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Cake day: Aug 26, 2024

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Every power supply expert has stated that it’s dangerous to use any kind of extender or adapter with 12vhp


Concord suffered from being too safe and generic. There wasn’t a single thing about it that didn’t seem generic and played out. It was originally conceptualized around the time when overwatch 1 was super popular and then they took way too long to finish it. The fact that it was pursuing an outdated trend and doing nothing original with it is why nobody had any interest in it.

Gamers could have identified that it was going to flop from a mile away, but the people calling the shots were businessmen and shareholders, not gamers. The industry has been hollowed out and enshittified because it’s been taken over by non-gamers who want to turn all games into soulless child casinos.

It wouldn’t be the first artistic industry ruined by capitalists and it won’t be last.


Big name studios are usually publicly owned which means they have shareholders to answer to and they demand a return on their investment. That means no risk taking which means no niche genres. It’s why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.

And indie devs don’t want to touch the sim genre because it’s an incredibly challenging thing to make and would take most people years and years to get anywhere on it. Their only shot is having an angel investor to keep them afloat.


This is only a problem for capitalist shareholders (aka the ultra wealthy) who need to extract more wealth from consumers than they did last quarter but they’re already at the limit of how much they can do so. Now the largest barrier is time and attention.


I’d say try it out to see if you like the gun mechanics and movement/different classes. If you do then you’ll love the game even more when you get to the higher difficulties. If it’s not your thing, you can refund on steam if still under 2 hours of playtime.


The tech industry chases acquisition and investor money only now, not consumer demand or innovative achievement. It’s all just people trying to get rich, mostly so they can escape the effects of late stage capitalism.



If a corp has shareholders to answer to, they will only churn out unfinished dogshit.


Very few people actually need or more make use of the power that nvidia’s high end cards provide


Bethesda being owned by Microsoft means they’re tainted by the influence of shareholders now. The decay is inevitable. Wall street ruins all studios with time.


The shareholders demand a return on their investment, so they demand that every game be no less than a billion dollar hit. This is where infinite growth shareholder economics gets us in the end. It is toxic to any art medium.


Why are the devs so confident that “less is more” is what the players of this genre want?

Absolute braindead idols.


I’ll take worse anything over a blurry vaseline smeared image during motion. The fact that devs of high speed games like shooters think this is the most acceptable compromise is bewildering.





They’ll do that anyway. They engage only in ideological proclamation, not critical analysis. They think truth is dictated by consensus.

You deal with these people by disenfranchising them and removing their opportunities to gain power, not by engaging them directly in debate. Never engage with an echo chamber if you don’t want the ideology of that echo chamber to infect others like a virus.


because windows is doing everything in their power to ruin their OS with privacy violations and ads. I would switch to Linux yesterday if my favorite games worked on it.



I saw an anecdote from someone who used to work there and they said their infrastructure and resources were outdated as hell. Basically zero support or investment from leadership. Those corpos are intentionally just trying to milk them and the customers dry before total collapse or a buyout.



Competitive games always attract the most toxic people. I stick with co-op games for that reason.


You can see every moment a senior dev went to management and asked for time or money to develop a certain type of interaction and were told no every single time.