A classic nerd from Norway.

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Joined 1Y ago
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Cake day: Aug 03, 2023

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Why should everyhing be in threes and so damn final in big entertainment land? I like the “will return in Story Title n+1” endings. Even when it never even materializes. Or the eternal spinoffs of spinoffs (which a lot of Star Wars kinda already are). Or the crossover in other works as a background character easter eggs (which I believe Star Wars have done occasionally too). Or Marvel type crossovers (but comics, the MCU multiverse thingy crossovers are getting a bit tiresome by now) (also no, dont bring wolverine into Star Wars, please) (no, not Deadpool or Spiderman either) (oh, the alternative is putting mandalorians in every Star Wars you say?).

Anyway, let the protagonist and closest allies survive, let him walk into the sunset, and be open for more adventures another day. In their own or as a mentor in someone else’s story.



Of course they dont. Not a chance with that much video added every hour. Also everything gotta be automated. And in favor of those who can make the most legal trouble. And thats companies, not the many various smaller IP-owners.

Just rubs me the wrong way that only Google are finding this business worth it. None of the other companies, even with massive amounts of storage and cdn infrastructure, are able to compete for long.


Microsoft could have done it if storage was all. They got the infrastructure, the tech, cdn infrastructure , and even had a lot of big business customers already using Azures media streaming services. Instead they are withdrawing.


The biggest drain is the copyright fights, I’m guessing. Defending against and pleasing every big company with an interest.


I’m guessing android app store does some kind of staggered update schedule but the apps themselves got code that demands it always be on the latest version. Just guessing, mind you.


Oh this is gonna be great! I hope. Except… There something about the graphics, I cant figure out what, that makes it feel less realistic. To me at least. Is it just my nostalgia for the old pixelated graphics that ruins how it looks? Or is it something more tangible, that might possibly even be fixed before release?


Yeah, sex scene and sex jokes was a bit surprising, compared to how tame Bethesda games are on stuff like that. Well, at least the unmodded ones.

But didn’t scare me away after first episode either. Looks promising.



Would be nice if every game publisher was required to contribute a version of their game, that can be played without an external network or license, to the country’s main library. For cultural safe-keeping. I know at least one country does that for books.


Agree. DOS’ elemental surface effects was cool, but having to deal with it all the time got old. Even more so with necrofire. I’m really hoping DOS3 learn something from BG3’s more conservative usage of surface effects.


And only once. You can’t buy another one to do it again. Your only option is to buy ingame.

That being said, the publisher is well-known for doing useless and overpriced microtransactions. Why everyone acts so surprised and nobody cared before release is beyond me.


Half tempted to love any gamedev company that promises to keep making singleplayer games, that can be played offline, without microtransactions and battlepasses. It would take more than a few botched game launches to make me give up on them.


Arkane Studios, for Dishonored, Prey, Dark Messiah, Deathloop.

Used to be Looking Glass Studios. And then Ion Storm. Do you see a pattern?


Yes. And no.

I much prefer the rope physics in DL2. And the parkour. But the story, and sidemissions arent as good. And nights are less dark, and less dangerous. And melee combat feels wrong. And grinding zombie parts to item upgrades for so many gadgets, its just too slow and too expensive. In the end I had fun with it though.


From what I’ve read about him, I thought CliffyB would have been on the “seeing wokes in everything” group.


2020? So “they wanted people to focus on other things from the studio” like the Avenger game they completely wrecked?


Should be govt supported online libraries. Not under regular copyright rules (but they aren’t allowed to profit or redistribute it either) but for potentially culturally relevant content that is 5 or more years since publication.


If the models were trained only on data that was out of copyright it wouldnt have been an issue, but nobody want to train on only 100+ years old data. Copyright laws are too long when their content arent culturally useful by the time they are free for public use. It hinders the creation of useful tools, among them these generative AIs. Maybe time for some reduction of those laws to something useful, and at the same time increased strictness for businesses to misuse copyrighted content?


It would probably only have sold as much as D:OS 3. Which wouldn’t have been a bad sale either, just not as much as BG3.


Huh. I was wondering about the name change when I bought FC 24 for my nephew this xmas. He made it very clear that they had changed names so that I didnt buy the wrong one, but he didnt say why it had changed. 🤯


I’m no fan of sports games. I dont play sports games. Also the kind of people I hang with also dislike sports games. And the last sport games I read about, a decade ago, had horrible reviews and awful graphics. So therefor I declare the Sports game genre for dead! /s


One tries to recreate an RPG campaign as close as possible to table-top RPG, but on a computer. Was the original definition back when “possible” was very limited.


Do be aware that if they haven’t fixed this: Epic games doesn’t sync your Saints Row saves. And if you uninstall, Epic deletes the saves entirely.

I’m still sore about losing my save game. Had spent time on creating a pretty cool-looking character only to lose him forever when I was waiting for a much needed performance patch.



Meanwhile BG3 has gotten massively quest patched, added user requested features, a few new companion endings, etc, all within 2023. And that game was in better shape at launch than SF was.


Thats a good question to those who have spent 1K+ hours in Skyrim and Fallout 4. Why go back? Skyrim didn’t even have a base building system.

I’ll bet you’ll be back for the first big expansion. And that seems to be BGS’ bet too.


Eh… Mirage is back to the old. Very minor skill-tree. Everything dies easy. No real sidequests. Social stealth works better.

But… It feels like a copy of AC. Like someone else without access to the source code of the originals tried to re-create it in Origins’ engine. Also the cutscenes kinda suck. And the city is a bit un-impressive and repetative.


Not a traditional AC? Origins and forward isnt traditional. Syndicate was so traditional they didnt even bring with them the improvements Unity had added (because both games were developed in parallell). It was the last traditional AC game in the series.

Also I loved that London. Also I loved those fight clubs. Also Evie looked damn sexy when fighting in said fight clubs.


I’d rather have my games voice actors on a livable wage than gta6 out early. We probably have to wait a few months or more until the game is bugfree anyway. And an additional year’s wait for it to come out to pc.


Steam exclusives and nobody bat an eye.

Not that any other game launcher/store can measure up to steam. But you lock yourself out of a lot of good games these days if you still avoid other launchers.


Deleting the content of that overlay folder seems to have worked. Just don’t delete the folder itself or it complains about it missing.


Only 15 years ago? Jeez, that game feels ancient by now. The kinda game us old nerds bring up whenever kids brag about FarCry 3 and up.

I hope I’m not the only one who loved the gun jam mechanics? Or the way a NPC friend could drag me out of combat if I died, and only give me a basic pistol? Gamers today are so inconvenienced from setbacks and accidents outside their controls. Losing equipment just doesn’t happen anymore. And if it does, its called a survival game or survivor mode.


So no different than every other BGS game newer than MW then.


Not surprised. But I had never seen a game like that by then. And very rarely after too. Most recent one I played was… Alien Swarm, I think? I loved that one too.


The game was kickass for a kid who loved all kinds of weird action games! I probably shouldn’t try it again and ruin my memories of it.

But a top down shooter where you could fire in different directions than you were walking was revolutionary for a kid who had mostly played metal gear solid on his new PlayStation.


I might have generalized a bit too much. Of course some individual devs love the challenge of getting better performance out of anything.

But not enough of them that every dev company has an army of good developers who know how to do this with the expertise they are needing performance for. Theres a lot of ways one dev can specialize: gpu api (directx/opengl/vulcan/etc), os, game engine, disk access, database queries. One who knows graphic api well might not know how to optimize database queries. It doesnt help throwing money at the problem either, those who know this stuff usually already have good jobs. So you might have no choice than to use the devs you have, and the money you have budgeted, to release the game within contracted time.


Of course nobody want to optimize. Its boring. It messes up the code. Often reqires one to cheat the player with illusions. And its difficult. Not something just any junior developer can be put to work on.


Spotify did that too. Got to listen to THE definitive worst cover of Hotel California I’ve ever heard. I don’t trust cloud services with my music anymore. Mp3’s forever.


Better attitude than John Carmacks “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.”