Brigador has surprisingly excellent writing. And moreover, I mean it literally.
Between maps, you have a config interface where you pick a pilot, guns and a vehicle to put it all on. But you also have a window with Intel. You have to pay ingame money to unlock this Intel, in the same you have to pay to unlock pilots, guns, vehicles, maps. They prices are not negligible.
I unlocked every single piece of Intel, many times before I unlocked other more useful things, because it was that good.
I wanted to read more. I wanted to know more. I should point out that most of the Intel was self sufficient : it wasn’t a huge story cut up in parts. I could read one Intel and there was no incentive to buy the next more expensive one to know the end.
But it was quality military sci-fi and so much lore building. And here and there, hints about cool equipment combos to try out in game (this pilot in that mech with those guns and gizmo).
It was a complete shock to find such quality in what is otherwise a shooter. Yes, many action RPGs have encyclopedias worth of lore, disseminated freely throughout the world, on items, etc. I think the presentation here helped. But I was genuinely surprised at how good and enjoyable it was to read. I literally sat down and few times spending like an hour reading through bits and pieces and going to play a map or two only so I’d have enough cash to unlock some more.
I hope I get to enjoy such surprisingly good writing in a game again in my gaming lifetime (and I’ve been playing for about 37 years, I should add).
Brigador is amazing! The flavor text is so good I went out of my way to purchase it all (in game money, but still). Even better, it gives you hints of powerful combos to try out, amongst the many many possible combinations. It’s a fantastic blend of Mechwarrior, with Syndicate graphics, with a brilliant soundtrack. Such a gem!
If you enjoy zombi bashing but don’t care for all the depressive atmosphere of Dying Light, but would rather kick some ass, I would recommend Dead Island (1 or 2). The close combat fighting is visceral and fun and while the story has some real drama at times, it’s generally upbeat.
Seriously, I’ve had Dying Light for years not every time I get too brought down by the overall vibe and constantly feeling so weak. Whereas DI had me shredding a tear at least once but you kick ass throughout.
With the hours I’ve spent flying my drone in Ghost Recon : Wildlands, I’m 0% surprised at the games skills IRL, nor their effectiveness on the battlefield. I’m just mighty curious at how easily spotted they are compared to the video game ones.
Only slightly related, but it’s hilarious to hear my surgeon wife being told to start practising her gamepad handling skills on video games so she can better operate using the robot. Well, sweetheart, let me show you what more than thirty years of practice look like! :,D
I’m right there with you on that one. For years I’ve dreamt about a post-apo game where you rebuild and look forward to the future, instead of wallowing in misery and barely getting by.
I think a 4X game, or better, something like a Heroes of Might & Magic might be the right scale to do it, but so far nobody seems to have seen the niche waiting to be filled.
I dream of filling it myself but I simply don’t have the energy for a project that scale. I’m no ConcernedApe or Tarn Adams, ha !
I read some really racist xit yesterday on here, under the pretense of “my historical accuracy is so offended!”
It was almost hilarious, like a really average greentext on 4chan.
So I guess that’s nice to see such rabid reaction. And just for that I appreciate the game being there and not bending over.
Huge fucking maps with lots of vehicles to get around it and so many people. Absolute, constant mayhem! One dude taking off in a bomber and the rest of the squad riding on top of the wings back in 1942… Flying a helo over the jungles of Vietnam dodging rockets while my mate was gunning anything in sight in the back and fixing our flying piece of junk in between fights… That one time I was driving an artillery tank and an enemy was driving away with the flag in a jeep. No way to catch up, but I managed to barrage his ass to oblivion from across the map… Bad Company 2 was the last time I played. Before they got acquired by EA. Fuck EA.
Had given up on it two years ago and with the release of the second decided to revisit. The combat is clunky as fuck, but I really do enjoy the heart of the game, for lack of a better word.
I just wish it crashed less T_T No real saves and constant full freeze with hard reboots is not fun.
Which should tell you how much I do enjoy what I get to play that I’ve sunk about thirty hours so far. Getting my first horse and hunting game in the woods to feed the sick, being ambushed by a gang of three brigands and their dog to fend them off, barely. Stumbling upon a burnt hut in the woods and discovering a treasure… The sense of discovery and exploration is spot on. Losing all that because fuck knows what, not so much.
EA is against feeding 65M Latinos to the gators coz losing 28M potential customers is just not acceptable. What a caring company!