





Their work is awesome. I want to see them live. I was actually just listening to them on the way to class today.
Remedy sticking with them is something I love. Something about their work feels like authentic. I don’t mean it as a jab to songs made for video games, but a lot of the time songs made for video games have this “feel” where you can tell “yep. That’s tied to a specific game”. Something about PoTF’s work though feels like it’s an actual album




Alan Wake. And on a grander scope almost all of Remedy’s stuff. They put everything together where it feels like there’s more out there. There’s no seam in the metaphorical stitching. It feels like even when you reach the end of something there is more.
From less of a deep standpoint? The 3DS fire emblem games. They do some really cool stuff that connects them together.


I wouldn’t say it’s a “different” game, but I play a lot with friends and they like to bounce around or try new things (and I tend to get distracted by other games too).
Sometimes you’ll notice me get really hooked on a game and play that for like a week straight. I think Final Fantasy 7 Remake and Silent Hill f were the last single player games I got hooked on like that. I tried to get into Resident Evil 2 during October too but something about it I couldn’t get into at the time. Maybe some other time.


Halo 5, ultimately feels like more 4 to me, so I’d say you’re not missing much besides the lore. But yeah, the design is really the worst part here.
Now that you mention the bright colors and standout interactive pieces of the earlier games, that’s definitely the difference I’m noticing between these. Like with the shutter door I mentioned. It really does not look like you can smash through it or interact with it in anyway.


I almost considered referencing you when I mentioned that, but I know some people aren’t cool with that.
Thanks for the source too. I was thinking to myself last night “I should look for a source for this” but decided to put it off for today lol.
Hiring people who hate the franchise seems like a horrible move. I suppose I can see what the idea was, but I still can’t believe nobody higher up thought “wow. This seems like a horrible idea. Why are we doing this?”




I’m a college student currently living with his parents and i don’t work, and I planned my courses really well. Like right now I only have classes 3/7 days a week. So the result is just a lot of free time on my hand. And I’ve always been kind of diligent about personal chores (or found ways to be efficient about them)
So outside of class time, I really only spend my time studying, playing games, and hanging out with friends. It’s really a situation I’m lucky (and thankful to have)






I wish i had grown up on Halo, having played most of the games now. When i was first starting to get into gaming Halo 3 had just released and i tried it and wrote it off as just a Sci-fi multiplayer shooter. I was young, but damn. I didn’t know what i was missing out on. I had no idea about the Flood and the entire campaign. It took a while for me to realize the Flood was A actual enemy, and not some name for Zombies in the Infection mood.




Yeah, there’s a bit of swimming. I’ve never had to leave the shallows really for loot, but you still have to dive for them. And if your boat gets knocked over while heading over to another island, you’ll have to flip it and clamber back on.
My friend I play with is the same way. He’s terrified of the deep ocean so i usually handle the water based stuff (I’m in the opposite boat, I love the ocean)




We haven’t really made a lore explanation for it. They are the same character we know, but as far as continuity, we make references though to previous “lore events” though and treat it like it’s just another day of the zombie apocalypse. I guess if i had to try and explain it, some unexplained event happened that caused Jerry and Cable to have to start over?
Jerry and Cable in Baldurs Gate was a Dimension hop though










When I started this it was at some point in my life. Around the 30 day mark though it just kind of evolved into 1 Game Daily.
I have a really open schedule right now (I’m a college student and only have classes 3 days of the week) so usually my days are pretty relaxed with lots of downtime. Though sometimes things do get a little exhausting such as during midterm seasons. I feel like it kind of shows in my posts during that time










Ultimately, it’s a sandbox so the difficulty can be scaled to however you have the most fun. Some basic tips I’d suggest though is to cover your windows, so Zombies can’t see in, and maybe look into barricades when you can. You’ll also want to be careful with your fights. Unless you’ve got difficulty low, you can easily get tired and overwhelmed by zombies.
In the later game I also try to setup safe houses around town for emergencies, and I’ll patrol every once and a while too in order to clear out Zombies and keep them from building up around town.


















































There’s some parts where i forget that it’s PS2 era. It really feels like something from the next gen. It’s surreal