I advice people to not install invincible mods right away. But the game is full with content and you often die instantly. I personally had to use a respawn mod to see all of its content. The game is really hard, probably the most difficult game I’ve ever played. Souls games are a cakewalk in comparison.
The switch only had Super Mario Odyssey. I don’t count rehash with a short new bonus level. SMO was amazing, but where is SMO2?
Zelda Totk is basically Botw and you just need the later to have the same map. Also both Zelda were no traditional Zelda’s, they were mostly sandbox games.
Kirby was largely seen as too easy, one really has to be okay with that. I was hyped but didn’t expect it to be that easy. Left me kind of disappointed.
Metroid Dread, I wish it hadn’t been a 2D platformer as there are so many of them. Most interchangeable. Looking forward M4 still.
Megaman, I’m no fan of so I can’t say much about it.
Splatoon is amazing and a big selling point. Same with smash, but you could just own one of the dozen different versions on a different system and would not notice.
Pokémon has always been my selling point, but everyone knows the issue with those. I literally have more fun playing old DS Pokémon games, even though challenge never was their strong point.
Nintendo Switch 2 is just Nintendo. While with a portable device you could play so many indie games on the go that either have expensive Switch ports or don’t exist for the Switch at all. Switch 2 is not going to change that. And yeah, I asked myself a lot if I have just outgrown Nintendo games, but truth is Nintendo changed a lot and so have their other publisher releasing for Nintendo systems. I’d not have as much fun with old games, who I have never played before otherwise.
PC is the only console I’m excited about. Switch 1 was already collecting dust and I’m still waiting for that Metroid game that was supposed to be on it. However portable devices are on the rise, like Steam Deck for instance. I’d currently rather get that, than a Switch 2. we don’t even know what games S2 will have.
It’s too early. In 10 years Nintendo will, it’s the Nintendo rhythm.
You don’t have to shove AI into everything but it allows for a lot of amazing and crazy things. Gameplay first and I don’t think we need AI for this, but a lot of side elements can be handled by AI. Be it sounds, dialogues, voices, randomness in monster or level design etc. In general, AI could be good with filling games with content without it being generic. It will help to elevate content past obviously identifiable “random” content. Same way an AI image doesn’t look AI if it’s well made. However, we’ll get a lot of shovelware stuff of lazy companies, no one needs those.
If you can get a controller with Hall effect sensor that would be top. Else just get an Xbox series controller and call it a day. If you’re generally ruff with your joystick, you might look into cheaper controller, as all with no hall joysticks might start to drift earlier.
I’m very happy with my xbox series controller but others have less luck. But my mainboard has Bluetooth, so I can easily connect the controller. Some say you need the adapter, but I don’t, probably because it uses the newest Bluetooth version protocols.
The best controller was my original Xbox cable controller. It lasted me 15 years or more.
Movies are way too expensive and make a bad example to say games should be more expensive. Inflation made people have less expandable money for luxury products but games don’t get cheaper for some reason. Movies have become so expensive that people go less and less to the cinema, even in areas where everything is clean, perfect audio and nice seats. Streaming might be cheaper but most can’t use an expensive bass sound system at home, so that’s not it.
Games have become to ambitious and that’s the publishers fault all alone. Now they try to convince everyone to pay more for games instead of stopping their miss management and you walk right into this trap.
Yes, there is a degeneration of replies, the longer a conversation goes. Maybe this student kind of hit the jackpot by triggering a fiction writer reply inside the dataset. It is reproducible in a similar way as the student did, by asking many questions and at a certain point you’ll notice that even simple facts get wrong. I personally have observed this with chatgpt multiple times. It’s easier to trigger by using multiple similar but non related questions, as if the AI tries to push the wider context and chat history into the same LLM training “paths” but burns them out, blocks them that way and then tries to find a different direction, similar to the path electricity from a lightning strike can take.