Judging from their history of rapid releases, I’d say this is more a matter of just throwing it out there to see if it sticks because “why not?”
Worst case, it fails, they’re out a little bit of capital, but can just as easily swap it over to Windows and keep selling it that way. Best case, they’ve opened the market up that little bit more for themselves.
There’d almost certainly be a different level of support given to a name-brand OEM who approached Valve to use their OS in a shipping product compared to what Valve’s giving to the community at large.
They clearly don’t think the software’s ready to just be installed on anything quite yet, but if MSI approached them with a fixed hardware platform and said they wanted to ship it with SteamOS, you don’t think Valve would work with them to make that happen?
I don’t remember but I heard it’s like an aggregator of some sort too, right?
GOG the store is just that - a store. They only sell games that have no DRM at all, which means a couple of things. One, they almost never get AAA games at release (the exception being games developed/published by CD Projekt, as CDP owns GOG), and two, there’s a high likelihood that GOG will offer game versions that are out of sync with or missing features from the same game sold on other platforms (for example, if a game uses Steamworks for its multiplayer, many devs will just strip out multiplayer altogether for the GOG version rather than patching something new and store-agnostic in).
What you’re thinking of with the aggregator is GOG Galaxy, which is their (completely un-required) launcher software. Unlike Steam and EGS, GOG’s DRM-free nature means you can just buy games on their site, download the installers directly, and go on about your business. Downloading games, starting games, etc., is all just done manually. If you want a dedicated launcher software similar to the Steam and EGS clients, that’s what GOG Galaxy is for. And as a value-add, they implemented aggregator features where you can have it pull in your library from Steam, EGS, EA/Origin, Ubisoft, etc., and just view and launch everything from the one spot. I’ve generally found Playnite to be a little better at being a one-stop launcher, though everyone’s mileage will vary of course.
So just because it worked out for both parties, that means it doesn’t count?
The claim was that Epic created exclusivity on PC. You seem to be acknowledging my point that Valve did it years before EGS even existed, but then you’re digressing into “BUT IT’S OKAY BECAUSE REASONS!!!1”
Focus. Valve did it before Epic. GOG did it before Epic. Think what you like about the circumstances surrounding all of these, but admit the incontrovertible fact that Epic didn’t start this.
Tell me you didn’t click the link without telling me you didn’t click the link.
Darwinia still sold copies through their site.
Straight from the linked forum post:
As part of the launch and Steam’s exclusivity, we will no longer be offering Darwinia as a download option from our site, although it will still be possible to purchase shipped boxed copies. At Valve’s request we will also be removing the demo from our site for about a month.
So, yes, they were still selling boxed copies - because it was 2005 - but Valve made them stop selling digital copies from their own site and even made them take down their own demo.
It wasn’t exclusive.
Again, same quote as above:
As part of the launch and Steam’s exclusivity
Not sure how you’re getting “it wasn’t exclusive” from a post that explicitly says that they signed their game up for Steam exclusivity.
And before you even go there, yes, it was a long time ago, no, they haven’t really done it since then. But the discussion here is about whether or not Epic did it first, which they did not. By about a decade and a half.
They brought “exclusives” to PC gaming for the first time.
Please stop with this horseshit. Valve and GOG had both done third-party exclusives before EGS was even a thing. Epic absolutely in no way "brought [them] to PC gaming for the first time.
Yes, they did make them a pillar in their strategy to try to enter a marketplace that was dominated by an 800-pound gorilla - which is a perfectly legitimate approach to take - which neither of the other two did, but they 100% categorically did NOT bring the practice to PC first.
they refused to spend any money on actually improving their fucking game store.
Wow, you’re just full of misinformation on this post. They have constantly been updating their store since day one. No, it’s not on parity with Steam (and it likely never will be), but to just flat out say that they haven’t spent anything on improving it when there has been a steady stream of improvements over the years is ignorant at best and actively disingenuous at worst.
This article almost makes it as if they’re removing stuff from your library
But it doesn’t remotely imply that? Here are the words/phrases it uses to describe what will happen:
At no point does it say or imply that anything will be removed from your library. In fact, it explicitly says how you can ensure that those games you own will remain playable:
In order to ensure continued operation of Steam and new 64-bit games purchased through Steam, users on these older versions should update to a more recent version of macOS.
Why would they include that if they’re trying to tell people the games will be removed from their library?
Stop fearmongering.
I think there was some cross-pollination for a couple years beyond that. Sounds like they sold Humble off to be its own thing, but the Wolfire guys were still running it until 2019 (see Wikipedia quote below). Either way, they’ve got out of Humble well before they filed this suit.
Rosen and Graham, the founders of Humble Bundle [and the CEO and COO, respectively, of Wolfire Games], announced in March 2019 that they have stepped down as CEO and COO of the company, respectively, with Alan Patmore taking over the company operations.
Wolfire Games created the original Humble Indie Bundle, but they’ve been divested from it for a few years now. From Wikipedia:
The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary.
The comment above that Humble’s the ones suing Valve here is inaccurate.
He was mere feet away from total strangers who may or may not have been masked when he opened the door (taking the video at face value, and assuming he didn’t send the production team up there to tell the residents to mask up first). Much more dangerous than a courtoom of people with N95s on, none of whom he would need to get as close to as he did for those Deck deliveries.
Yes, comical that Valve secured exlusivity of an already-on-sale third-party game to try to drive support of their nascent digital store more than a decade before Epic did it and you fanboys are all just okay with it because you weren’t there.
You all try to pretend that Epic invented this sort of exclusivity on PC, but it’s been a thing for years and years before they even opened their store. But go on and bury your head in the sand even further about it, I’m sure GabeN will be your bff if you do it hard enough!
the company who decides to sign exclusivity agreements for PC games
Why you so interested in killing Valve and GOG?
https://forums.introversion.co.uk/viewtopic.php?t=40203
They both did it before Epic did.
The messenger is actually a prequel to Sea of Stars.
Other way around. A “prequel” is a work that is released after (as in “sequel”) but set before (as in “previous”) another work.
Sea of Stars is a prequel to The Messenger, as it was released after The Messenger but is set (thousands of years) before it.
Depending on when you pull the trigger, 2/3 of your options will be OLED anyway.
They’re phasing out the original LCD 64 and 512 models and only retaining the 256 LCD. The new lineup is 256 LCD, 512 OLED, and 1TB OLED. Permanent price cuts are in effect for the 64 and the 512 LCD until they run out of stock.
Not sure what you’re seeing with regard to the power consumption, but it specifically mentions that the APU is more efficient (which tracks with the die shrink). Between that, the OLED display, and a bigger battery going in, the system should last longer on a charge while performance remains the same.
You’re conflating grey market key re-sellers (G2A, Kinguin, CDKeys, etc.) with actual legitimate key sellers (GreenManGaming, Fanatical, GamesPlanet, etc.).
Just because the names of what they do sound alike doesn’t mean they are alike. As has been pointed out in other comments, either use isthereanydeal.com or gg.deals with the “Keyshops: Disabled” option, and any shop listed will be fine.
That’s disingenuous. The games have controller support, as you’d expect them to. EGS itself doesn’t have an outside-the-games input layer like Steam Input.
But you can always load up an EGS game in Steam as a non-Steam game and have full access to Steam Input on it that way, so why would Epic spend time and effort re-inventing the wheel when they have other priorities?
Not sure about Perfect Dark (never played it), but Goldeneye had the control mode where you hold the left and center grips which was quite similar to dual analog. Of course, that was moving with the d-pad instead of moving with an analog stick, so not quite as smooth on the movement front, but it was definitely a step up from the default control scheme while not being quite as unwieldy as using two separate controllers.
This went into Forspoken back at the end of September.
I tried it out on a 3080Ti and I can confirm it’s absolute garbage. Totally hitchy stuttery mess, completely unplayable every time I turned it on. Plus, you have to use FSR2 for your image reconstruction to make it work, so you don’t get the image quality benefits of DLSS while you’re staring at the frozen frames during the stutters.
Big avoid.
Microsoft at least owns the trademark on it. Not being a lawyer, I don’t know if that’s at all decoupled from “the IP” or not, but I suspect they’d be tied fairly close together.
It would also be weird if Mistwalker signed a contract giving MS ownership of Blue Dragon (which is on the list, but has multiple games from different publishers) but not Lost Odyssey. I guess maybe the solution would be to remove Blue Dragon from the list rather than adding Lost Odyssey. 🤷♂️
Imagine thinking anyone knows or cares what currency you’re talking about when you don’t bother to specify.
The website you linked doesn’t account for Gamepass discounts.
You’re making your case even worse. I like consoles, but arguing that paying a monthly fee to get a 20% discount is better than the regular deep discounts that PC games get is laughable.
I got Dredge on Xbox for $12, lowest its been on PC is $25.
What are you even talking about? $25 is the base price on PC; are you claiming that it’s literally never been on sale on the platform? Because that’s obviously, hilariously, wrong.
Meanwhile, the lowest it seems to have gotten on Xbox is $20 (check the History tab there - I can’t find a way to link directly to it).
The dude you’re arguing with is an absolute toolbag with his blind PCMR bullshit, but you aren’t helping the case against him by spewing blatant bullshit of your own.
Tell me you didn’t read the article without telling me you didn’t read the article.
That’s from the game’s producer at Atlus. If the publisher wanted to get a PC port, they would have found the money to do it (or found a third-party to manage the port if Vanillaware wasn’t willing/able). Per the quote, Vanillaware themselves do not want it on PC - nothing about not being able to afford to port it or anything like that. This tracks with how they’ve never released a single game on Windows aside from an MMO they made for Square Enix almost 20 years ago, before they were even known as Vanillaware.
Vanillaware just doesn’t have any interest in PC, and while that’s quite frustrating, it’s their prerogative.