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Here’s my thing: I don’t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether that’s a small indie game or a massive AAA game, those two things should be true.
I think what most people find frustrating is that the in-game store is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.
BG3 has still been riddled with bugs for me and since it doesn’t have MTX or a store or anything, it feels kinda worse. At least I know why the crap riddled with MTX is rife with issues; what is BG3’s excuse?
I probably wouldn’t mind the bugs so much if the whole game was shit. But the game is fucking awesome. I just want to play it without being frustrated by technical issues. 😩
I’m hoping that by the time the PS5 version launches, it’ll be much smoother.
I actually agree with you. People praise BG3 as if it were the most perfect 10/10 video game in existence. Its far from it. It is riddled with bugs reaching from minor to game breaking. The best example is the very first few seconds of the game. The first thing the players are likely to interact with is the tadpole pool after awekening on the ship.
Minor spoiler
It explodes, knocking you back and causing damage.
As someone who made a few characters and played the intro section a lot, the animation is often times bugged and confusing. And thats the first interaction a player has with the game.
A few seconds later you stand in front of a door. Usually the door opens and you can go through. But sometimes the opening animation doesn’t play. This happened on my very first time playing and I couldn’t figure out where to go, because my first instinct wasn’t to clip through the closed door. Things like this are absolutely unacceptable in the tutorial area.
Even though they already have full controller support it is very clear why the console release is delayed. The console player base is expected to be a lot more casual and unless they iron out all the confusing bugs they run the risk of people being frustrated and dropping the game.
And then there are other major things.
I know I’m nitpicking here, but for a game that is as highly praised as this, I expect it also to nail all those minor things that other games have already figured out already (some of which were even their own older titles). Especially because it was Early Access and they had a lot of user feedback. I see it times and times again that studios apparently throw out all their previous knowledge of videogames and seemingly start from scratch on every title, making small stupid mistakes that could have been easily avoided. It’s like the research process for video mechanics and UI never consists of actually looking at other games.
So for me, it’s a very pretty game, its a beautifully sounding game and even a very fun game. But nowhere near a 10/10. It’s a 7/10 game. Fix the bugs to bump it up to 8/10 implement some QoL for 9/10 and release modding tools so the community can make it a 10/10.
You realize that smaller companies have to do triage and prioritize what they’re working on, yes? Take bugs/enhancements in a certain order? And usually the major things get taken care of first before the minor things are.
Also, some of the things you ask for, they may just not agree with you as being needed in the game.
Have you submitted that list to them for their consideration, directly (Github, etc.)?
Edit: typo
I can’t say for anyone else, but Karlach is hot because of that infernal engine she has for a heart. :P
You can on a controller. Press in the left stick. The fact the UI between a controller and the M&KB is so completely different and you get dumb differences like this is another amateur hour move. I’ve played entirely on controller, but from talking to other people and seeing my sister play on her laptop, the M&KB interface is garbage and offers for fewer options far some damn reason.
Stupid question, but have you been letting Steam do game updates?
Unless you’ve changed the default settings, you have to let Steam do updates while not playing any games through Steam. By default it won’t do any updates in the background.
Yes, everything updates automatically. I’ve gotten all the updates so far. Only a few of the changes made in any of them actually affected me. Most of the things I’ve experienced have yet to be addressed.
I was going to reply humorously with a comment along the lines of you should be moving from a technical to a spiritual solution, an exorcism perhaps, but I don’t want to kick somebody when they’re down, for the sake of comedy.
So, Diablo 4.
I wanted to get BG3, but the constant deep throating by neckbeards is making me gag. Now I don’t want it for the same reason bigots won’t play TLOU2: politics.
I’m sure BG3 is fantastic. It’s also not a reason for people to tell me why I shouldn’t enjoy the games I do.
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He opened with praising Diablo 4, feels low effort and should net a penalty, with a bad finish too. I’ll go with 4/10.
If he’s an actual shill from ActiBlizz I would vote a lot lower than 4/10, for having done such a poor job, based on that ratio.
Needs a bigger bait. If he opened with slamming Baldur’s Gate 3 right away or “as a gamer” it might have been a 7
BALDUR’S GATE 3 IS WOKE TRASH
I dunno the part where they try to make themselves out to be some kind of hero over racism randomly because they didn’t play a game has gotta decrease the score by at least a couple. Just feels like they’re trying too hard I dunno. Feels basic
I feel you on the deepthroating shit. It’s a great game, no doubt about it. But some of these articles act like it’s the second coming of Christ, and if I am to be entirely honest… It’s not quite as good as the original games. It’s lacking a lot of depth in the story telling (it’s almost entirely voiced so there’s more brevity in any given conversation than the pages upon pages of text even a random nobody can give you in BG2), but makes up for it with mechanical depth.
I agree it’s a big deal for a major release to not have MTX or a season pass or other bullshit, and that should definitely be applauded. But some of the things I’ve seen said about the game are out right fraudulent. Like an article the other day saying it is the most polished AAA game in over a decade, which is absurd. The game is plagued with issues and the polish is literally the one thing I can not give it praises for. It even feels amateur in a lot of ways. Like it has many little issues I would not expect from a seasoned developer, and many bugs ranging from minor inconveniences to full blown game breaking stuff like scripts firing wrong leading to an outcome you didn’t choose to take or characters becoming comoletely broken being unable to move or be interacted with.
Story is great. It actually feels like a remix of the first Baldur’s Gate story. Characters are some of the best I’ve seen in a long time. The combat is super fun, especially when you try to do weird random shit just to see if it works; cuz 90% of the time it does. There is a depth to the changes you can have on the world at large that are extremely cool and haven’t been done on such a scale before in all the RPGs I’ve played over the years…
Although that last part is where the previous talk about bugs really starts to drag the experience down. There have been so many points in my two playthroughs of the game where I took one path, but got the dialogue and changes to the world of another path. Like currently, my party keeps talking about one of the companions killing another. But they didn’t; I stopped that from happening. So now this character is standing around in the background while other characters talk about her death. And that’s not even the worst one I’ve encountered.
I think it’s funny talking about the second coming. It really is the second coming if anyone follows it. The thing is, it’s not extraordinary in the grand scheme of gaming. It’s just not something we’ve had in a long time on a large scale. It pretty much follows the norm for 2000s/90s games, but that’s why it’s an outlier. We don’t get those anymore. Bioware used to make games like it, but they don’t now and they’ll tell you it’s not going to happen again despite technology being better.
I understand that publishers will force them to do certain things, but most AAA studios have the capability of making games that follow the same standard (but maybe not scale) of BG3 if it weren’t for publishers. They shouldn’t copy it, but they should internalize that players want complete experiences in the box, and they want to be treated like adults who can think for themselves.
You wouldn’t expect little bugs from a newly released AAA game? Really?
It sounds like you were expecting 0% bugs.
Not all the issues are bugs. There are issues in the actual design of some systems that are amateur at best (such as the UI). Even most indie developers wouldn’t have these issues, so seeing them in a AAA game that was in early access as long as this one has is totally unacceptable.
That sounds like your subjective opinion on how you’d make it and not like an objective fact to me
As a software developer of over 30 years, I’m aware of that.
Got to be honest, I don’t think your perspective is very accurate on the subject.
You know, you’ll go through life a lot happier if you stop restricting yourself from experiencing something just because it’s a popular thing.
I’m a huge diablo fan. D4 fucking stinks and I went back to d2 res and picked up POE. Poe is 10/10 and exactly what I need to scratch this rng itch.
Huh? The game literally lets you play any way you want.
Ah, the contrarian.
If you let other people ruin something for you, that’s on you, not them. Especially if they “ruin” it by celebrating and enjoying it.
…what?
“I won’t try this game because it’s too highly reviewed!” What a weird hill to die on.
D4 seemed to have been great at launch, but the seasons and battle pass stuff ruin it for me (though you can like it if you want, I don’t care). I don’t like the idea of a game being on a timer and asking me to play the way they want me to play it. This is what BG3 does right. It’s a game with many options and many ways to play. It never tells you how you should and you also don’t need to pay extra for other crap. You get a complete experience from start to finish with no timers and nothing extra asked of you.
This is why I dropped Destiny, despite loving it to pieces.
Jesse, what the hell are you talking about?
Hear that Gamefreak, owner of the highest-grossing media franchise of all times?
They learned their lesson though. They don’t need to put on any effort and people will still buy it.
AAA companies: Makes bad game and releases apology promising to make good games now
Also AAA companies: We are not capable of making good games, stop expecting to much.
Yeah, don’t expect funding for AAA games!
Wait…
To the contrary, they had to pay to have the IP
Just ignore the day 1 DLC.
It’s the soundtrack and some DSO2 cosmetics that everyone who bought the game during early access got for free. They’re selling it to everyone else for $10.
Technically it’s DLC, not MTX as MTX almost always entails individual purchases of items, usually in-game. It’s more of a Collector’s Edition than anything. That no one seems to care about, even the people who detest predatory practices.
There are items with in game power in that bundle.
Do you mean the Mask of the Shapeshifter? That allows, once per long rest, to change appearance to another random character. Effectively a Disguise Self cast.
There’s also the dagger that’s 4-7 weapon. But I replaced that before I even dealt with the goblin camp. There’s so many magic items I wasn’t worried about it.
The biggest coup is the hat and cape. They offer no bonuses but they look so fly I’m probably never taking them off.
What day 1 DLC? The Deluxe edition cosmetic stuff?
That’s called a micro transaction, yes.
What’s the transaction?
$10 purchase for soundtrack, dice skin and some DSO2 cosmetics that everyone who bought the game in early access gets. This allows everyone else to purchase.
So if you don’t get the soundtrack, there’s no transaction?
Even excluding the cosmetics, this DLC includes the soundtrack. I haven’t purchased it myself (yet), but I’d imagine that a soundtrack to a game with over 200 hours of cinematic would be rather extensive (again, I have not seen it, so I don’t know). Even if it’s only 30 to 40 minutes of music, at $10, that’s at least on par with the cost of most albums anywhere else. I feel it’s got to be more than only 30ish minutes of music, though, so, for the album alone the price seems legit.
Just to add more information about the sound track, it is 43 tracks in both MP3 and WAV formats. The runtime of those 43 tracks is 2:26:57.
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That’s a courtesy for people who didn’t pre-order but want the dice cosmetic. It was originally a pre-order exclusive but they changed it when asked to.
“no additional purchases” their words, not mine.
This is a really stupid hill to die on my man
they’re the one making the claims, not me.
But you are the one tilting at this windmill.
What one of those items prevents you from having enjoyment in the game? You just start with a lil cool cosmetic cape. It’s not a battle pass.
Just clarifying what you meant. I thought I missed something. DLC to my mind is like… an extra race or somthing a bit more relevant than purely cosmetic stuff. Not going to argue semantics here, fair enough to call that a micro transaction and it’s certainly DLC.
“no additional purchases” their words, not mine.
I’m not even disagreeing with you and that quote didn’t show up anywhere in this thread? But alright, you do you.
the developers made the claim.
You consider DLC a microtransaction?
Edit: Maybe I’m just too old, but I thought microtransactions were something you get prompted to purchase while playing the game. Is that no longer the case?
Microtransactions are ‘small’ purchases made in a game (or via some kind of store that allows you to buy stuff to be used inside of a game).
DLC is any additional downloadable content that is not included with the game (so something like a day 1 patch wouldn’t be considered DLC, I’d say).
All microtransations are DLC, but not all DLC are microtransactions, generally (before someone comes along with some kind of physical microtransaction or something I guess)
I personally just view microtransations as anything that isn’t ‘playable content’. So buying a mount from an in-game store would be a microtransaction, while buying an expansion wouldn’t be. Map packs kind of blur the line in this instance, because one could argue that they’re essentially ‘world cosmetics’, but its a hard and fast rule and not something I’d try to enforce as a law, ya know?
It’s clear that there are multiple different definitions that people have for “microtransactions”. I think it’s safe to assume that larian has a definition similar to mine. No time in the game that I’ve noticed did I get prompted to buy the DLC. In fact, I didn’t buy it; it seems early access people got it for free.
"what funding?"is a dumb question. all companies have funding. especially software. very few companies legit started in a basement and progressed to international status relying purely on profit and loss sheets.
The OP intimated they received funding from WotC to make the game. They didn’t.
It is not when replying to the comment. There was no funding for being a dnd game. They are simply lying for their point.
you are ignorant… you don’t understand what he’s talking about… they are both talking about VC funding… that means Venture Capital, which you did not know… for some reason you are here being ignorant and loud about something you do not understand…
Larian recieved debt funding to found in 2009, late stage VC in 2011 (presumably to offset loan repayments), recieved ongoing support from Arkafund VC and has crowd funded every year 2013–2019. Tencent bought 3006 shares for 30% stake in either 2020 or '21 (not sure exact date).
You ain’t wrong but why so smug?
Learn some tact if you are actually looking to educate people
maybe it’s important, but i appreciate your feedback… it’s good for the discussion…
Uhh… today’s AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin’s Creed, Diablo, Warcraft, Mass Effect, Dragon Age… these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I’m not having it. Do better, AAA devs. Do a lot better.
Not AAA devs, they’re doing what they can. The problem is with the AAA CEOs
💯
Blaming consumers, in this instance. You could well be right that the problem is internal but in that case that’s where it needs to solved. Or if they want to get the support of consumers, be honest with their reasoning. Crying that the expectations of consumers are too high doesn’t help at all. It just makes them seem out of touch with reality.
No, blaming CEOs and the c-suites
When I read ‘AAA devs’ in this context I see it as ‘AAA game development companies’ not programers and artists working in them.
They’re scared. There’s no excuse anymore. And people have become aware of it.
The Divinity games are some of my favorites ever made. It makes me giddy that BG3 is doing so well to embarrass big companies 😂
This is partly why I ponied up full price.
I want more games from Larian.
I bought the game 4 times.
Twice for me, and a copy for 2 of my friends.
Pretty cool seeing one of them log a ton of hours in it after working. Like, I gave them that happiness :')
I wouldn’t be surprised if the team that worked on Skyrim was significantly smaller than the Larian team that worked on BG3.
Perhaps? But Skyrim is also 12 years old. Whatever team is working in Elder Scrolls 6 is certainly not smaller than Larian’s.
Skyrim had under 100 employees.
IMO the most important distinction is a game that puts play experience first vs profit.
That’s why their games suck. Smaller teams and budgets make better products.
It’s really not the team size, but rather the management that comes with it.
The devs aren’t the problem 99% of the time.
Well I wouldn’t say that exactly. GTA 5 had a huge budget and a huge team and it’s objectively a better product if you compare the two (which is only to say they’re both great games but the bigger budget game has and does more).
It’s a matter of the motivations of the developers and their financial backers. If your goal is to make an ok game that maximizes profit focused mechanics, most of these AAA developers are hitting the mark perfectly. If your focus is to make a good game like it seemed to be with the BG devs, they absolutely hit the mark and are being rewarded for it.
This is just a reminder to an industry that is trying to tell us that pay to win mechanics are the standard that they do not in fact get to dictate what those standards are. We do. If a game is shit people will abandon it even if you poured millions into that product. The recent battlefield game is a prime example of this. Even something as guaranteed as a new battlefield game isn’t enough to overcome a shitty leadership team emphasizing the wrong things. The community bailed on their product and they’ll never get them back. All those millions in guaranteed revenue are gone forever.
GTA 5 does not look like a better product to me.
GTA V story mode was an excellent game, but it’s hard to realistically say a game from one genre is better than another, apples and oranges and all that.
GTA V’s online multiplayer, however, at this point is such a shitstain that I think it alone is enough to make the distinction clear.
I agree.
It is. But only in so far as the content and scope of the game far surpasses anything a smaller developer could ever hope to accomplish. You may prefer one over the other, totally fine, but objectively speaking you get way more out of gta 5 content and scope wise than bg3.
As others point out gta online is a dumpster fire but it’s still massive and allows you to do endless amounts of things, racing, heists, owning property, running businesses, etc.
More content doesn’t mean better, especially when that content isn’t the kind that I find enjoyable.
Quoting for emphasis. We control the purse, we have the voting power of the wallet.
I have a large backlog of games to play before I even think about buying anything new, but is this even a good game? Serious question because I know there has been a huge amount of press on it, but haven’t watched any reviews yet (on purpose because I hate spoilers and don’t want to be tempted with a new purchase yet).
Yes. Yes it is. Excellent story so far. Gameplay is the best of DnD mixed with the best part of Divinity Original Sin 2. Difficulty is maybe a bit harsh the first few levels when an encounter with a bad initiative can take you out before its your turn. It looks graphically good and runs fine on older graphic cards. The companions have interesting backstories and related quests.
I havent tested it in co-op yet.
I have encountered a few bugs: Actors missing in cutscenes. Money-stacks getting corrupted. The ugly pre-order clothes just disappearing after a patch. But nothing serious.
Yes, but not older processors, apparently, as I found out. I sure as hell never expected a CRPG to be the first game that screams at me to get a better one.
Co-op is excellent. Drop in/drop out works flawlessly, no lag. It even has LAN options in the year of our lord 2023. One issue is that a player can start an encounter without the others and people can miss out on story. All in all highly recommended.
Co-op is legit, only had a stuttering issue that we all experienced in a certain area. But we reloaded the save and it worked fine again
If it doesn’t immediately spark the interest to buy it, go ahead and wait for it to go on sale. It sounds like you may have buyers’ remorse if it ends up not being your thing and you pay full price.
I NEVER pay full price! But if I hear of a game that sounds interesting I’ll throw it on my wishlist and maybe buy it when it goes on sale.
That’s the spirit!
Do you like old school CRPGs?
Do you like tabletop/pen and paper RPGs?
Do you have one to 3 friends to play with?
If the answer is yes to 2 of those, then I highly recommend it.
I’m not too fond of CRPGs and I’m hooked on this game. It oozes excellent workmanship and appreciation for the genre/source material which makes it hard to resist.
It’s alright.
Have you played Divinity: Original Sin 2? Because it’s literally just that game with a D&D skin on it. If you liked D:OS2, or you’re really into D&D/Forgotten Realms, then it’s fine. If you were frustrated by certain things in D:OS2, they’re probably not fixed here.
I have not played that game. In fact I haven’t heard of it before.
Haven’t played it, but been reading/watching a lot of reviews. Seems like they got a lot right and a few things wrong, still some early bugs but not nearly the amount that most releases have, some people complain about length (very long playthroughs might drag out for some, especially the slow combat). But I suspect many people will love or hate this game based on whether they like turn based combat.
I bought the game early access a couple years ago. The reason they got so few things wrong is they actually listened to community feedback from the early access. They made a lot of minor changes on things (from what I saw most of that was to make the game feel more like DND)
Honestly I’d recommend watching someone play it to get an idea of if you like it. Steam also has the option to let you “borrow” someone’s account so I’m sure if you have friends playing this you could ask. That’s what I did and enjoyed it so much I ended up buying it.
It uses DND 5e as the underlying rules set. I hate DND 5e. It’s a garbage system full of old bad ideas, and it has such tremendous brand awareness it sucks all the air out of the hobby space.
Baldur’s Gate 3 is still an extremely good game in spite of all that.
That sounds promising, because like you I really really really do not like the DnD system. But to hear that the game is decent in spite of that makes me curious about trying it soon, TYVM. :)
Controlling 4 digital 5e characters in rapid succession feels very different from controlling 1 character in a tabletop setting. Idk if it’s better or worse this way, but (to me) they’re pretty distinct experiences so it’s worth at least trying
I’m about halfway(?) and if the quality keeps up, this is going to be my favorite game of all time, beating out Elden Ring and Outer Wilds.
That’s high praise!
If you approach it with a standard videogame attitude (get the strongest weapons and most powerful skills, steal everything that is worth good money and so on), then it is a solid game.
If you approach it as a simulated tabletop rpg game, it is fantastic. You can experiment with all sorts of things. For example: in one fight I was outnumbered and cornered in a small room, with enemies coming from outside. I pulled some furniture in front of the door to block the passage, threw some oil on the ground in the other side and lit it with a torch, then hid my characters behind the walls out of any projectile’s path until I could fully heal them.
Unlike other games those weren’t things that the devs put there specifically for this fight. There was no button prompt suggesting the furniture could be moved or anything like that. They just put a bunch of stuff in the world that can be interacted with in many ways depending on what sort of skill you have and leave it up to you to find a way to use them, or not. You can still min-max your stats and ignore all that. You won’t even know you’re missing anything.
Why are people pretending baulders gate is the only high selling game with no microtransactions as of late? Off the top of my head Elden Ring and Tears of the Kingdom both released in the last year or so, no microtransactions or dlc as of now.
They’re not. Most of the videos and articles I’ve read specifically mention Elden Ring and TotK as other examples.
And they’re staring to have Battle Passes have multiple tiers of cost such as in Call of Duty: Modern Warfare 2 and NBA 2K24. What’s next? Multiple battle passes at once like in the free to play Monster Legends? In $69.99 priced games? Where the battle passes cost at least $19.99 per month?
you mean they got the D&D license for free?
Imagine whining about how people prefer to play good games that work on launch.
Yeah, to the OP in the posted tweet… I did put a lot of thought into it. If a game that’s just $60 can do this, then all new games are measured against it. Go compete. If your business model is outdated, convince your investors to change or be downgraded to B tier game dev.
Don’t come me, the consumer, complaining about your poor ability to hedge business markets. You saw BG3 in early access for 3 years, you knew it was coming.
Also releasing on PC first is practically unheard of. It’s usually the afterthought platform if it gets a release at all.
From what I gather, there is a real fear in develper spaces that executives will take the wrong lessons from BG3. They will want the same scope, choice, narrative, & mechanics but through crunch, shutting down smaller projects, & homogenized visual & narrative focus. IE all the shiny bits without the time, work culture, & creativity that came with creating BE3. It isn’t developers just being pissy this is their way of trying to stop their idiot boss from ruining their current project or making massive projects without enough time or staff.
That’s because these executives don’t care about learning. They want examples that they can use to rationalize their shitty decisions.
They want money and everything else is ammo to use in that pursuit.
So the answer is for the ones who make nice things because of a nice system they have to just stop because the other crabs can’t get out of the bucket. Maybe their beef should be with their idiot boss, not with the guys who do the work.
Whatever happened to companies learning from other’s successes instead of trying to keep others down?
The above post isn’t saying that Larian or other devs shouldn’t make games like BG3. It’s saying that we shouldn’t expect the massive amount of content and options in BG3 for every game
My bad, I have interpreted it as apologetic for the people yelling at Larian for ‘ruining it’ for everyone.
I agree that we should not expect this sort of quality from everything, after all Gauss’ curve applies universally and this is quite far from the mean as I see it. We would just maybe like… less shite.
But it’s not like Larian are the first to raise the bar. I remember the days when Blizzard was an awesome company. Then I remember Bethesda being awesome. Now it’s Larian on the spotlight. I may not have followed the news back when the others were good, but I don’t remember such attitudes around as mentioned in the original post, to basically discredit instead of leaving it alone.
I mean, we didn’t have nearly as much social media back then and a 24/7 news cycle that causes random tweets to be blown up into IGN articles. I think the initial tweet was just a random thought that got spun way out of proportion
Unions.
Now if they’d just make it an actual game rather than a story-heavy romp that should have been a movie instead. BG has always aspired to be a Western version of a JRPG, and it’s terrible.
I don’t celebrate mediocrity.
Is it actually mediocre tho?
It is exactly what I except going forward because, as that moron mentioned this is a fucking AAA game, not a Indy game.
AAA games developers absolutely have those resources and even more, so yes, they should have all of that.
The one thing that Shawn forgot to say is “Larian’s boardrooms aren’t filled with people who don’t play video games!!”
It’s mostly owned by Sven, who is obviously very passionate about video games, storytelling, and tactical rpgs.