The Epic Games Store's slow, steady growth continues, as 1,100 more games were added to the storefront.
@[email protected]
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2423d

And they can take them away in a second

chingadera
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822d

They took rocket league off steam. Well actually it’s on there, but the servers will not connect via Linux

Einar
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1222d

To be fair, the same is true of Steam, even with purchased games. We don’t own anything but a licence.

https://www.thegamer.com/steam-digital-game-ownership-licence-disclaimer/

Conclusion: GOG > Steam/Epic

Something Burger 🍔
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022d

Conclusion: GOG > Steam/Epic

How much do they pay you?

https://support.gog.com/hc/en-us/articles/212632089-GOG-User-Agreement?product=gog

2.1 We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.

Einar
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222d

Correct me if I’m wrong, but platforms like GOG and Humble Bundle often provide the actual DRM free software which can be installedd independently of their platform and license.

Steam and Epic are not like that. Steam typically requires us to use its launcher to play games, as they are tied to our Steam accounts. Epic sometimes actually allows one to directly access the game files. Of course, the level of DRM can vary depending on the specific game and developer.

PlzGivHugs
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122d

deleted by creator

PlzGivHugs
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122d

Worth noting that Steam does not enforce the use of its DRM. Like Epic, its up to developers to add it.

As for installing games after the services ends, I’d be curious to know if any have specified what happens to game licences at that point. Obviously, if the licence is revoked, continuing to play it is piracy, but if these services close, are the licences revoked? I couldn’t find anything matching in the Steam or GOG terms of service.

PlzGivHugs
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7223d

Okay, but any significant plans to make the launcher or store itself worth using?

Rentlar
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2123d

Wondering the same… just last week i found out you cannot view your library in the web browser, only your transactions. Even after all this time.

@[email protected]
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1323d

It has to be 100% on purpose to make you get the launcher. I tried to check out my EA games, and a forum post said they used to have it on the web, but not anymore.

@[email protected]
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-322d

I think the vast majority of users only use launchers to launch games. For that purpose, it does that perfectly fine. I suspect that even if Epic invested billions into bringing their store up to feature parity with Steam, users still wouldn’t switch. They’d need to be leaps and bounds better, and that’s hard to comprehend in terms of features and cost. I think they’re making the smart move sticking to their wheelhouse.

PlzGivHugs
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I think the vast majority of users only use launchers to launch games. For that purpose, it does that perfectly fine.

Does it? Lets envision the minimum viable product for a game store. You have a very basic web interface and you download games or installers from it. Something like itch.io, or similar to GOG. Is using Epic’s launcher better than just downloading the installers from a browser? I’d argue not, given the hastle of creating a new account, installing the launcher with all its spyware and using it, rather than the bare minimum of just downloading an installer, running it, and then running the game directly.

I suspect that even if Epic invested billions into bringing their store up to feature parity with Steam, users still wouldn’t switch. They’d need to be leaps and bounds better, and that’s hard to comprehend in terms of features and cost.

Look at how other platforms have eaten into Steam’s control most successfully without resorting to anything too shady. Humble Bundle and Fanatical offer unique bundles with better deals. Itch.io works more closely with devs, esspecially smaller devs. GOG cut out a niche by specifically seeking out old games to licence or fix themselves, as well as by ensuring everything is DRM free.

None of these had even a fraction of the funding Epic did. Imagine if Epic spent their early years trying to replicate these practices rather than paying to remove stuff off other platforms. Instead of spending millions on exclusivity deals, they offered customers things like weekly discount bundles, a designated DRM free section on their store, or maybe a community games section with less moderation, meant for quick-and-easy publishing for new devs.

If that isn’t enough, and they aren’t busy spending ten or hundreds of millions on pissing off their potential customers, then they could also look at loyalty programs, better sales, or even just straight-up marketing for their platform and the games on it. Epic isn’t a small company and their store has been a major investment.

All of that is just easy, obvious stuff off the top of my head, none of which even affects the launcher. Implement even half of it, (without burning the bridge with your customers first) and I’m confident you’ll have a very strong competitor to Steam.

@[email protected]
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120d

Does it? Lets envision the minimum viable product for a game store. You have a very basic web interface and you download games or installers from it. Something like itch.io, or similar to GOG. Is using Epic’s launcher better than just downloading the installers from a browser? I’d argue not, given the hastle of creating a new account, installing the launcher with all its spyware and using it, rather than the bare minimum of just downloading an installer, running it, and then running the game directly.

I support DRM free games too but I think you’re making a large assumption here that most people prefer that to one-click launcher install/updates/management.

Look at how other platforms have eaten into Steam’s control most successfully without resorting to anything too shady. Humble Bundle and Fanatical offer unique bundles with better deals. Itch.io works more closely with devs, esspecially smaller devs. GOG cut out a niche by specifically seeking out old games to licence or fix themselves, as well as by ensuring everything is DRM free.

I have seen no evidence of either Itch nor GOG eating Steam’s lunch. Quite the opposite. Steam continues to grow fast, while GOG is barely breaking even. I can’t find the financials for itch.io so I don’t know how well they’re doing.

Just to be clear, I would love for Epic to invest more into their launcher. I’m merely putting my product manager hat on and accepting that that is unlikely because the business case is bad.

@[email protected]
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722d

Hard disagree on every point. Majority of their “user base” just get the free games but spend the money on steam or gog. That will never change unless the store itself becomes worth spending money on.

@[email protected]
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120d

Epic is the second largest online store by revenue, so you are objectively wrong by a wide margin. Users are spending a lot of money on the platform. Much of it goes to their flagship games like Fortnite. Similarly to how much of Steam’s revenue comes from their flagship games like Counter-Strike.

@[email protected]
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122d

Let’s remember they are already the second largest games store. Okay, let’s assume they try to compete with Steam on features. What do you think it would take to get users to switch?

@[email protected]
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222d

When the majority of “user base” is there for free games then being second largest store doesn’t mean anything. They already said they are operating on a loss so that further invalidates it.

That said, the last time I used their launcher was a couple years ago when I was still using windows so these points are based solely on my experience back then. They didn’t even have chat option or removed at some point so there was no way to directly message or call a friend from the launcher which means I couldn’t even ask if anyone wanna play. Library GUI was shit, missing so many filter and highlight features of steam. No user review and no I don’t consider the so called game journalist reviews as actual reviews. The store suggestions was also very lacking compared to what steam offers. No workshop support like steam, no community pages, guides etc. Regional pricing was same as steam but they offer more cut to the devs which is nice but I as an user get insanely low value buying on epic than steam. The entire launcher experience was nothing but annoying at every point when Steam is at least usable and had a lot of features that makes it worth using despite all their issues. All this time, they focused on getting exclusives and developers but didn’t give 2 fucks about user experience so let’s see them fix that. Although I vehemently hate epic for a lot of things so I don’t see myself ever buying from them but I don’t see how an average user would care about any of that.

Lightor
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21d

A few that come to mind

  • The review system isn’t nearly as good
  • Tag searching is a joke compared to steam
  • No steam achievements
  • No direct access to updates and patch notes
  • No game activity log, showing achievements you got and friends activity
  • No concepts like free weekends and the such
  • No dynamic collections
  • Poor insight on performance with controllers or hardware like steam deck or rog Ally
  • No where near the level of profile creation and customization
  • No forums for game discussion
  • No community content for guides and controller layouts
  • No overlay options
  • No mobile app
  • Nothing like steam work shop
  • No DLC downloading management like steam
  • No curator groups to follow
  • Unable to follow developers
  • No remote play together
  • Lack of something like big picture mode, for full controller playing. I use this a lot when I hook my PC to my TV for couch gaming.
  • Lack of inventory and card items
  • Built in FPS counter missing
  • Beta and play test environment support
  • Family sharing
  • Remote game streaming
  • Built in voice chat
  • Rich chat that shows what game friends are playing and what they’re doing with a direct way to invite to game or invite to watch
  • Seemless refund policy
@[email protected]
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120d

And you think Epic implementing some or all of these would encourage Steam users to switch? Why would they? Steam already offers all of that.

Lightor
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20d

I’m saying that if they want to compete with another company they need a compelling offer, one that at least has feature parity on the big ticket items. Yes, you would then need to work to attract people, but a bare bones store front like they have is a huge roadblock. People feeling like making the switch means they lose things is not a way to encourage adoption.

@[email protected]
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120d

I don’t think feature parity would entice anyone across. It would need to be much better than Steam to entice migration, and it’s hard to conceive how much work and money that would require.

@[email protected]
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222d

I don’t think anything about the launcher would have to change for them to get my money. Hell, one of the reasons I like GOG is because I don’t need to use their launcher.

@[email protected]
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222d

But the average user who will be the majority doesn’t really care about DRM and well happily use their launcher if they find it useful

circuitfarmer
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5422d

Free games are pure marketing. Don’t confuse it.

They can take them away at their whim.

Their sole purpose is to get you used to using Epic over other services.

@[email protected]
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1222d

I get into one of the Epic giveaway games sometimes but the launcher always feels like an obstacle rather than an asset. It’s not software I enjoy using.

@[email protected]
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322d

Use Heroic

And try launching games directly because it might be drm free

@[email protected]
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1822d

Pressing “Launch” is the same whether you’re in Epic or Steam. I have like 40 games on epic and I’ve paid them exactly $0. In the same time I spent quite a bit on Steam. It’s hard to see what value Epic is getting out of me from this.

Einar
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1122d

Here’s an argument for Epic: Their international pricing is WAY better than Steam’s. By what I gather, Epic is the go-to for many who live in low-income countries.

On the other side, their app still lags behind Steam by miles. For whatever unknown reason.

@[email protected]
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122d

I never realized it before but you’re right, in my country the games are 50% cheaper on the Epic Store than they are in Steam!

@[email protected]
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121d

Exact same regional pricing in my country, no idea what you guys are talking about

@[email protected]
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21d

I’m in a small Caribbean island, the steam price has always been the same price as the US price, which is very expensive compared to the average salary on the island.

So basically no regional pricing for us in the Caribbean.

On the other hand the epic store does have regional pricing for us more in line with the average salary which make the games 50% cheaper than steam.

Here is the steam price for Rimworld Steam price for Rimworld: $34.99

Here is the Epic Game price for Rimworld Epic game price for Rimworld: $14.39

I checked other games and it’s similar.

Edit: I wish I was wrong because I’m only playing in Linux so I would really prefer buying games from Steam but now I’m seriously considering buying the games from the Epic Store, it sucks.

@[email protected]
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1122d

Because it’s not just about you. Even if just 1% of people decide “Huh, I wonder what else is on there”, hell even .01%, it’s a win for them.

It’s not about big gains, it’s about attrition.

@[email protected]
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622d

The goal is very simple, it’s to get you to use Epic. The reason people buy their games on Steam is because people effectively have Steam start on boot. It’s the default because “all” your games are there. You use gog or EA app or Ubisoft connect only if there’s something that’s not on Steam and you boot them up specifically to that one game.

So if you’re Epic and you want to compete with Steam how do you do that? You grow the user’s library to make sure they start up Epic instead of Steam and you get them in the habit of logging in. Both are accomplished by giving our free games.

It’s probably not effective on the old timers who have 100+ games on Steam, but people like me are not the target audience. It’s aimed at younger people who don’t have a huge steam library and can’t really afford to buy a lot of games.

Tldr: Epic is giving away free games to become the default store for the next generation of gamers.

@[email protected]
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422d

A lot of the free games also have DLC for sale. If you play the free game and enjoy it, odds are that it is cheaper to get the DLC on epic instead of buying the game and dlc on steam. No idea how often that works out for epic, but it’s one way they could make money back from free games.

Random Dent
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422d

I got Surviving Mars for free on Epic and really liked it, but I instead spent more money to buy the full game & all the DLC from Steam just on general principle lol.

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222d

I got civ6 for free from epic, played it for a while and decided I wanted the dlc, it was cheaper to buy the full game on steam plus all the dlc than to buy just 1 dlc from epic.

@[email protected]
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422d

Same. I grab most of the free games every week, but for actual purchases I still use Steam. If I’m going to spend money on a game then it has to count achievements on my Steam profile.

circuitfarmer
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122d

The value is getting you not to use competitors.

Björn Tantau
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322d

Funnily enough it made me just find ways to deal with all of them comfortably. In the end I buy from GOG or Steam or Itch. And still have hundreds of games on Epic and some even on Ubisoft’s and EA’s launchers.

@[email protected]
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321d

Don’t forget you can always backup and store all your games, the EULA companies make you sign don’t substitute the laws: if they are selling you stuff, if the use the word “buy”… they either owe you a product or they are lying.

@[email protected]
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1623d

i did my part. got about 40 of them last year.

epic freebies from 2024 played: 0

epic freebies from 2024 installed: 0

the only freebie of theirs i have installed right now is one of the CIVs.

warm
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223d

Yeah, any game I deem worthy to play, is worthy of my money anyway, so I would rather buy them on Steam/GOG.

I have some free games on Epic, but havent even had the launcher installed for like 7 years.

@[email protected]
creator
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223d

Yeah, I’ve basically stopped caring about the free games at this point. I mean I have a very full library of games there but most I already own on steam of gog and I haven’t played any of them, even the ones during the recent holidays.

@[email protected]
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323d

Right. At this point it feels a little like time wasted on collecting free games that never get played.

@[email protected]
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222d

Steam is for paying for games that never get played. Most of us have hefty libraries.

metaStatic
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323d

the asset store is where you want to get every freebie.

There’s a reason you can still only checkout with a single game at a time despite the asset store having a fully functional shopping cart from day 1.

@[email protected]
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122d

EGS has had an “add to cart” button for a while now…

@[email protected]
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223d

Gotta think the vast majority go unplayed. Early on I was claiming them now and again, and the Subnautica giveaway was an absolute steal. Definitely something I had on my mental patient gamer list anyway.

@[email protected]
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122d

Civ 6 was the biggest one for me. I missed GTA V though

@[email protected]
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21d

And yet they couldn’t find the pocket change to keep the Unreal Tournament master servers up and games listed.

@[email protected]
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622d

I only grab it if theres no demo on steam. If i like it i then buy on steam.

That title makes it seem like they have made 600 million separate games free and not that they have had 600 million users claiming games they have given away free.

@[email protected]
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323d

I suspect the contract means that they only actually pay for those that are played

@[email protected]
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322d

Pretty sure it’s a fixed amount to the publisher/devs for unlimited licenses during the free period, but varies by popularity of the game, according to documents from the lawsuit against Apple

@[email protected]
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223d

I feel like they have some sweet deals with publishers that only when people download a game for the first time does the license get activated. Or you just have an IOU license. Just a speculation tho.

@[email protected]
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522d

No need to speculate, the details were leaked a while back

@[email protected]
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622d

Ah, thanks! It seems like they just buy out the game, and they can give out unlimited licenses.

@[email protected]
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322d

Interesting link, thank you!

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