same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.
i was on mobile so i was keeping it terse. let’s see if i can expand a bit now that i’m at a keyboard.
the right to repair movement is fighting companies that deliberately make it harder to fix things, so that customers will have to use company services to repair their stuff, or buy new stuff. john deere and apple are two big players here, with cryptographical signatures built into parts that void the warranty if they don’t match. this is actively adversarial behavior and should plainly be illegal. skg, on the other hand, is fighting companies that just leave their stuff to rot. they’re just neglecting their product once there is no profit in it, which you can’t really say about e.g. john deere; they are obligated by law to provide parts for the things they sell for x amount of years after they no longer sell the product itself.
so, the two are in different legal frameworks: right to repair is trying to stop capture of the spare parts market, while skg is fighting for there to even be a spare parts market. and that’s where my previous point comes in: while machines are inherently understood to be repairable (because they used to be) and the fact that companies are trying to clamp down on that is plainly obvious, software has never been generally understood to be changeable by the end user. it has always been an enthusiast/professional-only thing.
so, equating the two may harm either
a) rtr, because of the assumption that only people with the correct credentials should have access to repair parts,
b) skg, because of the assumption that they want companies to provide support for things for up to several years like in the parts market, or
c) both, because of the assumption that they want the same thing, which, if implemented, would make neither side happy.
i’m not 100% sure i’m making sense here, because on some level i do think they share similarities. of course they do. but how do you present that to a group of amateurs (legislators) in a coherent way? i don’t think you can without harming either cause.
But most of the key points he raised were sensationalized but not actually wrong if you look at things from a developer perspective.
they were also not really relevant to the campaign, which was the biggest problem with his comments. there was no expectation that studios do extra work to keep servers up, or make offline clients. the expected legislation was to have publishers allow external use of the relevant source code of the product when the publisher deems the work no longer profitable, to spare people the effort of reverse-engineering protocols and building their own servers. a knock-on effect of that would be that future services would have to be built with eventual shutdown procedures in mind, which, let’s face it, they should already have been doing.
thor was saying “this isn’t feasible because it’s a bunch of extra work for the developers”, completely missing the point that this is not on the developers. it’s on the company sitting on the IP. they can publish source trees no problem, no developer involvement necessary. and the legislation would have made sure of that fact.
i love the new headcanon duke that the internet has developed after the games. he’s still a rabid womanizer, but he’s wizened with age and become a supportive womanizer. “nobody messes with our chicks and lives” applies to all women. trans women are women because hey, more chicks is always good. and trans men? hell yeah, who wouldn’t want to be like duke?
so i got past them by ignoring them, got to the little village of orc-things and while it was a struggle i managed to clear it, so i thought “okay i think i get how this works now”, went back to the blob things and got wiped out.
i was obviously doing something wrong because the feel of the combat was just absolutely awful. sluggish and spongy and takes way too much time.
once i got to the graveyard i just said “fuck it” and gave up. it was only frustration.
i’ve said it before but i don’t think i’ve ever bounced so hard off of something i thought i would love.
i love cryptic, deep worlds, deciphering languages, discovery and exploration. but the combat blocked me from doing any of it.
i died to the first larger enemy (a white blob thing) like five times. i switched the combat to easy mode, and subsequently died five more times, just slower. then i looked up if here was something obvious that i was missing, but no. people were basically describing what i was already doing. dodging, rolling, watching for tells. only there are no tells on those first blob enemies. they just attack. later enemies, like the big spiders, have tells, and those i can sort of do. but the first guys just maul you.
the combat is honestly ass, at least as far as i got. its difficulty is not in line with the theme of the game, and it adds very little to it other than being a roadblock for the puzzles.
no, it was such a tedious task that i don’t want to go through it again. i dropped the game after credits. maybe i’ll pick in up again in the future but right now all i associate with it is annoyance.
i’ve never seen the conservatory while drafting either, i’ve had it for 20 days and never pulled it.
i think the main thing that’s lacking in discussions is the acknowledgement that by its very nature people are going to have very different experiences. one thing i thought of was that the game should probably not be described as a “roguelike puzzle game” but as “a roguelike game and a puzzle game” just like how cult of the lamb is “a roguelike game and a management game”. they are the sum of their parts, not greater.
things i know i have not done:
it just feels like i keep having to fight to find things. it’s more frustrating than anything. and the worst part is that hints are usually useless because even when you know you still have to roll the dice.
blue prince frustrates me so much because it just won’t let me play. people keep saying you can bypass the rng with things you find but the game still has to let you find the things. it took me almost 40 days to first roll credits despite getting the initial basement stuff done on day 16 because i just keep. getting. shafted.
i have pages and pages of notes and nowhere to use them.
i’ve been playing Fuser. i’m only a little late; the servers only shut down three years ago. not that it matters to me, i’m using it as a mashup toy. you can get it on archive.org and there is a vibrant modding community now.
counterpoint, i switched my very untechnical mother over to mint and said “it’s a new system, i can show you basic stuff but you should take some time to explore it”.
that was 10 years ago, and i never get support requests any more. she hasn’t magically become technical, she just learned how to do the most basic things again. the difference is that nothing breaks on its own now.
idk, the conversion therapy ban got half a million in a week. consumer rights is less interesting but 100k a week seems doable