‘I think this one is going to be way better’ than ‘Baldur’s Gate 3,’ Larian CEO Vincke says
@[email protected]
link
fedilink
English
710h

That‘s nice but I‘ll wait until reviews flock in to confirm this. There is a point when a studio is too big to pre-order. I‘ve seen this pattern before and know better than to ride the hype wave from one super success all the way to the next „more ambitious than ever“ title.

@[email protected]
link
fedilink
English
24h

Preordering in general is nuts.

@[email protected]
link
fedilink
English
201d

You know. I have never once heard a single company admit that they are just gonna release some mediocre pos product. They all say the next thing will be the best thing since sliced bread. Not saying I doubt them. But a company will never be like “we gonna phone it in and release an at best 36% complete product.”

GreenBottles
link
fedilink
English
16h

Yeah, marketing

@[email protected]
link
fedilink
English
4
edit-2
13h

Larian is very ambitious in their aims. Divinity: OS, DOS2, and Baldur’s Gate 3 were all huge games with incredible interactions and stories, and the games hold together even if you intentionally make an effort to break them by being a murder hobo or just not playing “correctly.” Their games are pretty awesome, because there is no “correct” way to play them, they’re very wide open and flexible.

I don’t always like everything they do (in fact, I kinda hate BG3), but I respect their efforts. They don’t half-ass anything.

@[email protected]
creator
link
fedilink
English
421h

They do say it sometimes, like Microsoft admitting defeat on this year’s Call of Duty. It’s not, “We’re going to release a mediocre product,” but when they say, “We hear you, and we’re making changes” or “we’ve made the difficult decision to…” or “we’re trying to stay agile”, that’s usually what it means. Beyond just hyping up their next product, there’s substantive information in here, like engine upgrades, expansion of the studio, reduction in production timelines, the damn genre of the video game (because that wasn’t a foregone conclusion given this series), etc.

@[email protected]
link
fedilink
English
68
edit-2
1d

With the money they made from BG3 they have the means to make Divinity the best it can possibly be and I couldn’t be happier for them. The first two Divinity games were great, don’t get me wrong, but they were basically low budget when compared to the money they got from Hasbro and Wizards of the Coast to make BG3. I imagine they basically have “fuck you” money now and can do whatever the hell they want. They definitely deserve it and I can’t wait.

Edit: Turns out Larian is going to use gen AI for concept art. I guess fuck all those concept artists trying to get entry level jobs. Very disappointed.

@[email protected]
link
fedilink
English
1114h

Their concept artists are allowed to use some generative AI tools to explore ideas and speed up their workflow. They’re currently hiring a bunch more concept artists (both juniors and a senior character artist) so if you’re trying to get a job: https://larian.com/careers/4fd694b3-ece7-4307-9949-15cac512a815

Great place to go if you’re looking for a concept artist job.

Alaknár
link
fedilink
English
212h

Edit: Turns out Larian is going to use gen AI for concept art. I guess fuck all those concept artists trying to get entry level jobs. Very disappointed.

It’s misinformation. They have almost 30 concept artists employed. They use GenAI for quick ideation, not for concept art.

@[email protected]
link
fedilink
English
13h

Also, corpos are alllowed and in some cases are required to lie, even the “good ones” like Larian. And now, when they have more money then ever, they become less trustworthy than ever. This slope is very slippery. Nothing stops them from overextending their ideas, and when a lot of money involved, I can forsee “well, we need to finish quickly, and we’re already use llm anyway, let it help with the script, and since it’s already in the script no reason not to let it generate some art, and well, since it’s already everywhere, why don’t we generate the code with it”

@[email protected]
link
fedilink
English
11
edit-2
1d

Yeah, first two games Divine Divinity and Beyond Divinity were awesome!

@[email protected]
link
fedilink
English
118h

deleted by creator

@[email protected]
link
fedilink
English
131d

Larian is the only studio where I believe the hype.

@[email protected]
link
fedilink
English
251d

I believe them. Larian has done well.

@[email protected]
link
fedilink
English
12
edit-2
1d

At first, Larian had planned to continue working with Hasbro’s Wizards of the Coast division on Dungeons & Dragons, but Vincke said he and his team spent a few months working on a new project before realizing they weren’t feeling the excitement they once did. “Conceptually, all of the ingredients for a really cool game were there except the hearts of the developers,” he said. They abandoned that game last year and pivoted to Divinity, a franchise that Larian also happens to own.

It’s crazy they have the finances to be working on a D&D franchise game and decide “…Nah. Let’s do something else.”

They recently switched to a new engine…

Uh oh.

I know folks like to hate on Unity, and Borderlands 3. Rightfully so. But let me list out some “in house engine” releases:

  • Cyberpunk 2077, which Nvidia backing

  • Mass Effect Andromeda, after previously being Unreal

  • Starfield

  • Paradox Grand Strategy, like Stellaris

  • A “smaller studio” example, Distant Worlds 2

All these drug their developers through hell, and we’re still technical messes at release. And after.

Now let’s look at some others:

  • KCD2: CryEngine

  • Expedition 33: Unreal

  • Black Myth Wukong: Unreal

  • Stray: Unreal

  • As a “smaller studio” example, Satisfactory: Unreal

…I’m just saying. Making a modern engine from scratch is hard. There are just too many things to worry about. And the record of “RPG studios rolling a new in house engine” is not great.

So what I hope this means is Larian moving to CryEngine or something like that, and not making something from scratch. But if they’re talking about early access so soon, I bet they licensed another engine.

@[email protected]
link
fedilink
English
3
edit-2
13h

…I’m just saying. Making a modern engine from scratch is hard. There are just too many things to worry about. And the record of “RPG studios rolling a new in house engine” is not great.

Larian’s track record is good. They used an in-house engine for Divinity: Original Sin, Divinity: Original Sin 2, and Baldur’s Gate 3. They also made their own game engine for their older Divinity titles (Divine Divinity and Beyond Divinity). And Vincke attributes at least part of their success to using in-house tools instead of “off the shelf” engines.

@[email protected]
link
fedilink
English
721h

Re D&D,

It’s because Hasbro gutted the D&D division and burned their goodwill with Larian. https://www.pcgamer.com/theres-almost-nobody-left-ceo-of-baldurs-gate-3-dev-swen-vincke-says-the-dandd-team-he-initially-worked-with-is-gone-due-to-hasbro-layoffs/

Hasbro could have done nothing and made a bunch of money, but they chose temporary short term gains. Baldur’s Gate 4 will arrive far sooner than you think, and it will be terrible.

@[email protected]
link
fedilink
English
3
edit-2
21h

WTF. That’s awful, and also totally baffling. “This single game is responsible for a huge chunk of revenue and introducting countless people to D&D; let’s lay off its staff and leadership.”

Baldur’s Gate 4 will arrive far sooner than you think, and it will be terrible.

What do you mean by this? An outsourced spinoff is already in the works? I don’t see that in the linked article.

@[email protected]
link
fedilink
English
121h

Nothing has been announced as far as Baldur’s Gate 4 goes yet. It looks like Hasbro is being a little bit smart and are going to try and make (“make”) a handful of other smaller games, like the recent Warlock game announcement.

But at some point Baldur’s Gate 4 will be announced, but Hasbro isn’t going to be willing to invest properly into it in order to make a good game.

@[email protected]
link
fedilink
English
221h

like the recent Warlock game announcement.

That’s a very… abstract trailer.

Yeah, I’m suspicious too.

@[email protected]
creator
link
fedilink
English
81d

They said very little about what that new engine entails, but much like Starfield, I suspect it’s largely reusing their old engine and only remaking select parts of it. Larian is doing something in the RPG space that, to me, makes nearly all of their competitors feel outdated, and it makes sense to me to make their own engine to do that as efficiently as possible. To make one of their games in an off the shelf engine like Unreal, with all of the bespoke physics objects and the ways every entity interacts with spells, elements, and other effects, could easily result in huge performance costs above and beyond what we saw in Act 3 of BG3.

@[email protected]
link
fedilink
English
5
edit-2
1d

Depends how much they “redo”.

I’m utterly terrified of them pulling an Andromeda/2077 and getting stuck in dev hell trying to debug the new engine bits instead of actually building the game. This is the advantage of prebuilt engines: someone else has already one all the hardware support/optimization and contemporary architecture stuff for you.

I’m less afraid of them pulling a Starfield, I suppose. The “divinity engine” in BG3 already runs okay. It’s not sleek like CryEngine KCD2, but it doesn’t feel janky or dated either, and even the mildest refresh over BG3 would be fine.

@[email protected]
creator
link
fedilink
English
51d

Much less is determined by engine than the average person thinks. Andromeda wasn’t a new engine; it was an engine that was made to make Battlefield games that then had to be used to make action RPGs and racing games after the fact. Capcom made an engine for the games they had in mind 10 years ago, and it’s fantastic at Resident Evil, Devil May Cry, and even serving as an emulation wrapper, but it’s showing cracks under the support for open world games that they added more recently. Larian’s engine is made to support the systems driven RPGs they conceptualized in the early 2010s, and there’s little chance some other engine will do it just as well or better without plenty of custom code anyway. Ask Digital Foundry about all of the “optimization” Unreal 5 has done for developers already.

@[email protected]
link
fedilink
English
3
edit-2
1d

This is a fair point. When I made the original comment, I didn’t realize their in house engine went so far back:

https://en.wikipedia.org/wiki/Divinity_Engine

If they can shoehorn in something akin to KCD2’s or Satisfactory’s Global Illumination, but keep their dev workflows and existing systems in place, that’d be perfect.

@[email protected]
creator
link
fedilink
English
41d

From the other Larian article in this community, it seems their engine improvements are largely things that they claim will allow them to iterate on ideas faster, like going right from mocap to a usable animation more quickly.

@[email protected]
link
fedilink
English
2
edit-2
1d

That sounds excellent.

I truly love that Larian leadership frames everything they talk about around devs and their needs/wants. Another D&D game? “Oh, that’s great and all, but our devs hearts weren’t in it so we dropped it like a rock.” New engine? They ramble about improvements to dev workflows. It is so obviously a top priority.

@[email protected]
creator
link
fedilink
English
11d

Keep in mind that also comes with Vincke championing AI, and though he says no genAI assets will make it to the final product, there’s still some dissent. Here’s hoping though.

Cruxifux
link
fedilink
English
51d

If divinity is as good as the last two I’ll be happy and they’ve given me no reason to believe it won’t be.

Billegh
link
fedilink
English
320h

And now, thanks to bg3, they have fuck you money. This next game is going to be insane.

Cruxifux
link
fedilink
English
116h

Wooo! I’m very excited.

ThrowawayOnLemmy
link
fedilink
English
111d

So is this a whole new divinity or a remake of the first divinity?

@[email protected]
creator
link
fedilink
English
301d

The first Divinity was called Divine Divinity, and it was closer to Diablo than Baldur’s Gate. As per this interview, this game is going to be the same style as BG3 and the Original Sin games.

Encrypt-Keeper
link
fedilink
English
161d

Ngl that is a stupid ass name lol

@[email protected]
creator
link
fedilink
English
71d

Sure is!

@[email protected]
link
fedilink
English
91d

Divine divinity: devilish divide divination edition. Serious Larian, how some outsider to get your fucking naming down.

@[email protected]
link
fedilink
English
41d

There’s a Divinity dragon game, too, Divinity: Dragon Commander. It’s a RTS that’s set in the same world, but I rarely hear anyone mention it.

skulblaka
link
fedilink
English
11d

Learned about this for the first time earlier today watching Mortismal’s Divinity recap videos lol

I did know about Divine Divinity (which, fun fact, canonically features Lucian the Divine as your player character) but Dragon Commander completely missed my radar.

@[email protected]
link
fedilink
English
31d

Iirc, they knew that it was stupid, their publisher forced it on them. They weren’t happy about it either.

@[email protected]
link
fedilink
English
51d

So is this a whole new divinity or is this a remake of divine divinity?

@[email protected]
link
fedilink
English
71d

Whole new game

@[email protected]
link
fedilink
English
-113h

LarAIn

Alaknár
link
fedilink
English
312h

Oh, stop with this nonsense.

They are employing almost 30 concept artists, their art style is extremely unique. Just look at the Elves in DOS2.

They use the tools available to them. If quick iteration of the “foundations” of ideas is improved by the use of GenAI, why not use it? It’s already integrated into the products they’re paying for (like Photoshop).

It’s like saying “they shouldn’t be using Google Images or artbooks when developing concept art”, it’s just silly.

@[email protected]
link
fedilink
English
111h

The concepting stage is a really crucial and foundational stage in terms of design, but it can also influence writing, gameplay, etc. as an artist explores the thing they’re concepting.

I don’t like genAI, and think that using it at such an important stage will invariably mean it ends up influencing the game. I want to play games or experience media made with intention by people, not bland products shat out by a chatbot.

Alaknár
link
fedilink
English
210h

Larian: “We use cars to get to the gym”.

You: “The exercise at the gym stage is really crucial to building muscles. I don’t like cars and think that using it at such an important stage will inevitably mean it ends up influencing the training”.

@[email protected]
link
fedilink
English
1
edit-2
10h

Yeah it’s exactly like that mate lol, did you get ChatGPT to come up with that poor, poor analogy or are you just thick?

Alaknár
link
fedilink
English
19h

I mean, if you just want to invent and imagine things and then get angry at them, go ahead.

I’m just trying to tell you that Larian isn’t replacing anything or anyone with AI, they’re using it to help with the foundational stage of some processes, which is how it’s supposed to be used. Throw shit at the wall and see what sticks, then work off of that.

Like… It’s hilarious to complain about their use of AI like that in the context of the fact that they currently employ 27 concept artists and are hiring more.

@[email protected]
link
fedilink
English
18h

I think maybe you’re having a different argument than me? I didn’t say they were replacing anyone or anything with AI.

What I have expressed an issue with is exactly what you described:

they’re using it to help with the foundational stage of some processes, which is how it’s supposed to be used. Throw shit at the wall and see what sticks, then work off of that.

And you dismissively and incorrectly compared that to driving to the gym.

I think maybe try a different LLM to come up with your arguments, maybe Claude? Because the one you’ve got thinking for you right now doesn’t seem to be working lad.

Alaknár
link
fedilink
English
07h

OK, let’s make this clear: do you think they’re using AI for making concept art?

And drop that LLM bit, it’s just tiring. It’s as old and tiresome as the “MS is paying you” bit.

@[email protected]
link
fedilink
English
61d

New engine!?!? Like an upgrade to the divinity engine or a completely different engine?

@[email protected]
link
fedilink
English
51d

All these promises can quickly spiral into the No Man Sky/Cyberpunk issue where on release, it’s a shell of what peoples expectations were.

You might say, “Well they fixed it.” But only after running their staff ragged to meet broken promises.

TheRealKuni
link
fedilink
English
81d

I can understand this hesitation, but I don’t expect that from Larian, they’ve delivered in the past and I suspect they’ll deliver again.

(So had CD Projekt Red of course, but Cyberpunk’s launch issues were largely stability/performance related, IIRC. Whereas Hello Games over-promised and under-delivered core features on No Man’s Sky.)

@[email protected]
link
fedilink
English
3
edit-2
19h

Cyberpunk’s launch issues were largely stability/performance related

I played the first release when it came out. There were a LOT of mission-breaking bugs, missing content, much less customization options, entirely missing features, a really messy perk system etc. It feels like a very different game now, since they patched in more content that was initially missing.

Someone did a writeup of all the patches here.

They should’ve pushed back the game at least for another year. 1.0 mostly focused on the cutscenes and Johnny Silverhand/Keanu Reeves since that’s what sold the game initially and left a lot to be desired in other areas.

If I remember correctly, you couldn’t even skip the first training mission. You also had to combine clothes that looked like ass because the armor rating was tied to them and there was no cosmetics system (that came with 2.0).

@[email protected]
link
fedilink
English
61d

Let’s be straight: as amazing as Baldur’s Gate 3 is today, Act 3 launched half baked and half broken. My first playthrough experience was horrible, largely thanks to broken flags and missing content from the Upper City, and I’d be lying if I said I didn’t have comparable experiences with early versions of Original Sin 2. Hell, they rewrote basically the entire final act of that game with the definitive edition, and I’m under the impression Original Sin 1 had a similiar situation, though I didn’t play it enough between the original and the definitive edition to experience it.

Now, part of all this is because Larian opts to make decisions to cut content and reduce scope rather than abuse their staff or delay a project. In Baldur’s Gate specificslly, I won’t say I am perfectly happy with the outcome, but they are a good studio that practices reasonable employee ethics, and ultimately puts in the work to get there with the product as well. I’d have no issue buying Divinity day one or even pre-ordering, but I do not expect a perfectly complete and polished experience on release.

@[email protected]
link
fedilink
English
219h

Act 3 launched half baked and half broken

It still has bugs to this day. I played through the whole game two months ago. The printing press mission was extremely broken. It’s a mission where you are supposed to swap out the headline in a printing press so a magazine doesn’t shit-talk your party. The mission progressed as intended, the press even praised me for swapping the article out and on the next day I still got shit-talked.

I had to do the whole mission again and talk to the printing press twice (for no reason) to fix it. Yenna in my camp also never cooked for me.

Larian announcing their next game to be even bigger than before makes me a bit cautious. I hope they don’t bite off more than they can chew.

@[email protected]
link
fedilink
English
51d

I think with CDPR people had conveniently forgotten how much of a broken, buggy mess Witcher 3 was at release tbh. It wasn’t as broken as Cyberpunk but I think that it was also easily forgotten because people weren’t remotely as hyped for the game when it came out. CDPR actually has always had a track record of putting out really buggy games that get patched into great ones later.

@[email protected]
link
fedilink
English
11d

Too bad they are leaning into AI.

@[email protected]
link
fedilink
English
51d

I really wouldn’t call it leaning into AI, they are using it for doing basic boring work and the CEO has even said he’s not even sure it actually helps that much with productivity. It’s really weird seeing the actual statements from Swen Vincke and then comparing it to articles saying he’s “heavily pushing AI” into employees, that just isn’t what’s happening.

I dislike AI as much as the next guy, but when even Clair Obscur launches with a few AI generated textures we have to just admit that AI is going to be used to some degree in a larger studio. So long as it doesn’t end up in the final product I don’t really care that much, it’s just kind of annoying.

@[email protected]
link
fedilink
English
19h

This is some Tim Sweeny “AI will be in everything” type BS

@[email protected]
link
fedilink
English
16h

I really don’t think we should be using AI, I just think that it’s entirely unfair to describe Swen Vincke as “pushing AI” and I respect that he was willing to talk openly about it. However judging by the rabid hatred from everyone online I doubt he will ever talk about it again. Most developers that are using AI are almost definitely just keeping it quiet to avoid controversy right now. The Clair Obscur devs avoided the controversy of literally launching a game with AI generated content by quickly patching the game and refusing to give a statement to any journalist who tried to contact them about it and I suspect this will be the way going forward.

@[email protected]
link
fedilink
English
920h

Among the devs responding is a former Larian staffer, environment artist Selena Tobin. “consider my feedback: i loved working at @larianstudios.com until AI,” Tobin writes. “reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas.”

https://www.rockpapershotgun.com/larian-boss-responds-to-criticism-of-generative-ai-use-its-something-we-are-constantly-discussing-internally

Honestly I’m prepared for LLM style sloppy writing. You don’t generate “placeholder concept art”. You just replaced a concept artists job and put the first ingredient for an AI slop game in your pipeline.

@[email protected]
link
fedilink
English
81d

we have to just admit that AI is going to be used to some degree in a larger studio.

“we” don’t have to admit anything.

@[email protected]
link
fedilink
English
11d

Next level?

Ooooooh nooooo!

@[email protected]
link
fedilink
English
-71d

I’m probably the only person who thought baldurs gate 3 was a boring slog

Please bring back divinity

@[email protected]
link
fedilink
English
1
edit-2
19h

The story was excellent, the combat was a slog. Still finished it and overall enjoyed it, but it felt like they were being limited by the DnD system a lot, ultimately worsening the experience.

@[email protected]
link
fedilink
English
81d

I don’t think it was a slog, but I do find DND 5e an unsatisfying system. You spend a long time waiting to get to the cool parts of your character, and unlimited resting breaks dnd’s already dubious balance.

@[email protected]
link
fedilink
English
21d

It’s available heavily modded if you want a more challenging experience.

@[email protected]
link
fedilink
English
31d

I tried a Pathfinder mod, but it wasn’t quite doing it for me. I’m not sure what would do it for me exactly. I’m being a stereotypical customer where I don’t know what I want, but I can tell you what I don’t like, heh.

@[email protected]
link
fedilink
English
113h

Was it a collection or a single mod?

@[email protected]
link
fedilink
English
16h

There’s a single mod that purports to convert the game to pathfinder 2e. I’m not sure if the balance isn’t to my taste or if I was doing something wrong, but my characters all had very low hit chances on their first attack. Missing isn’t fun for me

I believe it was this one: https://mod.io/g/baldursgate3/m/pathfinder2ndedition#description

@[email protected]
link
fedilink
English
31d

Well you’ve got an upvote so… There are some crazy ones out there for sure

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 228 users / day
  • 744 users / week
  • 1.99K users / month
  • 6.26K users / 6 months
  • 1 subscriber
  • 7.98K Posts
  • 166K Comments
  • Modlog