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Cake day: Aug 21, 2024

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but like… i do enjoy those things in other games. i just feel like the parts to not complement eachother here.


never seen solarium either.

ill probably come back to it in a few months on a new save to hopefully tame the rng. i want to solve puzzles, not draw cards, and it seems everyone who praises the game is just luckier than me.


no, it was such a tedious task that i don’t want to go through it again. i dropped the game after credits. maybe i’ll pick in up again in the future but right now all i associate with it is annoyance.

i’ve never seen the conservatory while drafting either, i’ve had it for 20 days and never pulled it.


i think the main thing that’s lacking in discussions is the acknowledgement that by its very nature people are going to have very different experiences. one thing i thought of was that the game should probably not be described as a “roguelike puzzle game” but as “a roguelike game and a puzzle game” just like how cult of the lamb is “a roguelike game and a management game”. they are the sum of their parts, not greater.

as for things i have done so far...
  • orchard
  • tomb to catacomb
  • sheet music dig spot
  • 3/4 braziers
  • paintings, and
  • 2/8 safes (the date format is too vague for me to be interested in trying the permutations)
  • tunnel
  • 2/8 classrooms (i never get more)
  • fountain to basement
  • foundation to basement (it’s at rank 4 because fun fact, while the entry on the foundation says it’s “permanent”, the blueprint itself says “doesn’t change”, which i interpreted to be a different wording on purpose)
  • dig spot in basement (can’t remember the room, haven’t seen it since)
  • hall of mirrors (can’t remember if there was something permanent in there

things i know i have not done:

  • shelter radiation thing (i have created 12 experiments and finished 1 because i never get the items required)
  • anything involving steam pipes (rng)
  • periodic table (didn’t feel like it at the time)
  • candles in tomb (have only gotten all prerequisites once)
  • candle room in mine (same as above)
  • chess (have coords of all pieces, can’t enter anywhere)
  • anything involving money (no experiments = no quick allowance raises, i’m at 4)
  • VAC (can solve, no idea what it does)
  • classrooms (rng)
  • server room? (never seen, got servants quarters on day 40)
  • gallery? (never seen, saw name on wiki)
  • anything story-related whatsoever
  • probably more i can’t remember
  • more volumes of drafting strategy (i’ve never seen the bookshop)

it just feels like i keep having to fight to find things. it’s more frustrating than anything. and the worst part is that hints are usually useless because even when you know you still have to roll the dice.


blue prince frustrates me so much because it just won’t let me play. people keep saying you can bypass the rng with things you find but the game still has to let you find the things. it took me almost 40 days to first roll credits despite getting the initial basement stuff done on day 16 because i just keep. getting. shafted.

i have pages and pages of notes and nowhere to use them.


i’ve been playing Fuser. i’m only a little late; the servers only shut down three years ago. not that it matters to me, i’m using it as a mashup toy. you can get it on archive.org and there is a vibrant modding community now.


counterpoint, i switched my very untechnical mother over to mint and said “it’s a new system, i can show you basic stuff but you should take some time to explore it”.

that was 10 years ago, and i never get support requests any more. she hasn’t magically become technical, she just learned how to do the most basic things again. the difference is that nothing breaks on its own now.


that’s what the other side wants them to do, yes.

servers are probably to tightly integrated into ubi’s infra to publish but they don’t want to say that.


the story is much better in jc2 but it’s so hard to go back to with how well executed the movement was in 3. it’s a shame they skimped on the writing.

like, the final boss in 2 is a fist fight on a flying cluster of ICBMs. the final boss in 3 is… a helicopter.


very welcome, if not particularly surprising. Chung uses the quake 3 engine pretty exclusively and has gpled his earlier games. i am definitely looking forward to the next installment of Cubehead Chronicles


luanti, mindustry, balatro (ish), the amnesia series, gravity bone, quadrilateral cowboy, openttd, shattered pixel dungeon, space station 14…


if that was all then yes, but their suggested perks sounded like they were shutting people off from part of the preservation results.



such a strange survey. it was all about “exclusive access” and “extra perks”. i just want to support game fixes so that everyone gets access, but that wasn’t part of it.


that’s annoying, i certainly didn’t get a copy.




you don’t really need to be an avid player to have an opinion on the visuals.


you know i wasn’t sure why wreckfest needed a sequel, but that perkele really sold me


5g is the capabilities, LTE is the protocol. the frequency band is a parenthetical.


i feel like that was done better in sonic frontiers than in any soulslike


outer wilds. we basically just want new people play so we can watch them fall in love.



the talk show linked in another comment. hazelight studios is valued at 10 billion SEK and he is the owner.


Fares is the one billionaire i respect, since he only just became one (due to hazelight’s value rocketing up). he came to Sweden as a refugee at age ten, spent all his life just making fun movies, got into games, then exploded internationally in just a few years.

he was a guest on a talk show recently, together with the new world champion of the women’s biathlon. when the topic of prize money came up and she mentioned she got 300k SEK for her win, he got pissed at the small amount and wired her another 300k on the spot.





it’s the same thrill as vampire survivors or other run-based games with compounding bonuses. when you find a new synergy and your numbers start exploding, that’s a good dopamine hit.


they launched it for the medical field. then they put together a consumer presentation to show what else could be done. that was just a side hustle.




his take on the petition was uneducated and seemed to stem mostly from a pro-industry perspective. it was like he misunderstood how government petitions in europe works and based all his criticism on that misunderstanding.

basically the point he missed is that these petitions don’t become laws as written, but are put up for discussion. highlighting a problem in a niche where it is easy to understand usually ends up highlighting a broader issue.

Thor took this flawed understanding and applied his substantial industry knowledge to it, which led him to the conclusion that games would be impossible to make if this petition won out because it would force companies to keep the servers up forever, which is not at all what the petition is about.

he then refused to back down from this position when people tried to explain it better.


it’s a fingerprint reader. biometrics are mandatory for windows hello certification, and this ships with windows.


that’s why there’s no gc->Wii arrow, despite the Wii containing an entire gamecube!


i was more highlighting “this is new hardware doing the same thing but better”. gb-gbc is the same CPU, just faster. gba-gbasp is the exact same hardware.

new 3ds also sort of fits that description but it’s a completely different system internally, just moulded into a DS form factor.


Nintendo have always worked in a tick-tock fashion. first they try something new, then they refine the formula.

  • NES -> SNES
  • N64 -> GC
  • Wii -> Wii U
  • Game Boy -> GBA
  • DS -> DSi
  • 3DS -> New 3DS

obviously these are not all equivalent, but they have the same feeling of “now that the tech has matured, what can we do with it?”


from the articles it’s made pretty clear that the other dev just wasn’t up to it after multiple complications from a botched surgery.


i ordered that bundle too! too much waiting…

eelis is a youtube channel that makes supercuts of people playing ow, if you feel like binging :)

also, play obra dinn if you haven’t. not the name thing but similar “whoa” moments


if you feel like riving vicariously i highly recommend beccabytes’ playthrough, she made her own supercut. it’s rare to see someone so completely get it and still be very vocal about their thoughts.

also joseph anderson’s one of you want to see someone completely bork the entire thing.