Echo Dot
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12h

Well I suppose at least it’s subject matter related, unlike when he usually opens his mouth.

Frank
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3113h

Tim’s opinion is clearly unbiased.

@[email protected]
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4921h

Well Timmy that should make it pretty easy to make a platform that both users and content producers like more. If you actually try to compete you might accomplish something.

@[email protected]
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1141d

It won’t change the fact that no one wants to use your product, Tim.

@[email protected]
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1012h

It’s not about the epic store being a success. It’s about getting fortnite on steam with little to no fees being paid to steam. Just like the lawsuit against apple.

@[email protected]
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611h

Wait…

People still play Fortnite?

@[email protected]
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19h

Like gangbusters.

@[email protected]
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211d

How does he not know that this is obviously admitting defeat? It reeks of desperation.

This is like Drake being so humiliated by Kendrick Lamar that he sued his own record label.

@[email protected]
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1351d

Tim Sweeney supports a lawsuit against Valve?!?!

I’m shocked.

If the majority of developers gave a shit about the difference between Valve’s 30% and EGS’s 10 or 15% cut, you’d think they’d actually be going over there. But they’re not. If anything, they put their game out everywhere. So clearly the 30% cut thing isn’t a problem. The only devs they are coaxing over to EGS over Steam are the ones they strike up exclusivity deals with, which is anti-competitive bullshit.

Gamma
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171d

I think a majority of devs would jump ship if epic had the userbase, that 10-15% difference can be huge! But the store is bad and doesn’t have the consumers so it’s mostly a waste of resources

JackbyDev
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13h

Prior to me switching to Linux, the main reason I preferred Steam over others was the Steam Workshop. Modding is typically so easy on Steam. As far as I’m aware, none of the other stores have that. I’d love to proven wrong though, because that just means more games can use mods.

But now, as far as I’m aware, Steam is the only major one that supports Linux.

KubeRoot
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217h

Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn’t allowed to sell their game cheaper than on steam.

I imagine if Valve isn’t doing anything wrong, it’ll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam’s tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)

@[email protected]
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721d

If you don’t like it, you don’t have to use it. You got your own store, Timmy.

@[email protected]
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501d

It isn’t fair that their store is vastly superior to mine and don’t pay developers to use it exclusively like we do! - little timmy wah wah boo hoo

FishFace
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-121d

Not how market dominance and unfair competition laws work though.

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911h

Name 2 anti-competitive actions steam has done.

Simply having a better product than your competiton does not make you anti-competitive.

FishFace
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410h

Using your dominance in one market to gain advantage in another market is anti-competitive. I don’t think it’s cut-and-dry but I think there’s a good argument that they’re using their dominance in games distribution to gain an advantage in microtransaction handling.

I think Google (and Apple) using their app-delivery dominance to force app-makers to pay them a fee for in-app purchases is definitely bullshit. Consumers’ options are more limited there, but that just means the market dominance is greater: the same argument applies in the case of Steam and the question is just how dominant something has to be for this to be a problem.

@[email protected]
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22h

I’d argue selling games and selling content in those games is the same market though.

And the problem with Google/Apple wasn’t “dominance”, but more “absolute control”, Apple blocked third party stores completely on their hardware, and Google had secret deals with phone manufacturers where they had to include all the Google apps and couldn’t include alternate app stores, and made using third party stores difficult. As long as Valve aren’t blocking third party stores on their OS and not being pre-shipped on the OS of most of Steam’s customers, there’s probably not much of a case.

@[email protected]
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321d

Maybe Timmy could try making a store people wanna use instead of whatever epic is

FishFace
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-81d

Sure, they can do that. Doesn’t prevent abuse of market dominance ok.

@[email protected]
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61d

Fair

But I wanna riff on Timmy!

FishFace
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01d

Heh :p

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331d

Tim, something, something about preventing games from being released on other storefronts…

@[email protected]
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131d

Of course he does 🙃

@[email protected]
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461d

This is about micro-transactions specifically. Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.

It’s very similar to Epic Games v. Apple, where Apple had required in-app purchases for iOS apps, notably Fortnite, to be handled through their app-store so they get a cut.

One big difference that I see here: On PC, a developer isn’t required to use Steam to distribute software. Players often prefer Steam because Valve has made Steam a great option and has lots of good-will with players. Still, Steam does dominate a massive portion of the PC market.

And a 30% cut is high. Especially for smaller games with less financial resources. As a developer, that’s a trade-off you’d have to choose. I think it’d be best to offer the game on multiple platforms.

For Steam-bought games, I think having an option to pay off-platform would be fair, but I think the option needs to remain available through Steam too. For many games, I don’t want to give my payment details to yet another developer, company or third-party.

@[email protected]
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19h

Hmm, so is Tim Fortnite willing to let me purchase DLC from a third party store to go with that free game that I got on Epic?

@[email protected]
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212h

By what definition is the 30% cut high? It’s the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn’t do anything other than facilitate the transaction. Epic charges less to small developers, but that’s also mostly marketing.

@[email protected]
creator
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10h

It’s not about the “cut” you’re thinking; it refer to in-app purchases.

Once you bought a game, Valve keep demand a 30% cuts on anything you sell once the customer launch your executable (.exe, binary file/game engine).

hypothetical scenario to help visualize (it won’t go like that most of the time, but useful to understand the concept):

  • customer Install and Launch Steam
  • customer buy (Valve earn 30% cutshare) and install game on Steam
  • customer uninstall Steam, keep installed game
  • customer launch game (if is made in a way don’t need Steam dependencies).
  • Anything sold while game engine is running must give 30%,of further earning, to Valve.
@[email protected]
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541d

Still, Steam does dominate a massive portion of the PC market.

Steam revenue in 2023: USD 8.5 bn.

Overall PC gaming revenue that year: 45 bn.

Steam is big but the biggest cash cows are Fortnite, Roblox, and Minecraft. Neither is on Steam.

Also, Microsoft uses their Windows monopoly to ship the Xbox Games store to almost every PC user.

If Steam had a dominating market position, the EU would have classified it as a gate keeper under the Digital Markets Act.

@[email protected]
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151d

Microsoft also owns Battlenet now

@[email protected]
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120h

Do people actually consider that a competitor?

@[email protected]
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27h

I think we’d be foolish to not. From what I can find Blizzard gets over 25 million monthly users really consistently and that’s not including the rest of the store. Toss in Minecraft and Microsoft Store and I honestly would be shocked if Microsoft doesn’t hold more monthly users than Epic Game Store.

If Steam was as monopolistic as it is claimed by Sweeny, having exclusivity away from Steam would be a death sentence for a game.

sickday
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251d

Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.

But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it. Same for Daybreak cash for Planetside 2. And isn’t Maplestoy also on Steam? You most certainly have to kiss the Nexxon ring before purchasing NX.

@[email protected]
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217h

War thunder I can pay either through steam (I prefer that personally) or you can just buy the stuff from their site and ignore the steam part entirely.

who
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71d

But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it.

You can buy ARX on Steam now, but you don’t have to.

https://store.steampowered.com/itemstore/359320/browse/

sickday
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215h

For the life of me I could not find this while I was playing. It always redirects me to a browser with the Frontier store when I try to buy ARX in game. Thanks for this lol I like using my steam wallet funds for this sort of thing over actual cards.

who
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210h

I think one problem is that although ARX packs are pictured on the game’s Steam page, “ARX” doesn’t appear in the text, so you can’t control+f for it.

@[email protected]
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441d

That’s a funny way of asking people to uninstall Epic’s game launcher & boycott their games.

Shirasho
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221d

Joke’s on you. EGS doesn’t support gaming on Linux and the Linux version of UnrealEngine is royally FUBAR so there is no reason to download it.

@[email protected]
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41d

You don’t need to even have the launcher installed to claim the free EGS games. I usually claim them to support the developers.

@[email protected]
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-151d

Yeah being against Valve is just evil. I love giving money to Gaben. It gives me the sense of pride and accomplishment. I would never hurt him.

@[email protected]
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91d

one day he will take me with him onto a yacht voyage

eleijeep
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311d

Oh this is the same guy who said it was censorship when people said that maybe Grok shouldn’t create pictures of children in bikinis?

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121d

Yes.

@[email protected]
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141d

Timmy, if even charging a lower fee, devs prefer steam over your shithole, I’m gonna go ahead and say that maybe there is a reason: your store sucks. Big time.

@[email protected]
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131d

I don’t know much about in-game purchases, but as long as i can remember, it was possible to register cd keys from other stores or even the keys from hard copys of games. To me this looks like a totally different thing than what was going on with ios and android. Also a little wild for epic to complain about locking out competition when i am still waiting to purchase Allan wake 2 on any other store than epic…

fistac0rpse
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91d

I really hope Remedy can buy the publishing rights for Alan Wake 2 one day and release it on Steam / GOG. Such a great game.

@[email protected]
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71d

I’m waiting for Alan Wake 2 to be given away since free games is all epic is good for.

@[email protected]
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121d

The price cut is the only thing Tim cares about.

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