This article perfectly sums up the issues with this way of writing. Unfortunately people often don’t acknowledge the nuance there, and will jump down this reviewer’s throat for the take I imagine.
It’s icing on the cake that apparently there was even an in-lore term for something like a trans character of this species that they didn’t use. That makes it seem like they didn’t even study their own lore well enough. Never what you want to be thinking about a writing team. 🫤
It’s not their fault they’re gatekeepers, it’s a symptom of their success. The biggest platform will have a much greater pull inherently, and it should be their responsibility to act fairly because of that position. Thankfully they seem to take that seriously so far. We can only hope it stays that way.
Having the biggest audience to the degree that they do absolutely makes them a gatekeeper. If Steam became predatory tomorrow it would have a catastrophic effect on the consumer friendliness of the current PC market because you wouldn’t have anywhere else to turn for many games. GOG and Itch don’t have nearly as large of a selection of mainstream stuff.
If you want to double down on the puzzle aspect, check out Toki Tori 2. It’s a metroidvania side scrolling puzzle game. The wild part of it is you basically only have 2 moves, but you have to figure out how to use those moves to solve puzzles in the environment to progress. There are no actual hard walls like in a regular metroidvania, it’s just your understanding of how you can manipulate and influence objects in the world that gates you from getting to new places.
Context: I like immersion and getting the most out of a game’s systems.
I see someone said the opposite, but I’d recommend playing the one difficulty above normal. If you don’t you’ll barely ever need to interact with some parts of the game like the alchemy system.
Also the game lets you heavily customize the interface. I personally hate being led around by a dotted line/arrow, so if you feel the same know you can turn all of that off.
To this day LBP 1 has some of the most incredible level design I’ve ever seen. I know some of the later entries had wilder stuff going on, but the original limiting itself to almost entirely using basic blocks and shapes with visible logic switches/machines, was so magical to me as an aspiring game dev. It was like they were putting their money where their mouth was. You can create stuff this crazy, too, because we just built it out of basic shapes.
I mean I guess if everyone was using the default settings and buying assets off the unreal store you might get that, but the engine doesn’t come with graphics. You can make whatever you want in it. You could make a ps1 era looking game. You could make something like windwaker. You could make a 2d game. It’s just a set of tools.
Don’t get me wrong, the engine does have strengths and weaknesses, and lends itself better to certain things. That makes games of a certain type gravitate towards it.
I’m still waiting until it gets more updates but I’m so impatient to play it 😄