The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Cake day: Jul 24, 2023

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it gets weird when there’s multiple software layers. each one has their own env’s, dxvk, proton, nvidia, and then there’s the few random 3rd party ones (eg. libmimalloc if you want to tinker with memory allocation options)

it gets messy.


tbh, I did the exact same thing, but came across that documentation today and realized my error… :P

hope it works!


AFAIK: PROTON_ENABLE_NGX_UPDATER=1 doesn’t update the dlss version/dll files, just some game-specific profile settings. You’d still need to replace the .dll files if you want newer/different dlss files.

https://github.com/jp7677/dxvk-nvapi/wiki/Passing-driver-settings#ngx-snippet-updates-and-preset-overrides - at least the documentation here only talks about some snippets that envvar allows updating


I don’t have the game, but maybe it ships older dlss dll or uses some shit preset? I usually just replace the game dll with latest one from TPU (https://www.techpowerup.com/download/nvidia-dlss-dll/) and slap an env var to force transformer model DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION=RENDER_PRESET_K (as per: https://github.com/jp7677/dxvk-nvapi/wiki/Passing-driver-settings) (EDIT: render_preset_latest could work too, but last I heard K was latest, and the “newer ones” aren’t actually used yet, dunno of render_preset_latest actually uses those or K)

seems to work in the games I play, but, YMMV.

edit: might need DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE=on as well.


…and I might even have the hardware to run the average Unity 5 game.

Unreal Engine 5, surely? As that’s what it is. Unity 5 was apparently released back in 2015.

But, yea, BL4 is a “wait for ~20 €/$ sale for the ultimatebundle with all the dlc”. Haven’t really felt the need for BL since Pre-sequel killed it for me. Got BL3 on sale and… eh, it was kinda stuttery mess as well, when I played it.




wishlisted, looks somewhat interesting, not entirely sold on the premise yet. PEAK vibes, but this one doesn’t seem to have any particular goal to work towards? Puzzles/tasks here and there but… no overall goal?


kinda weird that steam’s storepage doesn’t specify the formats, BUUUUT, the system requirements hit towards flac being available as well:


because then you would end up with a company without execs, and then you couldn’t fire anybody anymore /s


Gotta go with Perspective (it’s free, btw) - it’s a 2D platformer" with a 3D perspective, but not in the way you’d think.

Essentially, you have 2 modes: first-person walking/camera adjusting and 2d platforming. The first-person mode allows you to align the platforms to helpful positions from the perspective, and then swap mode to 2d platformer to walk on those platforms. Part of the trick is that the 2d guy stays the same size on your screen, but you must adjust the perspective so he can fit through gaps and such. You switch back and forth to help the platformer guy through levels.

Definitely for fans of Portal, Superliminal and the likes. No real story in this one though, but gameplay is kinda-ish similar.


fair enough, youtube probably wasn’t a good comparison, but GOG should be. They have written text alongside the 1-5 star review. Now, there are grades 2-4, but in general 1 and 5 seem to be the most used ones.


I dunno how useful that would be. Way back in the day eg. youtube had a star rating system for videos, and users gave 0-5 stars… except they found out that overwhelmingly vast majority of users only used 0 and 5, nothing in between.

While a more granular review system would be nice, it’s just the users that don’t and won’t use it properly. Even if some users would use scores other than [min] and [max], they would be such a droplet in an ocean.

Even with the current thumbs up/down people get it wrong. Give it a thumbs up but write a scathing review.


…were those reviews from some specific languages?


it’ll be some kind of a miracle if the game ends up being even decent after all the tumultuous dev-hell it went through…

But I sure hope it’ll be good.


Thank you for the info. But, nah, playing with random peeps not really my thing, me and my gaming circle basically just want friends-only.

So… if I’m parsing this right, the latest version doesn’t do multiplayer, but earlier ones do? Or is this “B42” some beta-branch you need to manually select in steam->game properties?


Sounds cool. Thank you!

Gotta rummage through the available mods, but def considering picking this one up now.


if you don’t mind me asking for bit more details: how is death on single/multiplayer? Is it roguelitey-death-and-that’s-it or is there respawning?


Oh, the Project Zomboid has coop? Didn’t know that. Is it friends-only or on some common server or what? Are the survival aspects (difficulty) adjustable?


Just from PC-perspective:

Just too bad AW2 is locked in Epic Store, but that’s not related to the quality of the game.

Arkham Knight had quite a disasterous launch with the performance issues tho, but can’t recall any gameplay bugs - even though I do have my gripes with that game. The performance issues are (now) fairly non-issue as gpu/cpu/storage performance has risen noticeably since launch.

Arkham Origins I couldn’t even play 15 minutes without it crashing, no idea what’s happening there.


can you even kill something that’s already dead?

But tbh, only played some of the beginning (edit: and remember even less). Should actually play it through.


Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.

Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.

So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.


hope it fares better for them than the subnautica 2 devs.


sounds promising, thanks for letting me know! I’ll check back to the game during the weekend. :)


I wouldn’t know, not that far into the game, still just working in the starting cafeteria area. But, I’ll check it again at some point.


The game is pretty dope, but the thing that broke my enthusiasm with the game was the realization that mosterspawning teleporter/rift can just spawn in the base. Doesn’t seem like a fun mechanic to me, the game is a misery-simulator everywhere else, why did it need to have random monsterspawners in “safe areas” as well. :/

I guess I need to take a gander in the sandbox settings, apparently there’s some slider/toggle to affect monster’s damage to furniture/craftingstations/etc.


it’s mostly been Soulstone Survivors

It’s pretty great “vampire survivors”-like game, with a bunch of characters, weapons for each, passive and “active” skills. I put quotes around “active” because all skills are used automatically all the time, they’re just the attacks/abilities you pick up during the run.

The game has pretty neat 3d flat shaded / “low poly” fantasy-style. Skills have varying effects on screen, anywhere from a greenish bubbling circle to massive explosions… The spell effects get REALLY obnoxious at higher levels when everything causes at minimum screensize explosion which obscures everything. Luckily there’s a setting to turn down spell visibility, I just wish it’d have some dynamic option to allow higher effects at the start of the run, and gear it down towards the end.


ah, Runescape. The version I played aaaages ago is apparently now called “Classic”. The only thing I (barely) remember from those times are my massive piles of Kebab -items in my inventory, they were dirt cheap as healing items, but they did have a chance of dealing damage when eaten, instead of healing. :D


got to wonder if that launch might be simultaneous with the 2.3 update


This looks absolutely delightful. Thanks for sharing!


they’re not really platformers like, eg. Mario, they’re a lot slower with the focus being on environmental puzzles (levers, boxes, elevators, avoiding obvious enemy sight etc), with the occasional escape sequences here and there. The puzzles aren’t really any sort of headscratchers, basically “how do I get there? oh, I drop this box to break the floor here (telegraphed hard)”

If Little Nightmares -series is familiar, they’re basically like that. While the puzzles aren’t hard, they’re generally timed to allow the obvious enemy to get close enough for the player to “pucker up” a bit and then flee the scene with a relief.


It’s great in VR, i just have an ancient oculus devkit 2 or so, its horrid mess of cables I don’t want to deal with

Too early adopter issues. :P


I’m going to go with Euro truck simulator 2.

The experience of chill driving across europe and listening to podcasts is nice. The game isn’t complicated enough to affect listening experience, but also engaging enough on it’s own right that it stays interesting.

I have probably seen 80% or so of the roads and cities, bit they still feel fresh… Could be that I’m forgetting places faster than I’m getting familiar with them as well.

I do have a steering wheel and pedals, but they’re just too cumbersome to get out and my wheel stand is made for someone at least 20 shorter than I am, so the experience is hampered a bit anyway. Because I’m lazy I’ve just resulted to driving witn mouse and keyboard combo.

Edit: typos. Typing on phone is butts


I could see a single short mini-episode where Duke shoots shit up and saves the day, and that’s the depth it goes. A whole series? Kinda seems a bit too thin for that.

Besides, considering the character: if they keep him as is - some people are gonna raise hell. If they don’t - other people gonna raise hell. I don’t see there being a winning move here.

But, eh, whatever. If someone really wants to spend money on making it happen, sure, go ahead.

edit:

“It’s a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

as the article says. I guess they have a vision, but at the end of the day, a “middle finger to everybody” doesn’t seem like a commercial success. Oh well, remains to be seen what comes out of this.


I did like Control, and I do like coop-shooters… but I would prefer some story campaign instead of few repeatable/grindable mission-types with minor run-to-run variance.

Overall, I’m definitely wanting to play through this to completion.

So, this game does have some story arc? Genuinely do want to know.


huh, 5 levels? Even if sizeable, still sounds like vast majority of coop-shooters where the idea is to run the same missions over and over again.

Are there any coop shooters with actual campaigns anymore? Running same missions gets samey really fast.




Kinda cool this kind of “work sims” keep popping up. Though I tend to lose interest in them after few hours, as the gameplay generally turns to routine and becomes fairly boring… that said I don’t even know how many hours I’ve spent driving a truck in Euro Truck 2 so… not all routines are the same, I guess?

Is the game fairly dimly lit or is your store just trying to save on electricity?


I’m just spitballing, but the ip owner needs to do something with the ip so they can keep it? IIRC similar things have been mentioned here and there when some long forgotten ip suddenly gets a new loweffort installment.

So, could be that they were making the extraction shooty anyway, so they slapped Marathon on it “just to refresh the timer”? I dunno if that’s how it works, not a lawyer.