MyNameIsAtticus
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Cake day: Jul 16, 2024

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Today's game is some more Assassin's Creed III. After yesterday's post, i went back to this game. I'm going to try and 100% this one like i did with Black Flag. I think my younger self would be proud. It shouldn't be too much work, this was before Ubisoft's "Here's 800 chests and 300 side quests with the consistency of Sink Water" era so it should be way easier. The feathers are like the worst offender here. I found this cat out in the frontier. I followed it for a bit to see where it goes. It didn't go much of anywhere once it hopped down from the fence. I was surprised it *hopped* down though. I didn't think it'd have an animation for that. But it did. I pet the kitty a little bit and went on my way. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/Xs7X4loKdX9M/uKkFF2SQysARAepPQ1pAVNR9LoXEocsupOSIxUpI.jpg) On a similar note, i found these snowmen at the homestead. I just thought it was a cool little detail that the children made snowmen during winter. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/Meu5hIHe5Rys/AYj6YRwShKLJCgopoiKkp9lQVbE9YM85vr3THq8m.jpg) Speaking of the homestead, i've been doing all the sidequests for it. I got up to the wedding today before starting to focus on the Naval quests too secure trade routes. The trade system is surprisingly complex, so i figured i'd want to secure everything to make it easier for me. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/DWIKWqKt5M8k/RgnwffOWfpJkHeMhCaxdon6Xy2RAuB6cpOg2ddAl.jpg) The last thing i did was the Captain Kidd stuff. It's surprising this is all base game stuff. It always struct me as the kind of thing to be like those tacky Gamestop preorders or something like that. But nope, it's just chilling here in the base game.
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If talking just general favorites, i’d have to say Reach is tied with 3 for me. 3 just feels like a general all around good experience. Reach is so fucking good though. Like you said, we come to care for the characters. It kind of does this tightrope act of Hope and Hopelessness, and at the very end it gives a little hope while making a sacrifice.

I love that Noble 6 is your multiplayer character too, it really serves to make it feel a lot more personal which helps to aid the themes. You’re not Master Chief with a history and Epic feats, you’re just… you (or a stand in of some sort). It’s not Noble 6 getting close to everyone, it’s you getting close. It’s not noble 6 making the sacrifice for the pillar of autumn to escape, it’s you. At least in a philosophical sense, or at least that’s how i always viewed it. Even my spartan is a reflection of myself in a way (For example the tiger themed paint job is because i think Tigers are the coolest big cat).

by the end of it, we’re more worried about fucking the other person over than whatever we originally wanted to do

Also, yeah. I agree with that. Halo does a good job making you and your buddy’s fuck eachother over and become the enemy. It’s admirable that it can juggle both that and the good story telling.


When we played CE i’d see how much of the wall i could paint with the enemies blood like some sadistic game of Splatoon. I was playing on MCC so i never ran into the Frame drop, but i recently got an OG copy of CE, so if i can find an OG xbox i might test this


Today's game is **Halo Reach**. And when i say Halo Reach, i mean the entire campaign on Heroic in one night. It was a fun experience. I've already talked tons about Reach before, so instead i wanted to do today as a little montage reel of moments with my friends from it instead. We redid our spartans for this and even made our own little lore for them off of the things we did in game. We have my Spartan who is a rampant arsonist and she *may* be a little bit of a war criminal **(We say this because she pinned an elite into a wall with a Banshee and fired on them for a solid minute)**, she's the one with the spartan armor colored like a tiger *(Because tigers are the best big cats, obviously)*. We have Great Value Master Chief (GVMC) who is a little too quick too fire *(He's named that because he looks vaguely like master chief but not quite)*, he's of course, the one who's all green. Then we have my friend who we're pretty sure is just an old person or a Lizard they shoved into some spartan armor and called it a day *(we say this because his sense of direction was abysmal and he couldn't remember how to drive). he's the one in the lavender armor *(He's lavender because he likes the color lavender)*. In the *main* screenshot i'm air striking GVMC, who just meleed Lavender. I was originally aiming for the tank, but then saw an opportunity to air strike my teammates *and* the tanks, and went for that instead. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/WIgo2YrY56wB/pySHquXUFuJ7oWor9YEOFXBQqxCFJTb8cDyUpYII.jpg) Later in the game i blew up Lavender in a Forklift for fun. He of course, killed me in revenge and took my sniper. So i killed him back. I didn't want him taking the sniper so i threw myself off the ledge to stop him from getting it. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/7Gjpe9d4I2jR/lK666fUpQKCRT7UVwNxpKDQ6lC5Yfi4VPCwihX8t.jpg) He later got revenge by convincing GVMC to ram me off a cliff in his Ghost. I managed to switch things up though and slip GVMC off the cliff instead, before Ramming Lavender with the truck for revenge. If you'll notice something, it's that we have an issue of keeping the fight going. It's all in good fun, but we very much fought until the end of the game. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/2ZojMaQMFaft/1GfIFyeTnv9ULDRBNWFUoRDFgBINKIB7dQC5U4bs.jpg) Like here for example at the mining Depot. Lavender hopped in the turret to take out the Zealot, and me and GVMC started fighting again. I accidentally stickied Lavender. And of course, he joined in the scuffle. It's a miracle we all 3 didn't die and have to reload from a check point. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/CuZL0yXsuYJL/VfduGhjPLVQ1xMfbniFat10B3jPu7e07nvQMr2FB.jpg) During Exodus me and Lavender were playing Sniper while guarding the lift. I was spotting him and a Jackal came in, so i meleed them. And then meleed them again, and again, and again, and... you get the point. This was because my control died and the input got stuck being held down. We chalked it up to my Spartan's own actions though. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/XPRLCYRZ0FHU/ghmZINAr2rRxKrVSfbjp2ErCBAtlUOGCNccEp7BD.jpg) Finally this brings us to Pillar of Autumn. Somehow, we laid aside our grudges and actually worked to achieve the goal. I chalk it up to the vibes being so perfect we couldn't help but go "This is the moment". This of course, lasted a whole 5 minutes as Lavender promptly drove me off the cliff in a Mongoose and we went back to fighting. BUT! We made peace and kept on our goal of delivering Cortana. And you know what? We did it. All in record time for us. We even made par time on some levels. We're just missing Par time on 4 levels now. There's a whole bunch of screenshots i didn't post here if anyone wanted to see them. Most of them arent great but i did want to share them just in case. They're [here](https://pixelfed.social/p/MyNameIsAtticus/895608685572930577) and [here](https://pixelfed.social/p/MyNameIsAtticus/895609319580929365) (Both are pixelfed links).
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It’s a Ubisoft game so if you don’t have a copy anymore you can at least rest assured it will be dirt cheap during the next sale (or of course there’s always other options).

It always struck me as odd that they did that with their games. They’d go from a 60$ release to “here’s a 5$ price tag for a month” almost instantly.

I guess I’m not complaining as it lets me enjoy my guilty pleasure games affordably. But still. Doesn’t strike me as a smart business decision


Some of them I wonder if they got burned trying to be good people once and then just let that sour all their opinions. I suppose that’s a bit of an edgy “all it takes is one bad day” take, but it is something I’ve wondered.

I do agree a lot with your take though. Shitty and horrible people have realized they can get away with being shitty and horrible. So they don’t hide it. Maybe it’s just the cost of me growing up but it’s disheartening to see it happening with so many people.

As you said, it at least makes it easier to root them out, even if we’re forced to interact with them


True to that. Having worked in stadiums before at games, they usually don’t stay that neatly sorted. I was just impressed from a hardware perspective was all


AC4 always kind of struck me less as morality motivated and more just a story of Edward’s growth as a person. There is of course, some there, but not like with the other games.

Unity was where I feel it started to decline. I did enjoy the story but that ending definitely wasn’t very good. (speaking at least from a purely AC stand point. I’ve only played FC4, FC3, and part of 5)


Today's game is some more **Assassin's Creed III**. I did the Brazil section today, and i noticed something. I'm sure like, *everyone* else noticed this before me but during Desmond's segments there's a lack of UI elements because he's *not* in the Animus (except the notification indicators. It'd be cruel to not have those), I noticed this because i was stuck in this section fighting some guard's and i was thinking to myself "Man, i wish i had Connor's health display. Why doesn't Desmond- ohhhhhh". I also wanted to talk about the crowd. It's crazy they did this on PS3 hardware. There's just a crazy high count for the system at the time. That's something the game's have been weirdly consistent about. Sometimes they're shitty bug filled messes, but as far as i know they all have pretty good crowd systems. it's just crazy to me they were able to pull this off on PS3/Xbox 360 without any sort of billboarding. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/Cjc8oXcylFs7/xpys3RFQEK12Q8HDzu3BFB3VlWf7xXQAxd2kpBCE.jpg) There was the prison section too, which i honestly don't really have much to say about it. I like the chapter, but damn it went by fast. The final mission was straight up "Just push the L button, now run after this guy and kill him before he kills washington". The quest did really make me think, which surprised me. I guess with Ubisoft's reputation of late i forgot that even they can have deeper themes. The specific scene i'm thinking of was Thomas Hickey's death where he basically says Connor has nothing to show and will have nothing to show for his more intrinsic and philosophical pursuits, while Hickey has physical things to represent his simple pursuits such as money and that he doesn't care about impeding on humanity's freedom. Maybe it's just the people i'm surrounded by, as every day i meet people who shock me with how willing they are to impede on their humanity and the humanity of those around them for cash. So, i guess in a way, i'm saying it spoke to me. I'm sure this is all really basic and somewhat shallow in a way (especially with the lack of proper citations), but i was just surprised is all. I guess that thing about meaning of something being made the viewer is true to an extent. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/vaRG4KH1sICb/MAR0PJYXJdrCZhdBesgfRTbd6tMkBcKtpi5EnsFr.jpg) One last thing i wanted to do was complain about this mission where you cross the field. One of the objectives is too air assassinate Pitcairn. so i go through all the steps of getting set up for that. And of course, one of the enemies sees me as i'm going in for the lunge, causing me to fail the don't get seen objective.
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I completely forgot about those. I know they were a thing in Black Flag, and I remember them in Unity and I think syndicate. I’m not sure about Valhalla, but knowing Ubisoft…

I know I’m not really required to buy it, but idk. Something about it being there cheapened the experience for me when it was in a game.


As far as I know. There’s the modern day bit in Black Flag/Rogue, but as much as I liked those I can’t really say they’re Gameplay Segments. More so walking Sims with a few collectibles.

I briefly remember getting to climb around in the modern day in AC Origins but it was really brief


Today's game is some more **Assassin's Creed 3**. After finishing up the modern segment (which was surprisingly short) I headed down to the basement to look at the new costumes the Remaster Provided. They had them on racks that were there in the first game. It made me wonder if they removed costumes for the racks or they added more costumes. Just an interesting thing i got thinking about. I also noticed Connor's shoulders were weirdly broad. I don't know what it is, maybe it's just me, but for all the free running he does he has weirdly broad shoulders in his assassin outfit. Like its a size too big for him or something. I think it's just the outfit because i didn't notice this with any others. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/7cXjZoR1sOzx/kybOFOZIO95LLhXxwih8VdeautW3OMtfaClLg9jN.jpg) Backtracking too the Modern section, it was surprisingly quick. I seriously wish we got more. I'm not sure how it would work with the parkour, but doing an Assassin's Creed game in a big city would be awesome. It's so cruel that we only get this little segment. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/AHYThzfXxmM0/V05qAQw8Va54z0vOUim54461GaZV2vT8ZD89eYBa.jpg) I stopped after killing William Johnson. I snuck up to the objective for the bonus goal, but there was this one enemy stuck in the bush in classic Ubisoft fashion. He couldn't see me for some reason, but it's hilarious to me that i get bugs like this. I suppose for having paid for it i should be a little upset, but it's not game breaking so i guess i let the humor of it get to me. Surprisingly this one Chapter took a long amount of time. I did take a detour to get some collectibles and do some side quests, so that probably affected things, but still. It took a while.
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It’s disappointing. I’ve been going through some of their older catalog recently and it just has a lot more passion behind it i feel.

AC Shadows felt like when i write an essay, where i get really motivated at the start, completely drop off and try to stuff the middle with as much as possible to reach the page count, then get motivated again at the end just to finish the conclusion. They always had their bugs, but lately it’s felt soulless.


As big of a fan of the franchise as i am, i’m a bit embarrassed to admit the only game of the first 4 i had played is Revelations and the first half of 1, so i suppose i don’t have much to base it on


That’s how I am with my grounded run of The Last of Us 2 and finishing Silent Hill f. I started a game of Stellaris and haven’t picked them back up in my free time.

The evolution was disappointing. I didn’t really care for origins but was happy others were enjoying it, and then the ball just got dropped


The Skyscraper and Brazil ones are the most memorable ones too me. I briefly remember the final one too but only really a section where you’re climbing around in rafters.


When Valhalla released I got a copy because I hadn’t played an AC game since Syndicate and thought a Viking one would be fun. I decided to go in blind. I got maybe 30 hours in and checked how far along I was after stopping and going “no way the story is that long”, and nope. It is that long.

I was going to return it but never got around to it. Both my younger brothers ended up playing it through to completion though, so I suppose it found a home at least


Today's game is some more **Assassin's Creed III**. I got to the first modern section. These sections make me wish we got more of them. I honestly wouldn't mind a game fully in modern times. Though Watchdogs kind of felt like that. Speaking of this section. It's like the 1/3 point, right? It's so weird how short this game is. Ubisoft really has become horrendous lately for just stretching out their games to absurd lengths. That was the primary issue i had when playing Shadows. The opening? Great. I loved it. The End? Also great. also loved it. The middle? I was constantly asking myself "Jesus christ, when does the story pick up again?". It dragged out *way* too long. There's something about playing something this short after something that was that long thats kind of comfy. I like it. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/TCpXRvefDibR/F5bpv7Iw1j2p2qWqZSwNNF9YME4ANx5JlGF8fucH.jpg) Night time Boston was gorgeous. This was a PS3 game? I know it's the remaster but still, i don't think they changed that much. The ambience is cozy. Im a sucker for dark snow and warm lighting scenes. It's something Max Payne 1 did that made me love it. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/Z2EBxzecbm4b/Nc7M6FdHZx6HaVItvNWP3PoKE3Vw4pwSDkuPErTt.jpg) This also brings me to Achilles. Absolutely my favorite character in this game. When i was younger i remember crying after doing his last mission. I like how he takes on a sort of surrogate father role for Connor. It really i feel deepens their relationship beyond just "Student and Mentor". ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/z2pOlMNwmLVY/MiNgYSuHqhQeJb6KMrqua5jZlzBGFV2Y3LWOngWq.jpg) Finally, there's the sailing missions. Having come from Black Flag a while ago, the Travel Speed in that game i sorely miss. It's a godsend and i didn't realize I'd miss it. Black Flag definitely refined the formula too in a way that makes it pleasant to play.
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I would love the Machine as a case for PCs. I’m not sure how feasible it is (knowing PCs probably not) but i’ve already got a gaming PC that’s far more powerful in terms of GPU and RAM. I’d love to be able to shove it in there and have the best of both. That light on the front has me especially interested despite just being a light


These last few years i think i’ve started to develop a love of Linear Shooters, or games in general. There’s something charming about them compared to Open World games. Not to say Open World games are bad. but i’ve definitely been burnt out on them with how many we have now


I did actually do that for some posts, but people like to guess the game so i stopped doing that. The middle ground i reached was just putting the game in the first sentence (and if i remember bolding it too)


I do agree with you. There’s just too many games that don’t respect the players time. Though, i guess i don’t really have much room to speak while playing a Ubisoft game (they’re the worst about that, especially now).

Speaking of Ghost of Tsushima i’ve been wanting to get the PC version. I borrowed the PS4 version from my local library and played through the whole thing in like 2022 which was fun. Maybe with the next sale. Playing back to back with friends makes games more fun too. Occasionally i’ll go back and visit older Pokemon games with friends and we’ll get this whole little ecosystem setup for trading and stuff.


Today's game is Max Payne 2. I did the fun house today. Made Mona shoot a flamingo. Surprisingly the game went by really fast tonight. It took me a total of 40 minutes to do the funhouse and then manor sections, which i *think* are a total of 3 levels. I forget how short these games can be once you kind of know what you're doing. It *almost* makes me feel ballsy enough try another playthrough on the highest difficulty. Almost. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/jrPKkjzd5dGY/HG3L7o0p2NejLQywvl2m8CvEjLG3olook4euzU5I.mp4) While going through the manor this guy dove into the wall. I like to think he saw Max, and decided he'd rather take his chances with the wall. This was the only clip i've really been able to get from this game. Something is up with Steam's Clip function unfortunately. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/AhLBhrMqH5ZX/XIBUS7NtwcZUT9tX55sMeZpolJAZ4pjDtFiuOHJn.jpg) This particular section i also struggled with, until i realized i could just shoot the explosive barrels *before* hopping down. Before i'd hop down and they'd blow up and kill me with them. This way i stand far more of a chance. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/zyIcZItZzP2f/K5apG1dZuoGUDoqoCRLk4qusuRHDAEb5DuxoVOpa.jpg) A similar thing happened with this section where you have to run for the panic room. It took me a little while to figure out i had to wait for the Panic room to drop down. Once it did i locked myself in and waited out the explosions. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/zU9ONU0LVAYD/xmm0h0Hp8bveuMTDw2s1yyPTYaLm4uEw2D8sDfb2.jpg) Before turning off the game, i got a screenshot of the exit message. I don't know why, but something felt appropriate about capturing this. For all i know this could be the last time i ever turn the game on. And i guess, "i was afraid to go on", with in this case Going on being the higher difficulties.
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I only really start to regret it towards the end lol. The fun house i enjoy though. I think my favorite would have to be the final level though. That boss fight was fun for me to figure out my first playthrough.


Yeah, I definitely get that with the stamina. They’re long sometimes. The amount of collectibles they put in don’t help at all either.

I think also my library size makes it hard for me to stick with it. When i was younger i only had like 3 games for the PS3, so my options were kind of limited. I think more options has made it hard to stick to game over the years (plus, life now definitely steals a lot of time)


Today's game is some more Max Payne 2. I did the escort mission where you guide Vinnie around to safety, and man, i love this game but also fuck this mission. There's like no way to heal him (at least that i know) so near the end he's a glass cannon. But the decorative kind of cannon. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/f3WzRRxHxn1E/LdM5HmTXQBtkG2eGOlWAIOu2rC8Dsjc6WPRfIsEE.jpg) On the upside i was dorking around with the free cam and posed it to look kind of like Max was sitting on the couch watching TV with Vinnie. Even Max needs a break every once and a while. I did it by positioning the free cam at an angle and jumping backwards while spamming the screenshot button. It came out looking better than i thought. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/Nd0a15pVHY6K/2LHjH3GUjsHRW7qZLHHnuLgH5ZK5718p1N4xrXie.jpg) The criminals you have to escort down the street i ended up retrying a few times to keep them alive. I know they turn on you, but still, i'd like to try and keep them alive for just a little bit longer. It's like this game's version of the Halo marines for me, if the Halo marines peddled drugs and lived in New York. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/G4v66dvXSuNp/6dbotevHUrD3M99sC0q8dLKTYFxLRPGU8B4OJ7pG.jpg) Before i stopped playing, i took the free cam outside the fun house. It has quite a bit going on for something i don't think we really see. Like all the signs and even the funhouse next door (that ironically has fake fire covering it). I wonder if they initially had *really* early plans to let the player out here at least a little bit? An amusement park section would have been kind of fun to play on. Then again, it might stand out despite the Funhouse.
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It’s weird thinking these all started out so bland (for a lack of a better words). It feels natural now for all the little paragraphs i include to be there, but looking back i really didn’t start doing that until around day 50. I guess i kind of acclimated too it


It’s interesting seeing was once mind blowing back then from a modern lens. Even if things don’t age well it’s interesting going back.

I enjoy posting about these for others to see, it makes me happy for people to enjoy reading these


I was trying to get all of them first go around and already messed up one where I had to explode 3 powder kegs, and I only missed the first one because I had to reload my pistol and was already past the first barrel by the time I finished


Fair enough, especially the traversal. I can see how it’d be bad for the traversal with how spaced apart everything is. Some of them are way too far apart


Yeah, I’ve sunk maybe 4 hours in already and I only just got out of Haytham’s part. Granted I went off and started doing all the Sync points, but still. The game’s pacing really is it’s biggest issue


The final chase gave me so much trouble too. It took me so many tries to finish it


Today's game is some Assassin's Creed III. This was what i had lined up to play after Max Payne 2, and initially i was going to play some more of that. But i had decided to set this up ahead of time. Then... i decided to make sure it works... and i kind of lost track of time. These games are kind of my Guilty pleasure. I pick a time period that sounds interesting to me, and then get lost in it. I wish we'd see more modern ones. I personally love to see things closer to modern times rather than ancient times. This game was actually my very first PS3 Game. I remember moving around a lot when i was young, and that's when i finished the game. It was like 3 AM and i was up in the living room, having Connor chase after Charles Lee. Too this day Connor yelling for Lee is still burned into my head. I still have my disk copy on the shelf next to Black Flag, God of War Trilogy, and Fallout New Vegas. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/a6wVSQdQma7d/a7KkWjVomR2osFO1P5PP4zgUZ8ySyP4LweR7vxyM.jpg) Going back to this? It's... a little rough in some spots. This is the remaster so i'm sure some things look better. But Haytham feels slow. Maybe Connor will be better. But the Parkour is a little hard for me to wrap around too, and the combat... well. It's a lot like The Arkham Games, that's all i really have to say. It's still fun despite these flaws though. Though, i am sure i am biased due to growing up with this game (it legit helped me pass my History Quiz). ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/E1q0liS6tQc0/JehG4IXrDllTTUddhbwXRn5ARGbqM8XFOEbczl5K.jpg) As for the remaster? It looks great. There's still some spots where you go "yep, that is definitely a 360 game" but it still looks pretty good. Especially, look at this kid: ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/ZaV7BbxwItno/8HJIvvXcp3ooBtDB7Q7igM6nhI3HIRtt9n2FeiXt.jpg) **That** is a 360 era child if i've ever seen one. It'd fit right at home in a Elder Scroll's game i think. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/BwVA53ZejV3h/1Cpe8kfA24Xman6XuqTTxx8JOR2xBs9ceVAupLk8.jpg) The plot twist with Haytham i'm surprised i missed growing up. I know i probably wasn't the sharpest tool in the shed as a child, but he has a literal sign on his cloak showcasing it. Then again, PS3 wasn't 1440P, so it's possible i missed it. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/zBbz4oYtNK9M/ZyV68st4fylyhjE2LPSjxRuGNpLSwxuNWTLKPBZ7.jpg) Tomorrow, will be more Max Payne 2. I *will not* be side tracked. No matter what. Childhood Nostalgia can wait.
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Today's game is Max Payne 2. I discovered the `-developerkeys` flag so you know i had some fun with that while playing. I did this shot of Max diving over a landing which i really like. My steam keeps doing this weird bug where it crashes and reopens so i only got this shot and one of him nearly hitting the ground, but i still like how it came out. It's accurate too because every time i hit this staircase i do the Dive. Is it a bad move? Yes. Does it look sick? Definitely. (Here's the bad take for refrence): ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/jvIJvFs8ZWOi/AZaNGwuak90Tb5r5GpkCVd4QZIkcPlhcyXOiNvBf.jpg) ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/v3FcSToPwGUN/yJqLtukVqqv8ficYFexh3VIu2yOceDNApjxxzd2B.jpg) While raiding Vlad's bar i snuck up on these guys. I was just going to lob a grenade in there, but then one of the other NPCs came in and accidentally set off the trap themselves. I don't think it was intentional, but i love that the enemies can do that. It adds an extra layer too the gameplay i kind of like. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/1G6UZzzU6IFW/lh8Ii0mz6XGv3b4woQBOzekh6BDSWoa5y9rdLtHG.jpg) During Max's dream sequence, one of the doubles of Max was inside the bed. I'm going to take a guess this was a bug. Maybe something tied to proton, or too the fact that my hardware is way overqualified to be running this game. It could also be the Widescreen patch. Who knows? ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/2rWDASQhNndU/XZfnE95eknMv0HJ4r9UGkqwkELBhiC4chhf8jk5M.jpg) ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/881SLrf4BVQl/5YeqzILlh5Pz2jebxohMaCMZSchf5P3M6Io6Z3dA.jpg) While slightly less interesting, i was dicking around with the free cam and taking some Photos. None were as "active" as the one above, but i still enjoyed messing with these to get the hang of how to use the Free Cam. I'm guessing these are the tools they used to get promotional materials, which is really cool to get to play with. I wish more games left these unlocked for the player to use.
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Sometimes the slow but easy ones are simultaneously the best and worst. They always end up having me a little on edge because i’m just waiting for a hunt to pop and take one of our team mates down. Usually they go well though


Today's game is Phasmophobia. I meant to get back to Max Payne 2, but i wanted to spend some time with my friends today. Yknow, enjoy a nice start to the weekend and all that. So we kicked back with this. The first few missions were pretty easy. We play on professional now and go through them quick. All of this is to get us hyped up for the upcoming level they're adding (the diner). ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/I6gJuSjannqh/Z2nqqDk5XckM1RaYxX9Vm4IFSEpG1r5GP7QnYdv6.jpg) On the camp ground level i saw Slenderman again. last time i saw here it was in the bright lighting of the Halloween event. Something about it in this lighting is unsettling though. You can see him in the above screenshot to the slight left of the camera. It'd be super terrifying if you looked at him long enough it triggered a hunt that caused him too go after you too. (i say this but i'd probably use it to mess with my friends). ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/o3UOiLPYfI0w/oxf6QdZCMrIjKdzCyVfGL8XbSPbWiuQTIsdBLJVC.jpg) I'm not sure if i've detailed this, but when you're leaving if you try to put something back on the rack your hand goes with it. It's a humorous bug i've had fun messing with after discovering it. I like to imagine my character is like a lego man. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/iYyDHHbzmrZ3/Evi62RcwVydL1O4vIHViaJbnU3ov74mfOgx0i0LB.jpg) That's kind of all we got up too though. We meant to get a *lot* more levels in but we spent a long time waiting in the lobby on a friend, so it ended up being really short. I was playing Tetris while waiting. Tomorrow i'm going to try to finally finish Max Payne 2, or finally get close to it.
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It’s just about 5 new monsters I think and a few levels got some new designs. So nothing Crazy. They do mix things up a bit though. I’d say it’s worth it if you have the time


Today's game is R.E.P.O. Me and some friends have been playing the latest update. We saw there were some changes made along with some QOL features added at the suggestion of the community which we were excited for. It's kind of nice to see a developer as active within the community as they are. I feel like all the stories i hear about developers *this* active in the community i miss the bus for. At this point the game is kind of a social game for us. Trying to complete the goal is like the last objective we do (because there's not much at the later levels besides it being longer). Like in the screenshot above for example i built a wall of doors to fuck with my teammates coming back. They all ended up getting penned in and dying to the clown (we all thought it was funny though, so no hard feelings) ![](https://lemmy.world/pictrs/image/549cf720-abfd-42e5-819b-14834e479cad.png) On another level i rigged up a trap with a door and a land mine behind it. I announced that "no one could get through my door barricade" followed by the person with the cart **ramming** it into the trap and setting it off, blowing up not only them but also everything in the cart. (They also all found this funny, so no hard feelings) ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/6Op8mOSEHUTM/qramxRGVIvUu3fJhQOOboijkiyELd5Fhn35m3rVo.jpg) Our run for the night though ended when i tried to turn my trapping skills against the monsters. There was one called the Trudge (big guy who's really dangerous) so i was waiting in front of the pit to blast him. Somehow he saw me though and managed to kill me. everyone except one guy was dead, so it was down to him. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/AHZeQLwXAItP/i2Tu39De9YW7Yo9XBxbImCWrnBg2fF6fKgLAuQzX.png) And he ended up dying to the huntsman (a enemy that shoots you if you make a sound). This was almost straight after i died and we all were telling him "be careful, there's a huntsman nearby", His reaction was to go "WHAT? THERE'S A HUNTSMAN NEARBY?" and that got him shot.
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I might be a bit biased too with the art style. My first playthrough was only last year and it’s really stuck with me. But yeah, the jacket and gun are definitely factors


Fractured Blooms i remember seeing the announcement for. I remember Serenity Forge got into a bit of hot water for calling it something along the lines of “DDLC meets Silent Hill”. Otherwise though it seemed like an interesting concept


It lives rent free in my head and will just pop in occasionally


Both the games have really iconic art styles (and i’m sure the silhouette of Max gives it way too)


I was able to get it running on Linux pretty easily. There’s some issues with widescreen (stretching) there’s an easy fix with that using the WINEDLLOVERRIDES="d3d8=n,b" command and a patch though (or you can put up with it like i did for my first playthrough)


Today's game is some more **Max Payne 2**. I was kind of dreading doing the Construction Site again, as last time it was a struggle. Surprisingly though it was a easy time. I guess my experience from my first play through carried over and made this a cake walk. I found this room full of explosives and a pile of chairs. I let myself have a little fun and detonated it and watched the chairs fly away. I took some damage from it but it was well worth it. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/UMDPP0FppAKo/JzsChljxitRqMf5Z0LBJA1EyVQ9LNdOxFRY01Y8i.jpg) In the main lobby area i also platformed over to the other side of the broken bridge. I was hoping it'd be a shortcut. It wasn't. But i did get a screenshot for bragging rights that i did something utterly meaningless. it only took a whole of 10 minutes. It was a cozy little area to hang out though. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/bBs2Whq2Je7Y/FoEkD3Rf1K3H2i0OOGo9Uw37ozDmKsJ4f7CiEyhe.jpg) The sniper section was a bit of a challenge with Mona because i started with a lot less weaponry than i was used too. Once i picked up a arsenal though from the enemies it became easier. With the level design though i get the feeling i should have been using the sniper more. I was paranoid though that i'd run out of ammo though so i didn't use it for anything out of protecting Max. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/WM1hoodynJRs/0XI21mtFYdxF0DZXK09VKgh0XFLcnDKRf25nc8xx.jpg) When Chapter 3 started i decided that was a good stopping point for today. I remember going through Part 3 fast, so i want to stop and appreciate it this time. Plus i don't really remember much except for the Escort Mission and the Mansion one.
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Today's game is Project Zomboid. Me and my friends got back on the Milk Store save, we had a friend joining us later though so we had to make the drive home to pick him up. At the start of our trip we found this taxi. One of my friend's *adore* collecting these things, and i enjoy collecting cars in this game. I am absolutely not a car guy IRL, but something about having vast collections of these things in the game is fun. I think if i had the space i'd collect all the cars in Kentucky. ![](https://lemmy.world/pictrs/image/4200d52c-b6a5-457c-910d-98cbe2c9de99.png) When we got back one of my friend's caught a cold, so we shoved him into a supply closet and went to find cold medicine. I went to a school and checked the Nurses office. Nothing. There was pain killers though which i grabbed. ![](https://lemmy.world/pictrs/image/3ce3ca32-9182-45f7-a6e1-f586ca4c5017.png) I ended up raiding the neighbor's house and stealing everything to make my world famous "Dead Rat, Lemon, and Salmon" Soup for him instead. I drove all the way home to give it to him and dropped it right at his feet. Cable is so lucky to have a father like Jerry. ![](https://lemmy.world/pictrs/image/1af9f4b5-5950-4c0f-a790-323e827041e3.png) While cable recovered i took Jerry out front and we started a construction project. We *finally* built the back half of the wall, and I also started on a storage shed to keep gas cans in for when the power goes off. This way we can have a fuel supply. I plan on making a run down to the gas station and filling up all the cans soon. Then we can have a good source of gas when it shuts down.
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I’d love for just any game with a scale that large. I think it’d be awesome


The subway in the first game is iconic too me. I still remember the layout in my head and think about it from time to time


It’s rare for me to replay games too. Ever since i’ve started doing these screenshots though i’ve started going back and replaying a few things. It’s really changed the way i play games


I saw! i heard Remedy is being involved in it (and based on some photos i’ve seen i think they’re heading it) so my hopes are high


Today's game is some more Max Payne 2. I made it all the way through the Apartments today. The latter half when you're in that big apartment? It was hell. I ran out of pills at the final boss fight and was basically save scumming the entire fight move by move. Maybe Lem was onto something when he asked Max "What the fuck is wrong with you"? Because that was a wild section, and i probably should have just loaded an earlier save. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/7LVD0vWHLw77/ehjLkDFT1XY1mNjj0X0AXmMvnKuogTXdSQfuV3GT.jpg) Speaking of wild, it was awesome hearing some of the Characters singing the credits song (Late Goodbye). Going back through this is a treat because you notice all these new details. This janitor will end up going through most of the song, i made Max sit here and listen to the whole thing. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/GanQkp03xPqr/Tfsba0ZkMeboZPtSTWc35Rryu7lm3jAaFIsZw5YE.jpg) When making my way through the apartment i also made sure to keep these NPCs alive. I did it last time i played, it only seems right i do it again. I had quick saves prepared just to save them in case something went wrong. Thankfully i never had too. Too this day they're still alive. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/ZWdrtaFZaRzQ/URWmL4QkzCI461eDy6yC7Aw36DjaLUuIA8oya945.jpg) Overall i just wanted to gush about how cool it is going through this again, you notice a lot of little details you didn't the first time. I feel like Remedy has a knack for that. Alan Wake 1 & 2 did it, and i'm sure Control does it too. I'd bet Max Payne 1 does it too.
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There’s some parts where i forget that it’s PS2 era. It really feels like something from the next gen. It’s surreal


Their work is awesome. I want to see them live. I was actually just listening to them on the way to class today.

Remedy sticking with them is something I love. Something about their work feels like authentic. I don’t mean it as a jab to songs made for video games, but a lot of the time songs made for video games have this “feel” where you can tell “yep. That’s tied to a specific game”. Something about PoTF’s work though feels like it’s an actual album


It’s Max Payne 2! It’s a bit old so you may have seen it before online (or maybe even played it yourself)


They’re up there as some of my favorites. Ever since I played them last year I’ve been wanting to play them yearly


Today's game is Max Payne 2. ever since i started doing a Theme for this month i've been wanting to play this because of it's fall theme (that and the first game in winter). Now that Halloween is over it's the perfect time for this. I even installed the widescreen fix. I had a bug where the sound mixing was horrendous. In this room it was kind of calming though. Just lots of rain which made it soothing. The police sirens were drowned out so it was just me, Max, and the rain drops. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/mHYW5sOLPpMS/PE0QJ9JyXDj801LskyArXJXC6GembU03nxEAR8oS.jpg) Going through this game after having beat it once is surreal. I'm noticing a lot of things i didn't before. And on top of that im better at the game than before. I still have to get used to pressing F5 to save every once in a while, but besides that it's an interesting experience. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/64vKkaZSuSIN/Csgo8b8j5S2E5pblSn9megO21uvPiEOpL23HOfE6.jpg) The dream sequence was a little trippy. I think the widescreen fix did something because there are some visual errors i don't remember. I don't think you can see them in this screenshot, but they were there. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/9jCbmCm1xwZK/yANUmgboQnElC5aP9xof8sVkU3ifHwyolarXgA3M.jpg) All of this is kind of me refreshing for the Remake coming out soon. I'm excited for it, and i wanted to brush up before it comes out to see the differences. I'm hoping it's a case of things being different but not vastly altered, but with Remedy doing it i have a lot of trust. I just hope Sam Lake is hands on with this one again.
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Today’s game is some more **Halo 5**. Me and my friends were in voice call while playing this, and we finally nailed what feels so off about this one to us (at least on a personal level). It feels too much like Borderlands. It’s something about the art style, the fast pace, and the way missions are structured. It’s not bad, but it is far from what we want in a _Halo_ game. Someone mentioned last time that 343 at the time were hiring a bunch of employees who weren’t invested in the franchise, and as a result basically had people redoing the game in a way that disregarded what Halo was. I’m not sure how factual this is, but _if_ it’s the case I can totally see them taking bits from Borderlands with how big it was. ![](https://lemmy.world/pictrs/image/8b79b9ff-8124-4a98-b20d-0eb45e405ce9.jpeg) We got too this one section in specific where we have to hold off enemies from a gate. It has been giving us _so_ much trouble. We’re playing on heroic and we’ve spent maybe an hour on this section. It doesn’t help that the enemies are able to hijack vehicles now. So now we have Knights, in all their Spongy Pain-in-the-assiness on the back of a Puma. I might be being a little harsh on the Knights, here. I just have some disdain for them after how spongy they were in Halo 4. They just _don’t_ want to die. ![](https://lemmy.world/pictrs/image/27390c86-9a0d-41ef-8808-a54015b7b9c3.jpeg) There was also this section in the beginning of the level we were struggling with. Turns out, we needed to find a control panel to enable the turrets. The panel was hidden behind a shutter door we had to blast open. It took a few tries, but I really didn’t appreciate it being so hidden. I think that’s this game’s other biggest flaw, sometimes everything blends in. There’s nothing to discern what can be destroyed or shot at from the environment. Idk how Halo 3 and Reach solved it with their fidelity level, but it’s an issue here. ![](https://lemmy.world/pictrs/image/7837a193-ecc6-4c63-ae01-125bfc7b56c7.jpeg) Besides all that though, I would say I’m enjoying it. I’m sure having friends on makes it a bit more of a fun time. But I’m enjoying playing it nonetheless. It does make me miss Halo 3 though. (Though, in this game’s defense I’m a fucking addict for Halo 3. I’ve legit gotten to the point where I can play through the campaign on legendary in a single day)
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Today's screenshot is from Shift at Midnight. The game has a Demo up on Steam now. It's this game where you run a gas station's graveyard shift, only the twist is that some customers are Doppleganger's who will attack the gas station if they manage to checkout. So you have to check them and make sure they arent a double through an ID check, a mood scan, and just general questioning. If they're a double? You pop em with the gun under the counter. Yeah, it doesn't really make sense logically (they could just attack you in the store), but it's still fun to play. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/coW7lYA4HyRX/W3jSLhut2E7FmFtNcRSjt8Rlyien7YXIyItcUSzX.jpg) We had one customer come in walking funny. We thought he might be a double at first, but nope. dude just had music in his heart and had to dance. Once everything checked out, i rang him up and let him dance on his marry way. (Ignore the... unique posters me and my friend decorated with). ![](https://pixelfed.social/storage/m/_v2/718679864092257684/3dc769ff5-aadbb1/rsm0N5KyAXsT/hPCNUlK8zVCZsFWNVbOhUE5rEjP2CmnZ7r74tIqr.png) There's this one guy in the back each night shift that gets closer and closer. We thought at first he was a threat, but he eventually got close enough to touch. And me and my friend, being stupid idiots, did the stupid idiot thing and touched him. He's friendly! He even left us a little heart made of coins. He's just a little sweety. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/dytQma6oFdd2/MADSMqRtiJm9CyOJke8b9VPAjNf25MSeTDWQL4L3.jpg) We had another double, only this one was my friend. I think if it wasn't for the fact i *saw* my friend walk past, i wouldn't have grabbed the gun and shot the double. I'm lucky i did because i was not expecting that. It was an awesome curveball for the game to throw at us. ![](https://pxscdn.com/public/m/_v2/718679864092257684/3dc769ff5-aadbb1/558jTdVtzVQF/rXbxkRasiq2ZJicugwHvpp5tG4D7rb0TzxGtfCNJ.jpg) The demo is short, but it's a good time. If you have friends to play with i highly suggest picking it up. It's a good hour to just spend playing with friends. I'm excited for the full release and i hope it has an endless mode because this is a good time.
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Today's game is [The Ghost Town Pumpkin Festival](https://adamgryu.itch.io/pumpkin-carver). Me and some friends played this to carve pumpkins together today. It was a good time. I carved this largish pumpkin meant to look like a cat. I forgot the tail though unfortunately. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/7RxUygKyiChg/NP2uvWtueNJPLoCoDSJ53nPaUow0PasDCtdeTM1X.jpg) This game is a great time with friends. It's like this little social lobby kind of like Club Penguin and stuff. I honestly feel like it's a dying breed. Also though i think if it was common place, i might not appreciate it enough. I have really fond memories of being young, and trying to create my own "Hangout" Hub Game like this in Little Big Planet 2. I had no idea how it would work, but little me was a dreamer. It's nice to see something like this still kicking around though. I hope to see more things like this some day. Just a place to gather with friends. Especially if it stays strictly free and avoids a freemium model. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/2mSr9KQXrlhv/iFFPoua7awrCvx6PGWHdAlGutQ4n4NmINFA4fFlT.jpg) of course, this game would be a bit boring if it was just a game where you wander around and place pumpkins. There's other things to do, such as this Haunted House Escape Room thing. It was a fun time, though, the proper horror setting doesn't feel very scary. I was kind of hoping for something really scary with the warnings. It was a good time though. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/gH0r7HM4Z4eq/HiPbfD9uz51xDa5obWVIZkCGJofFTK4EV8O9fxfQ.jpg) There's a hayride too, and a Movie Theater with a Slenderman-like section you can do. It's honestly all a good time. I'd say it's worth checking out today. And if you're too busy on Halloween, you can do it some other day. It's up for a few weeks after Halloween.
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Today's game is Halo 5: Guardians. Me and the group i usually play Halo with discovered we *all* have the game so we decided we'd give it a try. We played Halo 1-4, so we have nothing to lose really by giving it a shot. It's an interesting experience. To be honest, it feels like *more* Halo 4, along with some NPCs backing you up. I accidentally blew up Vale though because my friend was saying you can slap them around because they're invincible. So, thinking they're invincible, i chucked a grenade at Vale. Turns out? They're not invincible. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/HDJI6KSg657h/Qxxy0bNUafJGDwaY4t9gxxGee9ozDWQ5pZPppblv.png) I can't really find it in me to get attached to Osiris, but i also only just started. It feels a bit weird though to be playing as someone other than Master Chief. I don't know though, Halo 3 did it too. Something about it's execution felt seamless though. Like it was normal. I think part of my issue is the Character select screen between missions. It just feels weird. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/N1Oj03q02J4v/HDyp9AcwB2wl1LCjAoCHfZ0mvTlXGpxHhMzhvj8H.png) The NPC AI is so bad it's funny though. We've started this in joke of just yelling "Fredrick!" to get his attention like we're addressing a dog. Our voice call was just filled with his name. I also had an Enemy elite within energy sword distance just... freeze. Poor guy must have gotten stage fright. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/aus6ve4cBIA9/4OSNwjVHL8rPjbaZcNhA94HPYfupECkaTcE3q6YH.png) Honestly though, i am enjoying it. I'm sure having friend's though is making the experience better. It's the same kind of vibe as Halo 4 gave me. It's not a bad game, just kind of a bad Halo game. Like as far as everything is it controls fine, plays fine, and they even made the Prometheans slightly more fun to fight. Where it fails is the story (and the AI, but i can overlook that). I don't really know though. It's too early for me to be giving my opinions.
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Today's game is Stranded Deep. I've kind of given up on the Horror Month thing by this point. I'm not sure why but all my interest in RE 2 suddenly vanished. Still though, Stranded Deep can be scary (at times), especially to the right audience. I was playing with my friend and we built this little house to live in. It took a good hour of playtime but it was worth it. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/NfMjAERdy3tv/z0DxjNFvmUNQMlwkT9Got6ui8683o6T9b8yJs7ZQ.jpg) It's pretty spacious inside too. we were going to get a bed in here before getting off but we cut down all the trees on the island to make the house. We'll give them a bit to grow so we don't hurt the local ecosystem more. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/5qg4XcLsvJBP/abbE4AB5oxs8owiq5SKiZVPPR6FZdPCgnNTTszQk.jpg) I had to make a few supply runs to other islands. We seem to regularly run out of Lashings. They're somehow the most valuable thing here, followed only by rocks. My supply run got us enough for 5, which is a start but not much. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/LZNzrGYdGgkS/VwI9ULlfaLr8Rnw2iALxbwtQY0Ym8UIxXlGdBFvi.jpg) We got a nice boat selection near spawn to work with at least, so we got some Lashings from there too. We also got some hammers and lights from it so we're not working in darkness. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/qgyEXwL90gYq/y06h1RZUpm4u2v0vxIj1ei8Po3n7xuiLfCvAMhZ6.jpg) My friend had to go AFK at the end, to go take care of something. He ended up just crouching here and staring into the sun. It was a peaceful sight, though i fear his retinas may be burned in.
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Today's game is some more *Project Zomboid*. We decided to venture out of the safety of our milk store so one of my friend's who is larping a fireman stripper could get some more Firemen gear. We took a roadtrip to Rosewood too the firestation there. What ended up happening was it got late (in game and irl), so we decided to hunker down in the Firestation and turn it into a safehouse. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/suj45wGm0iNm/I7zx53hvjSsNFuGrXVOm0NfkOYPIUnn7nyysFsxu.png) While on boarding up the windows i got a little resistance from the local population, I got snuck up on namely. I managed to get everything nicely boarded up though, along with some spares if i ever need them. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/yY3UETYa8qeM/7N6BJaLdJrpb99TfGKeOx4LjWU9nFbfxamvjs7yl.png) The trip there wasn't uneventful either though. We stopped for gas. I was in charge of getting the gas, While Cable (My character's adopted 20 year old son) ran inside for snack. Meanwhile our fireman looked around for anything useful. He found a fire truck nearby and tried to open it, but it set off an alarm and alerted *all* the zombies. We needed the food so we had to fight them off and then keep the path clear to the car. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/AZ5pmfngfWXg/5xJ92WTcL6omjdBwPDau5sTeqAjSZCyY17hyAenB.png) One of my friend's also disconnected and died in the brief inbetween. I teleported him back because that was a BS death, but we had to stop and fight another microherd on the way there. The car started dying, and while i kept stuff to fix it in the trunk, I needed my friend's to cover me while i installed it. The result was a mess. You can only see part the mess due to the fog, unfortunately, it was a massacre though. I'm lucky i stocked up on shotguns and shotgun shells. After all that though we made it to town. Surprisingly town had little to no issues. I parked the car, we went inside, cleaned house. Then i brought the vehicles into the garage and started doing the aforementioned barricade. It makes for a cozy little safe house. Should anything happen to the milkstore, this might be where we fall back.
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Today's game is some more Phasmophobia. I don't usually do games like this back to back, but today was *busy* and i was caught between playing alone or spending time with friends. I chose to hang out with friends. These games are a bit like social games for us, so it's just a great time to chat and hang out. We did one of the challenge modes today. It was tough as we died *every* time. It all takes place on this really big farm house that can take a while to get across. We failed every one we did. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/ttkmLI5EpCn1/b4EU7kbWfuPObHwqYeNQrrNaKrQiHbp5L2ZI7RVI.jpg) It wasn't a complete loss though, as the house had a huge ass wall of just cats. I'm jealous, i'd kill to be able to own and afford this many cats. It's like my own personal heaven. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/QHqqq6UPhBnQ/8CgL6ffF31Zt4uoSmZs49jVKPrh0D91JHvvzXBmD.jpg) That's not all though, as when i turn around there's *more* cats (and dogs now). I don't know who owned this house, but i'm fucking jealous. I wish to be able to have this many cats. Curling up with them every night sounds perfect. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/xvLOG6JHDMFN/1xnc3mZnoM50xghu1ZeTs3d2nbwX50cijgQknsII.png) I managed to snag the tripod upgrade which is nice. I got a strategy of just slapping it in a room, telling it to pan, and hitting record. It lets me see most everything for evidence while keeping everyone out of danger. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/RbvWjrfxEHOd/1j9C3oSalTPTVp6gAvO7YWbPTzOeQEEaM3qblMhl.jpg) That was ultimately where we kind of quit (one of my friends was legit falling asleep while on cams). It's a shame i only got to use the upgraded tripod once (these things are like toys for me), but i'm glad to have it, as it ultimately can make our job a whole lot easier.
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Today's game is **Phasmophobia**. Me and some friends have been trying to collect all the event items in our free time (a.k.a when we're all free and in the mood). It's been fun. We did the light house level and one of my friend's got his neck fucked up by the ghost while hiding in the locker. This friend is what we call the "Kenny" of the group, because every mission ends with him dying, and promptly followed by him screaming "oh, no, not again!". ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/lylG79WuCJMn/FiSbho0YBbAblAq3mainLXtgoiMseVnnit4Ud2DW.png) During our last job of today i was chasing him around with a saw (a normal occurrence) and he tried to blind me with the camera flash. what it resulted in was the discovery that i must have been dead all along as i don't appear in the photo. I must have been the real ghost. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/wMk8h8m8Dr3n/EBufk9xGaTW8kqdn9JarL3E4hUdqEbEsOD6Der7s.jpg) One of my other friends who died continued his trend of bringing me all the cat pictures in the building. I like having them on my desk as it helps me feel relaxed. They need a mechanic where looking at cat picture's helps your sanity drain or something. Now that i think about it, having some sort of one off skill the player could pick would be cool. Have it benefit certain roles. Like i often find myself playing the camera man. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/9mGpZLU0cXXZ/O7R78GsGEu8gZZNYcjp41Hnwswc9kvwSvQTe3QXm.jpg) Our final job of today was on a house, if you look closely you can see the "Kenny" of the group dying on the floor again. (i was watching through the windows). With his death i was the last one alive and had to take a guess. I got lucky and got Oni due to it being a 1/3 chance (not factoring in my hunch due to the behavior).
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Today's game is Resident Evil 2 Remake. I've been wanting to play this for a bit for this month and finally got around to it these last few days. I made it as far as when the Big Grey Guy in the trench coat shows up. He really threw a wrench in everything because i went from having a few safe spots too not being safe anywhere. The guy is constantly up my ass and there's like nowhere to hide from him. He makes it a lot more stressful, which is probably good for a game like this. It creates a sense of unease because nowhere really is safe it feels like. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/hmabfEE73jF1/mGHbTOVrT0t1qWI9Fv8usBwYnzaDi1yJj1rMGrdC.jpg) Right now the current puzzle i'm working on is getting across this gap. I'm struggling to cross it right now because i need some sort of h-shaped handle to get across the bookcases on another hole. It's definitely one of those puzzles where you have to suspend your disbelief. Like, you're telling me Leon can't jump that gap? ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/fYh3ZCUatmVy/r6TCZMlkJXhctgWOcZZNjpHl2H1Um3YHcoLv1RXU.jpg) The portable safe was an interesting challenge. It took a few tries and i struggled to remember the pattern, i got it though. It felt a bit like brute forcing the code. Honestly i was expecting a hint somewhere for it. But i managed to get it without. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/3quvdc41Hm5l/gFYUrISNB3TgjZxBrJBCl5akAGdjaYvXKDo8MuWp.jpg) Overall, The game is doing an amazing job of creating tension too. Like there's this constant ambience going on and you're never quite sure whether it's a zombie or just the wind. This alleyway especially i hear a lot of zombies. There's also the scarcity of ammo. The handgun doesn't seem to do much except stun them, so my only real option right now if i want them dead dead, is too blast there head off with the shotgun. Ultimately it helps create a good deal of tension because i can't kill all my problems and have to run a lot (like with the Big Guy).
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Today's game is some more **Project Zomboid**. We got some more people on for our *Milk Store* server. What once started as a little trio has grown into little less than *two* trios though. I took one of them with me to the military base in Louisville to raid it. Not many good things except a generator and a bunch of Ammo though. I did find some radios for if we decided to use the in game VC though. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/zOpacAg6p5B6/6fGCQsQ5gZat5wXoHJjkpwWG3aTV1DbRaT7HGLdc.png) We also made a run by the local furniture store. One of our friend's worked as a line cook/now owns a pizza place. So we decided to build a shrine to him on our kitchen table with an Apron. This way he can bless all our meals. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/0aDKr6hNHzyn/mwovPHbn5uZnFckQt5kzeo6gVjYIpJVPQVuuFPcW.png) Overall the milk store is turning out nice. As you can see we have a nice little interior going on, with fridges and shelves for Supplies. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/BaRDOQr33rYJ/wXlkm6FILSa7nQxrj8fFUT59VeaPArDzjurYQSJv.png) Even better, i took a truck and a axe over to the forest and started chopping down trees for a log wall. The result was this awesome perimeter fence we've got. I even built us a storage shed. We've got our own little base going on here and it's lovely. I do wish there was some sort of server wide sleep function to skip to day for small servers like this though. It'd be nice, and it'd be even better to be able to use it to introduce the exhaustion systems to multiplayer. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/uomnzS5yWMdS/V4kgCEIShlhHM1bC3gqHkEXCz7GBqQVxWoHy84Au.png) Overall the Milk Store is turning out really nice. We've discussed moving a few times but honestly, with my carpentry getting really high, I think we could modify the Milk Store to fit whatever needs we have now without much work. Maybe I'll tear up the Pavement for farming space too, or expand the log wall.
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Today's game is some more Minecraft Xbox 360 Edition. Today was long (I had an exam on Logarithms which didn't go so hot and I'm running on little sleep), so i kicked back and played this before bed. I cheated a bit on my Halloween trend by using the Halloween Texture Pack. It's interesting. I'm not sure if the Texture Pack is bugged or it's intended, but the sky is bright Orange. It adds a unique experience though. It's like the Sky got replaced with a giant ass puddle of Hi-C. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/3PjdsA4RoplJ/58DJTPlbkUtKmVj3HUf4ht45SqaIjgxfJ2EKdEQJ.jpg) I spent all day today just fishing. I want more cats and it's a relaxing task. I'm not a big cozy game guy, but even i can appreciate stopping and taking it slow every once and a while, which is exactly what i needed today. Something about the way the old fishing is done makes it take a while, which is a bit irksome, but it's still a nice time. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/m13VICYu2S0z/FON7BWZMY2019TN88pUf11dADKGl0DUzgPFGduQw.jpg) I ultimately found another cat and chased it down to try and tame it with two fish. I didn't get lucky though and it went untamed which is a shame. I'll have gather more fish for next time. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/K1Tr4qIjH761/9HbnE6v9TG3cM7vgtKHG3r6Vo4Kplv4sAtv4SHtH.jpg) To end off the Day (both irl and in Minecraft) i went ahead and went to the top of my tree house. I fed my tamed cat some more fish i caught as a treat and logged off.
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Today is some more Zomboid. Me and my friends hopped on and play some more of the Milk Store Save (which is what we've nicknamed it). We're not sure it will be long term, but we went ahead and started outfitting the building with walls and stuff to help make it last longer. I built a log wall around the main building after pulling a semi up too the woods. What i also did was go on a supply run, which is where i got the Semi (or i should say the second Semi. These things are lying around like hot cakes). I've started going around clearing out the local buildings too in order to keep any surprises from popping up. The last thing i want is for a surprise hoard to break out of a house or something. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/DQP6kilUKlJ3/JlaRGsRMf1l8FQZEQ66cilAO2GsfNtfZHXdLpoCW.png) I found a in universe version of Bill and Ted (my favorite movie of all time), so of course, i let Jerry watch it. It helped with his mood which is great because he was starting to get depressed. I also went ahead and brought a stove over to the building for me and my friends. I told them the power will shut off so we'll need to switch to a campfire but they still wanted a stove, so i was happy to oblige. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/raiSrcOJUIXy/Oexy40JUxWYPljjDCbImCV5HUdEJ5DeM6kc1gHvw.png) That was kind of all we got up too. I also went ahead and set up a second safe house ahead of time when i was on patrol earlier (it's the house with the red car). I thought it'd be good to have somewhere to meet in case of emergencies, with supplies and such. Hopefully it never has to pay off though.
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Today's game is **Monster Sanctuary**. I was initially going to try and diversify The Halloween season by trying some obscure Indie Horror games, but literally all the ones i could find just didn't seem personally appealing or weren't really horror. Mostly for point 1 it was Mascot horror, which, i don't have anything against, but it's not my kind of thing usually. I did pick one Mascot Horror game called Happy's Humble Burger Farm up. It seemed interesting so i might give it a try. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/wTCVhFiRXcaQ/nXcydMZNXiRmhBWC9uzRfKYXDbRwxBXLqUXs4nX4.jpg) But, on top of that, i found Monster Sanctuary. I originally played the game on i believe Game Jolt way back before it was released and enjoyed it. Back then i was gaming on a 32 bit HP Compaq with 4 GB of RAM (it was 2017/2018), so these kind of games were all i really had access too. As i got older i got access to more diversity, but i'm happy to see this game go a full release. Usually i'm not a Metroidvania (or turn based RPG) guy, but something about the demo version of this was fun to play. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/0FgjHfQoI2Bl/catGq5axkYxrljCHQf0M3oPoRJEdd1sZUtGIoEXg.jpg) My current team is Becky (my starter), FUCKING bird (it's full name is *stupid FUCKING bird that i hate* after it gave me a bunch of trouble), and Stacy. Surprising i have FUCKING bird on support, which is rare. Because i almost NEVER use support roles in games. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/kIF6aBhJaC4C/RUsCwt3VrA27EkEhFD0JlFbIF1A0qDFfN4U2cZ0N.jpg) I got all the way to what i would call the first "Boss Fight" of the game, which is this old guy and his Gang of slimes. It gave me a bit of trouble, but i managed to do it with only Stacy dying. That's when the game told me i could upgrade skill for my team and everything got a whole lot easier. That was about where i left off. I got some more grinding in and then called it a night so i could get to bed earlier tonight.
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Today's game is Project Zomboid. Me and two other friends decided to start a new save and just play together for a bit. We ended up holing up in a Milk Store. I broke apart tables in the nearby houses for supplies to barricade the windows and my friend put up curtains. Overall? It cleaned up very nicely. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/eTLz4A4xw3jc/LR44CesscwqhqAH0Ndk1ItP0em9zrjJS27Qex4q7.png) The inside i cleaned out too in order to make space. I brought a couch in and one of my friends brought a TV. We basically made it into a cozy little den with space for food and snacks lol. Even in the apocalypse we'd want to live in luxury it seems. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/5PIqUbUa4lPC/wBVTTM4h0vKXRybLk8K29NN6SZPThXiEktiHQkKt.png) I found a semi out back which i moved up. I parked it next door. Our hope is to take it out to the woods and harvest a bunch of wood for Log walls to get some security. Then we can have a bit of outdoor space too keep us safe. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/LiFmkNalYXuc/DfeLCajcLX3p0hChAioMaxKwPvSoaKtQpg5hfUQ5.png) That security outside would be nice because the world for whatever reason is always really fog and it's impossible to ever see anything. so having a bit of assurance while outside would be nice. While we originally had plans to start on the log walls, they ultimately fell through because we didn't have time, so that's a future project it would seem.
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Today's game is (probably) the last bit of Undead Nightmare. I completed the story and only have a few more challenges along with the Lost souls left to do. Beating the story, i was prepared to basically never be allowed into a town again. I had vivid memories of survivors basically opening fire on Zombie Marston on sight from watching my dad play. After all, he's a zombie, why wouldn't they open fire on them? It turns out though they're completely chill and even will greet him. I walked right up to these two and just posed for a selfie basically. This lead me to the revelation that it turns out my dad basically got into hot water with all the towns, probably by shooting someone and my entire thought about the post game from my childhood was wrong. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/LYq9Ev02gpy5/DJXJyjmIVeaRxn3lgBYougDuN00eGyjsIcIDu2y3.jpg) The mummies are creepy as fuck. Something about their tall lanky ass figures unsettles me. Luckily they were easy to dispatch. I ended up just blasting them in the face with a shot gun and using the blunderbuss to blow them to little (zombie) bits. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/KOLh7j8RIkKF/veAc7s8XuauSag91QZgY3i0QOaydmAQf94vQ96ae.jpg) While i was out hunting for bears to beat to death with a torch (as one does), i saw a Sasquatch. I thought these fuckers were extinct after i gunned them all down for a quest. Anyways, it makes me a little happy to see them wandering around, and also that the one at the end of the quest lived. It turns out he's not so alone anymore. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/55IF6iV2q7xe/iltvinW3ECM6MAOhINZuLcYwT5wEmYkgS1nC4PCs.jpg) After that i went back to trying to hunt the bears for the rest of the night. I'm having some trouble with it though. It keeps running from the torch for the mission. I tried lassoing it but that also doesn't work. I'll have to try something else. It's a shame headshots kill it because i could weaken it otherwise.
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Today's game is some more Undead Nightmare. I spent the entire time clearing out the towns from the Undead. It took a minute, but i eventually got it without too much hassle. The hardest part was the one in the screenshot above where John has to climb this cliff to get up there, and even then that's because the cliff was such a big danger. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/f1n3tQ0mxzJd/2YATc6u0EDUFtm65KLgI3B3ibNFdA6ZHfNFCqijN.jpg) While i was trying to climb the ladder to get to the survivors, John got pulled down. It was a bit terrifying because for those brief few seconds i was left defenseless. On the upside when i paused the game i got this humorous frame of John hitting his head. He look annoyed by it more than anything, ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/7fCI26DjTD62/mTCVNtTxQMUc1amlQgXVymEOnvqgPMdYo1SElj3S.jpg) Going by El Presidio, these gates don't look like they'd do a very good job of keeping the hordes of the undead out. I mean, i don't design gates for a living, so I could be wrong, but when you have zombies that spit acide and gaps that wide i don't think it will help. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/tckWfXRzN36V/KiFvYxsZq8rf1FR8ltmxsYAaKavwvxvUSHCKnWyz.jpg) The final place i had to save was MacFarlane's Ranch, which had become overrun. It wasn't too hard of a clear, this one lady on the roof though started hovering above the ground and freaking out about me sniping zombies. She kept begging me to stop shooting. When i turned around though she was gone. Spooky shit.
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Today's game is some more Red Dead Redemption: Undead Nightmare. I did the Sasquatch quest today. This quest always makes me feel bad because the poor guy didn't deserve it. I tried to put him out of his misery, but accidentally still had the Explosive rifle equipped. I shot him and it blew up but he survived and ran away. I suppose he wanted to live so i let him go. ![](https://lemmy.world/pictrs/image/0bbce0f6-fdc9-4641-a8c4-ce9c1d1d0b98.png) This isn't the first time i made this mistake because i accidentally shot a Sasquatch with an explosive rifle while hunting them too. With my tendency to make firearm mistakes, it makes me glad i don't have any interest in owning them in real life. My dumb ass wouldn't be able to trust myself with them. At least the Sasquatches death looked relatively painless? I'm not about to start googling whether being blown up instantly is a painless death but it was near instant so i hope he went peacefully. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/WAWyGTwXJFeu/ILMaJMQ1pqwpA6lwubDqWc3cJNwfz0f8B0SwtOFL.jpg) I found out at the beginning of the quest that the God at the end of the story actually follows you throughout the entire game, and she's actually in this cutscene too. Another instance i realized was the one in Armadillo where she's looking through a window while talking to the sheriff. Far creepier shit. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/56OfihJJOXKB/S1YYkQYr0IfzBnyi6PySPK7axh8nOkn6STIBWnnx.png) After this i finally drove through the barricade into Mexico. Then i immediately went back after i caught a Retcher to turn it in for the quest. *Then* I went back to Mexico *again* to continue the main story. I doubt it will be the last time i cross the border though so i'm sure i'll end up there again.
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Today's game is some more Undead Nightmare. I was doing the side missions i need to do in order to progress and i ended up finding War. It was a difficult job to break him. I don't think it takes more time for the Mythical ones but i did get bucked off the first time. Luckily i was able to get the horse wrangled up quickly and hopped back on, which was really lucky because i had some wolves hot on my tail. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/GeKfW2r4RYJl/KiGiF8BUmSSjyRTBmTeWojoYdKdUHSKSxaRHeQKV.jpg) I was also trying to get the Spitter for the Side Quest for the movie producer. I ended up redoing the tumbleweed graveyard, thinking i could just grab it and waltz out. Turns out when i saved it for last though, the zombie just decided it swallowed some fireworks and blew up on me. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/a7rvjIBmUN75/amSk28oWQMt0ydEaDdYTKs5LOcKxkXDIOqC2JsVV.jpg) I also saved all the towns as well. I thought having all them available for transport would be helpful, and i was right. It's saved a *ton* of time getting around. It made picking up the side quests especially easy. While i was saving this one particular settlement i found this dorky looking guy in a top hat. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/NG10cQFG044Q/k7z9eaiNg7DIranBtsMOtHy06AsR6w7OU1aahrDM.jpg) I didn't realize i needed to do all this side stuff to progress the main story, but it does kind of check out. It'd be hard to do it as Zombie Marston. In a way though i'd suppose it's not really side content if you *have* to do it. Anyways, i hope to get the last few out of the way tomorrow.
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Today's game is **Mario Kart 64**. It's kind of spooky on Banshee Boardwalk, right? I actually just had a long day and wanted to relax (i've had my nose to the grindstone the last few days for an essay so i'm wiped). I tried to stay on theme for the month, it was surprisingly difficult to find something relaxing and quick to bite into. This was what i settled on. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/jS7TYTdUL20E/ya2JCEPIYl9uQa7HNCRNxRF0I5CUIyUspuzzhMCW.jpg) I *did* get a little sidetracked against the actual racing portion with this light, For the technology at the time i wanted to see if it was *actual* lighting or if it just tinted the sprite yellow. I couldn't figure it out, but based on the lighting with the fish i think it might be a combination of both (notice the light glaring against the underside). ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/HSWBQVqatVXG/U0mXu4sCFyajwwn520RQnmbjzjgUEagb0Mpv3I1e.jpg) I also did bowser's castle which was the only thing close to spooky i could think of. I ended up stopping to look at the wall too. I think this one is just a baked in gradient though, Then again, i've seen some impressive shit on the N64 so it's possible. I'm not sure why they would though.
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Today's game is some more Undead Nightmare. Look at that moon! I was out hunting for dessert sage for the Blunderbuss and saw it. I didn't realize it could get so damn bright. That's like "sky is super clear" levels of bright. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/jbqPhpdQAehL/5WkOcLCdutmSLhtJr5qx3eprMTFyoI4KMJCNXZ54.jpg) I ended up riding up to the river that borders where the second game's world is. I like seeing this kind of stuff. It's super fascinating to me. It appears at some point the river rose and became way faster. I wonder why? Maybe there was a dam built further upstream or something. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/AIFhRS3ZH2Kw/uAwhbzoL1z4CYyCJbyXy1IQytdB1M3an4wt8Ka4Z.jpg) I ran into this guy who was feeding his wife who had turn. It reminded me a bit of John and his situation. Though, John didn't go off the deep end and start feeding Jack and Abigail people. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/KqAy1qplpJ2O/rqG1cRnTKBMHy26RPUJ8R4D3DyDEBvjTgBQxNJtz.jpg) The final thing i got up to was the Paternal Pride mission. This is always the mission i remember from this DLC. something about climbing into the barn is just iconic too me. Though, this mission always unsettled me to be near the barn in the main game for some reason. I guess it just kind of stuck with me. As i was climbing the barn i was kind of thinking about how i'd like to see a Zombie game that has Assassin's Creed's Parkour (the old one). I think it'd be an interesting combo assuming the Parkour is good. And that's kind of all i got up too. Apparently the next mission has me going to Mexico, which i know is close to the end of the DLC. It's a *lot* faster than i had expected which is interesting. It's still a good time though, especially with all the side stuff added.
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Today's game is some more Phasmophobia. I meant to have Resident Evil 2 downloaded but it paused for some reason, so that threw a wrench in my plans. I was already planning to play this with friends today though so that works out perfectly at least for my horror month. We unlocked the last of the (currently) available maps. So we did the Asylum today. Before that though we did one of the houses. When one of my friend's died he found out he could interact with things when dead. So he brought me a painting of a cat because i love cats. Then he brought me a shoe. Then another Shoe. Then Another. Before i knew it the entire van was covered in fucking shoes like someone went crazy in a shoe town. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/4PUXWTSl8zi9/VMr2oeDcleWKHZtrvvA2dTU1gQg2No84vngu94W0.jpg) We also did the Light House and the Ferryman of the Dead easter egg. It was a bit of a puzzle, but it was fun to do blind. It ended up being a bit of a one man job though, so while my friends were searching for the ghost i was searching for this. I felt a bit bad for not pulling my weight. I *did* end up being the only one to make it out alive though ironically enough. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/sIUZzhQh77sX/yToEiN0a1ikvGhmygd9AG2eN3lz6ZshS7pbXA0aQ.png) I've talked about this a few times, but i really like that the game saves the photos you take with the camera. It really gives everything like a "found footage" kind of vibe which i think is really cool. I wish the game had the option to save them automatically though. Currently you have to go into the game's folder and save them between games. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/aRrWCd2olD7K/6aFtshCXtTQEJMxUsTUuB8PDAeDhFGSlDdYMBN4o.png) The camera does the same thing, though because we usually have the night vision on and it's low resolution it looks a *lot* less pretty. I think it will improve as we upgrade our gear though. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/qL345txOZV3E/kf4NIA2R6drW8ofTP6BTZPOzl3NQJ6u3kh8nKJL2.png) It was even worse in the asylum. I doubt you could even tell this is the church where the ghost was located. Somehow it caught footage though and even saved one of my friend's lives. After that close call we decided to retire our ghost hunting for the day. We were just trying to get the last few goals anyways.
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Today's screenshot is some more Undead Nightmare. I'm still debating whether to go back in and complete Silent Hill f or move onto the next game, regardless though i needed time for the next game to download so i booted this up and played some more. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/FYGstjmI2pa0/dye7ZQYhoBulZFyuLU6dW8wLJQbeEn8j0w1gWkpo.jpg) I did the mission where you have to burn all the coffins. It wasn't difficult at all. Honestly the thing that gave me the most trouble was not backing out of the graveyard. I ended up setting up a corral for the Zombies to charge down. Then just blasting them with dead eye and a shotgun. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/fdxwM3QEWvz6/W6xUEc10Lps4FDyvmyRoCDSv3CQzRrBmkhhnLTWT.jpg) Passing through the world, i feel like it's darker and foggier than the game usually is. Maybe it's just a placebo or the tone of it making things a little more eerie, but it almost feels grayer and more washed out. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/2ozgpC30eAmY/SCisAykgWu0KMb4SghM9CcJmFVPXzvFyP6ffPJQI.jpg) Speaking of eerie, for how comedic this game is it really does a good job of unsettling me. Like the old woman at Coot's chapel, who you help in the main story (and has her own creepy thing going on there too) appearing as an undead. It's just a bit interesting how the DLC can one minute joking around and the next be incredibly unsettling. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/sZ7TcxRrFIM8/fuE8eupcvmB9rAdqZnuiNnbGd1fVYzEkV7diuBZ4.jpg) Another example of this is the Zombie Animals. It is fucking terrifying to have them chasing you down on horse back. Wolves in the base game are bad enough, now i have to worry about them being undead? No thank you. The Bears are pretty bad too, at least they're fucking massive though and you can see them coming. I ended up getting off after being mauled by one though, so that size probably doesn't do much to help me.
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Today's game is some more Silent Hill f. I finished the Good ending today and even shoved through too the UFO Ending. I was skipping all the cutscenes because i had seen them before and it's still New Game+ so nothing will change. I probably got through too the UFO Ending in maybe 3-4 hours? Probably less to be honest. While i was running through the Dark Shrine, i stopped to get some pictures and it was really pretty. I wanted to get more last time but got some caught up in the story i forgot too. ::: spoiler spoiler ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/otoKFaY9Nb93/FYGpxkyTXW4096Lvp3eQGUjZqYYHtjPdDatx0d9O.jpg) The Boss fight for the good ending was a lot of fun. I was playing on into the Fog difficulty but it reminded me a lot of the Arkham City clayface boss fight. Specifically the bit with the pit where all the little biped clayfaces are swarming around you and you use the sword to take them down one by one. With the sword it's very much the same feeling of swiping down enemies one by one and then going after the big guy. ::: spoiler Major Story Spoiler The ending i wasn't expecting. I was fully expecting to have to kill the guy, but nope. He just kind of realized he was in the wrong and let the player go (granted after completely wiping the floor with him). Kind of surprised because he really creeped me out so i was fully expecting him to be straight evil. I suppose the ideal outcome though is he realized the error of his ways and grow though. If this is the "Good" ending it makes me wonder what the "True" ending is then. My theory is that it is some middle ground between what everyone is calling the Good and Bad ending. Idk though, i need to get the bad ending to see. My hunch about the Good ending also contextualizing the other ending turned out to be true as well. I like that it added supernatural elements. I didn't hate the first ending, but it didn't feel particularly "Silent Hill" to me. ::: ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/XJZ4IoIHJp2f/FhyihHmRG4fg9eegq54YwbQLVsPnhSAmuTJP4C8a.jpg) I went ahead and started up another save for the Bad Ending too. I hope with me skipping cutscenes up until i diverge to the Bad Ending it will take far less time, we'll see though. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/6diqLT3Hd8CW/iFuENrlOoealct3IqQwJLWi68doI6I2jBpu5cIt8.jpg) My hope now that i don't have to worry about a bunch of extra stuff is to get all the documents this time around along with all the other collectibles. I'm trying to put together a spread sheet but it's turning out to be difficult. I'm debating whether to hold off on doing the playthrough straight away though or step back. On the one hand it's a narrative heavy game so taking a step back isn't ideal, but on the other hand neither is 4 back to back playthroughs.
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Today's game is [Don't Stop, Girlypop! (Steam Link)](https://store.steampowered.com/app/2610650/Dont_Stop_Girlypop/). I saw this game _somewhere_, i don't remember where though. It looked super fun though. So i decided to take a brief break from my Horror Month for this (unless the 2000s are scary to you, in which case prepare to be spooked). ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/k8UiXdf77Nrc/6KoQvwMZtoHdWONYxpCDVOdU1tPXWJM994sQMCM8.jpg) The game is a fast paced Arena Shooter where literally the worst thing you can do is to stop. It has you bouncing off the walls harder than me when i forget to take my Adderall. It's fast paced and addicting. I ended up playing with controller (I'm a PC gaming Heathen who plays with controller) so i had to make my own controls. What i ended up doing was basing it on Halo which is the second closest game i've played. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/J4TKFJdZWcbi/G0J4MwoPFTIsKYukUzZzCaVVOa3P6Rkc3bubtOgX.jpg) The game has customization too which is fun. I put Pink leopard print on my character and put a shark on my shotgun. I named him Douglas (named after Douglas Adams). I also covered it in Rhinstones. ![](https://pixelfed.social/storage/m/_v2/718679864092257684/0c2c69eb8-6377a8/2WPKD7y9q63o/Cf4zU80cqVwwZx44rkPKOHmA4mR41WJ53JCrYhh1.jpg) On top of the fun fast paced gameplay it has some fun mechanics that tie into the high speed system. One of them is Tommy. He's a digital pet who needs to be fed love by killing enemies. If his food timer hits timers he goes boom. It's like a ticking time bomb to kill as many enemies as possible. Overall the game is a lot of fun. The controls need a little more work i think and i think it can sometimes be hard to tell the enemies apart from the environment, but it's fun to play. It's currently only a demo so it's free to play right now. It's one of those games with a really unique idea though that i hope to see more of.
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Today's game is some more Silent Hill f. I got close to finishing one of the endings today, but i decided *not* to pull a me and play it all in one night, and instead I stopped and took a break. It was hard to pick a screenshots that wasn't full of spoilers, but i settled on this one. The player will come back here a couple times in the game. The game does a really good job of changing the vibe. It goes from being a creepy spooky dead tree, to being kind of calm. I think it's the new Leaves falling from the sky and the music changing to something almost soothing. It was nice to be there. Honestly i just chilled for a bit there. ![](https://pxscdn.com/public/m/_v2/718679864092257684/0c2c69eb8-6377a8/P8wcSqOu6GbY/NczTQHuFluUCKdt7UN3JMibMd7w0mLjmggOCH4EP.jpg) While i was up in the mountains i saw this Gazebo looking thing, and i swear to god i've seen this exact same Gazebo in Alan Wake. I swear i'm not crazy but i'm seeing Alan Wake in everything, and especially in this game. It even has *loops*. My brain keeps seeing things and going "This is *just* like Alan Wake". Anyways, moral of the story is don't let me near anything slightly resembling Washington State. ::: spoiler spoiler ![](https://pxscdn.com/public/m/_v2/718679864092257684/0c2c69eb8-6377a8/2E0YXmfF6TNP/leX9zm1wBHaRFnhMwPTHLrtfZCZT7qEvHE8k49xh.jpg) The Rinko boss fight was *way* easier than the other one. I pummeled her for a bit with the Big Arm Mode Thing and then dodged enough to get a good few hits in with a heavy attack. It was a quick ten minute ordeal. ::: ![](https://pxscdn.com/public/m/_v2/718679864092257684/0c2c69eb8-6377a8/cq6gHAXIZftH/NfAZiiDqHBld1nYXiMQru3cgJKryi5d06nzItm5v.jpg) I stopped for today after getting to the second to last-ish chapter. I got everything i need for one of the endings and with the way i've set it up, hopefully i can just drop in, do the other ending, and start NewGame++.
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