


generative ai is a subset of procedural generation algorithms. specifically it’s a procedural algorithm with a massive amount of weight parameters, on the order of hundreds of billions. you get the weights by training. for image generation (which i’m assuming is what was in use here), the term to look up is “latent diffusion”. basically you take all your training images and blur them step by step, then set your weights to mimic the blur operation. then when you want an image you run the model backwards.


no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.
i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.
have you tried Supraland? it’s weirdly the closest thing to metroid prime i’ve played in a long time, and it’s got completely the opposite tone. it’s hilarious.
as noted in one of the steam reviews, don’t let the looks fool you. on first glance it seems to be a cheap asset flip, but it’s an extremely tightly designed game with something like 20 hours of content and almost everything is original assets. it has a mishmash of styles because it takes place in a kid’s sandbox, so the different kinds of toys don’t match eachother.
i can tell you the one that surprised me the most: Yoku’s Island Express! utterly adorable pinball metroidvania. you’re a little dung beetle pushing a big ball around to deliver mail.
i find that there is so much focus on dark and dreary in the metroidvania genre, which makes sense considering the roots of the genre. me, i get enough of that in my daily life. i want colorful and full of curiosity. the ori games are good for that too, as is supraland, but i don’t know of many more.


Edit: sorry, reuters seems to be stripping stuff off of the link. the quote i linked to is
Technology giants Alphabet, Amazon, Microsoft, and IBM were named as “central to Israel’s surveillance apparatus and the ongoing Gaza destruction.”
the moment-to-moment gameplay and movement of jc3 is so much better that you basically can’t go back to 2. it’s a lot more freeform and fast, and the world is much more dynamic (even though it’s a lot smaller and less varied). the dlcs are also fun, with brand new mechanics compared to the base game.
the crime is that the story is ass and the characters are not memorable. the spectacle of the final boss battle of jc2 is repeated within the first two hours of 3, but then the final boss of 3 is just a single helicopter that you can dispatch just as easy as any other in the game.
i’ve 100%ed them both. 3 is about 1/4th of the content of 2.
they’re ass because they’re inconsistent, have aliasing issues, are obviously stretched/squashed, are put against a noisy background, and in some cases are just wrong.
and no, if the name was not on it i would not assume that the ps4 was a ps4. it looks like a modem. and the 360 has a keyhole for some reason.