It’s the diminishing returns on additional processing power enabling them to look better, e.g. instead of unlocking entirely new effects that were obviously missing from games before, they’re just getting slightly more accurate. Also gpu prices inflated by crypto and AI mean top of the line gpus are less available in both PC and consoles, so it’s not worth it to develop a game that mainly targets top end hardware.
One of the devs stream ids from the decompiled code:
https://steamcommunity.com/id/55846295727582/
Why am I not surprised that they’re Russian 😅
Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?
Also when it’s on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn’t pay full price on steam to do 😅
Or probably wouldn’t look so bad after playing the game for awhile as your brian will adjust, until you don’t play it for a bit and then come back to it 😂, Kinda like when you see the stop motion robots in the original robocop or terminator etc. “I don’t remember it looking so framey when it first came out”
I know, but I don’t get it, it just looks bad to my eyes, especially when everything else in the game seems to be running at 60fps or higher(the contrast makes 12fps look more like 4fps… 😅 )
Stop motion looks like that mostly because of technical limitations and to save time while animating: good animators use more frames when possible, e.g. Coralline
I guess imitating that style might save a little bit of time since the animators don’t need to worry about the keyframe curves… 😂
They’ll make that into a tv show 10 years later.