
have you tried Supraland? it’s weirdly the closest thing to metroid prime i’ve played in a long time, and it’s got completely the opposite tone. it’s hilarious.
as noted in one of the steam reviews, don’t let the looks fool you. on first glance it seems to be a cheap asset flip, but it’s an extremely tightly designed game with something like 20 hours of content and almost everything is original assets. it has a mishmash of styles because it takes place in a kid’s sandbox, so the different kinds of toys don’t match eachother.
i can tell you the one that surprised me the most: Yoku’s Island Express! utterly adorable pinball metroidvania. you’re a little dung beetle pushing a big ball around to deliver mail.
i find that there is so much focus on dark and dreary in the metroidvania genre, which makes sense considering the roots of the genre. me, i get enough of that in my daily life. i want colorful and full of curiosity. the ori games are good for that too, as is supraland, but i don’t know of many more.


Edit: sorry, reuters seems to be stripping stuff off of the link. the quote i linked to is
Technology giants Alphabet, Amazon, Microsoft, and IBM were named as “central to Israel’s surveillance apparatus and the ongoing Gaza destruction.”
the moment-to-moment gameplay and movement of jc3 is so much better that you basically can’t go back to 2. it’s a lot more freeform and fast, and the world is much more dynamic (even though it’s a lot smaller and less varied). the dlcs are also fun, with brand new mechanics compared to the base game.
the crime is that the story is ass and the characters are not memorable. the spectacle of the final boss battle of jc2 is repeated within the first two hours of 3, but then the final boss of 3 is just a single helicopter that you can dispatch just as easy as any other in the game.
i’ve 100%ed them both. 3 is about 1/4th of the content of 2.
uncharted is the worst for this because the fights add basically nothing. the games are great humourous adventure serials occasionally broken up by obligatory murderous rampages. after my first playthrough of uncharted 2 it showed that i had done over 200 headshots alone. friend of mine had something like 1500.
i played and loved all the myst games, including uru live. i was really excited for neyyah, followed development for years. think i’m a third of the way through now, going by achievements.
so far, it feels like what people who don’t like myst think people enjoy about myst. it’s beautiful, densely detalied, and impenetrable . it starts with a five minute lore dump (cut down from fifteen in the demo, the dev was really proud of having “streamlined” the experience), there’s a new made-up word introduced every sentence (don’t worry, you get a glossary), and all the puzzles so far have been “align these in order” or “put the square thing in the square hole”.
puzzles are sort of integrated into the world like in riven, but in a weird haphazard way where there are random screens placed in the world. there are encoded notes everywhere, and they’re unreadable unless you “know the trick”, which you learn fairly quickly and after that they all become plaintext instantly. which is just as well because most of them are just fluff.
there are hints at interesting mechanics but i’ve not gotten there yet, the biggest change so far is getting a briefcase full of balls that activate machines. the balls are one-time use and uniquely coded so once you put the right ball in a machine it stays on and you no longer have that ball. it’s basically a series of fetch quests but you get all the items at once and have to just go around and put them in the right place.
all in all, a strange experience. i’m holding off on final judgement but so far i’m only impressed by the graphics. i’m hoping the story finds its footing soon because my patience with the glossary is starting to wear thin.


i always see this “you can control it” thing but nobody talks about how your ability to control the rng is dependent on the rng to unlock. it took 15 hours for me to see a single thing that allowed me to change probabilities, and by that point i had already rolled credits. i didn’t get basement access until day 40. the rng really fucked with me, until i gave up. at that point i had 6 start money, and no extra start steps. i didn’t know that was in the game. it wasn’t that i missed stuff either, i solved every puzzle i got clues for, if the rng allowed it.
as long as steam is the parent process it would still matter, right?