We are so back
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
Fuck yeah. Absolutely loved the first 2, absolutely gonna love this. Time for another Eternal playthrough
The first 2? You don’t mean Doom and Doom 2, do you? Fuck, I’m old.
I actually meant Doom: The Board Game and the Doom movie starring Dwayne Johnson
SEMPER FI! MOTHER FUCKER! -Dwayne “The Rock” Johnson.
Coming to Nintendo Switch - 2028
For sure Mick Gordon esque music but definitely not him, it’s missing his specific touch
The difference in music between Eternal and Ancient Gods was too big for me. I didn’t feel compelled to play the Ancient Gods at all, instead just replayed Eternal.
Tag1 was really good and is worth a shot if you want some really difficult doom. Tag2 suffered hugely from being developed during the pandemic.
Definitely will wait for the full soundtrack to release before checking out the game. That trailer music sounded pretty weak.
I don’t think we need transformers and flying in doom tbh, but it looks like we’ll have to deal with it now.
Otherwise this joke on a hexen reboot is the ultimate meme of the reboot. And is much more intriguing than doing “doom eternal plutonia experiment”.
The ancient holy wars part of the lore that you read in sentinel prime is the most intriguing part of the doom guy’s story. Links back to seraphim too. Walking through sentinel prime and reading all those things I really felt like I’d like to have seen those days. Oh boy, here we come!
Poor Bob. That looked like it hurt.
He obviously got over it though.
I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.
It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.
Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.
Aside from the gameplay of the recent Doom games being top tier I really enjoyed how they tied the original story into things. Was really cool to come to learn the tie in as I progressed through the game. This looks great I’m ready to rip and tear
Meh. I was really hoping they’d go back to the sci-fi aesthetic of 2016 but instead they’ve doubled down on the weird high fantasy with guns thing.
It’s like they actually wanted to reboot Heretic/Hexen but they couldn’t get the license for it so they’ve just shoehorned it into Doom instead.
sure, go ahead and remake hexen but pretend its doom to appease the copyright overlords
Sorry it’s not going in the direction you hoped. I’m personally super into this vibe. Feels bizarre and different. Hopefully they capitalize on the theme and do something cool with it. If the “dragon” flight part is as tight and fun as recent Doom mechanics, it could be really fun.
Agreed. I am not a fantasy fan for games really at all (with very few exceptions) but this looks so rad. The combination of tech and fantasy looks like a wild ride.
I cast non-magic missile
To me it feels like they’re leaning into more of a Quake 1 aesthetic, which I really like.
Funnily enough I never really liked that the quake sequels doubled down on the sci-fi so hard.
Yeah i really prefer the lovecraft aesthetic of Quake 1 over the tech, body horror of the sequels. Science coming into contact with something that defies science and reason is one of my favorite genres of fiction. The Myst, Event Horizon, Doom (especially Doom 3,) and the newest Rimworld dlc all really scratch that itch of coming into contact with something outside of reality, outside of reason and understanding. Really wish for more of that.
Yeah honestly Eternal should’ve been a Quake reboot using the new engine rather than a Doom sequel. Everything about it felt like Quake.
Yeah, I kind of agree. I wish they’d make a new Quake or something, Doom is cool and all but this barely resembles it. Eternal was fun, but too goofy and campy, Doom 2016 did it perfectly.
Damn, rebooted Heretic or Hexen would be cool as hell.
Amid Evil totally scratched that itch, plus it’s a huge game so there’s hours of quality content too.
Isn’t that basically Dusk?
https://store.steampowered.com/app/519860/DUSK/
Ooooof I’m fuckin in.
Looks fucking sick
Edit: sick as in awesome
That skull crushing weapon is so satisfying to watch.
Judging from the trailer it looks like we will see more open arenas. Good to see they won’t try to make a repeat of Eternal and instead try new ideas. Looking forward to see how it plays out.
Speaking of not repeating Eternal, I didn’t see the chainsaw or any colorful pickups dropping from enemies, which is nice.
Technically the shield is a chainsaw
I’m going to upset someone and I apologize. This game feels cheap to me. Like someone took too many liberties with the game style. I like the doom games so I hope this doesn’t fall on its face.
You sound like me talking about Eternal, just wasn’t the Doom for me.
While I don’t really like to play newer Doom games (still would rather play original Doom or Doom 2), they really look great and metal as fuck.
I’m hoping they move away from requiring specific weapons or mods to counter specific enemies. Stoked to learn more about Sentinel Prime.
This wasn’t a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing
It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.
There’s the stone imps who can only be damaged with the full auto mod (or super weapons).
You can also use micro missiles
Goddamnit I’m loving this third era of DOOM.
I have only played the 2016 game, would you say previous titles have aged well?
Definitely not Doom 3, lol.
Doom 3 is good if you don’t regard it as a Doom game. It’s also an absolute blast in VR thanks to the slower running speed.
I liked it (well, after the Duct Tape mod, anyway) and enjoyed having more lore and info. It definitely doesn’t feel like a normal doom game, though, so I’ll give it that.
Doom 3 is fun on its own, but it’s more like Resident Evil than Doom, maybe. More plot, more scare-horror, less run-and-gun.
It definitely needs the duct tape mod, though. I know what they were going for, but it just doesn’t work.
I love doom 3, but I also have a vivid memory of a sleepover at a buddy’s house in high school where we made a friend play it then we scared the bejesus out of him during one of the early locker scares that we saw coming and he didn’t.
Good times.
Play the OG games if you want. There are a lot of mods that make it more tolerable by modern standards. If you haven’t played Eternal yet, though, you definitely should if you enjoyed 2016.
Doom RTX is very impressive too, if you have yourself a raytracing card I’d give that a shot too if you’re replaying.
First time? Do it proper. Crunchy crunchy pixels. Mmmm
I haven’t :/
I am planning to get into it though.