
I’m just saying there’s a difference between playing a game designed to provide a fun and rewarding experience and actually going through those harsh realities in real life
RDR2 does a good job of putting you in the shoes of someone 125y ago
Does it? I wasn’t alive then, and I doubt any of the devs were either. Even if you’re going off first hand sources it can still be hard to know if the perception we have today is actually accurate to how it was back then
I understand that it can feel that way, but remember that video games are romanticized interpretations that make things way easier than they are in real life. Life back then wasn’t RDR2 and there’s no guarantee that you’d find the community you’re imagining, and a much higher chance you’d have to deal with the harsh realities of those times
I put a ton of hours into KF1 but never got quite that far into KF2. I could blame it on the progression but I can’t really remember if it was all that different from the first game, so I’d probably chalk it up to not having the free time of a college student anymore.
That being said, 3rd entries are rough. You could tell that the first game was made on a limited budget, so 2 offered the opportunity to expand on graphics and gameplay in ways there just couldn’t afford before. But once you’ve done that, how do you expand further? Seems like the answer for this one is “chasing hero shooter trends” which I don’t think they needed


The point of that is to allow risky projects the opportunity to succeed in comfortable financial circumstances.
Risky projects are risky because there’s a potential financial loss to funding them. This is one of those times
Cases like this abuse the system to scam people while using the ToS to skirt legal implications. So it is fraud, just dressed up as a gambling.
If they put all the KS money towards the game unsure how it’s fraud. The fact that they couldn’t finish with the funding they got from KS is the risk that all KS projects come with
Again, it’s not a preorder site, there is no guarantee that someone who pledges on KS will receive anything. I’m just saying to adjust your expectations and pledgers should think about the risk when they’re putting down money




People are reading the headline and assuming they’re talking about older single-purchase games, but the article is actually referring to mostly MTX-driven games that get continuous updates.
And the data further shows, in Newzoo’s own words, that these 908 million “PC players are heavily skewed towards older, live service games.”
Remember that even things like Rocket League are about a decade old at this point, and games like LoL, Dota 2 and CS:GO are even older
Whoof, it’s now moved to “Overwhelmingly Negative”
Reviews repeatedly mention that it is hilariously buggy, to the point where players are constantly running into visual and gameplay bugs. Also a few complaints about features being changed/removed from the first one to be more similar to popular FPS trends


Early Minecraft was made by a single person and was in development for 2 years before it released (and had a fully playable game loop even before then).
SC has $700 million dollars, hundreds of devs and still hasn’t released anything as feature rich or playable as MC in 12 years. It’s fair for people to expect more at this point
I think this is the patent IBM is suing over
Seems to be about pre-loading ads to a user’s device. As with most software patents, it sounds like the vaguest possible wording that covers about a million things


Not so much as stopped feeling nostalgic for, but realizing that there weren’t as many great games available as I thought that haven’t had better successors or remakes. And for Nintendo consoles, non-Nintendo games that stand the test of time are difficult to find outside of a few franchises that usually have more modern versions on Switch.
We are just spoiled for choice these days when it comes to games, especially with indie games. And indies these days often have better UX than most mainstream games back then.


I mean, StarCraft was mentioned in the article. He just doesn’t think RTS is big enough for AAA dev companies when they’re all trying to sell tens of millions of games
That’s not to say RTSes can never be any kind of hit: StarCraft 2 sold many millions of copies, Bruno noted, and Crate Entertainment only needs to sell a million to make “an OK return,” he said. The series has also been an esports phenomenon. But for a company like Blizzard, he doesn’t think that’s enough anymore, which is why the developer stopped making new RTSes, or at least seems to have for now.
As great news that this is, pretty fucked up that all of their very reasonable demands have to actually be negotiated for and aren’t just basic rights for workers