• 0 Posts
  • 135 Comments
Joined 10M ago
cake
Cake day: Aug 21, 2024

help-circle
rss

idk, the conversion therapy ban got half a million in a week. consumer rights is less interesting but 100k a week seems doable


same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.


oh also, a less popular one: Wandersong! non-violent adventure platformer about a bard who wants to make the world a better place. a beautiful, mostly linear story in a colorful world. very easy to get sucked into.


there is no shame in asking for help; the OW community is extremely careful about spoilers so you would have gotten some very delicate pointers.


OUTER WILDS!

  • zero fluff. every piece of text and every setpiece is in service to the main story.
  • no gating. you can go everywhere from moment one.
  • no grinding. no combat at all, in fact.
  • no time pressure. it may seem like it, but don’t worry.
  • the big mystery requires understanding the world and the story, rather than fighting a difficult battle
  • it will make you cry



i was on mobile so i was keeping it terse. let’s see if i can expand a bit now that i’m at a keyboard.

the right to repair movement is fighting companies that deliberately make it harder to fix things, so that customers will have to use company services to repair their stuff, or buy new stuff. john deere and apple are two big players here, with cryptographical signatures built into parts that void the warranty if they don’t match. this is actively adversarial behavior and should plainly be illegal. skg, on the other hand, is fighting companies that just leave their stuff to rot. they’re just neglecting their product once there is no profit in it, which you can’t really say about e.g. john deere; they are obligated by law to provide parts for the things they sell for x amount of years after they no longer sell the product itself.

so, the two are in different legal frameworks: right to repair is trying to stop capture of the spare parts market, while skg is fighting for there to even be a spare parts market. and that’s where my previous point comes in: while machines are inherently understood to be repairable (because they used to be) and the fact that companies are trying to clamp down on that is plainly obvious, software has never been generally understood to be changeable by the end user. it has always been an enthusiast/professional-only thing.

so, equating the two may harm either
a) rtr, because of the assumption that only people with the correct credentials should have access to repair parts,
b) skg, because of the assumption that they want companies to provide support for things for up to several years like in the parts market, or
c) both, because of the assumption that they want the same thing, which, if implemented, would make neither side happy.

i’m not 100% sure i’m making sense here, because on some level i do think they share similarities. of course they do. but how do you present that to a group of amateurs (legislators) in a coherent way? i don’t think you can without harming either cause.


because to most people software is not a thing that can be repaired.


that’s an assumption. for all we know they would have connected the two, or seen one as harmless and implemented it, or lobbied against both.


and that’s what the regulation is for. to get them to plan ahead.


But most of the key points he raised were sensationalized but not actually wrong if you look at things from a developer perspective.

they were also not really relevant to the campaign, which was the biggest problem with his comments. there was no expectation that studios do extra work to keep servers up, or make offline clients. the expected legislation was to have publishers allow external use of the relevant source code of the product when the publisher deems the work no longer profitable, to spare people the effort of reverse-engineering protocols and building their own servers. a knock-on effect of that would be that future services would have to be built with eventual shutdown procedures in mind, which, let’s face it, they should already have been doing.

thor was saying “this isn’t feasible because it’s a bunch of extra work for the developers”, completely missing the point that this is not on the developers. it’s on the company sitting on the IP. they can publish source trees no problem, no developer involvement necessary. and the legislation would have made sure of that fact.


that was sort of the point though. a big case with a narrow focus can later be used as a fulcrum for a wider scope, given that the original case has the right spin. it’s also easier than going after the anti-repair people.


thor is a tech youtuber. it’s just his actual name.


yeah my opinion on piratesoftware was really cemented by his inability to do a charitable reading of the petition.


i love the new headcanon duke that the internet has developed after the games. he’s still a rabid womanizer, but he’s wizened with age and become a supportive womanizer. “nobody messes with our chicks and lives” applies to all women. trans women are women because hey, more chicks is always good. and trans men? hell yeah, who wouldn’t want to be like duke?


how do we know no money was involved? both the new owners apparently work at the same company, which was recently created and is a subsidiary of a vc firm.


they are all adventure games. according to their wiki, that means they are alike enough to theoretically all run out the same engine.

i guess i can see it; scenes, actors, triggers…


scummvm is way broader than just scumm now. it even runs myst!


yeah but i’m no longer interested. the mismatch between the world and the combat made me feel like the game was built as a trap, the cute visuals luring people in to punish them. it left a bad taste in my mouth.


so i got past them by ignoring them, got to the little village of orc-things and while it was a struggle i managed to clear it, so i thought “okay i think i get how this works now”, went back to the blob things and got wiped out.

i was obviously doing something wrong because the feel of the combat was just absolutely awful. sluggish and spongy and takes way too much time.

once i got to the graveyard i just said “fuck it” and gave up. it was only frustration.


i’ve said it before but i don’t think i’ve ever bounced so hard off of something i thought i would love.

i love cryptic, deep worlds, deciphering languages, discovery and exploration. but the combat blocked me from doing any of it.

i died to the first larger enemy (a white blob thing) like five times. i switched the combat to easy mode, and subsequently died five more times, just slower. then i looked up if here was something obvious that i was missing, but no. people were basically describing what i was already doing. dodging, rolling, watching for tells. only there are no tells on those first blob enemies. they just attack. later enemies, like the big spiders, have tells, and those i can sort of do. but the first guys just maul you.

the combat is honestly ass, at least as far as i got. its difficulty is not in line with the theme of the game, and it adds very little to it other than being a roadblock for the puzzles.


yeah but on other sites that gets removed. if you’re blockchain-backed, it stays online. also, most places remove hate speech. if you’re a “free speech absolutism” platform, guess where all the nazis are gonna go.


problem with odysee is that it’s full of nazis so nobody wants to use it. like literally, one of the first videos that comes up is from the nordic resistance movement. and since it’s based on the lbry blockchain illegal content can’t be removed, only hidden from the frontend.


erbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr



but like… i do enjoy those things in other games. i just feel like the parts to not complement eachother here.


never seen solarium either.

ill probably come back to it in a few months on a new save to hopefully tame the rng. i want to solve puzzles, not draw cards, and it seems everyone who praises the game is just luckier than me.


no, it was such a tedious task that i don’t want to go through it again. i dropped the game after credits. maybe i’ll pick in up again in the future but right now all i associate with it is annoyance.

i’ve never seen the conservatory while drafting either, i’ve had it for 20 days and never pulled it.


i think the main thing that’s lacking in discussions is the acknowledgement that by its very nature people are going to have very different experiences. one thing i thought of was that the game should probably not be described as a “roguelike puzzle game” but as “a roguelike game and a puzzle game” just like how cult of the lamb is “a roguelike game and a management game”. they are the sum of their parts, not greater.

as for things i have done so far...
  • orchard
  • tomb to catacomb
  • sheet music dig spot
  • 3/4 braziers
  • paintings, and
  • 2/8 safes (the date format is too vague for me to be interested in trying the permutations)
  • tunnel
  • 2/8 classrooms (i never get more)
  • fountain to basement
  • foundation to basement (it’s at rank 4 because fun fact, while the entry on the foundation says it’s “permanent”, the blueprint itself says “doesn’t change”, which i interpreted to be a different wording on purpose)
  • dig spot in basement (can’t remember the room, haven’t seen it since)
  • hall of mirrors (can’t remember if there was something permanent in there

things i know i have not done:

  • shelter radiation thing (i have created 12 experiments and finished 1 because i never get the items required)
  • anything involving steam pipes (rng)
  • periodic table (didn’t feel like it at the time)
  • candles in tomb (have only gotten all prerequisites once)
  • candle room in mine (same as above)
  • chess (have coords of all pieces, can’t enter anywhere)
  • anything involving money (no experiments = no quick allowance raises, i’m at 4)
  • VAC (can solve, no idea what it does)
  • classrooms (rng)
  • server room? (never seen, got servants quarters on day 40)
  • gallery? (never seen, saw name on wiki)
  • anything story-related whatsoever
  • probably more i can’t remember
  • more volumes of drafting strategy (i’ve never seen the bookshop)

it just feels like i keep having to fight to find things. it’s more frustrating than anything. and the worst part is that hints are usually useless because even when you know you still have to roll the dice.


blue prince frustrates me so much because it just won’t let me play. people keep saying you can bypass the rng with things you find but the game still has to let you find the things. it took me almost 40 days to first roll credits despite getting the initial basement stuff done on day 16 because i just keep. getting. shafted.

i have pages and pages of notes and nowhere to use them.


i’ve been playing Fuser. i’m only a little late; the servers only shut down three years ago. not that it matters to me, i’m using it as a mashup toy. you can get it on archive.org and there is a vibrant modding community now.


counterpoint, i switched my very untechnical mother over to mint and said “it’s a new system, i can show you basic stuff but you should take some time to explore it”.

that was 10 years ago, and i never get support requests any more. she hasn’t magically become technical, she just learned how to do the most basic things again. the difference is that nothing breaks on its own now.


that’s what the other side wants them to do, yes.

servers are probably to tightly integrated into ubi’s infra to publish but they don’t want to say that.


the story is much better in jc2 but it’s so hard to go back to with how well executed the movement was in 3. it’s a shame they skimped on the writing.

like, the final boss in 2 is a fist fight on a flying cluster of ICBMs. the final boss in 3 is… a helicopter.


very welcome, if not particularly surprising. Chung uses the quake 3 engine pretty exclusively and has gpled his earlier games. i am definitely looking forward to the next installment of Cubehead Chronicles


luanti, mindustry, balatro (ish), the amnesia series, gravity bone, quadrilateral cowboy, openttd, shattered pixel dungeon, space station 14…


if that was all then yes, but their suggested perks sounded like they were shutting people off from part of the preservation results.



such a strange survey. it was all about “exclusive access” and “extra perks”. i just want to support game fixes so that everyone gets access, but that wasn’t part of it.