Honestly, I’d love that as well, but the problem is that you cannot connect GenAI generations to mechanics because they’re too fuzzy. The best way to use them atm is to use them only for fluff. For example to automatically generate the art for encounters, or the flavor text for card games etc. But even then, they tend to converge into generic boring slop. Still I think there’s some potential there for some creative roguelike devs to do GenAI fluff kinda OK.
I ain’t reading all that. Anyway you keep insisting that the world allow you to do what you want to do, I don’t think it’s going to work out the way you expect, no matter how big walls of text you write. Using GenAI in for-profit ventures is going to put you into a specific box. Make of this what you will.
I don’t support the current system whatsoever and aim to dismantle it. But if you do, and you otherwise play by the rules of the system, then you have to accept that your “free tool” that improves your work comes at the expense of the livelihood of artists and creators and is therefore immoral to use in for-profit products. I don’t agree with the scolds who claim that every GenAI use is immoral by default, but I do think that the tech itself when applied within capitalist practices is immoral as it’s meant to deskill and disenfranchise workers.
Anyway, any defense you can make for your “little indie game” can be made by mega-corporations using GenAI just as well.
If you’re making it for profit, and using public resources (like GenAI trained on all the commons), then the game itself should be in the commons as well. (You can still sell it or request donations though) I support the GenAI in FOSS, but for-profit closed-source games should respect their own ideals (copyrights)
Lol. I still remember the S2 CEO being a complete piece of shit and likewise fostering the most toxic community in the DotA scene, which is an achievement in itself.
It was so toxic, that in my first ever game, in a “new players” lobby, after I announced that I’m a new player. I got flamed for being bad at the game…
Here’s a good start https://youtu.be/v6jhjjVy5Ls
Every time I lose in online 1v1 games. I have Rejection sensitivity dysphoria and it’s probably what’s making me extremely salty on loss. I literally cannon bring myself to say ‘gg’ in most cases but I I’m mostly angry at myself. I avoid saying ‘gg’ only when I win either as I feel like like a hypocrite.
Funnily enough, this doesn’t affect me in boardgames
I play all actually. 1v1 when alone. 2v2 when I can get my buddy. FFA when I want to do it for the memes. I had like 8 hours in FFA last weekend, but got a bit disappointed in it because who tends to win is the one with the meme build sitting on the other side of me that their neighbours never try to counter. Like someone won with 16 hackers in my last game. Cmon.
I’ve been hopelessly addicted to this game for a year now. So I opened a community about it: https://lemmy.dbzer0.com/c/mechabellum
Isn’t that relative. I.e. “higher” as in “higher than yours”? I.e. the way MMR works in most competitive games like chess?