Usually a lurker.
Maybe I should’ve just shut up and thought for a bit longer before writing that comment…
If you want to talk to me elsewhere, you know how to reach me.
Dunno.
But (I feel like) every cent paid to Nintendo is too much.
They make great games (at times) but demand so much more for so little progress it’s not quite justifiable anymore.
And some of Lemmy (probably) feel similar to that sentiment.
Edit: And if you have the money to justify the purchase, then feel free. If it makes you and your kids happy even more so :)
Obsidian is just another WYSIWYG Editor.
What makes it a problwm is the MD-dialect they employ.
For example callouts in obsidian are not possible in the markdown flavor of vs-code.
I can’t do thiy in vscode
> [!warning]-
> This is a collapsed warning
But that is what I quite like and I found no other programs which handles as well as Obsidian.
Maybe some parts of vscode markdown with plugins closes the gap.
So far the best for me is a mix of Google’s Tasks and Notes.
Both hide ticked of tasks, have functional reminders and are accessible from any authenticated device (to be edited).
All others I’ve tried, lack the hiding of the ticked boxes requiring one to create new pages divided by months, weeks or some other divider.
Why?
A discussion can’t happen.
And you don’t really expect everyone to be knowledgeable about every 500 aspects of every OS that can execute a program, do you?
If I was invited to a discussion round, I will obviously get myself up to date on the essentials.
But I already do sysadmin stuff at work, configuring multiple systems, administrating my home stuff the best I can.
I really don’t have the mental energy to keep up with an OS I currently only use as a server OS and as a (basically) gaming appliance.
So something akin to flatpak/snap?
Isnt that the purpose and source of controversy vs distributing them the usual way of repositories?
Edit: Had some time to read the README.
Very interesting. But that sounds, like a vendor lock-in. Essentially devs are forced to use the Steam SDK to make it executable on Linux or face the issue of checking the compatibility of every distro, no?
When talking about a container environment you are talking about WINE, arent you?
But if we are talking about native developed games, how would that look?
That sounds to me like 1st priority-development will be continued using Windows as a base + DirectX and reliance that WINE will somewhat manage that.
How would native Linux look for game devs in terms of platform targeting?
I was under the believe you need to have the game in question in your library to use Geforce Now?
Unlike xCloud