no, it was such a tedious task that i don’t want to go through it again. i dropped the game after credits. maybe i’ll pick in up again in the future but right now all i associate with it is annoyance.
i’ve never seen the conservatory while drafting either, i’ve had it for 20 days and never pulled it.
i think the main thing that’s lacking in discussions is the acknowledgement that by its very nature people are going to have very different experiences. one thing i thought of was that the game should probably not be described as a “roguelike puzzle game” but as “a roguelike game and a puzzle game” just like how cult of the lamb is “a roguelike game and a management game”. they are the sum of their parts, not greater.
things i know i have not done:
it just feels like i keep having to fight to find things. it’s more frustrating than anything. and the worst part is that hints are usually useless because even when you know you still have to roll the dice.
blue prince frustrates me so much because it just won’t let me play. people keep saying you can bypass the rng with things you find but the game still has to let you find the things. it took me almost 40 days to first roll credits despite getting the initial basement stuff done on day 16 because i just keep. getting. shafted.
i have pages and pages of notes and nowhere to use them.
i’ve been playing Fuser. i’m only a little late; the servers only shut down three years ago. not that it matters to me, i’m using it as a mashup toy. you can get it on archive.org and there is a vibrant modding community now.
counterpoint, i switched my very untechnical mother over to mint and said “it’s a new system, i can show you basic stuff but you should take some time to explore it”.
that was 10 years ago, and i never get support requests any more. she hasn’t magically become technical, she just learned how to do the most basic things again. the difference is that nothing breaks on its own now.
Fares is the one billionaire i respect, since he only just became one (due to hazelight’s value rocketing up). he came to Sweden as a refugee at age ten, spent all his life just making fun movies, got into games, then exploded internationally in just a few years.
he was a guest on a talk show recently, together with the new world champion of the women’s biathlon. when the topic of prize money came up and she mentioned she got 300k SEK for her win, he got pissed at the small amount and wired her another 300k on the spot.
his take on the petition was uneducated and seemed to stem mostly from a pro-industry perspective. it was like he misunderstood how government petitions in europe works and based all his criticism on that misunderstanding.
basically the point he missed is that these petitions don’t become laws as written, but are put up for discussion. highlighting a problem in a niche where it is easy to understand usually ends up highlighting a broader issue.
Thor took this flawed understanding and applied his substantial industry knowledge to it, which led him to the conclusion that games would be impossible to make if this petition won out because it would force companies to keep the servers up forever, which is not at all what the petition is about.
he then refused to back down from this position when people tried to explain it better.
Nintendo have always worked in a tick-tock fashion. first they try something new, then they refine the formula.
obviously these are not all equivalent, but they have the same feeling of “now that the tech has matured, what can we do with it?”
but like… i do enjoy those things in other games. i just feel like the parts to not complement eachother here.