

The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.


SDV felt quite hectic when I tried to do everything the game told me about, but once I let go and didn’t worry about the upcoming evaluation, everything became nicer.
But if you can’t shake the need to do everything ASAP, can’t help you there. But the game has very few (if any?) missable things, no need to do everything NOW NOW NOW, there’s always next year.
Though, yea, there’s quite a bit of work to do for eg. 100% community center or both dungeons. I suppose there’s mods to alleviate the “grind/difficulty”, but haven’t checked.


I’ve played very few movie-to-game adaptations, but one that I did play was Total Recall for NES. It’s fairly ass, imo.
The game does follow the movie fairly well, although I can’t say I recall Arnie pummeling dozens of hobos in a cement factory in the movie x)
The controls were fairly stiff and difficulty quite high up there, it was on NES after all.


Friend of mine recommended it to me, and it was already on my radar as it did look very interesting. Bought it, played about an hour and proceeded to ask for a refund. It didn’t do it for me at all.
The funny thing is that on paper it should have been a slam dunk for me, but literally nothing in-game felt like I liked doing it. Weird.
Welp, not every game is for me, and in this case I know I’m a rare outlier. :P


Entirely up to the game & how interesting the post-game stuff is.
I have 100%'s eg. Batman: Arkham Asylum (on normal, not gonna try-hard it). The amount of collectibles was within the toleranse and it was fairly fun to hunt the items with the hints provided.
Now, few years forward with Arkham City and Arkham Knight? Hard nope. Too many collectibles/activities/timewasters, stupendously huge areas, too obscure hints, nah, nopety-nope-nope. And the good ending in AK was tied to finishing “optional activities” which I just could not be bothered with, watched the ending on youtube and uninstalled.
Diablo-likes I can grind for hundreds, if not thousands of hours, as the “click go brrrr, get item of +1 betterness” after campaign is fun for surprisingly long periods for me. But at the moment I have the problem that I have pretty much played all of the available ones (edit: ones that I’m willing to buy, that is).


Started playing Rauniot - a post-apocalyptic isometric point&click adventure game set in Lapland. Only few hours in and the vibes are great, although the voice acting and dialogue feels … I dunno, it’s not “bad”, but it feels a bit “off”, like it’s written by “semi-edgy artsyfartsy” type, and the dialogue is performed by aliens who only got the tldr version of how to act human.
Visually the game looks quite a bit like Fallout 1 and 2, just with higher colordepth and resolution. Sound (apart from dialogue) is pretty ambient. So all good in my books. And I gotta respect the absolutely slamming metal tune the main character is blasting in their car during the intro sequence. Hell. Yea. \,,/
Puzzles have been mostly “find a tool to do x”, some items (eg. a rope in the first screen of the game) do blend into the background, so hovering over everything on the screen is a must. Interactables are highlighted in yellow outline, which on some cases can be really soft and it blends to the apocalyptic colorpalette of sepia/brown/gray surprisingly well, but at least all interactable things have a soundeffect when hovered with a mouse.
Gotta play more, I do want to see where it goes with the story and puzzles later on.


Admittedly, I haven’t played MM further than the first few minutes, I like old adventure games (esp. LucasArts ones), but just haven’t bothered with this one.
I suspect the garage puzzle probably has some hint, like “it’s too heavy/I’m not strong enough” when attempting to open it, so the player atleast can figure out that strength training is a thing. Still a bit of a stretch, as it’s cartoon logic to actually become stronger after one workout - but… it is a cartoony comedy game.
The envelope thing sounds like one of those “needs a crystal ball” -things that many of the games of the era unfortunately had. I don’t think people even at the time appreciated the “dead man walking” -design. Must be fun for the softlock to become apparent hours or days later. It’s just a dick move design-wise.


I’ve been meaning to check out Morrowind, most people have been frothing about it since forever and… tbh, only Elder Scrolls game I have really played has been Skyrim, only dabbled with Oblivion and Morrowind.
And… oh, OpenMW is in my linux distro’s repository too, that’s one barrier removed already! I take MW is quite a bit more approachable than Daggerfall, but probably quite a bit less than eg. Skyrim?


I’ve been waiting for this demo, right off the bat I have 2 technical points to raise:


heh, yea, my approach is also full on murderhobo in Styx, but I do it so nobody notices anything if at all possible. Levels can take several hours with this method so … uh, it’s not really optimal way to play but damnit that’s how I roll. Admittedly the near constant presence of the void/cliffs/etc bottomless pits makes it fairly easy to get rid of bodies.
Never really felt the need to chase the time bonuses, just collectables etc are enough for me. Admittedly I have not finished either of the games, but played pretty darn far in both.
Way back I played a bit of A.R.E.S: Extinction Agenda (https://store.steampowered.com/app/92300/ARES_Extinction_Agenda/) - it’s a bit of a score attack game, but controls pretty similarly to Abuse.
If purely multiplayer game is your thing, Teeworlds (https://store.steampowered.com/app/380840/Teeworlds/ , https://teeworlds.com/) controls just like Abuse. It’s about cure orb-shaped creatures duking it out. It’s free, btw.


(video games, slang) Video games from Europe (especially Eastern Europe) with ambitious concepts but lacking in execution and sometimes exhibiting unintended glitches.
as per Wiktionary (https://en.wiktionary.org/wiki/Eurojank)
I was under the assumption the Styx -devs were german, but apparently the studio is French. Either way. I also don’t recall any specific glitches, but the first game has a bit stiff climbing mechanics where you can (and will) do some unintended jumps to void etc.
Basically “AA game” instead if “AAA big budget game”


Telltales Batman is on my TODO list, gotta get on that. IMO the first TT Borderlands was fairly fun, haven’t touched the second season.
It’s been several years since I played LiS, so the details of the game are a bit hazy. I recall it feeling bit lame on the beginning, but it did ramp up quite a bit towards the end. The beginning was (mostly) some school drama, like some girls acting like absolute brats and dealing with that.
The first episode is free on steam, btw. If you’re on the fence, try it out before purchase.


I’ve only played through the first LiS “season”, it’s all right. Gameplay is pretty similar to Telltale’s Walking Dead/Wolf Among Us/etc -if you enjoyed those, you probably will enjoy LiS.
If you aren’t familiar with Telltale’s games, theyre “adventure games”. Quotes because they don’t really have a “verb menu” or inventory puzzles etc like the traditional point&click adventure games. They’re more of a interactive stories with few branching paths/choices, kinda walking-sim adjacent ish.
I’d recommend the Walking Dead or Wolf Among Us over Life is strange, but it isn’t bad either.


While I do like the first 2 Styx games (the 3rd one is out soon-ish? if not now?), they are quite the “quicksave/quickload trial and error patience games” and quite deep in the eurojank spectrum. The climbing in the first one is pretty jank, and in both games the character breaks 4th wall deadpool-style pretty often, enemies are dumb as bricks but will absolutely murder you once alerted enough.
But on the upside, it’s one of those rare stealth games where murder is not penalized at all.
That said, the games are great!


While true… I’m not aware of a single 16-bit game sold by steam. Are there actually any? (EDIT: I mean in context of Steam, ofc. systems running older 16bit games probably are not getting them from Steam).
Admittedly sample size of 1, but the only 16bit windows game I care about (Castle of the winds) runs fine on wine.


it’s kinda wild, they duplicated the data several times to supposedly help loading times on mechanical hdd’s. I guess to keep data sequential and minimize seeks?
And yet, I guess it was technically true:
Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases.
I don’t know how long the loading times in the game are, as I don’t play this. But surely +/- few seconds is negligible vs 130 GB duplicated data.


Curious to know what happened with Bazzite to make you switch. I haven’t used it myself but I’ve only heard good things about it.
Been thinking of trying out cachy, but I already have perfectly good and configured Arch, so haven’t bothered.
Edit: 498 days? Holy… It feels like 365d was just a moment ago
huh. I do kinda like this kind of story/telltalesque games and I can’t say I had ever even heard about this one. Though admittedly I’m only a “surface-level trekkie”.
Either way, kinda bummer to see it go.