
I step out of the executive office
This is a great lesson that business people are like, super smart, ok guys, so don’t try to tell THEM how to make Video Games while not failing catastrophically OK? Those artists set themselves up to fail by not taking business seriously before business people took their art seriously.
Also go back to work! You are artists, your time is worth NOTHING!!! Do you want to get fired like those Playstation employees?

Who needs Minecraft? Play Voxelibre instead!

True, I recommend an xbox x/s controller and this cheap but great mount the power a moga clip 2.
$10 clip + a used xbox controller + your phone and you have a gyro capable (your phone) mobile gaming system with probably the best gamepad ever.
I don’t think this takes the place of a gadget like the Brick Hammer but I do HEAVILY recommend going this route first as you likely already have an adequate phone and xbox controllers are cheap and plentiful on the used market (and their only real achilles heel is they don’t have gyro… which your phone solves).
note this clip uses the model 1914 xbox controller to be precise, xbox controller names are so stupid… but also this clip is $10, who cares, fold some post-it notes/cardstock up a bunch and jam em in there and you can make a different controller work if it is a similar shape and size

A stonemason’s hammer, also known as a brick hammer, has one flat traditional face and a short or long chisel-shaped blade.[1] It can thus be used to chip off edges or small pieces of stone, cut brick or a concrete masonry unit, without using a separate chisel. The chisel blade can also be used to rapidly cut bricks or cinder blocks. This type of hammer is also used by geologists when collecting rock and mineral samples and is one of several types of geologist’s hammer.
https://en.wikipedia.org/wiki/Stonemason's_hammer
They named it after an Estwing! Badass.

I think the name might have to do with the idea of a “traditional face married to a cutting edge” which is actually pretty clever.

The gameplay sucked but what makes Morrowind a far superior game to Skyrim and Oblivion is Morrowind is weird.
Bethesda is only capable of making boring big budget fantasy epic setpieces these days, gone is the feeling of going into a random shop and reading a random book, gone is the feeling of “what the hell is over the next hill!?”.
You always know what you are going to get with Bethesda, they won’t take ANY risks. Bethesda will never again present a vision of fantasy that doesn’t simply meet the expectations of well worn fantasy tropes, as far as they are concerned that would be bad for business to do otherwise.
If you showed me of a picture of dragon from Skyrim, a dragon from Harry Potter and a dragon from Lord Of The Rings I don’t think I could tell them apart, the same cannot be said for almost any aspect of Morrowind down to basic things like the architecture of its buildings.

I think history has shown (Nintendo specifically) that game play is king, you do not need a billion dollar project with ultra realistic graphics to have fun… many people, like me, have a ton of fun and rarely play any AAA games
Nintendo is a MASSIVE game company, indie game companies could never produce their games the way Nintendo does. What a confounding example you chose from a company that is notably hostile to hobbiests and indie developers.
You are really failing to understand the basic dynamics going on in the labor market of game development here. Larger entities can do things smaller entities can’t, if you want to dispute that argument you are going to have a hard time doing so as the logic is very basic.
Large game companies can create games that would be impossible for smaller indie studios to make, large game studios can offer employment of a nature that smaller indie game companies simply can’t.
Look at Ubisoft’s large open world games or the Red Dead Redemption series, an indie game studio could never bank on creating similar games as the raw time it takes to pay developers to make that big of a detailed landscape would be infeasible for a precarious indie game company to tackle. This is just basic business sense.
I love indie games, don’t try to take the high road of claiming you have made yourself more pure by only playing indie games as if that was a solution, they are different categories.
The second part is also ridiculous (specially the family part) considering AAA Studios were the worst at exploiting their staff and lay them off the second the beta game was sold in early admissions
Don’t conflate workplace culture with the basic reality of working at a riskier, smaller company vs. a larger established company with longer and more predictable product development cycles. You wanna start a family while working at a tiny company that could go POOF if only one or two things go wrong?

To everybody who said not to be worried about this and that if this was actually a bad idea capitalism would solve it magically from indie game studios appearing out of thin air to replace the roles played by AAA game development…
Take a long walk off a short pier you naive assholes
The golden age of video games is over, yes indie games will step up to the plate to fill some of the gap, but at a structural level they simply can’t replace AAA studios. By definition AAA game studios have a capacity to create video games that smaller studios don’t and even more importantly for the career of promising game developers AAA game studios can play a crucial role in providing early career experience. AAA game studios also provide the possibility for game developers to start families since at least in the past larger companies tended to be more stable and could guarantee more stable employment.
This was not inevitable, and as fans of this medium of art we collectively failed to stop this from happening or even really to put up much resistance to it at all. We failed the artists that make the art we love.

Luanti is a massively exciting game development platform, given it is open source it actually delivers on the dream at the heart of Minecraft that got everyone so optimistic about the potential benefits to kids from sandbox video games that empower them to creatively express themselves, socialize (on a platform not owned by a US tech company) and learn to program organically.
Not really though I get how the game seems like it might be like that, in fact what I like about Farm Together 1 and 2 is that they are very focused on the actual moment to moment process of a running an arcadey farm. It is almost like a realtime boardgame or simple economy simulator, which makes the core gameplay loop immediately salient to anybody. You can pick up a controller, jump in and start helping out on the farm, it is a very simple, relaxed and rewarding gameplay loop and it makes the perfect co-op game because of it. There aren’t long cutscenes and lots of stuff and context you have to explain, it is a pick up and play experience.
It isn’t a shallow game either, while the game by no means “hard” in the sense that there aren’t really fail states, figuring out how to create an economy with your farm is a really interesting challenge and the wide variety of unlocks encourage and reward strategizing. The graphics are deceptive, there is a genuine engine building game at the heart of Farm Together 2.
Farm Together 2 is AWESOME
https://store.steampowered.com/app/2418520/Farm_Together_2/
The graphics are nice but don’t make the game stand out which is a minor shame since this is by far my favorite “build a farm” type game.
Splitscreen co-op and multiplayer is a blast and the game flow is very chill but rewarding.

HELL YES Brigador is so freakin good.
I once described Brigador as the side project to a darkwave/synthwave cyberpunk concept album that does perfect justice to the album in every moment, every interaction and every gameplay beat and if anything with time I have only come to agree with that conclusion more. Don’t get me wrong, this is a fully fleshed out highly replayable game, it is just the vision of this game is so inspired that the whole thing levitates, even when you are browsing menus looking up information about various tanks and hovercrafts, it still oozes style in a way that is extremely impressive.
Brigador’s soundtrack is by Makeup And Vanity Set, it is absolute fire and so is Brigador.
https://makeupandvanityset.bandcamp.com/album/brigador-vol-i
https://makeupandvanityset.bandcamp.com/album/brigador-vol-ii
warning - please do not listen to these albums while piloting a mech, otherwise you may wake up in a haze of explosions to realize you overthrew the world government to allow an offworld corporation to enter the domestic market and now you are racing to a rocket to get off the planet before the local militia subdues your walking battlehulk of destruction.

Yeah to be clear I played GTA 1, 2, Vice City, San Andreas and GTA 5, I have enjoyed the series immensely and it does have great biting satire of US politics, but it doesn’t have a coherent ideology, the critique is rather one of pointing out how hypocritical US society is… which is hilarious and great but the bigger and bigger the business success of the GTA series has become the more and more that has morphed into the series being edgey without being actually political in a subversive way.
GTA 5 had some great moments, there is some awesome storytelling in the GTA series, its just I don’t think structurally it is concerned with being political, rather it is concerned with character portraits that encapsulate the hypocrisy, struggle and ego of US culture and the more mainstream that becomes the closer and closer it gets to “edgey without being political”.

Fair, that is an important difference I just think you would be much harder pressed to prove in court GTA has meaningfully increased hateful behavior, in comparison Charlie Kirk was entirely optimized for actuating that as a media persona.
I agree any kind of targeted media that uses real names is a different level ethically, but I can’t ignore the context that in terms of real world impact here Charlie Kirk did so much harm vs. GTA which has always been a silly video game series intent on entertaining people.

Rockstar has always wanted to be edgey without “being political” and I think this is unfortunately the natural end result of that being applied to an ever bigger and bigger business model, an empty mirror of the worst of US culture without any courage even to grapple with it.
The difference between Charlie Kirk and a Charlie Kirk community mission in GTA is Charlie Kirk advocated for real violence, harassment and oppression with his platform whereas GTA is a fantasy video game.

I actually really liked the weird scifish city of GTA2 a lot, it had surprisingly strange vibes.
It clearly wasn’t the developers strength though, they are far better at making cities that are heavily inspired/woven together from chunks of real places.
In my opinion the game that captures GTA 2 vibes best is Skillshot City previously known as Gene Shift Auto.
Gameplay is fast and fun and it is a genuinely good free to play multiplayer game with fast rounds.

Xonotic
Cataclysm DDA
Luanti
Empires Mod
Mindustry
OpenHV
Transcendence
Zeus/Poseidon 3
OpenRA
Panzer Marshal/Open General
HOM3 and similar
Rigs Of Rods
FlightGear
Remnants Of The Precursors
Widelands
Battle For Wesnoth
OpenSpades/ZeroSpades
Unturned
Warfork
Unvanquished
0 AD
Warzone 2100
Beyond All Reason
Zero-K
Shattered Pixel Dungeon
Stunt Rally 3
Slayers For Hire
Gene Shift Auto
Cortex Command Community Project
Omega Strykers

Not necessarily or exclusively? I am talking about tools like this…
https://www.avoyd.com/avoyd-voxel-editor-documentation.html
edit sorry feeling a bit oversensitive this morning I guess

“Hi Boss!”