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Cake day: Aug 21, 2024

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they’re ass because they’re inconsistent, have aliasing issues, are obviously stretched/squashed, are put against a noisy background, and in some cases are just wrong.

and no, if the name was not on it i would not assume that the ps4 was a ps4. it looks like a modem. and the 360 has a keyhole for some reason.


the graphics are ass, and the text is hard to read


maybe i do then because i just keep staring and thinking “how in the world did anyone sign off on this mess”. if it’s not ai, that makes it even worse.


for the asymmetry on the switch i was mostly referring to the silhouette. should havj clarified that.



the proportions are off and the lines are crooked. there’s also the typical latent noise on places like the controller buttons.


the buttons on the switch and ps2, the asymmetry of the ps1 and switch, the logo on the ps4, and the lack of pixellation and strange proportions of the 360 and ps3. also the fact that only some of them have controllers depicted.


oh great, ai generated pixel art.


gta2 is still my favourite of the series. the first game was so damn janky that i could barely play it but the second one is smooth as butter, and with the artstyle they chose it looks really unique.


most procedural algorithms don’t require training data, for one. they can just be given a seed and run. or rather, the number of weights is so minimal that you can set them by hand.


generative ai is a subset of procedural generation algorithms. specifically it’s a procedural algorithm with a massive amount of weight parameters, on the order of hundreds of billions. you get the weights by training. for image generation (which i’m assuming is what was in use here), the term to look up is “latent diffusion”. basically you take all your training images and blur them step by step, then set your weights to mimic the blur operation. then when you want an image you run the model backwards.


no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.

i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.


but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.



luanti is an engine and so is bonsai. i don’t think they can be “used together”.



man, i was hoping for less action more puzzles. the setting lends itself so well to that.





steam itself is moving towards 64-bit on linux on well, but fact is that most games are 32-bit and linux doesn’t have the same compatibility guarantees as windows since you can just recompile software to run on new systems. you can’t do that with old games, so you need multilib.


have you tried Supraland? it’s weirdly the closest thing to metroid prime i’ve played in a long time, and it’s got completely the opposite tone. it’s hilarious.

as noted in one of the steam reviews, don’t let the looks fool you. on first glance it seems to be a cheap asset flip, but it’s an extremely tightly designed game with something like 20 hours of content and almost everything is original assets. it has a mishmash of styles because it takes place in a kid’s sandbox, so the different kinds of toys don’t match eachother.


i can tell you the one that surprised me the most: Yoku’s Island Express! utterly adorable pinball metroidvania. you’re a little dung beetle pushing a big ball around to deliver mail.

i find that there is so much focus on dark and dreary in the metroidvania genre, which makes sense considering the roots of the genre. me, i get enough of that in my daily life. i want colorful and full of curiosity. the ori games are good for that too, as is supraland, but i don’t know of many more.


fair enough. i just know ibm is a big actor with many european governments as well, more so than the others. probably by virtue of having been around a lot longer.


i mean

Edit: sorry, reuters seems to be stripping stuff off of the link. the quote i linked to is

Technology giants Alphabet, Amazon, Microsoft, and IBM were named as “central to Israel’s surveillance apparatus and the ongoing Gaza destruction.”


they probably do, just that we don’t get to hear about it until a couple of years have passed.


you say that, but if that was the case why would ibm go to all that trouble to get an exclusion from the json user agreement clause “the software shall be used for good, not evil”?


doing it incompetently is arguably worse, because that involves storing way too much info and sharing it too freely.


also a very useful way to mask your true reason if your true reason is “i want to build a database of people”. four horsemen of the internet type shit.


maybe. when china did it with their law about children not using their phones after curfew, they handled it by building a face database of everyone except children, then matching against that.


well, we’re here. but the companies and governments pushing this are already looking at possible next steps, like building systems where your real identity is used everywhere.


hah.

personally i think a big part of the problem is that real-name identification for things that shouldn’t need it is just sort of accepted, rather than being criticised as the massive invasion of privacy that it is. whether it includes children or not is a side note in my mind.


did you bypass verification prompts as a child? so will they.


i mean, to matter which way you go you’ll have created a database of people’s real identities. which is a problem.



either way you’re creating a database of people’s faces. it’s gonna be handled by a third party no matter what so whether you’re above or below the cutoff is just a flag.



the moment-to-moment gameplay and movement of jc3 is so much better that you basically can’t go back to 2. it’s a lot more freeform and fast, and the world is much more dynamic (even though it’s a lot smaller and less varied). the dlcs are also fun, with brand new mechanics compared to the base game.

the crime is that the story is ass and the characters are not memorable. the spectacle of the final boss battle of jc2 is repeated within the first two hours of 3, but then the final boss of 3 is just a single helicopter that you can dispatch just as easy as any other in the game.

i’ve 100%ed them both. 3 is about 1/4th of the content of 2.


the game would have been better if they took the combat out entirely, save for some one-on-one fights. it’s a shame that they’re done with the series, it was finally approaching “playable indy film” territory.

the achievement means they knew, and put the monster closet shit in anyway.


don’t make me tap the sign

pointing out that you’re doing a thing does not qualify as parody of that thing