Yes and I just wanted to point out that this isn’t a choice of the devs (most of the time) but rather consoles being a walled garden.
Because I think it’s unfair to say that you shouldn’t have empathy for PC gamers just because they have so many games already. Do the 100 indie games I can buy for <5€ really make up for the inability to play GTA6 or Death Stranding 2 (early)?
Console exclusivity always hurts the consumer and is, in my opinion, a legacy practice.
You always develop games on PC. From there you create builds for PC and Consoles, but the console build step is not easily achievable. You need to go through a lot of hoops to get a game on console. Oh and you’ll spend a lot of money to get there.
And does it really make sense as a solo indie dev to release your game exclusively on one console?
Bottom line consoles intentionally don’t make it easy to publish to. PC is as easy as making an itchio account and uploading your games there.
This is the core issue of console gaming tho. You can’t actually upgrade. You just straight up buy a new console. This wasn’t that big of a deal during the PS4 gen because the PS4 pro wasn’t that expensive. But at the current price points a different strategy is needed.
Honestly I think if Sony made a program like “mail us your old PS5 and like $200 to get a PS5 Pro” the console would’ve done better. It wouldn’t address the “why do we need this?” part (especially considering we’re hearing reports of GTA6 running at 30 FPS on the Pro) but it would’ve done some good for customer goodwill.
It can definitely work. Some of my fondest memories in multiplayer are me playing Arma 3 on a hardcore milsim server. The immersion was unmatched for me but it’s hard to replicate. It requires everyone to play along and that just doesn’t always happen.
So I’m not inherently super skeptical about the multiplayer aspect.
I really struggled to find a GOTY nominee, and I even ended up going thru the SteamDB release calendar. While there have been quite a lot of good games released this year, there wasn’t really any one game that stood out above the rest. And weirdly I think that’s a good thing this year. I would much rather have 10 games that are so good that I can’t say any any one of them deserves GOTY over the other, than to have one clear winner and nine meh games. (I ended up nominating Selaco btw)
I think the biggest issue this engine has is just how many features there are. There are probably at least four ways to get any given job done, and sometimes there isn’t even a clear best option. I have lots of gripes with the engine but they can be summarized as “it’s just too big” No wonder games aren’t properly optimized when UE tries to replace a dozen established tools.
Yeah I’m a big fan of upscaling myself. I hear a lot of complaints on the internet that this means developers won’t optimize their games because upscaling exists, but I think it’s great because it gives older/weaker GPUs (like your 3060) some longevity.
Heck, I use DLSS on my 4080 when I don’t want a game to suck so much power.
I have noticed this trend as well, but I think it’s actually pretty good. Your package bunch of features you have been working on under a common theme and that builds some excitement.
Consider the alternative: “Get ready for build v1053” or “Prepare yourselves for update 1.2.24” that just doesn’t sound exciting and it’s probably not gonna draw in players who haven’t played the game in a while.
And also keep the psychology in mind a little bit, It seems less impressive to release seven small updates where each update only adds one relatively minor feature rather than one big update with seven new, but still relatively minor features
I liked the next fest demo and I’m glad the game seems to be doing well for the devs.