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Cake day: Dec 28, 2023

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That’s pretty much just any FPS from before 2010ish, with a few exceptions where it wasn’t purely an FPS and made sense for the games design such as bioshock and deus ex.


It’s the diminishing returns on additional processing power enabling them to look better, e.g. instead of unlocking entirely new effects that were obviously missing from games before, they’re just getting slightly more accurate. Also gpu prices inflated by crypto and AI mean top of the line gpus are less available in both PC and consoles, so it’s not worth it to develop a game that mainly targets top end hardware.




I used to have about 4000 hours logged in tf2 and counter strike source, but they dropped thier playtime database at some point since then 😅 so now my top one is rocket league at around 600 hours


Oni still had better hand to hand combat gameplay than all of those games though 😅


I think living in a place or situation that’s more difficult plays a role, it’s a lot easier to be kind when everyone around you is kind too.


To be clear I did meet some nice people when I visited Russia briefly, there are horrible people everywhere, not just in Russia 😅


Streamers kinda brings that connection back

In a parasocial kinda way…?



The competition might not be real right now, but they’re smart enough to know it’ll eventually catch up if they don’t stay one step ahead.


But yeah it definitely sounds like thier test for 200k players probably had bigger instances provisioned than what they ended up using in the production release 😅

You’d think they’d be able to do some sort of auto scaling when demand goes up though… 😅


Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

Also when it’s on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn’t pay full price on steam to do 😅



Maybe instead of updating the public rules could use a checklist system to help reduce the cognitive load of moderating: like checking if the url is a reputable source such as the verge, and check for keywords like “valve” for if it’s relevant to gaming.


It wouldn’t just be unpolished if they rushed it that much. Thier development cycles are still about the same length as other companies, even despite the lack of polish.



That’s still pretty expensive for a 17 year old game though.



Steam needs an anti-wishlist so I remember not to buy it when it’s on sale for $1 ten years from now 😅


I look forward to watching hbombers video essay about it.


But you’d still need to download the games onto the ps5 in the cabin in the woods, assuming this doesn’t apply to games on disc.



I’d be keen on it if it was just an action/shooter and wasn’t a moba 😅

Maybe we’re just not the target audience?




Also looks like the lighting on the car isn’t working, the colour of the car is barely visible even under bright lights.

And they completely changed the colour of the roads.



Oh ok, I watched it on phone so wasn’t sure.


Wow, it never ceases to amaze me how some games can look so good on the switch…

Unless that’s just PS5 footage?


Or probably wouldn’t look so bad after playing the game for awhile as your brian will adjust, until you don’t play it for a bit and then come back to it 😂, Kinda like when you see the stop motion robots in the original robocop or terminator etc. “I don’t remember it looking so framey when it first came out”


I wouldn’t expect them to add a toggle, that would probably require exporting all the animations twice, unless they do a bit of a hack in engine to smooth it out, but that might look even worse tbh 😂


I know, but I don’t get it, it just looks bad to my eyes, especially when everything else in the game seems to be running at 60fps or higher(the contrast makes 12fps look more like 4fps… 😅 )

Stop motion looks like that mostly because of technical limitations and to save time while animating: good animators use more frames when possible, e.g. Coralline

I guess imitating that style might save a little bit of time since the animators don’t need to worry about the keyframe curves… 😂


What’s up with the janky ass looking 8fps animations?



IIRC the dialogue that pops up about PSN implies you might want it for cross play, but I think maybe it’s just to be able to see your PSN friends in game and invite them to your squad? Not sure if I’m remembering correctly or thinking of a different game though.



I don’t remember that in the cartoon, but maybe I missed that episode.


It’s probably mostly there to try to protect the microtransactions for some of the cosmetics.