Correcting course is a good thing. If elon were to change course and spend all his energy ending world hunger or something, I wouldnt shit on him for it. I dont think it will happen with him, and if it did it would take years before I’d believe it was earnest, but we should allow people room to grow and change based on prior mistakes.
All that said I’ll most likely not play shadows. Assassins creed as a whole is somewhat stale. Ive ridden that ride so many times.
Its for the people that only buy when its a “good deal”. Its usually for old games that are well liked or for newer games that are maybe a year old now. The non sale price is for people who can’t wait for the discount. Sorta like waiting for a movie to go to video/streaming rather than go to the theater.
Man if you like guns and portals, your gonna love Splitgate.
Sure, but that means everyone who disagrees on that point is arguing in bad faith, which is not possible. People argue what they think is right, and change their minds over time. Everyone was wrong about something at one point.
Just because they have faulty logic doesnt make them bad faith. You have faulty logic in this case, should I assume you are bad faith?
This attitude of “only one side follows facts and it just happens to be mine” is so amnesic, you never were always on the right side.
Customers dictate what they want to play, not the developers. You might like the idea of content generated on the spot (which has existed for a long time BTW) but there will be others who dont like that. Baldurs Gate III done with AI would have been half as popular. There are RPGs with AI right now via mods, I believe there is one in mount and blade, if you want to try one out.
They were trying to either profit off the data collection directly or use it to increase future sales or improve marketing.
They tried the stick, which was you can’t launch the game without an account, when they should have used the carrot instead, which would be giving in game bonuses for logging in and willingly giving them your data.
Also part of the problem is that Sony does make good games, and has for a while. They are games people want to play so that makes it more frustrating.
Most games do this, you can’t play ranked matches until you’ve played non-competitive ones for a while first, and then you play placement matches where your ELO is allowed to move much farther per game so you dont stay buried in low ranks if you dont belong.
Ranked games tend to be thrown off by high skill players in low ranks, and it tends to even out once you get to the top ranks as the skill gap thins.
Well its obviously player retention, but it could be that if they did put them with other low ranks, they mostly would have a bad time and most would quit. Another thought is that the exceptionally low ranked group is very small, and there isn’t actually enough of them to allow quick enough queue times without filling out games with bots.
Rocket league is the only online competitive game worth it anymore for me at least. I stopped for a few years and saw people complain on forums about bots and toxicity but when I came back it was exactly how I left it, and that was before epic bought it.
I do miss the abusive loot chests since I was an adult and like gambling on them but I understand why they needed to go.
To be fair morrowind was full of clunk, many people were turned off by game mechanics, plus generally forgetting to save before dieing and losing your whole character.
I think the problem is they tried to scale up the production to reach more people, which increases costs. They can’t make a unique/interesting/quirky game because they have to sell to a huge amount of people or else its a failure. Morrowind likely didnt have the “market cap” skyrim did, but morrowind is full of creativity and choices.
Morrowind sold 200k copies its first year, and 4 million over its first 4 years while skyrim sold 7 million its first week and 30 million in its first 4 years.
I dont think its fair that is imposed on creators of video games. Is there some clause where this only applies to the developers we all dont like? I think its too much to mandate, although making voices heard about this is important in influencing developers to choose to not kill their games. I think a law is too far.
If you are referring to blizzard and private servers 9 years ago, you might mean classic servers but blizzard still sends out legal cease and desists to private server owners. You still cannot host a private server on american soil without blizzard stopping you. If thats not what you meant then thats my bad though.
I also fully expect ubisoft to release “the crew remastered” at some point too, once its clear they can make a profit off doing so, just like blizzard did.
I won’t fact check you that quake apparently runs on native windows 10/11, but even so I dont think anyone expected the game to exist or run forever.
I guess I’m the weird one but I expect MMOs to have a shelf life, and a short one at that. Thats one of the downsides of that game type.
I dont think the argument that peoples expectations were broken is valid. I might agree that people didnt expect the game to be removed from their libraries, but thats what happens in any software store when something becomes unlisted. They didnt remove it from peoples computers, just removed the download.
Deceptive, maybe I suppose if ubisoft implied the game would work offline, or if it had ever worked offline.
I also dont think someone discovering a developer/tester “offline mode” means much of anything.
So the average user, who we are talking about, is the type of person to keep NES carts in working order for 40 years, or to somehow keep their quake CD working for 30 years? And the NES itself surely still works on top of that.
Also, correct me if I’m wrong but quake won’t run on modern OSs without an emulator, so I dont know how that helps.
I agree woth everything you said but want to add that leaving big open spaces can be an effective design choice. Compare botw to totk and the ambiance changes drastically due to this.