makes right? You command authority only through fighting and defeating enough trainers and their pokemon? That’s a pretty problematic conclusion you could draw from that game mechanic.
I’ve seen the headline “Denuvo removed from Game” so many times that I can only imagine that the publisher just doesn’t see the point of paying for it after sales drop below a certain point.
You know what, hot take? Shout out to Denuvo, they made a DRM scheme so easy to remove that every publisher inevitably does it at some point or another.
The developer is closely linked to Swedish publisher Paradox Interactive, which tests, markets, sells, distributes, and owns the intellectual property of all games by Colossal Order.
You do realize it was very likely not CO’s decision to release the game in this state, right? Paradox owns the IP, they’re publishing the game, they decide when it gets to ship, or else they won’t pay CO. Game companies have absolutely died by going against the publisher and going bankrupt from withheld funding, e.g. Free Radical Design and Lucasarts.
Like have you ever worked as a software engineer before? Clients always set the deadline, and they’re almost always unrealistically short time-frames. CD Projekt Red self-published, they had no excuse to release Cyberpunk the way they did. But we’re not talking about a developer in charge of their own destiny here. We’re talking about a developer with a client: Paradox. You’ve got the actual antagonist staring you in the face, but you’re going to blame the developers?
Suck is forever.
Unless you’re No Man’s Sky? Or Cyberpunk? Like games have been getting patches and updates for a long time, sometimes they get better, sometimes they get worse. Maybe he means your reputation as a developer and as a publisher is forever tarnished no matter how well you patch up the game post-launch.
In the days of Half Life 1? Yeah, it wasn’t really feasible to patch games after they got printed on discs and left the warehouse.
I see a shitton of misinformation on the CS subreddit - teeth post, “the economy is a lie” post. There’s basically no reason to trust people outrage baiting, regardless of whether they are right or not. We know the game’s not finished, pointing out obvious bugs is just beating a dead horse. In four months we’ll be several patches deep and all of this will be moot.
Total tangent but you reminded me of it by mentioning Ubi and EA.
It was the greatest insult when Bethesda announced their plans to create a paid-mod marketplace. Let alone the logistics of it, the gall they had, to assume that modding needed or wanted any kind of profit motive was just absurd. I used to create custom textures, models, and maps for SWBF2 way back in the day, and the Gametoast community would never had dared to charge people for access to their work.
If I ever dreamed of getting paid to create game content, that dream was getting hired by the company whose game I was modding, not being a cog in some kafka-esque Gig Economy nightmare. I can’t even fathom Roblox at this point.
EDIT: It was Valve, not Bethesda. I had it confused since Skyrim was their test balloon.
And it shows. The number of major complaints about CS1 that were directly addressed in CS2 is staggering. Mixed use zoning, automatic cut and fill roads, smoother lane transitions, seasons, shit they hired the developer of popular mods (presumably to recreate their mods in the sequel at a foundational level).
IIRC, Lucasarts had a massive legacy reputation as a publisher, but toward the end of its life, the public perception of Lucasarts had soured after the cancellation of Star Wars Battlefront 3. According to the developer Free Radical, Lucasarts cancelled the game, didn’t pay the developer for creating a “99% finished” game, the developer went bankrupt, and then all the assets fell into Lucasarts’s hands since it was their IP. These assets were then repurposed to create Renegade Squadron for the PSP.
https://www.gamespot.com/articles/battlefront-3-was-99-percent-done-when-canceled/1100-6400833/
The problem is the game industry, in the meantime of never going beyond the $60 threshold, found a far far more lucrative way of making money than just raising the MSRP. In fact, they found multiple ways of making money: skinner boxes, loot boxes, micro transactions, season passes, FOMO storefronts, etc etc. And even though we may agree that the MSRP eventually has to increase, they won’t suddenly give up on those anti-consumer, predatory practices.
From everything I can see, you did have to buy games on Stadia. They would give you a free game a month, but if that wasn’t the game you wanted to play, you had to buy it. The base version of Stadia was free, but the Pro version gave you a discount on games - it did not make them free.
This is the official support forum and there are many Q&A’s about purchasing games:
https://community.stadia.com/t5/Payments-Billing/Can-t-buy-games-in-the-Store-OR-HDT-01/m-p/52482
Got my Stadia Pro account with a credit card…
… If you have an Android device, you can also try via the Stadia app to purchase games (once purchased, you can play them everywhere, on mobile, TV or PC).
Underrated burn. Hot damn.