Having come across videos of that new Dragon Age game and its (by the look of it) cool looking combat I’ve gotten the urge for something similar. Action RPG of some kind, being able to rock on as a wizard and blast spells all day. Some tactical element to spell slinging and comboing would be nice.
Love me some recommendations!
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
(placeholder)
Tbh, WoW is fun to wield magic in. There are many different styles and planning a rotation that is effective and effecient is fun.
Hogwarts Legacy. Combat is fast and brutal.
The side stuff feels kind of bland mechanically and something about the open world doesn’t capture me like I want it to, but it’s pretty good pure magic combat.
Cannot stress this enough. H:L has some of the most satisfying magic combat ive ever played.
I’m surprised this wasn’t mentioned more. Unlike a lot of the other games, the world feels a bit more centered around magic. Also if you’re a fan of Harry potter it does a good job of capturing that setting (in my opinion).
ARPG: Path of Exile, Last Epoch, Grim Dawn.
Also consider the survivors/bullet hell kinds of games: Vampire Survivors, Soulstone Survivors, etc.
Last Epoch is so good ! It’s less chaotic than PoE
Skyrim has some mods that go really deep on magic and combat strats.
Honestly with the amount of mods built up over the years Skyrim has become the ultimate fantasy RPG.
I’m so thankful for every modder out there
Elder Scrolls 3: Morrowind lets you fly around, jump over whole cities, and kill most NPCs with one high powered spell. It’s a very unique game, but if it clicks with you there’s nothing quite like it. Vibrant modding scene too.
The base game is certainly playable, but if you want modern resolutions and some vanilla-friendly bug fixes OpenMW is an open source recreation of the engine, there’s instructions on their website.
I really struggled to get into modding with Morrowind. I’m so used to mod launchers that make it so easy and I was expecting the same with openmw but nah.
You can install mods directly into the OG game directory, why OpenMW doesnt tell you that I dont know. Only problem is that ya need to do trouble shooting the old fashioned way.
Morrowind was always my favorite Elder Scrolls game, but I’m probably biased since it was my first. The tech, while good for its time, was always the #1 thing holding it back for modern times. Hadn’t heard about OpenMW, but now I’ll have to check it out.
Check out Tamriel Rebuilt too! It’s a mod to add the mainland that, while incomplete, already has 100s of quests. Good quality control too.
Morrowind is great and people should definitely play it, but god damn will it not meet the need of feeling badass. It makes you feel like a wooden chess piece and you just get used to it.
Those spells area very cool, though.
I’ll give a shout out to Fictorum, which is kinda janky but is a physics-heavy wizard simulator with on-the-fly spellshaping and some real wild spellslinging combos. Between the combat levels, there’s a travel/encounter-type rpg thing vaguely similar to FTL as you try to stay ahead of a wave of Bad Thingstm
Thanks for the recommendation Fictorum looks awesome!
Dark Souls. If you play a mage, you’ll be on easy mode, which very much does feel badass in a game so full of terror.
For a new player sword and shield is the easy mode. Magic tends to make you squishy, and if you aren’t great at not dying getting your souls to the spell merchants is rough (if even know how to do their quests)
As someone who came into the series at elden ring, I agree with you. I initially tried a mage and it felt quite a bit more difficult than sword and board.
The game felt like it was designed for physical weapons and shield, whereas with magic the difficulty was all over the place - easy time with one boss, nearly impossible on another. If you aim for a boss cheese build maybe magic is easier.
Hard disagree. Having nearly infinite ranged attacks and being able to run away while attacking made it way easier for me.
Maybe in 2 and 3 what you’re saying is true, but sword and board was way harder for me than playing a mage with a shield in Dark Souls 1 and Elden Ring.
Magic damage felt spikier than other classes to me in Elden Ring, to the point early and mid-game where there were segments where I would run out of magic before getting through crowds even with all blue flasks.
DS3 and Elden ring do magic best of the Fromsoft game IMO. An MP pool works much better in an action game than the Vancian “casts per rest” of the earlier games.
Fictorum is the game that most scratches the wizard itch for me. It’s an indie game, so don’t expect AAA polish, but what is there is absolutely what you might call a “hidden gem”.
It is mayor jank but Dragons Dogma was the closest to feeling like a mage I’ve ever experienced. There are no cool downs in the game but channeling spells takes some time and upholding a continuous spell drains your stamina. In this setting the art of a mage was reading the battle and estimating how much space you have to channel spells, several of which can easily break the encounter wide open.
Edited since neither my English nor my autocorrect were working as intended.
Am I just not awake yet or is this incomprehensible
Yeah that’s a horrible sentence my bad. You’re not the only one who’s not fully awake.
I mean you only have to change a few words to figure out what they intended to write so I’d say not awake fully?
“In this setting the art of the mage was reading the battle and estimating how much space you need to channel each spell”
At least that is how I read it
Thank you, but now that I’m more awake I’d have to disagree with you there. You did some magic reading that.
I just estimated how much space I needed and channelled the right spell :p
For just a solid combat system, hogwarts. Was really surprised. They had some solid people design and build it. Really stood out against the rest of the game which wasn’t bad by any stretch just repetitive. There are some serious combat challenges too. Just make sure you play on hard. It really needed one difficulty higher tbh.
If you never played Magicka you should give it a shot.
Badass wizard eh? Try Magicka! 😁
This was going to be my recommendation. Probably not what OP wants, but definitely what they asked for!
Is it good solo? I don’t have a lot of time for games but this looks like it might be able to scratch my (MMO)RPG itch a bit without being too much of a time sink.
I enjoyed it solo, though it did become impossibly hard at one point. I don’t know if you need to have friends to help or if I just needed to be better at the game!
What’s important is the combos. There are very powerful combos that render the game very easy.
What are your combos of choice? I remember having a few good ones committed to memory at the time.
I had muscle memory, but I think it was QRRASE or something like that then put on weapon. Next time you attack, you cast a row of exploding icicles that put wet status and electrocute your enemies and really slow them down. Almost nothing in the game can resist. It makes the game stupid easy. You kill any boss in a few hits. You can also cast it around you, but it’s way too easy to kill yourself. The combo is hard to pull off the few first time, but once you get the touch, you’re unstoppable.
Also, cast SAFE on you regularly, easy to remember and its a very strong defense.
A lot of people use a combination of QFQFASA beam. It’s high damage, but you’re a sitting duck, never liked it.
I definitely completed it solo. Finding spell books definitely helps, but just crafting spells with the given elements can be more than enough to muddle through.
You can give yourself armor to assist in your normal squishy wizard self that definitely helps with the tougher bits.
In my opinion, no, it was too hard.
Fair warning that when I played it with a friend (two-ish years ago), it was broken and abandoned. Couldn‘t play in co-op for more than 30 minutes without a disconnect, some DLCs didn‘t even start, singleplayer you had to downgrade to an older version or else it crashes every so often. Every loading screen had me praying the game doesn‘t poop the bed. It was probably fun at some point, but it needs engineering attention and hadn‘t gotten that in years when I last tried it.
Oh man, that’s really sad :(
I‘m probably even downplaying it, my friend ragequit from the frequency of crashes lol
Maybe Magicka 2 is the better starting point, but I wouldn‘t know since after my experience with Magicka, I didn‘t wanna touch it
It was fun when it worked though!
I loved wizard wars before it went down. RIP in peice
Kingdoms of Amalur has very fun, very flashy combat. The rest of the game is really ehhh, but if you just want to blast magic and have cool skills then it’s a great choice.
Agree on KoA. Playing a mage is super flashy with plenty of cool looking spells that make you feel like a badass wizard. The chakrams (one of the main wizard weapons) flying around look awesome, too.
Wayfinder. Recently discovered it and i’ve been having quite a bit of fun with it. It’s a former live service converted to singleplayer/coop, so the story kind of blows. But it’s a good ARPG - a Torchlight meets Warframe sort of thing.
Have you played Dragon Age Inquisition? I hadn’t until someone here recommended it, so I grabbed it for $3 and am deep into it. As a mage, it’s full-throated magical glory. You can use lightning, fire, and ice magic, get badass staffs, and have a good combination of AoE and normal spells. I definitely feel OP after crafting some custom armor and weapons. Lots of fun.
AND you have two other great mages to hang around with, so you can combo off each other real easy.