A big part of why it doesn’t have as big a visual impact is because scenes have to be designed to be acceptable without ray tracing. Not only that but with mandatory ray tracing mechanics that are reliant on RT can be implemented.
The opening of Indiana jones has quite a lot that isn’t possible traditionally and looks pretty awesome to my eyes.
The first ray tracing GPU came out 7 years ago (rtx 2080), eternal came out in 2020. In 2013, the top card was a gtx 680. Eternal lists it’s minimum specs as a 1050ti and from some quick google people trying to run on a 680 are getting sub 30fps on low. Of course just supporting ray tracing doesn’t mean it will actually be playable, but indiana jones (the only released game that requires RT today) seems to get 50fps on low with 2080s.
Fwiw a few 2080 supers are going for sub 50 bucks on my local buy and sell groups.
I can’t think of a game that doesn’t have it, unless you mean for your teammates and opponents? That seems like an obvious way to reduce toxicity, and avoid giving info to people trying to DDOS their opponents. Modern games you don’t need to lead or trail your shots based on latency, if it hits on the shooters screen it will hit. this is often called “favour the shooter”.
It would be interesting to break down exactly why they have higher rates. It could be:
The article points to the first point, and that certainly seems plausible, but they don’t really provide any evidence to support that.
In 2009 amd, facing insolvency, sold its entire mobile graphics department to qualcomm for a measly 65million that technology went on to become snapdragon. It’s one of the only things that kept amd going at the time, but qualcomm got insanely rich off it.
It’s rather poetic to now see intel face a similar decision. According to the article intel is also planning to spin it’s chip manufacturing out to its own company which is also what amd did with global founderies around the same time as selling to qualcomm.
I mean maybe, it’s just a back of napkin calculation i didnt spend more than a 5s search, think of it as a lower bound I guess. I don’t think my conclusion really changes if it’s 40% vs 20%, point is that it’s more than enough to power peak usage. I tried digging a bit more but couldn’t find anything that contradicted or confirmed it. Here in Canada 1MWh per month is typical for an electrified house (ie electric heating, cooling and stovetop), but our houses are big, our electricity generally cheap and our climate different.
Wikipedia lists avg consumption per capita for China as 5MWh/person/yr, half that of the US, Canada and Australia but that doesn’t take into account household size which imagine is higher in china. Also worth noting China has been adopting evs relatively quick and they generally take a huge amount of power.
Crunch is just a reality of any SW released on a schedule. When it’s fairly compensated, relatively rare and still respects the occasional hard no then I don’t think it’s particularly bad. There are times I push for OT in my work so that I can rack up some extra vacation for later in the year when I want it more.
This article is 3 pages stretching out a single sentence quote, we don’t really have enough information to judge in any way.
I’m disappointed. Thirpy is a bit of a killer for me, I think it undermines any competitiveness of the game and frankly just doesn’t feel good in PvP. It also seems to be leaning into the more MOBA side of things. This seems to be the direction a lot of team shooters go, but personally I like the more arena shooter style big fights, I greatly dislike the concept of lanes.
That doesn’t necessarily mean the game won’t be good, but it really doesn’t look like something I personally will enjoy.
I’ll admit I don’t know much about apple products, but I can’t find any reference to a camera on any apple watch. It’s not mentioned on the spec page or in any reviews I can find. It would also make features like remote camera kind of redundant.
Could you show an example of one of these smart watches? I use a garmin vivoactive and it most definitely does not have a camera, and is their premium line. It’s 5 years old now, but the new models don’t have it either.
Probably bullshui but there’s a 3rd option that they have legal reasons not to operate servers in some of those regions and helldivers was violating those restrictions. It takes more than a week to review the legal code in 180 countries, review the internal policies in place and audit the game for any violations all with the added complexity that arrowhead and sony are independent entities.
The thing with the 3 new countries seems to be a fix by valve, you might notice that there were several invalid country codes in the previous restricted list.
I genuinely think he’s trying to scuttle the site to hide negative press for him and other billionaires.
Sure he could have just shut it down immediately as he bought it but if he did that, everyone would go to a single alternative, doing it slowly means that the people leaving go to a myriad of smaller (weaker, less likely to survive and less influencial) sites instead.
They don’t have continuous revenue streams like a live service
Yet. The game seems extremely easy to monetize, up to them how evil they go. To be successful longterm (if thats something they even want) they will need to add more content first but they could cash in in so many ways. Dlc, selling servers, cosmetics or more nefarious stuff lkke boosters to speed up mechanics, pals that take huge grinds without payments. It would be very easy to do.
Piracy I can forgive, but leeching… that’s unforgivable.