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Remaster has some changes to leveling and combat, so mods that touch this will need to be updated for remaster.


It still uses GameBryo for game logic so that is likely moddable. Graphical mods would probably be more complicated.


All of the quests, game logic, AI (including brain dead NOC interactions), voice acting, etc, are exactly the same as in the original and are actually driven by original GameBryo engine. They only rerecorded some lines to add unique voices to NPCs of different races and made some minor gameplay tweaks. The only major changes are graphical - UE5 is used for rendering, all meshes, textures, landscapes and animations are redone. It’s more than a typical remaster like Last of Us, but not exactly a full remake.


We still don’t know how much of Oblivion they actually recreated, considering it’s rumored to be made in UE5 which is a completely different engine. I’m most worried about open world and “immersive” elements such as Radiant AI and NPC schedules, proper wildlife AI, etc.


I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn’t help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.


Are they going to ethically source materials and production

Why would they do that?



I can’t tell if it’s satire or not



Even it wasn’t Google, you can’t self-host RCS backend. So it would have been carrier’s servers or someone else’s. Given that end-to-end encryption is not a part of the standard yet (and it won’t be mandated anyway), having an open source client would offer no privacy benefits.


Isn’t AI a capitalist bubble profiting from stealing other people’s work? Why would a communist country engage in that?



They are probably an experienced team members that are needed on ME5, and management decided that they can’t distract them. And these new devs would spend a lot of time figuring out a completely unfamiliar codebase (also creating a proper remaster would also necessitate a lot of low-level changes to the engine which will make it much harder). So it’s a business decision, not technical one.


One has absolutely no connection with another. It’s been 13 years since BioWare last used Origins’ engine. Few people in software development stay in one company for that long (especially programmers who would feel no personal connection to company’s IP, unlike writers or artists).


Its recommended specs are very low actually, so it’s possible that it will run well without “ultra” graphics features.