‘I think this one is going to be way better’ than ‘Baldur’s Gate 3,’ Larian CEO Vincke says
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Let’s be straight: as amazing as Baldur’s Gate 3 is today, Act 3 launched half baked and half broken. My first playthrough experience was horrible, largely thanks to broken flags and missing content from the Upper City, and I’d be lying if I said I didn’t have comparable experiences with early versions of Original Sin 2. Hell, they rewrote basically the entire final act of that game with the definitive edition, and I’m under the impression Original Sin 1 had a similiar situation, though I didn’t play it enough between the original and the definitive edition to experience it.

Now, part of all this is because Larian opts to make decisions to cut content and reduce scope rather than abuse their staff or delay a project. In Baldur’s Gate specificslly, I won’t say I am perfectly happy with the outcome, but they are a good studio that practices reasonable employee ethics, and ultimately puts in the work to get there with the product as well. I’d have no issue buying Divinity day one or even pre-ordering, but I do not expect a perfectly complete and polished experience on release.

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Act 3 launched half baked and half broken

It still has bugs to this day. I played through the whole game two months ago. The printing press mission was extremely broken. It’s a mission where you are supposed to swap out the headline in a printing press so a magazine doesn’t shit-talk your party. The mission progressed as intended, the press even praised me for swapping the article out and on the next day I still got shit-talked.

I had to do the whole mission again and talk to the printing press twice (for no reason) to fix it. Yenna in my camp also never cooked for me.

Larian announcing their next game to be even bigger than before makes me a bit cautious. I hope they don’t bite off more than they can chew.

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