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Cake day: Oct 22, 2023

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That last “if” is a big one. Most of the time these relationships aren’t as clear headed and well thought out as you’re hoping they are. Hurt feelings are the norm, and hurt feelings of powerful people lead to revenge.



“I have much more misery to inflict upon the industry first!”


How do you get third party protection? I’ve no desire to switch either but I don’t want to go without malware protection.



I don’t envy whatever company gets hired to try and one-up Larian.



That’s just unfair… With real gambling you might actually get your money back!


As an indie dev I just want to thank you for doing this. We need more people and sites that work to surface unknown passion projects.


This one’s definitely worth a play if you like the franchise. The writing is hilarious as usual, and there are some extremely cool environments in it.


For me it’s Journey. That game gave me an emotional experience I’ve never had in any other.





I’m happy to see someone else pushing back against the inevitability line I see so much around this tech. It’s still incredibly new and there’s no guarantee it will continue to improve. Could it? Sure, but I think it’s equally likely it could start to degrade instead due to ai inbreeding or power consumption becoming too big of an issue with larger adoption. No one actually knows the future and it’s hardly inevitable.


Unity is also just a broken mess under the hood, so they’ve got a long technical road ahead of them to actually improve in addition to the reputational damage. CEOs usually don’t understand technical issues so I’m not holding my breath.


Very sad to hear. Cyan is a massive influence on me and I’m always rooting for them. They definitely haven’t had a smooth or easy road over the years though.



I actually really have enjoyed the game itself but you aren’t fucking kidding about the rest of it. It’s truly insane how much friction there is between deciding to play and getting into a lobby.


I known I’ll like the game (the franchise is one of my all time favorites), it just had a lot of technical problems on launch so that’s what I’ve been waiting to see improved. Sounds like it might still be kinda rough based on the first part of your comment.


How’s the game state these days? I’ve been waiting to play until it got fixed up.


For real. I had a project to make two full since player campaigns and it was waaaaaay too ambitious. I’ve always been hopelessly ambitious with game dev stuff and I still am honestly 😅

So fun to hear everyone chiming about doing this back then.


That’s so cool sounding too! I made so many half baked ideas honestly. Tower defenses, single player campaigns (way too ambitious ones), and so many more. It really taught me a lot about proper game dev honestly.


That’s cool! I made tons of stuff but most of it never got finished or released cause I just kept starting the next thing. Probably the wildest thing I ever made was a prototype for a sidescrolling platformer in wc3. It had keyboard movement and ability usage, jumping, a heart counter in the top left, enemies, powerups… It was kind of janky but it worked surprisingly well considering what I built it in.




This is a big moment for them. Can they redeem quarterly updates, or will we have another Nayos on our hands?


I really liked this game, but I used all my unlock points on the wrong squads and couldn’t progress any further to get new ones. I wish they hadn’t bound the unlock currency to getting achievements with each squad. It made it so if I bought one I ended up hating there was no shot of getting any money back. Otherwise it’s a great game though.




Shhhh, its just the lazy devs who also work super hard to make it terrible. /s

Everyone thinks their game of choice has bad match making, but it’s just salt most of the time and doesn’t pan out when actually tested and measured objectively. If match making was perfect they would win 50% of the time, but perfection is impossible because the system can only work with the players online right now. Those players aren’t equally good every day, either, nor are they equally good against all other players, or on all maps. It’s a moving target.

That doesn’t even touch on cross play, or premade teams, which further complicate it.


I think it’s just purely generated content. If you touch it up a human was involved and it’s fair game afaik


You nailed it about the gameplay in your guess. It was very cutting edge when it came out. The animations on the plasmids were especially memorable I recall. It’s interesting to hear that part doesn’t hold up so well.

I’d highly recommend you play 2 as well. It’s quite different but I thought it was the best of the series gameplay-wise.

If you like the setting I would also recommend you go on to play BioShock infinite and specifically the DLC for it. I won’t say why, and I recommend you go through the base game first (very cool in its own right), but the DLC is really going to tickle your fancy I think.



What’s missing from start? I don’t actually use the start menu much so not sure I would miss anything anyway.


This is true for a lot of people but unfortunately there very much are some targeting the people losing their jobs. I’ve seen plenty of people, even some on Lemmy in the past, who hate individual devs because the game they were looking forward to wasn’t good.

Is it a loud minority? Probably. That doesn’t make it OK, though, and it doesn’t reduce the mental hit to these devs in an already bad moment of their lives.


The first one, the icy one, is just alright. It gives you another area basically that’s about as much content as the 5 base game areas. The new one the iron rig is pretty fun, though I thought. If you really like dredge I’d say get both.


This is a good overview though I wouldn’t know how to do the specifics like get pro (I have 10 home), or deactivate all the infringing stuff.

What’s the UK trick? Is that just a better version or something?


Have you succeeded in making things less crappy? I’ve been debating the upgrade for a while and I’m basically hoping this is possible by the time I do it. I already use shutup10 on win10, but I wasn’t if win11 kneecaps it somehow or not.


One example I like is Dredge. If you took away inventory management from that game, you would basically destroy its whole economy and progression system. It would also get rid of the interesting way they make having tons of equipment mean you can’t carry as much at once, creating a tradeoff.

I think one thing people get mixed up is the limitation side of a limited inventory – which is often a good thing for creating choices, tension, and pacing – and the physical action of sorting and arranging an inventory. This second one is a perfect place to streamline in my opinion because while the limitations on inventory create meaningful choices, having to spend a while rearranging your stuff to fit something in is very rarely good gameplay. You might already be making this distinction, but I wanted to clarify that just in case.

Inventory size/weight capacity is essentially a resource to manage, and I’m a big proponent of resource management in games (and this is coming from a designer who tried to get rid of and streamline resources for years – it has some major downsides).


Content creators who highlight small indie games?
What are some of your favorite content creators that highlight small indie games? Can be big or small, I'm just looking to find some lesser known games for a change. Edit: I'm checking all of these out, thanks everyone!
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