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Cake day: Aug 21, 2024

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i ordered that bundle too! too much waiting…

eelis is a youtube channel that makes supercuts of people playing ow, if you feel like binging :)

also, play obra dinn if you haven’t. not the name thing but similar “whoa” moments


if you feel like riving vicariously i highly recommend beccabytes’ playthrough, she made her own supercut. it’s rare to see someone so completely get it and still be very vocal about their thoughts.

also joseph anderson’s one of you want to see someone completely bork the entire thing.



huh, that’s a shame. didn’t match my experience at all. my main gripe was with the traveling, but then i went back in a year later and saw that they added a skip button to it.



the ending of outer wilds, figuring out that the treasure really was the friends we made along the way, will always stand out to me as the most magnificent, joy-filled moment in my 25+ year gaming experience.

that, or getting the cool sunglasses in fez.


that’s a take i’ve not seen before. i would never compare star citizen to any of those simply because it’s not a game. it’s a collection of systems intimately connected to one man’s hubris and a multimillion dollar grift.


i wouldn’t even classify freelancer as a space sim. it’s a point’n’shoot sandbox arcade game with a market. the story is great, the worldbuilding is good, but you could swap out the space part for basically any other vehicle-heavy setting without changing the mechanics. it’s sid meiers pirates in space, basically. the flying model, being constrained as it is by the entire world being flat, always felt like a weird compromise.

personally i think games like Flight of Nova or Outer Wilds are far better space sims, but they don’t really have most other parts of freelancer, like combat or factions.

the closest one can get in the modern era is probably the X series which to me feels better that freelancer but still feels pretty simple. if i am in space i want to feel like i’m in space. i want more games to go the Rogue System or Objects in Space route.


why would you even attempt to take a game called “ANGER FOOT” seriously? yes it’s humorous, is that a problem?

you wanted recommendations, we’ve given you recommendations.



opposing force will always be cemented in my mind as “where gearbox came up with their final boss”. borderlands was pretty underwhelming as a result.


all the others on the list are america only


yeah if you’re not sure whether you’d be into it it’s better to not waste money :)

if you’re interested, check out the contraptions people are building to run steam turbines from geysers, or process oil, or extract metal from volcanoes. it’s crazy complicated stuff but if you’re into that it may win you over.


i think you don’t get the timer in free play mode. try doing the story on normal difficulty and see if that hooks you :)


it is. i had to restart like fifteen times before i got anywhere. doesn’t help that the simulation is quite janky and you have to understand its anachronisms to really get anywhere.

things like:

  • gases don’t mix with each other, meaning you can have one tile of carbon dioxide block a vent so that oxygen isn’t replenished in a room, or have one errant tile of methane periodically moving over a gas sensor causing a room to overpressurize way over what should be possible from the vent, eventually exploding the walls of the room and filling the base with sour gas (ask me how i know)
  • the same applies to liquids, meaning you can stack a liter of salt water on top of a liter of water to get a solid wall of liquid. this also blocks gas, making it an airlock.
  • doors push gases and liquids away when closing, but only if there’s free space. this means you can set up a series of doors to act as a compressor. if there’s no free space, the material is simply deleted.
  • every process produces heat, but the result of a process is always at a set temperature. for example, there’s a machine that splits water inte oxygen, which you need to breathe, and hydrogen, which you need to get rid of. the gases are always produced at 70°C or so, which means you need to cool it down to make it useful for breathing. you can cool it with a heat exchanger, but heats the area around the heat exchanger instead. so what do? well, you can dump that heat into the water going to the splitting machine. the input being at boiling point doesn’t matter, the output is still the same temperature, meaning you just deleted 30C worth of heat energy from the game. this is crucial for not overheating your base with all the machines you need to run.
  • there’s germs everywhere, but chlorine kills germs, but no mixing means you can’t chlorinate the water and only the tiles in contact with the gas get disinfected. but if you put the water in a tank inside a chlorine atmosphere, somehow all the water touches the chlorine and it gets disinfected very quickly.
  • some solid tiles let gas through but not liquids. if the gas cools enough to become liquid when moving through the tile, the liquid will simply teleport out somewhere

the entire game is like this.


it gets more complex and fiddly, and your upgrades make you faster and more nimble, but the fundamentals are the same through to the end. did you get to the bigger reactors and cutting coolant lines? because if so you’ve seen more than half of the game and it’s fair to say it didn’t grab you.

also a thought; did you play with or without the time limit? because i feel like the timer helped me stay motivated.


ONI is more like dwarf fortress.

you need to manage your worker’s moods to make sure their tasks and surroundings don’t overwhelm them, or they will become destructive. you also need to make sure they have enough food, water, and air.

where ONi is different is in the simulation; all gasses, liquids, solids and living things have simulated physical reactions to pressure, temperature, and contact with other materials. so:

  • if your water pipes are too cold, they freeze and explode.
  • some animals only breathe chlorine.
  • sometimes you unearth a volcano that melts your walls.


other way around, anticheats are unfriendly to linux. they violate the security model of the system, and they don’t even have to.

epic’s anticheat even has a working Linux version that you can enable with a toggle in the management interface. devs just don’t do it. this includes epic.



there is an ongoing project to remake them for black mesa, so if you wait you’ll probably get a better experience.





i can’t make heads or tails of this reply :P

“how did the running back avoid the defense”, i’m assuming there should be a “to” in there? who runs back? i can’t parse it…


are you talking specifically about melee combat?

things like beamng, arma, toribash, receiver, poly bridge, are all very much physical




man, soulslikes ruined metroidvanias.


hey i learned to read the language in fez fluently. this is more like they took the wrong lesson from double fines Hack’n’Slash, where the glyphs are absolutely everywhere and look so much alike that the easiest way to decipher them is to replace the font.


it’s especially wild in a cutesy game like tunic where it just bodies you ten minutes in. it made me feel like i had been tricked.


i thought that too, and tried studying their movements, but they attacked faster than i could even press the button.


i bounced off tunic super hard. i love the puzzle aspects, the cryptic manual pages, and figuring things out, but the combat was way too brutal, even on the easier setting. the bigger white ghost enemies at the very start killed me so many times i no longer want to go back to it.


i have over 300 hours in farming sim 2015. i bought the deluxe edition. got a little model tractor and a keychain.

i… don’t know.


explore the island you got stuck on. look around for details. sit down and watch the spectacle until you can continue. there’s no rush, and no such thing as wasted time.

or to be more prosaic, you go back home automatically after a short while anyway. not only that, every island gets thrown around by the storms periodically, launching them clear out of the atmosphere every five minutes or so. it’s just a matter of observing your surroundings, and something will happen.


meh, i’m ambivalent. s&box will probably be a lot more flexible than gmod due to deeper access and a higher performance language. that will most likely lead to some very high quality mods.

besides, i was active on the fp forums between 2006 and 2012ish, some people just refused to take money. we asked them for donation links and they said no.


i mean i get it. they’ve set it up so that people can get money for the things they develop within the game, which makes it a viable platform for modders to survive on. it’s basically paid mods again, but more direct.



it’s a standout of its genre, definitely. i thoroughly enjoyed my time with it. i have no nostalgia for the apple ][ style it emulates but it really serves the art direction brilliantly.

i had a discussion with a friend about the obra dinn a few weeks ago. i told him how i enjoyed the “hidden in plain sight” fact that the letter you get with the pocket watch is signed “Henry Evans” and he basically lit up. turns out he had been stuck on the two ladies that were passengers, and he connected in real-time what must have happened to them just because i mentioned the name. i love that it’s the sort of game that gives you epiphanies.


interesting perspective, because while i completed subnautica i got tired of pacific drive. mainly because subnautica is open and static. you can make your way around a problem area meaning you get by with less time scavenging, while pacific drive is relentless and random, and will absolutely fuck you up if you don’t have the right ingredients. it sells itself on its driving aesthetic, but you spend so little time actually in the car that it seems pointless. it’s all just digging through trash and crafting.