Whoof, it’s now moved to “Overwhelmingly Negative”
Reviews repeatedly mention that it is hilariously buggy, to the point where players are constantly running into visual and gameplay bugs. Also a few complaints about features being changed/removed from the first one to be more similar to popular FPS trends
Early Minecraft was made by a single person and was in development for 2 years before it released (and had a fully playable game loop even before then).
SC has $700 million dollars, hundreds of devs and still hasn’t released anything as feature rich or playable as MC in 12 years. It’s fair for people to expect more at this point
I think this is the patent IBM is suing over
Seems to be about pre-loading ads to a user’s device. As with most software patents, it sounds like the vaguest possible wording that covers about a million things
Not so much as stopped feeling nostalgic for, but realizing that there weren’t as many great games available as I thought that haven’t had better successors or remakes. And for Nintendo consoles, non-Nintendo games that stand the test of time are difficult to find outside of a few franchises that usually have more modern versions on Switch.
We are just spoiled for choice these days when it comes to games, especially with indie games. And indies these days often have better UX than most mainstream games back then.
I mean, StarCraft was mentioned in the article. He just doesn’t think RTS is big enough for AAA dev companies when they’re all trying to sell tens of millions of games
That’s not to say RTSes can never be any kind of hit: StarCraft 2 sold many millions of copies, Bruno noted, and Crate Entertainment only needs to sell a million to make “an OK return,” he said. The series has also been an esports phenomenon. But for a company like Blizzard, he doesn’t think that’s enough anymore, which is why the developer stopped making new RTSes, or at least seems to have for now.
Oh I see, so more horizontal movement style games? Maybe Moon Hunters?
I feel like a lot of stuff like that is probably going to fall into the roguelike category. But as a fan of RPGs roguelikes always bug me because I need progression. Soulslikes such as Hunt the Night or Duel Corp might be better, but based on your description that’s probably too much on the action side and not enough on the rpg side
BOTW ruined Zelda for people like me who enjoyed the dungeons, unique items and narrative progression of older games even if it was a great game for open world fans. Pokemon is even further removed from that action-survival gameplay so it’s not hard to see why people would want new games to be similar even if the current formula is stale.
I think Shin Megami Tensei actually solves this with their capturing system, which is really more of a negotiating system. At any time during a battle, you can talk to an enemy demon and ask them to join you. They may request money, items, health/MP or require you to answer questions correctly in order to join you. It’s neat since it has some risk/reward since you can keep plying them with more resources or you can say they’ve gotten enough and push them to join.
To be fair, I don’t think there’s anything wrong with using Pokemon as inspiration, and even when not the fact that Pokemon is so ubiquitous means that comparisons will be drawn regardless. But there’s definitely more than a few Pals that seem to cross from inspiration to a suspicious amount of copying, and it’s more about wanting to support artistic integrity than it is about Pokemon specifically.
Never thought I’d see the day…