The MegaTen games have some weird ones, yeah. Like Shin Megami Tensei: Devil Summoner: Soul Hackers, then the sequel to that came out and it was just Soul Hackers 2. Same with how Persona 1 was Megami Ibunroku Persona and then became Shin Megami Tensei: Persona. Oh and how theres two Persona 2s, Innocent Sin and Eternal Punishment. Great games but man, really should have been like Persona 2 Part 1 and Part 2.
I really enjoyed Cyberpunk, but I dont think it did enough to make me hate corporations. I wanted to see them activily being terrible, but you mostly just hear about how bad they are and idk, they just weren’t portrayed as villianously as I think the game wanted them to be. Adam Smasher was the only enemy that I like really wanted to get my hands on, and even that was because of Edgerunners.
I did start to notice things during gameplay, like how there arent any animals, save for a few cats, no birds, nothing like that.
Now when I finally to the dive into the tabletop lore, that was when I found all the henious shit that I wanted to. Multiple corporate wars, purposly getting people addicted to cyberware, overthrowing governments (hey Ive seen this one!) And all sort of just vile disgusting actions that make you want to be Johnny Silverhand. Actually made me sad we didnt blow up Arasaka HQ again. Or Millitech for that matter, theyre actually kind of worse imo.
Yeah i really prefer the lovecraft aesthetic of Quake 1 over the tech, body horror of the sequels. Science coming into contact with something that defies science and reason is one of my favorite genres of fiction. The Myst, Event Horizon, Doom (especially Doom 3,) and the newest Rimworld dlc all really scratch that itch of coming into contact with something outside of reality, outside of reason and understanding. Really wish for more of that.
The entire series really peaked with civ 4 and 5. 4 was the more complicated, less streamlined but still really fun game, where each game kind of felt like a dnd campaign where tons of random things could happen and you had a lot of flexibilty with your Civilization. And Civ 5 was streamlined, simplifed to be easier to learn, and while choices were reduced, the more streamlined nature made it easy to jump into a game, and civs still had uniqueness about them, and its also great fun.
Civ 5 is also a beautiful game. The artstyle has this epic, renaissance painting quality, and every world leader looks badass and awesome. Even the portraits of the units, like the worker and scout looked like something out of an italian paimting. The artstyle felt more authentic and mature, at least to me, and they haven’t really recaptured that epicness and beauty since.