
“Humans are just imperfect crabs.” - @pH3ra@[email protected]
Trying to be the best crab I can.


they stole a bunch of the artists work during the game’s production; the fact that this artist’s visual design language basically set the stage for the entire product, even after the stolen work was removed illustrates how fucked bungie was when they got caught out. sure, some will say “oh it’s not bungie’s fault, one of their art leads stole it and didn’t admit it” nah fuck that, bungie understand how source files work - they should be able to see some progression work, at the very very least.
so they settled and put the victim’s name in the credits, because it’s the right thing to do after exhausting most of the wrong things to do.


It can use FEX to run x86 binaries, or use ARM binaries directly in steam for games that have them (games that support apple silicon macs, for example) and it can sideload apks meant for android, if the apk is actually standalone, and doesn’t have system dependencies that only exist on meta devices.
I honestly wonder how much of this is just copied over from the functionality they wanted on the steamframe. because there it’s a great, potentially fantastic tool, where as on the steam machine it’s… interesting?


yeah dumbfuck that’s why we require ingredients what the hell is this man oh - oh
oh yeah
this adds up hold on
yeah: DAIN BRAMMAGE


put EA higher on the evil scale.
I don’t like where nintendo is going, but yeah, the EA thing is a whole new kind of ‘fucking gross’
the irony is EA started as a company that would (gasp!) CREDIT THE DEVELOPERS. Because previous companies didn’t - there wasn’t any credit given to anyone anywhere. EA said ‘come program for us and we’ll put you in the credits!’ and it worked.
But then sometime about 8 years later they’d become the EA we all know and hate and things really haven’t changed much since.


I think every downturn in gaming history has led to explosions in indie dev studios and products.
this one feels a bit different; first time I’ve seen companies posting record profits and bragging about them, while laying devs off in absolute droves. it’s almost as if consolidating a billion competing IPs into a handful of publisher/owners who don’t really care about games per se, but see the enormous financial value in controlling the IP and production landscapes may have been a bad idea.
don’t get me wrong, someone comes along and offers me billions for my company, probably gonna take it, but you can see how it becomes reductive; and then the people calling the shots end up knowing very little about the actual mechanics of the industry… yeah we’re in for very fun times.
Indies will keep producing great stuff. Some of them will also get gobbled up. Support the rest please!
I only buy games made with foss stuff like Godot, pyrite, babylon, haxe and sdl and these days.
I don’t need timmy getting more money for his bullshit, and after Unity went full on fuckwit with their idiotic ideas for runtime fees they have zero trust, even though they eventually canned Riccitello and rolled back that crazy, I simply don’t have faith in them to do the right thing when presented with moral quandaries.
I only have limited resources, so I’m not going to throw money at applications supporting bullshit. Oh, and no AI garbage is built into these options.