Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 3Y ago
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Cake day: Jun 13, 2023

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Like I said, WipEout and Gravity Rush weren’t played by everyone. But almost every gamer I know, has a niche genre they’re into or nostalgic about. My WipEout fix now comes from BallisticNG.

Few individual indies are gonna hit it big, but as a group, their chunk of the industry is growing, and fast. Because together they cover all the types of games the giants won’t make anymore.

Even Requiem is technically niche. Horror is usually not for everyone, but RE since 7 has been doing actual innovation. Even with the remakes they’ve been developing their in-house engine and gameplay mechanics. Tweaking. Adjusting. Improving.

And players can tell. Add to that that while they did take a few shots at live-service partner titles, they didn’t ruin the main titles to do so. And once each game was done, they moved on to making the next one even better.

The RE franchise isn’t part of the problem. It’s one of the few AAA IPs still being developed the way single player titles should be developed: listen to player feedback, and just make a good game.

Battlefield 6 was so big because it pretended to be a return to form, before instantly going to shit post-launch. Customers are increasingly jaded. And the amount of customers buying indie, even if they don’t buy the same titles, is growing in lockstep with that.


I like Sonys current crop of IPs (GoW and Horizon) but I really hate how they’ve completely abandoned niches and innovation.

It’s like they don’t care about their first part titles having any variety anymore.

Studio Japan and Studio Liverpool hurt me personally. Neither made games played by everyone, but everyone who did play WipEout or Gravity Rush, loved them.


Yeah. Previous generations of DLSS were about achieving the same result with less.

DLSS 5 is about “improving” what was previously the end result, even in cases where DLSS wouldn’t have been needed in the first place.

Nvidia is claiming it achieves “hollywood movie cgi” fidelity.

In practice it looks like the result is just not pleasant.


It’s adding light sources and details that weren’t there, which it can’t possible keep consistent from one scene to the next.

For the light sources especially, it’s removing shadows and adding light in ways that make no physical sense.

Using motion vectors and geometry data isn’t new. Previous generations of DLSS as well as framegen were already doing that.

What’s new here, is that they stopped inferring details, and started making them up.

The output will not be “more accurate”. It can’t be.

Even if this model doesn’t implement the randomness of other AI tech and remains deterministic, that still won’t allow devs to accurately control output for the literally infinite number of potential scenes players can create in a game.


Except DLSS 5 isn’t just upscaling. It’s replacing the image.

And to achieve what it does, they used one 5090 to render the game normally, and an entire second 5090 just to run DLSS 5.

How is that an improvement in efficiency? And all to achieve a look that lands deeper in the uncanny valley than anyone has ever been.


At this point I guess we’re just assuming it’s “buggy” due to the IA, right?

No. But it might be. We don’t know because the guy who’s supposed to double check, isn’t. And admits to it like its some kind of brag.

There also the whole debate around licensing. Generative images has been called “art laundering”, and the same can be argued for code.

It’s a potential way to break FOSS licenses. Just copy the code and have an AI re-implement what it does, and boom you get to ignore license obligations.




Flawless Advance can now be interrupted. Shining Wonder’s bounce range was nerfed. Kinetic Pulse was made less annoying. Smoke Bomb T3 no longer provides invincibility, which allowed Haze to play like she had three counterspells. Shiv’s Killing Blow no longer auto-targets and must be aimed. Vindicta’s flight duration was reduced. Wardens ult isn’t as invincible anymore (it now only has resists during channel). Silvers ult now has an actual cooldown.

Victor did get buffed. In exchange his survivability was nerfed and he is now easier to kill. He has more burst, but less of the sustain that makes him so annoying. It’s not enough yet, but I approve of the direction.

Calico was changed so as to be less annoying to play. She’s likely to be nerfed again as the stats come in, but Valve won’t know by how much before the mechanical changes made to her kit see real play.

All in all, multiple things that were unfun, have been addressed. There will always be stuff that is annoying. But IMO, there are now less of them.


This is a huge improvement. There haven’t been any significant balance patches since January.


[email protected]

We’re actually pretty active over there.


Yesssss!

I’m am so ready, Reikon knows how to cook!

Edit: Oh shit! Co-Op? BARK BARK BARK


I don’t think the upcoming games are coming to PS4.

The Forbidden West DLC was already PS5/PC exclusive.


Darn.

Was really hoping my PC would do for playing future Horizon (not Hunters Gathering) and GoW games.

Didn’t need a PS5, but I guess Sony doesn’t want my money anymore.

Too bad.


That’s squenix though, and they’ve stated FF will start prioritizing PC over console.


“We will make less consumer GPUs this year”

“Hey guys GPUs are harder to get this year, tough times ahead”


They absolutely deserve the support.

Proximity chat is not in the game yet, and we’re waiting for that before playing some more.

But these guys NAILED the Alien Isolation vibe.



Kletka.

It’s not ready yet, but if a multiplayer Alien Isolation seems interesting, Species Unknown.


Heads up, your account has the bot flag enabled. So your comments show up as being made by a bot.


Maybe that means we can finally get FF on PC without having to wait a year after the console release?


I have.

But Redout isn’t big enough to bring a lot new AG players in.

This, by virtue of having a budget behind it, and hence marketing, will.

And that’s the kind of thing that keeps the genre alive. BNG is fantastic, but it’s mostly being enjoyed by people who got into the genre through WipEout.


You can nest spaces.

A space is just a group of channels. So to get groups of channels inside the space, you just create “spaces” inside the space.

This is how my discord servers show up in my matrix accounts since I use discord via a bridge.



I literally don’t care that it’s star wars.

I’m just happy to see AG racing still be alive.

WipEout and F-Zero are gone, seemingly never to return.


The only way I see John Wick working as a game, is if they do something like Sifu.


Screen Burn, had to look it up because they were formerly “No Code”, devs of Stories Untold and Observation.


Nnooooo

They were already building lasting value.

By just making good artistically meaningful games.


Cool.

The restrictions won’t change what little I use it for, but it might piss off some of my friends who are deep in the discord rabbit hole.


Too little, way too late.

Anyone who thinks Actiblizz deserves a chance to change is insane.


Wasn’t Denuvo cracked for this game already? The hell is the point of having ANY drm at that point?


AAA publishers would irreversably delete all games more than about a year old, if they could.

Just to force you into buying and playing new games, regardless of whether you’d rather play something “old”.


Pretty sure that’s what OP is doing, as they mention the Deck along with a kitchen chair.


Triple AAA, maybe.

Indie Studios have genuine fans, who don’t need the latest GPU, CPU and RAM to keep buying their games.

The gems aren’t hard to find. Good games have fans singing them praises from the rooftops.

I could give you an almost endless list if you asked for good games, and they wouldn’t all be old.


No. The idea is to stop people from acccepting a better deal to go work for a competitor. Non-competes applying when being fired or when your company gets shuttered, would leave the employees literally unable to work in their field no matter how their employment ended.

Even if that were how these contracts worked, good luck to ubisoft enforcing a non-compete for employees that worked for a legal entity that no longer exists.


Forreal.

Every time this happens, a couple years later: “oh wow look at this new indie studio, they are seriusly punching above their weight”

Looks inside.

Industry veterans.

People you fire, are free to compete. And it’s been biting a growing chunk of the market for a while now.


The upside of using a separate character for the reset, is that it can be made temporary. When you’re back to the other character, their inventory is still there. Most games that do this with multiple characters work this way.

Done right, the scary sections played as a secondary character should work like intermissions that don’t outstay their welcome. And unlike a main character reset, you can go back and forth multiple times much more naturally.


TBF, if they did some proper horror game stuff with her sections, Id’ve been stoked.

Lots of horror games do this, where they make you completely disarm to bring the scaryness back after the power creep of finding a bunch of weapons and items make you complacent.

The staff elevator in Silent Hill 2. The security check in Alien Isolation. Heck, House Beneviento in RE7.

Scary Ashley sections could have served the same purpose to contrast with Leon’s overpowered badassery.


Oh for sure. Tons of studios would probably still exist, and a lot of people would still have jobs, had Embracer just not bought those studios.


Cross posted from [email protected], but really applies to most games with matchmaking that I've played...
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cross-posted from: https://sopuli.xyz/post/2967396 > Artist Steam: [Reedly](https://steamcommunity.com/sharedfiles/filedetails/?id=3026182397)
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...and I'm not even done.
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Subscribe to [email protected] for more video game art!
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Subscribe to [email protected] for more video game art!
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