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Cake day: Jun 14, 2023

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It’s weird to think of a top-down historically-isometric RPG as “AAA”. We’ve come a long way, baby.


I’m hard pressed to name a nominee that wasn’t made with love. And it seems weird to insist a game as lauded as E33 needs another awards show genuflection to reaffirm it’s status.



This is fucking stupid.

It’s stupid because the game has already received a stack of awards a mile high. Nobody seriously cares about this. Nobody’s sales will be hurt in any meaningful capacity. It’s a dumb awards show, not the FCC.

People are going to use the tools available if it leads to quicker development cycles to get a product out.

I think this “placeholder art” is a silly line to draw. But the high profile of the game makes it a ripe target to make a statement.

If you really don’t want to reward people for “quicker development” over the human touch, might as well pick a game everyone already bought and highlight folks who did their dev work organically


This is just the whole robot sandwich thing to me.

If home kitchens were being replaced by pre-filled Automats, I’d be equally repulsed.

A tool is a tool. Fools may not use them well, but someone who understands how to properly use a tool can get great things out of it.

The most expert craftsman won’t get a round peg to fit into a square hole without doing some damage. At some point, you need to understand what the tool is useful for. And the danger of LLMs boils down to the seeming industrial scale willingness to sacrifice quality for expediency and defend the choice in the name of business profit.

Doesn’t anybody remember how internet search was in the early days? How you had to craft very specific searches to get something you actually wanted?

Internet search was as much constrained by what was online as what you entered in the prompt. You might ask for a horse and get a hundred different Palominos when you wanted a Clydesdale, not realizing the need to be specific. But you’re never going to find a picture of a Vermont Morgan horse if nobody bothered to snap a photo and host it where a crawler could find it.

Taken to the next level with LLMs, you’re never going to infer a Vermont Morgan if it isn’t in the training data. You’re never going to even think to look for one, if the LLM hasn’t bothered to index it properly. And because these AI engines are constantly eating their own tails, what you get is a basket of horses that are inferred between a Palomino and a Clydesdale, sucked back into training data, and inferred in between a Palomino and a Palomino-Clydesdale, and sucked back into the training data, and, and, and…

I think artists could use gen AI to make more good art than ever

I don’t think using an increasingly elaborate and sophisticated crutch will teach you to sprint faster than Hussein Bolt. Removing steps in the artistic process and relying on glorified Clipart Catalogs will not improve your output. It will speed up your output and meet some minimum viable standard for release. But the goal of that process is to remove human involvement, not improve human involvement.

I will say, gen AI seems to be the only way to combat the insane BEC attacks we have today.

Which is great. Love to use algorithmic defenses to combat algorithmic attacks.

But that’s a completely different problem than using inference to generate art assets.


You know it doesn’t have to be all or nothing, right?

Part of the “magic” of AI is how much of the design process gets hijacked by inference. At some scale you simply don’t have control of your own product anymore. What is normally a process of building up an asset by layers becomes flattened blobs you need to meticulously deconstruct and reconstruct if you want them to not look like total shit.

That’s a big part of the reason why “AI slop” looks so bad. Inference is fundamentally not how people create complex and delicate art pieces. It’s like constructing a house by starting with the paint job and ending with the framing lumber, then asking an architect to fix where you fucked up.

If you don’t like them, you can just chuck them in the trash and you won’t have wasted the work of an artist

If you engineer your art department to start with verbal prompts rather than sketches and rough drawings, you’re handcuffing yourself to the heuristics of your AI dataset. It doesn’t matter that you can throw away what you don’t like. It matters that you’re preemptively limiting yourself to what you’ll eventually approve.


…Now, if they ship slop into the final game

At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.

I can see legitimate frustration with an industry that seems reliant on increasingly generic and interchangeable assets. AI just becomes the next iteration of this problem. You’ve expanded the warehouse of prefab images, but you’re still stuck with end products that are uncannily similar to everything else on the market.

And that’s before you get to the IP implications of farming all your content out to a third party that doesn’t seem to care where its base library is populated from.


We’ve had tools to manage workflows for decades. You don’t need Copilot injected into every corner of your interface to achieve this. I suspect the bigger challenge for Larian is working in a development suite that can’t be accused of having “AI Assist” hiding somewhere in the internals.




I have massive issues with how the game awards runs itself, but the solution isn’t to artificially restrict what a game can win.

It’s an awards show. Everything about it is artificial


Are you trying to say that any game that gets funding of any kind is automatically not worthy of winning?

??? How did you get here?


If a game does the best in multiple categories should it be skipped over just to highlight another game?

It’s all subjective. If you make Balatro and I make BG3, there’s no objective way to evaluate “Best Game” between the two. You’ve got to make some subjective judgement (or just put your hand out and collect bribes).

Giving one of them a full stack of awards doesn’t signal quality, it signals bias.

If an indie studio’s first game wins best indie game how can it not also be the best debut indie game

E33 wasn’t the studio’s first game. So it shouldn’t be winning the “award for debut games” on the ground alone.

But yes, if you’re winning the “indie game” (which E33’s budget shouldn’t have qualified it for anyway) spotlight another game under “debut” even if you’re predisposed to favor turn based RPGs over platformers or puzzle games or simulators. In fact, especially then.

This isn’t just recognizing the game, it’s recognizing the actors.

It’s recognizing the budget more often than not.


I don’t think e33 is unreasonable.

For any individual award, sure. It’s an arbitrary decision of taste and people can agree to disagree.

When you’re stacking up all the awards on a single game, you’re effectively ignoring the rest of the releases for the year.

The only issue I have is sandfall shouldn’t count as an independent game

I’m more disgusted with giving “Best Indie” and “Best Debut Indie” to the same title. Why even have two categories at this point? It isn’t even the studio’s debut title.

Similarly, three “Best Performance” nominees to the same title. You know what you’re doing and it’s not evaluation or recognition, it’s just promotion.

But then these awards gave Pretty Derby the Best Mobile Game and FFT: Ivalice Chronicles (a thirty year old remaster!) Best Strategy, so whatchagonna do?

Game awards have always been glorified ads.


Whether you go to the Silksong, KCD2, Death Stranding, Dispatch, Arc Raiders, or any other games subreddit that was nominated for any award about half the comments saying E33 is trash, overhyped, and their game deserved to win instead.

Nine awards is a lot. And this is after they swept Golden Joystick. It’s a fine game. It’s just not the only game.


“We’ve picked one game and we’re giving every award to that game because it’s the best game at everything and have you played the game yet? You should it’s so good it’s just the best at everything.”

https://en.wikipedia.org/wiki/Kepler_Interactive

Kepler Interactive was founded in September 2021 at the initiative of former Ubisoft employee and French entrepreneur Alexis Garavayan, who had previously co-founded the video game investment fund Kowloon Nights. Self-described as a “super developer” publishing group, Kepler was born out of an alliance between seven independent studios to “pool their resources and knowledge”:

Hedge Fund ass publisher. Come on, guys. The Gaming Awards have always just been sponsored content and you’re getting hoodwinked because you don’t recognize the sponsor this time around.



Access to it is 100% a free speech issue.

https://en.wikipedia.org/wiki/Child_safety_on_Roblox

I grew up in the 80s, when we had these huge high profile congressional debates over everything from Mortal Kombat to Twisted Sister. It still stuns me to see modern game platforms become everything the hysterical Satanic Panic folks warned us about. But now that it really is a hothouse for scamming, grooming, and extremism, nobody seems to fucking care.

Nobody should be letting their kids play Roblox. This is probably the best thing the Russian Parliament has done since Yeltsin ordered tanks to shell it.


I remember back during the NFT hype cycle how people were claiming they’d patented particular shades of color and were selling rights to them on the blockchain.

I gotta wonder who even enforces this shit. Where do you go to register a font-type you claim you own that looks shockingly similar to a font people have been using since the printing press was invented? So much of this just feels like vexatious litigation. “Ah, yes, that’s actually my ‘a’ and you need to pay me $20k to use it”.





Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero

I mean, I gotta disagree, at least in part. Some of these games don’t age well. But I still know folks who line up for the “WoW Classic” experience. Hell, I know people who have been playing since the game came out in '02/'03(?) and now they’re out playing with their kids. I know one family who plays with their grandmother, ffs.

I think one thing that really gave Blizzard and Nintendo titles staying power was the choice to deliberately tack towards the cartoon-y style of art. When you’re not going for that hyper-real experience, the games age better. Hard to pick up a vintage Laura Croft or Devil May Cry without feeling its age. But Wind Waker? Mario 64? They do just fine.


I’m sure that plays a role. But it might also be worth noting that the market is absolutely saturated. You don’t need to go out and get The Latest New Game to enjoy yourself. There are titles that are 20 years old and can stand up to anything the AAA titles will put out next week.

The marketing budget is what’s driving a lot of the prices of these bigger titles. You see a Superbowl Ad for the new Call of Duty or GTA game? That’s $5 of the sticker price right there. Sometimes firms are spending 50-100% of the actual production cost of the game to tell you to buy the game. Other times they’re just going out to the gaming mags/influencer groups and leading you with “The game is coming!!!” news articles for years at a time, hoping to build a critical mass of pre-orders to fund the next title in the pipe.

Once the game is out, though, its done. Anything you can flip it for is free money for the owner of the property. So why not re-sell the SquareEnix back catalog for $10/ea? Tune up the graphics a bit, maybe spring for a few new cut scenes. You can take a title that landed on shelves in the mid-90s and turn it into another eight-figure release just by hyping it back up again.


this game is actually fantastic,

Without a doubt. It’s on my list.

I can’t think of anything else this year that would surpass Clair Obscur in any of those categories.

Silksong, Outer Worlds 2, and Eldin Ring: Nightsong leap to mind.


I mean, good for them and all. But… I hate when these award shows do this shit. Narrowing the universe of “award winning” games down to “One Title Wins Everything” feels so hack.



Enshittification comes for us all.

But we’ll always have the OG. Great thing about a good game is that it doesn’t go away because of a bad sequel.


No they aren’t. Games flop all the time and the companies don’t quit this bullshit. No business executive has ever walked out of a tense call with their investors and re-committed themselves to being nicer to the staff. You’re delusional if you think people not buying a game results in the quality of life of that game’s staff improving.

What improves the lives of game developers is going indie and doing well. What improves the odds of doing well as an indie developer is producing games that can compete with the GTAs absent the absurd marketing budgets. That requires a symbiosis between indie games media, indie developers, and early adopters. But the gooner gamer is at the end of the line in any event. They don’t even know the game exists until it gets a splash ad on the Steam Store.

Your retail consumer market is a consequence of industry practices, not a cause.


people are actually looking forward to a game

Hype around a game is directly related to the marketing budget. If people are looking forward to the next edition in a franchise, it is inevitably because they’ve been bombarded with “NEW THING! NEW THING! NEW THING!” radio/TV/streaming ad reels for months prior.

All that aside, yeah our countries hate unions and hate workers and everyone in power hates you and wants you to die.

We’re going to replace all the working class schlubs with AI, haven’t you heard?


why do the right thing when you can buy a new shiny toy

It’s not like they’re plastering “We Busted A Union To Get This Game Out Six Months Late” on the packaging. The overwhelming majority of retail customers have no idea how the sausage is made. Those that are curious enough to ask typically aren’t the ones going in on the “Rape And Loot Simulator” franchise to begin with.

Gotta get off this hobby horse of blaming the anonymous gooner gamer at the bottom of the food chain for decisions made in a smoke-filled board room long beforehand.


Delaying the game another six months cost the company a full 3% on their market cap and god knows how much in long term costs.

Employers seem ready to slit their wrists if it’ll get blood on a union organizer.



The degree to which people will idolize God of War’s Kratos and shit all over Horizon’s Aloy is crazy, given how these are functionally the same character.

I really didn’t understand the complaints that she was unattractive or even outright ugly.

She didn’t look like the silhouette on a truck’s mudflaps. So she’s hideous by default. But then nobody seems to qualify as “hot enough” anymore. Sidney Sweeny isn’t hot enough. Taylor Swift isn’t hot enough. Ciri from the Witcher isn’t hot enough. Freya Allan from the TV Show of the Witcher isn’t hot enough. Fucking Jessica Rabbit isn’t hot enough.


Bunch of sycophants all soft criticizing games like a review magazine afraid of offending the makers while talking about their playthrough.

Almost as though its a heavily astroturfed community and many of the accounts are exactly this.

Heaven help you if you have an actual opinion outside of the box

That’s just social media in a nutshell. You’re either a loyal footsoldier or a radical insurgent. But you need to find your opposing faction and do battle with them. And then, if you get too confrontational, the Mods/Admins need to ban you for doing exactly what the site incentivizes.


They’re just gonna lay them off.

And hire other people with the excess budget. Hell, depending on how badly these systems are implemented, you can end up with more staff supporting the testing system than you had doing the testing.


Ugh. QA. Quality Assurance. Reflexively jamming that & because I am a bad AI.

Regardless, digital simulated users are going to be able to test faster, more exhaustively, and with more detailed diagnostics, than manual end users.


I mean, as a branding exercise, every form of sophisticated automation is getting the “AI” label.

Past that, advanced pathing algorithms are what Q&A systems need to validate all possible actions within a space. That’s the bread-and-butter of AI. Its also generally how you’d describe simulated end-users on a test system.


You don’t let AI check your work

From a game dev perspective, user Q&A QA is often annoying and repetitive labor. Endlessly criss-crossing terran hitting different buttons to make sure you don’t snag a corner or click objects in a sequence that triggers a state freeze. Hooking a PS controller to Roomba logic and having a digital tool rapidly rerun routes and explore button combos over and over, looking for failed states, is significantly better for you than hoping an overworked team of dummy players can recreate the failed state by tripping into it manually.


I wouldn’t be shy about getting into Remake or Rebirth now. They both stand up as their own games (concise start/ending, somewhat distinct mechanics, each one is easily 40+ hours of gameplay). And with Part 3 targeted for 2027 release, I suspect this kind of overhaul would be outside their dev cycle to implement.

Part 2 is already using the engine from Part 1 with minor adjustments. I suspect most of Part 3 development is cinematics and world building.