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Except costs went down when they switched from cartridges to discs, and then again to mostly digital.
So, no. It should not have.
Costs have ballooned, but on the production side, not the distribution side. Perhaps the reduced costs on the distribution side are partially responsible for prices remaining so stable in the face of inflation.
The costs only ballooned because the companies keep bloating themselves. It’s gotten cheaper to make games, but more expensive to run giant companies that pay ludicrus amounts of money to executives.
Yes, companies have made very bad decisions in what aspects of production to focus on in the last decade. They’re pouring more and more into ever decreasing rates of return on visual fidelity.
Visual fidelity but also the scope of the game in general. Why is Halo open world now? It didn’t make the game any better.
You can’t seriously think something like Cyberpunk or God of War or even Half Life 2 costs less than Super Mario World because they sell more digitally.
In a roundabout way, I guess, due to where they land on the supply-demand curve, but I’m not sure why we’re talking about Super Mario World. Game prices weren’t really standardized in any sort of way until they moved to discs, where the “floor” price for any given game was minuscule, and as we moved to digital distribution in the next few decades, this is the period where prices remained fairly stable, as they rose far slower than inflation.
Cartridges to discs were definitely a massive savings… and happened basically one and a half times (Sega to the CD and Sony from nothing to the Playstation)
Digital… is complicated. It definitely benefits the platform holder and lowers production costs for the major publishers (and makes indie games viable) but it also fundamentally changes marketing. Because people generally don’t browse the PSN Store to find new games. They only get recommendations from influencers. Whereas plenty of us have fond memories of standing in a Best Buy or Circuit City and picking what game looked good on the shelves.
But yes. I agree that not every single generation should have led to a price jump. But I can definitely see an argument for most of them to have raised the price of “AAA” games with tiered pricing beyond that. Because it really is a problem and not just for the major publishers. Indie games basically need to launch at an effective price of 10-20 bucks on PC to stand a chance and… that is great money for the small dev teams but not so much for a medium sized C/B tier game.
Who chooses to buy games based on influencers? I rely on reviews.
Influencers/streamers show people the actual game. Youtubers/twitch streamers that review games would still fall into the “influencer” category.
Traditional game review media like IGN have been a joke for ages, so most people don’t seem to trust them.
And who writes those reviews? I’ll give you a hint. It starts with an “i”.
So in your world every review is only ever done by an “influencer?” Cause that would make a massive swath of the public “influencers” when generally those guys get paid.
…
You DO realize the entire point of a review is to influence others, right? Like, just because someone isn’t getting paid (also, the vast majority of the reviews people actually read/watch are either paid content or attempts at building a userbase) doesn’t mean they aren’t an influencer.
And yeah. While I would very much not say “a massive swath of the public” are influencers… a LOT of people online are influencers. Just like anyone who goes to the gym or plays b-ball in their driveway are actually athletes. They just aren’t professionals.
Yeah I just don’t consider things like Steam Reviews or things of the sort to make someone be considered an influencer. They sure as shit aren’t being paid, an if they are, than im owed a substantial amount of money.
The point of the reviews I read are ones that summarize, explain, and detail what an actual game is. The more neutral toned the better.
I would not consider simple reviews by your every day person to be someone I would EVER call an influencer, and if you tried, they would just be confused.
You don’t consider reviews influencers because you are a sane person with two functioning neurons to rub together and have not sucumbed to this social media brainrot that tried to fit everything into socia media labels that social media addicts can understand without having to think.
No, the entire point of a review is to inform others.
But keep trying. I’m sure you’ll get it one day.
There’s only 2 sources I’ve properly trusted and i think they count as influencers
Yahtzee from zero punctuation and the guy from penny arcade.
I generally trust Skill Up as well
Cant even rely on reviews anymore… I forget what game it was, but there was a game had a massive pay to win scheme in the game… that was only added on launch day, so the reviewers copies didnt have it… So they gave glowing reviews on the gameplay, without the game having the pay to win store and all the gameplay nerfs that encourage using it.
The huge win in digital for them was killing the resell market.
No used games means no competition from previous owners. Prices can stay at $60/70/80 forever without any user market forcing prices down.
Every media vendor wants digital only to cut production costs, but it’s really to own the market. Consoles did exactly that for decades. The shift to subscriptipns for not only online at all but also to “dont own games, just give us a monthly part of your invome forever” was them pushing this advantage to its maximum conclusion.
Only now, with falling sales and falling interest due to “quick media” like tiktok/instagram/etc, is microsoft giving up on its console moat and sharing all games across devices. Only a loss of relevance as an entertainment medium is forcing them to open the market up again.
People vastly overestimate the impact of reselling on games… and that actually includes the platform holders themselves.
20 years ago? Yeah, Blockbuster was a scourge and there were even some magazine articles about noticeable dips in profit when a popular movie came out (because parents would bring kids to the rental store) and so forth. And Gamestop became a big enough player that they allegedly contributed to the death of the PSP Go
These days? Gamestop is all but dead even though most major studio releases still have physical copies. Because the game itself is increasingly a loss leader with the idea being that people will buy DLCs or even sequels. Project 10 Dollars WORKED except now it is Project 30-90 Dollar Season Pass. And… at that point, it makes a lot of sense to just sell the base game for 20 bucks or even give it away “for free” as an IGC.
And a good point of reference is Nintendo. If they were only interested in shelf space they would do what PC games have done for closer to decades than not: just put a piece of paper in a box. Instead, they have the asinine “game card” system which avoids the cost of cartridges while still allowing for resell. And… you can all but guarantee that Nintendo ain’t doing things for the consumer. Hell, back when they were arguably THE leaders in console gaming, Microsoft basically began their death spiral by trying to do largely the same thing for the XBOX One (which also included things like software to support watch parties of shows with friends). If game reselling was such a massive blight on their revenue they would never have tried that.
People don’t browse the PSN store, because it’s crap. I mean, the steam store is pretty bad, but I still manage to just browse and bookmark some games there to get back to later.
I mean the discovery queue is pretty much on point except for the blockbusters they insert “because they are popular”. I don’t care whats popular, i care about what i like, roguelike indies and metroidvanias for example.
Um… show us how the salaries of game devs have risen compared with game prices?
“No” -John PlayStation
One factor they don’t seem to consider is that they are competing for a finite resource: consumer attention.
There has never been so much content to consume: not only games, movies, series, music, books, podcasts, and even old games.
New games have to compete with and stand above all that content to justify the price.
As others have said, purchase power is down, people subscribe to more services (net, mobile, streaming music and video), all that bites into the available budget to buy games.
Bottom line: it’s getting hard to justify spending that amount on a game you don’t have time to play.
Yeah it’s hilarious to me they wanna charge more and don’t expect to sell less. Ppl would go from being iffy about indie games to checking them out more if 4 at base price cost what a AAA one does
yea, cant justify the orignal switch and shtty swsh games, and then theres the new switch too.
I’ve recently decided that I’m not spending more than $10 on a game until I’ve cleaned out my backlog.
There’s hundreds of games in my backlog, so it’s going to be a while.
What is with these people?
They are CEOs of company’s, yet they don’t seem to understand how capitalism works. What’s something is worth is depending on what the market will bear. If the market won’t bear a $90 game then it isn’t worth $90.
It’s a double edged sword
The factors that influence development costs in order to keep up with the quality of the times is no doubt complex, but at the end of the day you’re spot on. It’s only worth what the consumers will pay.
Video game budgets are still lower than film budgets and ticket prices for movies haven’t steadily climbed, arent anywhere near $60 a pop, nor have there been all these freaks coming out of the woodworks to say movie tickets should cost more.
I don’t know how universal it is, but movie tickets here have at least tripled since I was a kid, 20 odd years ago.
Meanwhile, me and 4 friends pooled our pocket money together to buy a video game that we could barely afford. Brand new video games are the same price now.
I’m not saying “they should increase their price”, but it is wild how somehow they haven’t in decades
deleted by creator
they haven’t increased because the cost of production has drastically dropped. cartridges were expensive as hell to make; the hardware was like half to cost of the game. disks were cheaper but you still had all the extras like bespoke formats, copy protection and manuals. with digital distribution, the production cost is zero. even when you buy a physical release, you get an empty box with an off-the-shelf bluray.
Wasn’t GTA V more expensive than most movies?
That’s the thing, a lot of investors almost don’t like the idea that video games are low budget. They want to be able to double their funding and quadruple their success, like with a lot of growth properties.
$256 million. Most expensive video game ever made. Since Avatar, there have been dozens of hollywood films that had a budget almost double that.
At the time, 12 years ago, maybe that was the most expensive video game ever made. Like Avatar, it too has been eclipsed by so many others. A Call of Duty game now costs about $700M to make. A Sony blockbuster costs $200M-$300M; Concord may have been $400M.
Must be nice living somewhere where cinema prices did not climb. I can assure you its been different where I live.
You got to look at it relatively, a movie never cost even close to $60, so why would it end up there. It cost something like less than $10 but now the average is around $16. Games were maybe $60 and now could be $80, so it is actually a very comparable increase.
Edit: to be fully clear, I don’t think there should be a comparable increase between those two things. Buying a video game and going to watch a movie are two very different things to do. Just pointing out that movie tickets did in fact get more expensive. There’s also the “creative accounting” often being done in the film industry, I don’t think that’s a thing in the gaming industry. So many differences.
So does piracy
Shhhh! Nobody tell him about Steam and GOG…
I want to see the Playstation brand implode on itself like the PS3 price shock again, so people move to PC!
XD
ahn they did? 40 and 50 USD on ps2 50 and 60 USD on ps3 60 USD on ps4 70 USD on ps5
Plus dlc and mtx nickel and diming, and special editions
The title should read “Playstation US boss is mad that spending a ton of money making games look slightly closer to real life didn’t make people want to spend more to play them”
Not to mention the likely equal spending on advertising
They have when you factor in DLC.
Our wages too…
Lol
The longer they take to lower the price of their game, the longer it takes me to buy it.
Nope, not going to argue against obviously dumb points from executives. Do it. Raise your prices yearly. Fuck it, you think prices need to increase? Increase them.
It takes me five clicks to close Steam, open Firefox, open my favorite piracy site and download your game. Raise the fucking price, test how much I value my money versus five clicks.
Well if they’re gonna charge those prices, they’re probably gonna opt for Denuvo and then we can’t pirate it. But if enough of them do it, then we might see a concerted effort into breaking denuvo
There’s a handful of people out there cracking Denuvo games.
Fucking why? These dudes always cite the cost of making games increasing as a reason for this nonsense but they never talk about the many many factors working in their favor already.
First, most people are probably not buying physical games very much if at all anymore. And because of that people don’t really buy games used anymore either since used games in general are much rarer. So more people are buying games directly from company storefronts. These same storefronts that also make games stay more expensive for longer periods of time. Not only that but there are literally more people playing and buying games now than have ever done so in the past (at least up until very recently)
All of these factors should be increasing Sony’s profit margins. If anything games should be getting cheaper. Not more expensive.
And I don’t buy that a ps5 game is significantly more expensive to make than a ps4 game. There’s barely a difference between each system’s capabilities in terms of graphical detail in the assets a team needs to produce. Most of the benefits of ps5 come in the way of higher resolutions and higher frame rates. I have yet to see a game release on ps5 that couldn’t have also been ported to ps4 with lower resolutions and frame rates.
Even the games they said needed the ps5’s speed were eventually ported to PC and run on the Steam Deck just fine. (Spider-Man 2 and Ratchet and Clank Rift Apart for example)
These statements aren’t anything more than a company executive trying to gaslight people into accepting unacceptable pricing strategies.
We make billions, but we want trillions
Don’t forget that game development is increasingly shoving the hardware burden onto the consumer by using poorly made tools to streamline development (thus cutting costs) with garbage optimization which is why a gaming rig now has to be powerful enough to simulate a gaming rig from 10 years ago down to the atomic level but the graphics haven’t gotten appreciably better.
While thats definitely true for many games it’s less relevant for console makers and its hardly true universally; definitely not true for the insomniac games I mentioned.
Plenty of games are coming out that are optimized very well. Unfortunately, UE5 has gotten way too popular and devs often don’t seem to really know how to optimize games developed on the engine. Kinda the downfall of having an engine that appeals so much to artists but not so much to engineers. I think the only remotely well optimized game I can think of that was made in UE5 is Hellblade 2. And even as impressive as that game is from a technical standpoint (nothing can fix how boring it is) I still have stuttering problems with it. Though my rapidly aging R5 2600 is not helping things there.
But there are still impressive PC games out there. Recently Doom The Dark Ages, indiana Jones, and Kingdom Come Deliverence 2 come to mind as games that are impressively well optimized on PC. Especially KCD2, that game feels like black magic to me.
I think this is less of an issue of cost cutting by devs and publishers, though it’s definitely a factor, and moreso just devs not being as knowledgeable about optimizing games as they used to be.
Can’t say I agree with you there. The handful of games I get around to in a given year that are pushing the state of the art still run well at high settings on my machine built four years ago. The number of games pushing that threshold are so few that I might get a longer life out of my machine than usual.