Starfield would be fine if there was a way to get from place to place without constant reloads. This is a limitation of the (ancient) engine the game is on, as I understand it.
The thing is, we already have games like No Man’s Sky which do this very well. Starfield may have been better received if it came out 15 years ago, but against modern space games, it just sucks.
That’s ignoring anything else wrong with the game, of course, and there is plenty. But I could get over a lot if it didn’t feel like I was playing a menu instead of flying a spaceship at every change of scenery.
I really hope this is true. The only thing that will stop Rockstar from the delayed PC release nonsense in the future is actually stopping the double dip.
I ended up with a PS4 just for Red Dead 2. But I still haven’t bought it on PC and have no plans to do so.
The thing is, the PS4 kind of made sense because I also wanted a Blu-Ray player. I still have it for that, so a PS5 would be an impossible sell to me. It’s like Rockstar tries to sell consoles but this time around is one of the worst ever console eras.
I think CS:2 was far too ambitious, and there were very strange design choices around subsidies which effectively removed any challenge from the game – at first. I just played it the other day, and frankly it has turned around a lot. Decent game now.
KSP2 was just a corporate shit show – devs were well intentioned but ultimately were unable to continue based on factors out of their control. It really sucks because KSP1 is one of the best games ever made and KSP2 had a lot of promise.
I’m not sure why any of this is surprising. The US was perfectly fine letting China manufacture all the things. That manufacturing know-how leads to design know-how. The desire by US corporations to keep wages low or eliminate US labor entirely to use outsourced manufacturing leads to this.
It isn’t just military hardware: it is products across entire industries. China is producing good ones, and even when they aren’t, they’re producing them at volumes the US could not dream of touching.
Hm, I may need to rewatch it myself. That also doesn’t match what the link above suggests about interpreting the ending: “Algren finds redemption through his newfound purpose and ultimately sacrifices his life for the cause he once opposed.”
Edit: I just checked the last scene. You’re right, he doesn’t actually die. Which means the link is also wrong.
Still, I think it’s a stretch to say he’s the last samurai, since he never really becomes a samurai. One important note is that samurai is “samurai” in the plural, too.
It is implied that Tom Cruise dies at the end. I think the confusion comes from a voice over, but you never see the character on screen again.
He also does not “become a samurai”. He fights alongside them, but at no point do they call him a samurai.
Edit: looks like that link is wrong. He doesn’t die at the end. I guess memory is a fickle beast.
I absolutely love my 9700x.
At the bone stock 65W TDP, it runs incredibly cool and is a nice performer. 105W TDP is now officially supported as well, which gives you even better performance and it still runs cooler than any major player from Team Blue.
At this point I’d rather have efficiency rather than push for those few extra frames with Intel and need hundreds of bucks more in cooling hardware and power draw.
I like the concept, but nothing except the folding screen is interesting here.
It’s true that this is one of the few places where folding the device actually may make some sense, given how long it is otherwise. But unless we’re talking about a folding Steam Deck or something very similar, the Samsung-ness of it all would make the end product very mediocre.
Yes, there were big claims before and yes, everyone should be extremely cautious. Never preorder games. It will likely suck, and even then just from the general trend in AAA gaming.
BUT there is a big difference this time around, specifically: they’re no longer using their own engine. That does change the equation.
This may be a hot take downvoted to oblivion, but I think DLSS and all similar AI-dependent frame generation type stuff is a band-aid on a problem that won’t (or shouldn’t) exist for long, in the grand scheme of things.
If you have performance improvements, you ultimately don’t need such things once that performance reaches an acceptable level.
So two things may be happening:
Performance improvements are not possible anymore. That seems false, because we still see them. Costs are high, but they’re there.
Things like DLSS allow corps to give you less performance while still maintaining an illusion of a good experience. It ultimately reduces hardware costs, which the corpos ultimately just pocket.
I lean strongly towards 2 at the moment. Notice how nvidia also continues to push DLSS as an exclusive feature – notably different from FSR in that regard, while FSR is admitted to be a tech allowing for better framerate on lower-end hardware.
For nvidia, it’s a selling point, and it allows them to sell you less hardware with fewer actual improvements. It is the same snake that just wants you to (eventually) stream games instead of processing them locally, because it enhances corporate control.
Being able to see your actual performance versus your framegen performance is really quite cool.