TotK definitely improves upon everything in BotW, but that doesn’t mean BotW isn’t a masterpiece on it’s own.
doomcanoe has explained it well, I think for you, BotW is the way to go.
Though, just to be clear, you can’t go wrong with either option. It’s like choosing between two of my favourite ice cream flavours and I can only have one. 😀
No info on that, but apparently firing over a 100 people (out of 300 or so people)
One person, who asked to remain anonymous in order to protect their career, told IGN there’s no word yet on exactly how many staff are affected, but the standard 45-day consultation process starts today, June 23, which according to UK law is triggered when an employer proposes 100 or more redundancies within a 90-day period. IGN understands Build A Rocket Boy currently has around 300 UK employees, with around 200 abroad.
“It’s understandable that dev kits are heavily restricted before a console launch and they usually remain restricted for a while afterwards,” he says. “The Switch 2 has been very normal in this regard and we didn’t expect to have access to kits ahead of launch.”
I think this quote sums up the article nicely.
Well, theoretically speaking, you can start posting them and set up Patreon account? I am sure there’s some kind of niche for this in game journalism, but no idea if it’s big enough that it will actually be worth the time.
(Or we can just get cm0002 to post some article like this and send you the link every time there’s a new investor’s call. 🫣 )
Just a correction, AAA games aren’t less common. We are getting more and more indies, but we are also getting more AAA games than ever. It’s possible that percentage of AAA games compared to indie games has changed, but that is because of increased indie output.
Don’t have any official stats, but as someone who keeps an eye on upcoming games, there are tons of AAA games coming out pretty much every year.
This, I believe, is the biggest use case that I have come across.