Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 3Y ago
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Cake day: Jun 13, 2023

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No. The idea is to stop people from acccepting a better deal to go work for a competitor. Non-competes applying when being fired or when your company gets shuttered, would leave the employees literally unable to work in their field no matter how their employment ended.

Even if that were how these contracts worked, good luck to ubisoft enforcing a non-compete for employees that worked for a legal entity that no longer exists.


Forreal.

Every time this happens, a couple years later: “oh wow look at this new indie studio, they are seriusly punching above their weight”

Looks inside.

Industry veterans.

People you fire, are free to compete. And it’s been biting a growing chunk of the market for a while now.


The upside of using a separate character for the reset, is that it can be made temporary. When you’re back to the other character, their inventory is still there. Most games that do this with multiple characters work this way.

Done right, the scary sections played as a secondary character should work like intermissions that don’t outstay their welcome. And unlike a main character reset, you can go back and forth multiple times much more naturally.


TBF, if they did some proper horror game stuff with her sections, Id’ve been stoked.

Lots of horror games do this, where they make you completely disarm to bring the scaryness back after the power creep of finding a bunch of weapons and items make you complacent.

The staff elevator in Silent Hill 2. The security check in Alien Isolation. Heck, House Beneviento in RE7.

Scary Ashley sections could have served the same purpose to contrast with Leon’s overpowered badassery.


Oh for sure. Tons of studios would probably still exist, and a lot of people would still have jobs, had Embracer just not bought those studios.


TBF, Eidos under Embracer had a game in progress, but it was one of the projects they cut when the saudis ended up not investing in them.

Embracer had bought up studios and started projects they didn’t yet have money to fund, and when that bit them in the ass, it was the studios and games that got the axe.


Haha.

Glad he didn’t take being told to stop talking about Deus Ex too seriusly.

Deus Ex has ben doublesnubbed now, first by Squenix, and then by Embracer.

They don’t seem to get that we do want more. Mankind Divided got hated on because Squenix tried to put fucking microtransactions in a full price single player story.


Simon and Catherine are the two sides of the debate. The emotional response, and its conclusion. And the intellectual response, and its conclusion.

Spoiler

The people who killed themselves, landed somewhere in-between.

Catherine had already thought about it a ton before she was copied, and came to intellectual conclusions well in advancea.

Simon is experiencing the feelings involved, after he’s been copied. Worse, he’s the kind of person who thinks people have souls, something intrinsicly unique and irreproduciple. He may never get past his emotional response.

We hear him voice his opinion several times, that to him, there is only one soul. He refers to original Simon as “real” Simon. He actively avoids thinking about it too much because the conclusion he’d come to is that his current existence is “fake”. And you can tell that Catherine picks up on it, pushing the subject only when she has to. Even when she does explain, it’s not that he can’t understand the way she thinks about it. It’s that he won’t.

They also do several things in the story that discourages Simon from thinking about the copies as “real” even as he is one himself. After getting a password from a simulated copy of a mind, Simon wonders if they just killed a person several times over just to get a password. It goes unsaid, but he undoubtedly lands on the side he is more comfortable with. That the copies aren’t “real”.

Cathrine does manipulate Simon into being copied the second time. She avoids explaining it in a way that would offend him. Only doing so when she fails to hide what happened.

And then Simon comes up with a rationalization, the coinflip. That when you’re copied, there’s a coinflip on whether “you” end up on either side of the copy. Just so he can accept his current existence as valid.

If you’re on the intellectual side, that’s BS. You end up on both sides. Both copies are real.

But if you think the soul is real, then the coinflip must be how it works. That, or only the original was “real”. But to the Simon we play as in Soma, that is not an option he is willing to even think about.

I think it’s extremely good writing. I just pitied simon, I wasn’t able to hate him for reacting the way a normal person might.

He could’ve been nicer to Catherine, tho.


What… What do you even mean by that? This is a cinematic trailer.

If anything, it would’ve been done in Blender. Which absolutely could have pulled this off.

For their games, Larian has previously used fully in-house engines. We don’t know anything about what they’re using for this one.


Not at random.

But you can definitley find people looking to play via the community, but you won’t have much luck just jumping into online.

Game is still getting updates.



Here’s my list of currently installed below 10 gigs:

  • 20 Minutes Till Dawn - 128 MB
  • Katana Zero - 220 MB
  • Donut County - 310 MB
  • Mini Metro - 325 MB
  • Hyperlight Drifter - 510 MB
  • Yes, Your Grace - 740 MB
  • Motorslice Demo - 960 MB
  • Battle Chef - 1.3 GB
  • Tunic - 1.7 GB
  • SEKTORI - 2.7 GB
  • Deaths Door - 3.6 GB
  • BallisticNG - 4.5 GB
  • Ruiner - 10.61 GB (Just a tad over 10, but such a good game for Deck)

Or adding microtransactions to a single player game.

Or considering any franchise with an entry that has lost money dead and gone, as if it didn’t still sell millions. Like, just budget the next one to fit the demand?

Or their total allergy to doing anything actually new. They keep shedding IPs yet only ever back existing franchises.

Or spending almost as much on marketing as development, as if you can just force people to be interested in a sequel for a game they didn’t play or a genre they don’t enjoy.

I don’t know how Squenix games can be so full of developer passion with execs this braindead.

And what the fuck does 3D Investment mean their publishing is a loss? NO SHIT. THAT’S HOW YOU FIND THE NEW FRANCHISES.

VCs, as shitty as they are, at least get that backing 30 small projects makes sense because that improves your chances of being on board with the one that blows up big enough to pay for the rest.


3D Investment blames this on the underperformance of Square Enix’s console and mobile game sectors

No.

as well as exceptionally large write-downs related to cancelled games.

Yes.

Interestingly, they also consider the company’s arcade and publishing sectors to be “non-synergistic” businesses that are ultimately pulling down the company’s value with lackluster performance.

Fuck no.

Squenix’s problem is that they keep going too big. They are trying to be a Sony or Nintendo, when they’re really more of a Devolver. They have franchises with big fanbases, but they’re trying to force their games to become COD levels of HUGE by just increasing the budget. And when the return doesn’t keep up with investment, they keep missing the point.

It happened with Tomb Raider. It happened with Deus Ex. And it’s happening with Final Fantasy. The games do have passionate fans, but they simply aren’t for everyone. And that’s not a bad thing.

What Squenix refuses to accept, is that they’ve hit a growth ceiling they can’t break through by spending more. But instead of growing wider by diversifying with new IPs or more titles at more reasonable budgets, they keep trying to focus on their latest big thing and grow it taller and heavier than it can support.



AFAIK, yes, plus one more.

It can use FEX to run x86 binaries, or use ARM binaries directly in steam for games that have them (games that support apple silicon macs, for example) and it can sideload apks meant for android, if the apk is actually standalone, and doesn’t have system dependencies that only exist on meta devices.

The game Valve used to demo the standalone capability, was Hades. The x86 version running on a virtual display, after just installing it via steam.


When everyone else is selling poison, selling something actually edible is a pretty good move.

AI free art (aka theft free art) is like cruelty free cotton. A lot of people do, and should, care.

You tout a 80 dollar price, entirely ignoring that indie games are often sub-40. Nice ragebait.


Framework 16?

Definitely something to consider in terms of longevity. User replacable RAM, storage, and battery.

And they’ve now successfully done the first mainboard and gpu refresh.

Linux would not be pre-installed, but it can be purchased without windows.


We’ll have to wait and see.

They aren’t shutting down, they’re parting with Paradox, and hence the Cities IP.

It’s possible this will set them free to pursue something that’ll allow that passion to shine through even brighter.


Saw this a while ago via Mick Gordon.

So glad to see him get work, and also with a game that seems promising.


The LTT showcase literally mentions LEX. An x86 to ARM translation add-on for Proton.

This is insane.


Unsure that it runs the games.

I’ve seen it called a “wireless streaming” HMD.


Multiple games have done it, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times is always funny to me.



The Finals works on linux, doesn’t it?

The ARC Raiders playtests also ran.

Are they adding AC or is already in there?




If anything, this change serves to inhibit loot box gambling by cutting the possibility of hitting a real money jackpot.

Oh, I didn’t think of that. With the smaller difference betwen the most expensive and least expensive items, gambling gets less random in terms of return.

That’s an improvement, though I still think the whole systems should be taken out.

That there is a “counter strike skins investment ‘industry’” is utterly insane.


I agree.

But it’s important to note that just because it flies under the radar of most people, doesn’t mean it isn’t an absolutely deplorable system that exploits the difficult to control tendencies of vulnerable people.

It’s evil, and while it’s “only a little bit of evil” compared to most similar system, there is no amount of evil that is ok.


No you aren’t.

There is absolutely nothing here indicating the people who care about this, don’t care about other issues, or only do so second. That is an assumption, and entirely on you.

If anything, this was so successful because it might actually work.

A bunch of EU citizen signatures wishing a war to end wouldn’t do shit.


And your solution is put down the one that did?

The EU citizens initiative objectively improves our chances of having a slightly better society in the future.

And that does not happen at the expense of some other arbitrary more important potential improvement.

So you are literally just complaining about something getting better.


I set up [email protected]. I’ve maxed out my skills, and currently working up the speed classes again, but with double speed turned on.

Also, get that PS4. Omega (or rather 2048 which is included) is IMO the best WipEout ever made. The way the ships in 2048 handle always feels barely controlled, and it adds so much to the sense of speed. The airbrakes on my favorite the Pirhana Speed, are the most violent in the game (save the prototype) and using them you get thrown around sideways, and you just have to learn to deal with it.

Redout 2 was a disappointment for me. I love the first game, it struck a balance between speed a technicality. (Basically a merging of WipEout and F-Zero). Redout 2 went too far into speed, with wider more sweeping tracks, rather than twisty and narrow with the occasional full hairpin. New tracks stopped being interesting very quickly with little to learn. It also has a worse soundtrack IMO.


I legit got a used ps4 for to play WipEout Omega, Gravity Rush 1/2, Horizon ZD (also later FW), God of War (also later Ragnarok).

All four are some of my most beloved games. For the hundred bucks I paid for it, amazing deal.

Still waiting for Omega and Gravity Rush to come to PC…


Because optimism without realism is just a recipe for cynicism later on.

Dude. I’m not on my way to cynicism. I’m past it.

If I didn’t believe change is possible, then I’d be part of the reason it isn’t happening.

Looking for, and pushing in the places it might occur, is how you help it come about.

How is that not realistic? What am I missing?

Does the way you argue, not contribute to maintaining the status quo, even as you agree that it is not desirable?

The problem of systemic gambling won’t just fix itself.

Did I say it would?

Advertising and other propaganda creates a great deal of countervailing pressure.

That is a very verbose concession of a point.


Well yeah. It was being developed by Rocksteady, beloved for the Arkham games.

But interest, despite the marketing, dropped off a cliff the second people smelled live service elements.

The game came out a died a quick death even more quietly than Concord.


while turning a blind eye to the mountains of other people who don’t care

People, fundamentally, care.

That’s like the whole point of having a hobby.

No-one games because they don’t care.

You won’t find anything people are more passionate about, than something they do for fun.

I’m not claiming that there’s some point where people magically come together and stick it to the megacorps.

I’m saying that if you consistently burn your fans in ways that result in them hating you, eventually, you wont have any.

That’s not something that happens overnight. A slow-ass process that leads to a gradual decline, which you can only put off by duping brand new people who haven’t sworn off ever purchasing your product again. But eventually, you run out of those, too.


Doesn’t matter if they’re okay with it or not, as long as they tolerate it and don’t do anything about it.

Not being happy about it is the first step on the road to doing something about it. How does that not matter?

Sure but many many more have accepted it. Otherwise they never would have done it again.

Who is doing it again? I’m not.

I remember Overwatch still being a wild success regardless.

Is it?

We are on like 2905295734th now.

And? It takes as many times as it takes.

Indie game studios could only ever dream of achieving the heights of revenue of games like Fortnite, that survives entirely on microtransactions.

Why? There are absolutely indies who’ve made millions. Why is there zero chance that one day, the next Fortnite or Roblox comes from an indie?

It already happened at least once. Minecraft.

They are doing everything they can to screw their own customers and yet they pile in by the millions every time they have something new.

Yes. But again. It takes as many times as it takes.


Remember when gamers found out Suicide Squad, which at one time did have real hype behind it, would be live service BS?

And people literally just didn’t play it.

People. Even entire demographics, can a do learn.


Why are you trying to convince me my omptimism is futile?

What good does that do?

You’re not wrong.

But all I’m doing here is saying “things can get better” and your replies are just you pointing out how bad things are right now, as if that proves the only way things can go, is to get worse.

The worse things get, the faster the number of people wanting to fix it will grow.

Am I wrong?

They’re desperately trying to find new things for people to bet on.

No shortage of marks you say?


And there’s always new marks.

If your market is small enough.

You bring up gambling. Its de-regulation and consequent proliferation via online casinos has made the problems it causes more likely to be addressed than ever.

The bigger your market grows, the more aware the cultural zeitgeist becomes, the more likely you are be ousted entirely.

A bookie in Vegas, one city, could keep running their casino forever, because there didn’t use to be a casino in every persons pocket, worldwide, that might’ve already taught every new mark to be wary.


Cross posted from [email protected], but really applies to most games with matchmaking that I've played...
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cross-posted from: https://sopuli.xyz/post/2967396 > Artist Steam: [Reedly](https://steamcommunity.com/sharedfiles/filedetails/?id=3026182397)
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...and I'm not even done.
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Subscribe to [email protected] for more video game art!
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