One of them Carpenter nerd types.
I returned mine, borrowed a friend’s Iphone for the scan, but I should have definitely gotten an official ipd reading. The set they sent me was really nice, but the ipd was wrong and I’m already kind of susceptible to motion sickness regularly.
I got a discounted pimax for Christmas instead. It’s huge, but has a lot of features I was giving up for the smallness of the bigscreen.
I figured I’d fill in some gaps I left out before about my specific case and why I decided to return the set rather than deal with their support team.
I get motion sickness rather easily. It’s not instant while in VR, but the smallest things (like a smudge on a lens) can cause it to slowly build up until I’m unable to deal with it. That being said, something I wasn’t prepared for was that having a just the custom printed faceplate on my noggin would slowly build up that motion sickness, it’s something about having my vision obscured between my eyes that really set it off.
The only way I could use the supplied headset somewhat was by placing the faceplate lower than it’s supposed to go, which after a bit caused a very unpleasant amount of brow pain. Aside from the ipd being incorrect for me, I feel that the orientation of the print for my faceplate wasn’t set up to direct my eyes to the center of the screens. Support is more than happy to help with this with no charge.
I realized after purchasing it that I’m not the kind of VR player to actually need a slimmed down headset. I’m usually seated, not moving much at all besides my arms, so it’s not like it’s a big deal to just buy a ‘one size fits all’ headset that fits my playstyle a bit better.
As much as I’d have liked it to be some kind of active or skill based game, it was either going to be webfishing or revolution idle.
I recently picked up secrets of grindea, but after having binged it for a few days, I’m grinded out. I need to earn so much gold if I want to collect all the things and it feels like my combat power has hit a wall. There are a few non-grind things I could tackle, but I’ll just wait a bit and let burnout go away.
The main issue with any borderlands title is that they aren’t worth buying on day one… Or even year 1. I quit buying after 2, and waited for a goty edition for 3. Ended up with the Pandora box which was more than I had planned on getting. Even when 4 releases, I’ll be waiting for the day it goes on sale with all dlc before I even bother looking at it. So probably just 2027 at this point.
After attempting to read through it, seems like a menu to fuse or combine game objects which contain some form of sorting system as dictated by the player… So I’m going to assume they mean their phantasy star online 2 weapon item fusion system.
It’s such a rough definition that this can only be classified as a patent troll case. Not that they care about hiding that fact.
And the combat was laughably terrible. Still my favorite entry as well. I just felt so unhindered after getting through the first bit.
The one thing that really made it stand out to me was the caves. Some were short, most had hidden places in them that would normally be a pain to get to, and the larger ones were works of art.
I will hurl fire, brimstone, and feces at towns which do not believe in me! And then send them an uncharacteristically good natured tortoise to smooth things over from all the death and destruction that rained from the sky mere moments before.
My creature thinks I’m a benevolent god. Which means it must also think the world outside our domain is in a constant state of annihilation.
I most definitely have my gripes. I held off on bl3 until they released ‘Pandora’s box’, which got me two of the games I’d been holding out on, and most if not all the dlc for those games. Considering I haven’t done all the dlc in bl3 I have yet, and don’t currently have the game installed, I think I have plenty to do while waiting to see is 4+dlc is worth anything.
I agree with the 2>1>3>TPS, however
While there are many things to enjoy in borderlands 2, some of the design choices are so questionable to me.
The splitting of backpack space with bank space and giving ‘a little more’ between the two felt horrible when compared to just having up to 72 backpack slots from the first game, which was compounded by the added slag element, enemies using the good strength/weakness body type from the armory of general Knox dlc from bl1, and horrible ammo economy for nearly all weapons.
They removed the entire guardian series of legendary weapons and most forms of ammo regen from class mods, making it either mandatory to run multiple weapon types with no class supports (generally each character has 2 supported types), playing (with) salvador, or enjoying the shopping interface quite often. The extra ammo spending weapons really didn’t help this at all.
Aside from a few other smaller picks, these generally made the gameplay less enjoyable than the first for me, but the story, enemies (especially bosses), and locations/lore were leagues better than the first. I’m split on the dlcs, but both games did have at least one great dlc.
Currency in path of exile is a collection of items which can be use on gear and weapons, but also used with in game traders to barter goods. This currency enchange is an automated way to convert say, an item which reconfigures the linked slots on a piece of armor into one which rerolls the modifiers.
This article is about manor lords, an indie solo dev who released their game into early access and in 2.5 months hasn’t released a groundshaking perfect version. Whoever is complaining about the speed of development should be ignored.
As for others who have yet to release a game but are being pushed by the publisher to hurry up and get it out are an entirely different matter.
For the article, I like to look to games like terraria, which took quite a long time between patches, and honestly said they were completely done patching the game and the patched it a few more times. People may lose interest for a bit, but each large patch will bring people back as long as it was a good game.
Good God I wish they’d bring back the morrowind cave systems. Each one hand crafted, sprawling with secrets abound. I recall spelunking in that game within a single cave for multiple hours, which felt like an in game week spent searching every nook and cranny. It was amazing to finally get out of and back into the sunshine.
Oblivion caves and dungeons for the most part felt like cookie cutter nonsense, and while the Skyrim caves and dungeons felt better, the quick loop to the beginning was a persistent theme and really took away from the immersion. There were at least a handful of complex cave systems.
It’s always a Rollercoaster with Sega. After announcing so many IPs returning after nearly two decades (or more for some titles), most people who knows of those was very happy, and now it’s tainted with this shit. I loved crazy taxi and jet set radio, but now I will really have to wait and see how they handle those games on release.
I generally call myself a patient gamer for most titles… but the monster hunter series is not one of them. Those games release in good shape, fully formed titles that don’t really need to wait on… I guess generally I’m patient when I feel the product doesn’t match the price, but in this case, I feel it absolutely does. If there is DLC, it’s either really silly cosmetic things, or a full fledged expansion on the content by at least 2x.