“Humans are just imperfect crabs.” - @pH3ra@[email protected]

Trying to be the best crab I can.

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Joined 3Y ago
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Cake day: Jul 25, 2023

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I only buy games made with foss stuff like Godot, pyrite, babylon, haxe and sdl and these days.

I don’t need timmy getting more money for his bullshit, and after Unity went full on fuckwit with their idiotic ideas for runtime fees they have zero trust, even though they eventually canned Riccitello and rolled back that crazy, I simply don’t have faith in them to do the right thing when presented with moral quandaries.

I only have limited resources, so I’m not going to throw money at applications supporting bullshit. Oh, and no AI garbage is built into these options.


GUNSHIP on tandy.

then a few years later the first game I pirated was LHX.


yeah that sounds like lumberyard, their reskinning of the cryengine they bought from crytek.

went to a few presentations on this with our local IGDA chapter, it was huge, slow and bloated.



they stole a bunch of the artists work during the game’s production; the fact that this artist’s visual design language basically set the stage for the entire product, even after the stolen work was removed illustrates how fucked bungie was when they got caught out. sure, some will say “oh it’s not bungie’s fault, one of their art leads stole it and didn’t admit it” nah fuck that, bungie understand how source files work - they should be able to see some progression work, at the very very least.

so they settled and put the victim’s name in the credits, because it’s the right thing to do after exhausting most of the wrong things to do.




[Crafted without Gen A.I. No A.I. Art]

I dig that it doesn’t use AI art… ai code or music?

also, I think it would be useful to spell out generative ai.

will give it a look when I get home!


it’s not really hurting the devs. if anything it hurts consumers, but even that’s a stretch considering the service both sides are getting.

holy hell can’t you see the difference between EGS and steam? one works reliably. the other is all over the place. to me that’s worth 30%



I have to trust that he’s planned for the future, as it’s a private corp and opaque.


you can hear them sneering: how dare valve continue to refuse enshittifcation?

how fucking dare they?


DOA beach volleyball was basically made for wanking. the game itself was… barely a game


yup. and the camera is… look if it’s gonna be another ouya. but with a camera. bleh



resource hell. which version of ChromeShaderFinalV7 was it, the one that says FINALFINALChromeShaderFinalv7 or the one that says “IGNORE FINAL FINAL USE THIS ONE INSTEAD V7”?


frankly it seems a bit late in the game to start worrying about low level simple optimization like this. Perhaps they are upset that they had to endure bloated installs for so long? which seems reasonable considering the enormously ridiculous 145gb…



U and I are right next to eachother…

we may be ideologically aligned, I dunno…


I may have misread but I thought they were going both directions: arm chips that could execute x86 stuff via proton, and, x86 (whatever amd solution ends up in the machine) reading the APK side.


yeah I think this is really useful on steamframe. on the machine? hrmmm


It can use FEX to run x86 binaries, or use ARM binaries directly in steam for games that have them (games that support apple silicon macs, for example) and it can sideload apks meant for android, if the apk is actually standalone, and doesn’t have system dependencies that only exist on meta devices.

I honestly wonder how much of this is just copied over from the functionality they wanted on the steamframe. because there it’s a great, potentially fantastic tool, where as on the steam machine it’s… interesting?



The PC and Xbox versions are the port.

this is factually incorrect. the first builds shown at macworld were not a full build of the game by any stretch. they were tech demos, essentially. once the deal was done afaik no work was done on the mac platform for years.


yes, but not because Apple did anything to encourage it - so when MS came along with a briefcase full of benjamins it wasn’t a tough choice



re: unreal - and unity - have stopped caring about devs and just chase new tech like nanite or new advertising shite.

godot ftw, they’ll never come back and say “hey we’re changing the contract now you gotta pay for every install” or “hey everything is AI now”.




makes me wonder if the acquisitions were just a win/win strategy - acquire all these studios, milk them with unreasonable demands, cut the workforces constantly, then close up the studio but keep all the ip.

because that’s how it’s fucking going


put EA higher on the evil scale.

I don’t like where nintendo is going, but yeah, the EA thing is a whole new kind of ‘fucking gross’

the irony is EA started as a company that would (gasp!) CREDIT THE DEVELOPERS. Because previous companies didn’t - there wasn’t any credit given to anyone anywhere. EA said ‘come program for us and we’ll put you in the credits!’ and it worked.

But then sometime about 8 years later they’d become the EA we all know and hate and things really haven’t changed much since.


ok like… they’re filing patents for bullshit and litigating a bunch of dubious cases, but afaik no one has been cut up with bone saws and stuffed into a piece of luggage.

I don’t put it past wario but…? did I miss something? because that’s literally who EA’s selling out to


this is a rottlike for sure but marketing - the vast majority of gamers never played Rise, or Hexen, or Heretic.

it’s just a blurb.



aka the OpenAI playbook

uh oh openai bots and ai-fanbois don’t like hearing that rofls


right? amen bruddah. wish they’d go back to 2d sprites and go all in.

but bring back a remix of mvc2 menu music because I wanna take you for a ride (cue horns)



yup. gimme marvel vs capcom 2 quality any day over sf3 etc.

darkstalkers is legit too.


not to play? lol, not to buy. I’ll pick it up in a few years when it’s on sale for a few bucks like all the other gearbox games.


I think every downturn in gaming history has led to explosions in indie dev studios and products.

this one feels a bit different; first time I’ve seen companies posting record profits and bragging about them, while laying devs off in absolute droves. it’s almost as if consolidating a billion competing IPs into a handful of publisher/owners who don’t really care about games per se, but see the enormous financial value in controlling the IP and production landscapes may have been a bad idea.

don’t get me wrong, someone comes along and offers me billions for my company, probably gonna take it, but you can see how it becomes reductive; and then the people calling the shots end up knowing very little about the actual mechanics of the industry… yeah we’re in for very fun times.

Indies will keep producing great stuff. Some of them will also get gobbled up. Support the rest please!