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Cake day: Aug 21, 2024

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steam itself is moving towards 64-bit on linux on well, but fact is that most games are 32-bit and linux doesn’t have the same compatibility guarantees as windows since you can just recompile software to run on new systems. you can’t do that with old games, so you need multilib.


have you tried Supraland? it’s weirdly the closest thing to metroid prime i’ve played in a long time, and it’s got completely the opposite tone. it’s hilarious.

as noted in one of the steam reviews, don’t let the looks fool you. on first glance it seems to be a cheap asset flip, but it’s an extremely tightly designed game with something like 20 hours of content and almost everything is original assets. it has a mishmash of styles because it takes place in a kid’s sandbox, so the different kinds of toys don’t match eachother.


i can tell you the one that surprised me the most: Yoku’s Island Express! utterly adorable pinball metroidvania. you’re a little dung beetle pushing a big ball around to deliver mail.

i find that there is so much focus on dark and dreary in the metroidvania genre, which makes sense considering the roots of the genre. me, i get enough of that in my daily life. i want colorful and full of curiosity. the ori games are good for that too, as is supraland, but i don’t know of many more.


fair enough. i just know ibm is a big actor with many european governments as well, more so than the others. probably by virtue of having been around a lot longer.


i mean

Edit: sorry, reuters seems to be stripping stuff off of the link. the quote i linked to is

Technology giants Alphabet, Amazon, Microsoft, and IBM were named as “central to Israel’s surveillance apparatus and the ongoing Gaza destruction.”


they probably do, just that we don’t get to hear about it until a couple of years have passed.


you say that, but if that was the case why would ibm go to all that trouble to get an exclusion from the json user agreement clause “the software shall be used for good, not evil”?


doing it incompetently is arguably worse, because that involves storing way too much info and sharing it too freely.


also a very useful way to mask your true reason if your true reason is “i want to build a database of people”. four horsemen of the internet type shit.


maybe. when china did it with their law about children not using their phones after curfew, they handled it by building a face database of everyone except children, then matching against that.


well, we’re here. but the companies and governments pushing this are already looking at possible next steps, like building systems where your real identity is used everywhere.


hah.

personally i think a big part of the problem is that real-name identification for things that shouldn’t need it is just sort of accepted, rather than being criticised as the massive invasion of privacy that it is. whether it includes children or not is a side note in my mind.


did you bypass verification prompts as a child? so will they.


i mean, to matter which way you go you’ll have created a database of people’s real identities. which is a problem.



either way you’re creating a database of people’s faces. it’s gonna be handled by a third party no matter what so whether you’re above or below the cutoff is just a flag.



the moment-to-moment gameplay and movement of jc3 is so much better that you basically can’t go back to 2. it’s a lot more freeform and fast, and the world is much more dynamic (even though it’s a lot smaller and less varied). the dlcs are also fun, with brand new mechanics compared to the base game.

the crime is that the story is ass and the characters are not memorable. the spectacle of the final boss battle of jc2 is repeated within the first two hours of 3, but then the final boss of 3 is just a single helicopter that you can dispatch just as easy as any other in the game.

i’ve 100%ed them both. 3 is about 1/4th of the content of 2.


the game would have been better if they took the combat out entirely, save for some one-on-one fights. it’s a shame that they’re done with the series, it was finally approaching “playable indy film” territory.

the achievement means they knew, and put the monster closet shit in anyway.


don’t make me tap the sign

pointing out that you’re doing a thing does not qualify as parody of that thing


i think so. i don’t really have a problem with that. as the narrator says in the stanley parable, what kind of story has the main character die halfway through


uncharted is the worst for this because the fights add basically nothing. the games are great humourous adventure serials occasionally broken up by obligatory murderous rampages. after my first playthrough of uncharted 2 it showed that i had done over 200 headshots alone. friend of mine had something like 1500.


i played and loved all the myst games, including uru live. i was really excited for neyyah, followed development for years. think i’m a third of the way through now, going by achievements.

so far, it feels like what people who don’t like myst think people enjoy about myst. it’s beautiful, densely detalied, and impenetrable . it starts with a five minute lore dump (cut down from fifteen in the demo, the dev was really proud of having “streamlined” the experience), there’s a new made-up word introduced every sentence (don’t worry, you get a glossary), and all the puzzles so far have been “align these in order” or “put the square thing in the square hole”.
puzzles are sort of integrated into the world like in riven, but in a weird haphazard way where there are random screens placed in the world. there are encoded notes everywhere, and they’re unreadable unless you “know the trick”, which you learn fairly quickly and after that they all become plaintext instantly. which is just as well because most of them are just fluff.
there are hints at interesting mechanics but i’ve not gotten there yet, the biggest change so far is getting a briefcase full of balls that activate machines. the balls are one-time use and uniquely coded so once you put the right ball in a machine it stays on and you no longer have that ball. it’s basically a series of fetch quests but you get all the items at once and have to just go around and put them in the right place.

all in all, a strange experience. i’m holding off on final judgement but so far i’m only impressed by the graphics. i’m hoping the story finds its footing soon because my patience with the glossary is starting to wear thin.


i think it’s more about him having gotten used to it when he played a character on a children’s programme. he also has the face for it, which randall does not.


there’s a measurable difference in input lag from the original. like 100ms difference.



sunshine is really good, but whatever did to it in that rerelease made it completely unplayable :(


the fact alone that the guy spent idk how many hours making this play exactly like a janky gmod map with only stock hl2 stuff when it’s in unity with all original assets makes it worth a look.


as an outer wilds fanatic, i think that would be a great option!




really. i had no idea hollow knight was that popular, for me it was just a plucky little indie metroidvania. i don’t even recall seeing much about it online in recent years. guess the fandom must have kept to themselves.



as someone who has studied ml since around 2015, i’m still not convinced. i run local models, i train on CC data, i triple-check everything, and it’s just not that useful. it’s fun, but not productive.


anything trained on common corpus. which, oddly, is harder to find than the actual training data.


yeah for me it was a struggle to just find threads to pull. i have so many pages of notes that just end because the next step just never came.


i always see this “you can control it” thing but nobody talks about how your ability to control the rng is dependent on the rng to unlock. it took 15 hours for me to see a single thing that allowed me to change probabilities, and by that point i had already rolled credits. i didn’t get basement access until day 40. the rng really fucked with me, until i gave up. at that point i had 6 start money, and no extra start steps. i didn’t know that was in the game. it wasn’t that i missed stuff either, i solved every puzzle i got clues for, if the rng allowed it.