Is it just me or does that not sound great?

I argee with the article’s author that there’s reason to have some concerns about this.

artyom
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Fuuuuuuck 😭

MentalEdge
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Nnooooo

They were already building lasting value.

By just making good artistically meaningful games.

@[email protected]
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“Art is something that we think is a little outdated in the modern business landscape” - this guy probably.

@[email protected]
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"Art isn’t about artistic expression. Billions of people make paintings and most of them go unseen. Museums, on the other hand… They don’t make paintings, they make experiences. For a nominal entry fee, consumers have access to an evolving and ever-changing catalog of content.

This is the future we envision here at Remedy. High quality games that build upon themselves, creating an experience that grows with the player. For that reason, we’re announcing that the Alan Wake series will no longer be individual games, but instead a live-service experience with episodic content."

  • also that guy probably
popcar2
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They were already building lasting value.

Not… Really. Alan Wake 2 under-performed and reportedly broke even 2 years after release. FBC Firebreak was a huge failure. It’s not surprising to me that they’re gonna pursue money harder. I hope Control 2 is good, at least.

Comrade_Spood
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I imagine locking Alan Wake 2 to the EGS on pc probably did not help their sales there. FBC I feel like had no excuse though

popcar2
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Epic must’ve given them a really good publishing deal to make it an exclusive though. If it were also on Steam it definitely would’ve moved more copies but I doubt they would end up with more money than what Epic paid.

@[email protected]
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52M

From what I understand Epic gave them a blank check for the development of the game, which is great when it comes to developing that game for the creatives involved.

But they did expect some sales revenue after release so they could develop other games and because Epic aren’t a very good publisher (not just in the forced EGS exclusivity, but the lack of marketing and physical console editions) their business plans likely got very shaky.

@[email protected]
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IMO Alan Wake 2 could have performed much better if it wasn’t an Epic exclusive, but from what I heard, because of that deal, Remedy got their development cost back before the game officially broke even.

Don’t know what to think of Firebreak, because it’s a genre i don’t like (coop) and that doesn’t go well with Remedys biggest strength, the storytelling. Until recently i didn’t even know the game existed.

MyNameIsAtticus
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Firebreak was fun and really solid, definitely lacking a lot of content though. I think Remedy’s scale and (I believe) It being handled by a sister studio they setup definitely provided a hurdle.

Once i saw everything there is to see, there’s not a lot keeping me coming back except when i get an itch for the gameplay loop again. I got maybe 100 hours out of it playing with friends. and even then, thats just me.

@[email protected]
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102M

Shit floats upward…

@[email protected]
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622M

Welp any hopes I had for more of the control universe after resonant just got trashed

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22M

You’ll get control legends with loot boxes and micro transactions.

SkaveRat
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Every artifact is a lootbox instead

@[email protected]
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52M

Oh, I won’t worry about that, even if things go bad, it’s an already established universe with lots of fans, perfect for their next live service game setting.

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52M

If you hold Control that high, then no worries: everything will be under Control.

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12M

😎👉👉

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2232M

Into the ground, you say?

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deleted by creator

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882M

With AI and microtransactions you say!

@[email protected]
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12M

Are their offices rent controlled?

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382M

Microtransactions are for pussies, macrotransactions are where it’s at

mohab
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Remember when Konami was charging money for save slots? 😂 I can’t with this industry…

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deleted by creator

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deleted by creator

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You can thank Hideki Hayakawa, who turned thier Digital Entertainment (home videogames) division into more casino type things, completed around when Hideo left:

https://www.youtube.com/watch?v=SL-BmDNuS7w

And now thier “Digital Entertainment” division is way more profitable: https://www.pcgamer.com/konami-just-had-its-best-ever-year-thanks-to-games-youve-never-heard-of/

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52M

Micro transaction is such a stupid pr spin of a term that just means regular transaction and I hate how well it’s caught on.

ElectricMachman
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I’ve always preferred the term IAP (in-app purchase), especially since the transactions are anything but micro

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creator
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132M

Hopefully it won’t be like Nokia and Stephen Elop.

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82M

At the time I was sure Elop is some kind of undercover agent from Microsoft.

rants_unnecessarily
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Yeah, I was of the same mind right from the start and people just looked at me funny when I mentioned it. All I could do was just watch in horror from the sidelines. In Finland.

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552M

RIP Remedy.

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332M

RIP remedy

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92M

Yup. It’s dead.

Is this dude the reason Firebreak exists? Cuz if so, that doesn’t bode well.

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What’s the second word of the title?

It doesn’t say how new. But Firebreak is the cited reason they hired this new guy. So hopefully that means they won’t go down that path.

mohab
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Of course, they announce a DMC-like Control sequel and go apeshit right after… I swear this genre is cursed.

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“We are absolutely cooked, chat.” - Alan Wake (writer)

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Remedy’s next project seems like to be more of the same old same old single player action games, albeit a couple of Max Payne remakes. Not unfuckup:able, with microtransactions, but still safer than some multiplayer hero shooter or smth.

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A couple? As in 1 and 2?

@[email protected]
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12M

yeah, MP1 and MP2.

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172M

Until they shelve the single-player games indefinitely, and use the assets to shit out a microtransaction riddled hero-shooter set in the Remedy-verse.

@[email protected]
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92M

so… FBC: Firebreak 2: MTX Boogaloo: Revenge

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deleted by creator

catalyst
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Well shit. I hope the supposedly in development Control 2 manages to come out somewhat unscathed before things go fully downhill.

Sidyctism II.
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Well they’re done.

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