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Cake day: Jan 02, 2024

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Kerbal Space Program: progression from being unable to get a rocket into orbit, to collecting a surface sample from all 5 of Jool’s moons in a single launch


Anyone know what version of TacOps mod is compatible with OldUnreal’s version of UT?


Did the publisher know which ip they were working on?

gestures broadly at the current state of KSP2

To quote every Oblivion NPC: “I don’t know you, and I don’t care to know you.”



+1 for BeamNG.drive + Automation

Recreating production cars and racing them is fun.

Optimizing track cars for different locations is a LOT of fun. More power doesn’t always mean faster lap times - what matters is power to weight ratio, paired with getting the suspension, tires, brakes, and downforce just right.

The most fun build I’ve discovered so far is throwing a 2L, naturally aspirated V8 that makes 521 HP, into a Pontiac Fiero with racing slicks. The whole thing weighs just 1159 lbs, and can pull 3 G’s around corners.


I like action games, including FPS, with RPG elements.

Borderlands and Diablo - I like that you can just jump in and start blasting without really having to read anything about the setting or characters

Fallout and Cyberpunk 2077 - slower paced and less immediately fun than the previous two, but the action does keep the story interesting

Pure RPGs can be fun as an engineering project - twisting the game’s systems to create unbalanced character builds.


Wonder how it handles Sandevistan? Does time slow down for everyone? Do only NPC’s slow down?



Up to around level 50 or so, mobs are squishy enough that you don’t need weapons perks at all. Eventually, some super mutants become bullet sponges, and you’ll want some kind of damage boost, either weapon perks or just taking lots of combat drugs as needed.

I like to start new games with a focus on Science and Barter. With one point of Science, you can build Industrial Water Purifiers in your settlements. The excess water they produce can be sold to vendors.

Unique leg armor that increases your movement speed can be purchased in Goodneighbor and Vault 81. The Vault 81 vendor also sells the last gun you’ll ever need. I like to trade water for those ASAP.

Next, there’s a quest from The Railroad that gives a HUGE defensive boost.

The Nukaworld expansion introduced a new kind of knife, the Disciples Blade, and it is by far the best melee weapon in the game. A sneaky ninja melee build wielding a Disciples Blade can beat every encounter. The build doesn’t really blossom until the late-late game, but once it does, you’ll never need to use a gun again.



Yep, never heard of it until just now. A quick trip to youtube for gameplay vids makes the first 15 minutes look pretty good though. The gameplay would totally get repetitive fast, and the vid I watched didn’t get into the skill trees. If the level up mechanics give you more spells to choose from, rather than just increasing the numbers for the 3 spells you start with, I think the game has potential. Right now, it seems like something I would like to try first and maybe buy a physical copy that can’t be disabled when some corporate licensing deal falls apart (and make backups of the installer).


They could be right for all I know, haven’t played either since SNES, lol.


They each have their charms.

IMO, Street Fighter has a lower skill floor and is easier to get into, and MK has a higher skill ceiling so its more rewarding and fun for players who master it.


i wonder if that has anything to do with GoG having been down for a couple days - did they run into problems during the data migration?