A classic nerd from Norway.
Of course they dont. Not a chance with that much video added every hour. Also everything gotta be automated. And in favor of those who can make the most legal trouble. And thats companies, not the many various smaller IP-owners.
Just rubs me the wrong way that only Google are finding this business worth it. None of the other companies, even with massive amounts of storage and cdn infrastructure, are able to compete for long.
Oh this is gonna be great! I hope. Except… There something about the graphics, I cant figure out what, that makes it feel less realistic. To me at least. Is it just my nostalgia for the old pixelated graphics that ruins how it looks? Or is it something more tangible, that might possibly even be fixed before release?
Yes. And no.
I much prefer the rope physics in DL2. And the parkour. But the story, and sidemissions arent as good. And nights are less dark, and less dangerous. And melee combat feels wrong. And grinding zombie parts to item upgrades for so many gadgets, its just too slow and too expensive. In the end I had fun with it though.
If the models were trained only on data that was out of copyright it wouldnt have been an issue, but nobody want to train on only 100+ years old data. Copyright laws are too long when their content arent culturally useful by the time they are free for public use. It hinders the creation of useful tools, among them these generative AIs. Maybe time for some reduction of those laws to something useful, and at the same time increased strictness for businesses to misuse copyrighted content?
Do be aware that if they haven’t fixed this: Epic games doesn’t sync your Saints Row saves. And if you uninstall, Epic deletes the saves entirely.
I’m still sore about losing my save game. Had spent time on creating a pretty cool-looking character only to lose him forever when I was waiting for a much needed performance patch.
Eh… Mirage is back to the old. Very minor skill-tree. Everything dies easy. No real sidequests. Social stealth works better.
But… It feels like a copy of AC. Like someone else without access to the source code of the originals tried to re-create it in Origins’ engine. Also the cutscenes kinda suck. And the city is a bit un-impressive and repetative.
Not a traditional AC? Origins and forward isnt traditional. Syndicate was so traditional they didnt even bring with them the improvements Unity had added (because both games were developed in parallell). It was the last traditional AC game in the series.
Also I loved that London. Also I loved those fight clubs. Also Evie looked damn sexy when fighting in said fight clubs.
Only 15 years ago? Jeez, that game feels ancient by now. The kinda game us old nerds bring up whenever kids brag about FarCry 3 and up.
I hope I’m not the only one who loved the gun jam mechanics? Or the way a NPC friend could drag me out of combat if I died, and only give me a basic pistol? Gamers today are so inconvenienced from setbacks and accidents outside their controls. Losing equipment just doesn’t happen anymore. And if it does, its called a survival game or survivor mode.
The game was kickass for a kid who loved all kinds of weird action games! I probably shouldn’t try it again and ruin my memories of it.
But a top down shooter where you could fire in different directions than you were walking was revolutionary for a kid who had mostly played metal gear solid on his new PlayStation.
I might have generalized a bit too much. Of course some individual devs love the challenge of getting better performance out of anything.
But not enough of them that every dev company has an army of good developers who know how to do this with the expertise they are needing performance for. Theres a lot of ways one dev can specialize: gpu api (directx/opengl/vulcan/etc), os, game engine, disk access, database queries. One who knows graphic api well might not know how to optimize database queries. It doesnt help throwing money at the problem either, those who know this stuff usually already have good jobs. So you might have no choice than to use the devs you have, and the money you have budgeted, to release the game within contracted time.
Why should everyhing be in threes and so damn final in big entertainment land? I like the “will return in Story Title n+1” endings. Even when it never even materializes. Or the eternal spinoffs of spinoffs (which a lot of Star Wars kinda already are). Or the crossover in other works as a background character easter eggs (which I believe Star Wars have done occasionally too). Or Marvel type crossovers (but comics, the MCU multiverse thingy crossovers are getting a bit tiresome by now) (also no, dont bring wolverine into Star Wars, please) (no, not Deadpool or Spiderman either) (oh, the alternative is putting mandalorians in every Star Wars you say?).
Anyway, let the protagonist and closest allies survive, let him walk into the sunset, and be open for more adventures another day. In their own or as a mentor in someone else’s story.