To be fair morrowind was full of clunk, many people were turned off by game mechanics, plus generally forgetting to save before dieing and losing your whole character.
I think the problem is they tried to scale up the production to reach more people, which increases costs. They can’t make a unique/interesting/quirky game because they have to sell to a huge amount of people or else its a failure. Morrowind likely didnt have the “market cap” skyrim did, but morrowind is full of creativity and choices.
Morrowind sold 200k copies its first year, and 4 million over its first 4 years while skyrim sold 7 million its first week and 30 million in its first 4 years.
I dont think its fair that is imposed on creators of video games. Is there some clause where this only applies to the developers we all dont like? I think its too much to mandate, although making voices heard about this is important in influencing developers to choose to not kill their games. I think a law is too far.
If you are referring to blizzard and private servers 9 years ago, you might mean classic servers but blizzard still sends out legal cease and desists to private server owners. You still cannot host a private server on american soil without blizzard stopping you. If thats not what you meant then thats my bad though.
I also fully expect ubisoft to release “the crew remastered” at some point too, once its clear they can make a profit off doing so, just like blizzard did.
I won’t fact check you that quake apparently runs on native windows 10/11, but even so I dont think anyone expected the game to exist or run forever.
I guess I’m the weird one but I expect MMOs to have a shelf life, and a short one at that. Thats one of the downsides of that game type.
I dont think the argument that peoples expectations were broken is valid. I might agree that people didnt expect the game to be removed from their libraries, but thats what happens in any software store when something becomes unlisted. They didnt remove it from peoples computers, just removed the download.
Deceptive, maybe I suppose if ubisoft implied the game would work offline, or if it had ever worked offline.
I also dont think someone discovering a developer/tester “offline mode” means much of anything.
So the average user, who we are talking about, is the type of person to keep NES carts in working order for 40 years, or to somehow keep their quake CD working for 30 years? And the NES itself surely still works on top of that.
Also, correct me if I’m wrong but quake won’t run on modern OSs without an emulator, so I dont know how that helps.
I was referring to live service games like MMOs but thats sort of a good example. Should mmo developers release games with the server code so people can just use their own instead?
Most developers release server code when its a benefit for them and their userbase. Most developers won’t when its a benefit for their userbase but not themselves.
The stop canceling games movement is overly broad. Also, how is the crew the game everyones going to bat for? Did noone know of ubisoft before they bought the game? Stop buying ubisoft.
Rolling dice and uno have different goals, mainly they are competitive. Balatro and poker is a game where you chase ever higher something whether its points or money.
I agree anything cash should be adult since children dont work and have their own money to begin with. If they want to make a kids version then price in the IAPs and sell it as a whole package like we used to get as kids.
Its sort of funny, we are basically having the gateway drug argument here with games. Balatro could be a small step to other seriously predatory games. I can see how thats on the more strict side of the spectrum though, but I’m more pro regulation than anti.
And blizzard never supported people running private servers, and yet here they are so what’s the difference? I dont see why this game got so much more attention. Is it just pulling the game to sell the next one? Its scummy but its their right to pull their own product if they want to, and noone has to buy the new one.
Its not about real money spending. Loot boxes would be problematic without spending real money in my opinion. Thats why I think poker games that dont use any real money should also be marked for adults.
Unfortunately balatro uses poker as a base, and I dont think its changed it enough that it still doesnt resemble poker.
Im surprised the loot boxes in ea games are still around, did the rating organization comment on that at all?
Its bad because children will associate poker with a good enjoyable time, which might lead them to a bad situation later on when they are permitted inside casinos.
I consider most arcades with ticket prizes to be gambling as well, and shouldnt be for kids. Most kids dont realize they could have just bought the prize for far cheaper.
And yes vodka pong is bad too, go yell at the rich vodka corporatists who paid the rating board to pass them though.
I’ll give you a tip, nearly all certification or rating boards are grifts.
No that part is very hypocritical, and I’m sure it has a lot to do with how much money the big game developers can throw around to make sure their loot box game isnt marked for adults.
I think both lootboxes and poker games are bad in this sense, its just the other reasons people are giving that are nonsense.
To say clearly, the rating board is hypocritical and should also mark lootbox games accordingly.
This post is clearly full of people WHO CLEARLY HAVE NO GAMBLING PROBLEM.
The arguments are even more ridiculous if you substitute an addictive drug for gambling.
“But vicodin and oxy are legal, how’s that fair!” “Plenty of kids are prescribed painkillers in other countries and they are fine!” “The regulatory agency is just trying to punish heroin for being way better than the rest!” “I think all drugs should be legal, anyone should be allowed to make whatever mistakes they want with no oversight!”
Yeah but that save could be ages ago. Took me like a month to realize you could turn on autosaves, and that still resets you back to the last loading screen.
Maybe this is just a good example of where people react differently to different things. Its hard to say what will be frustrating before it happens.
Well yeah you forced the game breaking part by refusing to accept what had happened. I simply wouldnt have done that, but I have been frustrated before and tried to force things so I get it.
Honestly if you hadn’t made a choice that somewhat led to that situation I’d be more likely to agree with you. Since its a game, no harm no foul, and again quirky things happening in RPGs is nearly always a good thing for me.
A giant in skyrim hitting me with a club and sending me a quarter mile into the air surely could be seen as a bug, but many think of that fondly instead. Thats the point I’m making. I’m sorry you had a rough time with that playthrough though.
Yes, we all agree its a bug. I’m specifically saying for me its quirky, and I actually like when strange things happen in rpg games. See how its become one of the playthroughs you remember most?
Same thing could happen to me and yet I’d remember it fondly as the weird playthrough where I threatened a child and was permanently hostile to any grove guards.
Game breaking means you can’t continue at all. It didnt derail your character because apparently your character is one to threaten children, and you could keep playing despite what happened.
I know a bunch of people already offered but if anyone needs an invite send me a DM and I’ll send you one after work