Back before AMD bought ATI (and during the transition) nvidia was actually much better than ATI. For my previous desktop I specifically bought an nvidia card for the better Linux support.
I also wasn’t so worried about my laptop having an nvidia GPU either. And then it kept crashing after being suspended to RAM. Stopped after switching to the integrated Intel graphics. Sadly nVidia doesn’t care about old or laptop graphics.
Yeah, nvidia started open sourcing their kernel interface. But it only works with new GPUs and not the millions of 1080s people still have. Plus the license of nvidia’s closed source drivers (which are still needed) forbid them from being included in an OS image.
Small projects like Bazzite might get away with including them anyways but I bet Valve will have to make a deal with nvidia.
edit: With nvidia releasing their cloud gaming client on SteamOS I just now realised that that is probably a direct result of this kind of discussions.
Unreal and Unreal Tournament (the latter only has single player with bots) got officially free the other day. You can get them at https://oldunreal.com/.
No One Lives Forever has been abandoned for a while. You can get them at http://nolfrevival.tk/.
I just subbed to [email protected].
Darkside is considerably harder. It’s easier when you finish Clouds first but you quickly reach a point where it also gets harder. I think a balanced party composition is also even more important.
When I was a child I didn’t understand that it was turn based. So whenever there was a monster I rapidly clicked the fight button without much regard to strategy. Made it even harder. Don’t think I managed to beat either game back then.
World of Xeen
For the hardest dungeon you have to solve a crossword puzzle. In the game you can read a long story that contains all the answers but the puzzle is in a huge labyrinth far away from that story and it would be too tedious to change back and forth between the two.
The manuals of the games (it’s actually two games combined into one even larger game) have dedicated blank pages for notes at the end. I also had the way to the boss of the second game written down there.
Back then it was quite common for RPGs to have space for notes in the manuals.
The neck tie has the appeal of flapping around in the wind.